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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 8-K
CURRENT REPORT
Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934
August 5, 2024
Date of Report (date of earliest event reported)
PLAYSTUDIOS, Inc.
(Exact name of registrant as specified in its charter)
| | | | | | | | | | | | | | | | | | | | |
Delaware | | 001-39652 | | 88-1802794 |
(State or other jurisdiction of incorporation or organization) | | (Commission File Number) | | (I.R.S. Employer Identification No.) |
| | |
10150 Covington Cross Drive, Las Vegas, Nevada | | 89144 |
(Address of Principal Executive Offices) | | (Zip Code) |
Registrant's telephone number, including area code: (725) 877-7000
Not applicable
(Former name or former address, if changed since last report.)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities registered pursuant to Section 12(b) of the Act:
| | | | | | | | | | | | | | |
Title of each class | | Trading Symbol(s) | | Name of each exchange on which registered |
Class A common stock | | MYPS | | The Nasdaq Stock Market LLC |
Redeemable warrants, each whole warrant exercisable for one Class A common stock at an exercise price of $11.50 | | MYPSW | | The Nasdaq Stock Market LLC |
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging growth company ☒
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02. Results of Operations and Financial Condition.
On August 5, 2024, PLAYSTUDIOS, Inc. (the “Company”) issued a press release, furnished as Exhibit 99.1, announcing the Company’s results of operations for the quarter ended June 30, 2024.
Item 7.01. Regulation FD Disclosure
PLAYSTUDIOS, Inc. (the “Company”) may, from time to time on or after August 5, 2024, present or distribute to the investment community, and utilize at various industry and other conferences, a slide presentation which is furnished herewith as Exhibit 99.2 (the “Investor Presentation”). The Investor Presentation also will be posted to the “Investors” portion of the Company’s website at https://ir.playstudios.com/.
The information contained in the Investor Presentation is summary information that is intended to be considered in the context of the Company’s filings with the Securities and Exchange Commission (the “SEC”) and other public announcements that the Company may make from time to time, by press release or otherwise. The Company disclaims any duty or obligation to update, correct, or revise the information contained in the Investor Presentation, although it may do so from time to time. Any such updates may be made through the filing or furnishing of other reports or documents with the SEC, through press releases, or through other public disclosure, including disclosure on the Company’s website.
In accordance with General Instruction B.2 of Form 8-K, the information in Item 2.02 and Item 7.01 of this Current Report on Form 8-K, including Exhibit 99.1 and Exhibit 99.2 attached hereto, shall not be deemed “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, regardless of any general incorporation language in any such filing, except as shall be expressly set forth by specific references in such filing.
Item 9.01. Financial Statements and Exhibits
(a)None
(b)None
(c)None
(d)Exhibits
| | | | | | | | |
Exhibit Number | | Description |
99.1* | | |
99.2* | | |
104 | | Cover Page Interactive Data File (the cover page XBRL tags are embedded within the Inline XBRL document) |
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
Dated: August 5, 2024
| | | | | | | | | | | |
| PLAYSTUDIOS, Inc. |
| | | |
| By: | /s/ Scott Peterson |
| | Name: | Scott Peterson |
| | Title: | Chief Financial Officer |
Exhibit 99.1
PLAYSTUDIOS, INC. ANNOUNCES SECOND QUARTER RESULTS
Second Quarter Revenue of $72.6 million and Net loss of $2.6 million
Consolidated AEBITDA of $14.1 million
Las Vegas, Nevada – August 5, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the second quarter ended June 30, 2024.
Second Quarter Financial Highlights
•Revenue was $72.6 million during the second quarter of 2024, compared to $77.8 million during the second quarter of 2023.
•Net loss was $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%, compared to net loss of $0.8 million during the second quarter of 2023, representing a net loss margin of 1.0%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.1 million during the second quarter of 2024, compared to $16.3 million during the second quarter of 2023.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We had a busy and productive quarter completing many strategic initiatives that better position our company for future growth. While persistent industry weakness continues to be a challenge for our Social Casino portfolio, I believe we have opportunities in our portfolio that will eventually override this pressure. We have been steadily making progress on these efforts and continued to do so this quarter. Longer term, our focus remains on building a strong and durable business that can produce exceptional returns regardless of industry dynamics.”
He continued, “Quarterly revenues in our playGAMES division were down 4.6% vs. last year. Weakness in the social casino industry was the main driver of the shortfall with our core portfolio accounting for the majority of the year over year decline. We expect industry weakness to continue throughout the remainder of the year and have adjusted our full year outlook to reflect this. Despite the pressure, our focus remains on implementing structural changes within our games to improve their results regardless of how the industry performs. Our casual portfolio continued to perform strongly this quarter, growing year over year revenues by over 10%. The Tetris brand had its 40th anniversary in June and we celebrated with a refresh of Tetris Mobile and the limited release of a brand new game, Tetris Block Puzzle. Results at Brainium continue to trend strongly with ARPDAU rising on the back of new advertising initiatives.”
He added, “Consolidated AEBITDA and AEBITDA margins in the quarter were lower than a year ago due to the deleveraging effect of lower social casino revenues and the absence of a licensing deal that benefited second quarter 2023 results. With the expiration of the licensing agreement at the end of second quarter 2023, results will not be impacted by this comparability issue going forward. Consolidated AEBITDA and AEBITDA margins were higher in our growth portfolio with notable gains at Brainium. As implied in our revised guidance, we expect full year AEBITDA margins to be roughly flat with 2023 levels.”
Pascal further noted, “For playAWARDS, the focus remains on a full integration within our games. Where the platform is present, we’ve seen a marked increase in player engagement, retention, and monetization. The effect has further increased with the launch of myVIP World Tournament of Slots. This exciting campaign is just the latest way we are utilizing our industry leading loyalty platform to drive player excitement in our games.”
He concluded, “It was a significant quarter on the capital front as were able to purchase nearly 12 million of our shares from Microsoft Corporation. We were able to buy our stock at a meaningful discount to the average trading price and remove the potential overhang of a prolonged share sale. Combined with our open market purchases, we have bought back nearly 15% of our Class A shares in the past six quarters. This reflects our confidence in the intrinsic value of our company and highlights the undervaluation of our shares in the public markets. We believe this
gap has never been higher than it is today. Despite the share purchase and the acquisition of Pixode, our balance sheet remains very strong with over $105 million in cash and no borrowings.”
Recent Business Highlights
•Purchased 11.7 million shares of Class A common stock from Microsoft, or roughly 9% of our outstanding stock. The purchase was made at a discount to the average trading price and funded with available cash on hand.
•Announced and completed the acquisition of Pixode Games Limited. Pixode is an Israeli based game studio that has developed a block puzzle game incorporating a unique raid-and-defend mechanic.
•Celebrated the 40th anniversary of the Tetris brand with the refresh of our core Tetris game and the limited release of a new Tetris game, Tetris Block Puzzle.
•Launched myVIP World Tournament of Slots, which will take place October 24-27 at the Atlantis Paradise Island in the Bahamas. The tournament will feature 500 dedicated players competing for a top cash prize of $1.0 million.
Outlook
The company is revising its 2024 guidance to incorporate continued weakness in the broader social casino category. Revenues are projected to be in the range of $285 and $295 million compared to the prior outlook of $315 to $325 million. Consolidated AEBITDA is expected to be between $55 and $60 million vs. prior expectations of $65 and $70 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) is the creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.
Performance Indicators
We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented
by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—Key Performance Indicators” section of this press release.
Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.
Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU” is defined as as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.
Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.
Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.
Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.
playAWARDS Platform Metrics
Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.
Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards partner within the specified terms and conditions of the reward. The Company does not receive any
compensation or revenue from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.
Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.
Non-GAAP Financial Measures
To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“Consolidated AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.
We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present Consolidated AEBITDA margin, a non-GAAP measure, which we calculate as Consolidated AEBITDA as a percentage of net revenue.
We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated AEBITDA” section of this press release.
Forward-Looking Statements
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, our plans to commercialize the playAWARDS platform as a stand-alone service for use by third parties, our increased capacity and use of personnel in European and Asian studios, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate;
our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; risks associated with our international operations; geopolitical events and conditions; and general market, political, economic and business conditions. Other potential risks and uncertainties that could cause actual results to differ from the results predicted include, among others, those risks and uncertainties included under the captions “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the fiscal year ended December 31, 2023 filed with the Securities and Exchange Commission (the “SEC”) on March 12, 2024, and in other filings we make with the SEC from time to time. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.
SOURCE: PLAYSTUDIOS, Inc.
| | |
PLAYSTUDIOS CONTACTS |
|
Investor Relations |
Samir Jain, CFA |
samir.jain@playstudios.com |
(917) 224-1058 |
|
Media Relations |
BerlinRosen |
media@playstudios.com |
PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS
(Unaudited and in thousands, except per share data)
| | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended June 30, | | Six Months Ended June 30, |
| 2024 | | 2023 | | 2024 | | 2023 |
Net revenue | $ | 72,590 | | | $ | 77,793 | | | $ | 150,418 | | | $ | 157,916 | |
Operating expenses: | | | | | | | |
Cost of revenue(1) | 18,068 | | | 18,887 | | | 37,019 | | | 38,414 | |
Selling and marketing | 17,064 | | | 18,431 | | | 35,640 | | | 36,497 | |
Research and development | 16,743 | | | 18,381 | | | 23,424 | | | 22,941 | |
General and administrative | 11,645 | | | 11,040 | | | 34,764 | | | 36,136 | |
Depreciation and amortization | 11,654 | | | 11,116 | | | 23,220 | | | 22,149 | |
Restructuring and related | 1,379 | | | 1,784 | | | 2,017 | | | 5,832 | |
Total operating costs and expenses | 76,553 | | | 79,639 | | | 156,084 | | | 161,969 | |
Loss from operations | (3,963) | | | (1,846) | | | (5,666) | | | (4,053) | |
Other income (expense), net: | | | | | | | |
Change in fair value of warrant liabilities | 717 | | | (1,777) | | | 653 | | | (2,835) | |
Interest income, net | 1,374 | | | 1,262 | | | 2,794 | | | 2,157 | |
Other (loss) income, net | (264) | | | 1,044 | | | (370) | | | 1,104 | |
Total other income, net | 1,827 | | | 529 | | | 3,077 | | | 426 | |
Loss before income taxes | (2,136) | | | (1,317) | | | (2,589) | | | (3,627) | |
Income tax (expense) benefit | (475) | | | 558 | | | (589) | | | 298 | |
Net loss | $ | (2,611) | | | $ | (759) | | | $ | (3,178) | | | $ | (3,329) | |
| | | | | | | |
Net loss per share attributable to Class A and Class B common stockholders: | | | | | | | |
Basic | $ | (0.02) | | | $ | (0.01) | | | $ | (0.02) | | | $ | (0.03) | |
Diluted | $ | (0.02) | | | $ | (0.01) | | | $ | (0.02) | | | $ | (0.03) | |
Weighted average shares of common stock outstanding: | | | | | | | |
Basic | 132,475 | | | 132,144 | | | 134,025 | | | 132,137 | |
Diluted | 132,475 | | | 132,144 | | | 134,025 | | | 132,137 | |
(1)Amounts exclude depreciation and amortization.
PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited and in thousands, except par value amounts)
| | | | | | | | | | | |
| June 30, 2024 | | December 31, 2023 |
ASSETS | | | |
Current assets: | | | |
Cash and cash equivalents | $ | 106,304 | | | $ | 132,889 | |
Receivables | 29,193 | | | 30,465 | |
Prepaid expenses and other current assets | 11,502 | | | 11,529 | |
Total current assets | 146,999 | | | 174,883 | |
Property and equipment, net | 18,256 | | | 17,549 | |
Operating lease right-of-use assets | 10,746 | | | 9,369 | |
Intangibles assets and internal-use software, net | 104,655 | | | 110,933 | |
Goodwill | 47,133 | | | 47,133 | |
Deferred income taxes | 2,666 | | | 2,764 | |
Other long-term assets | 2,992 | | | 3,690 | |
Total non-current assets | 186,448 | | | 191,438 | |
Total assets | $ | 333,447 | | | $ | 366,321 | |
LIABILITIES AND STOCKHOLDERS’ EQUITY | | | |
Current liabilities: | | | |
Accounts payable | 3,745 | | | 1,907 | |
Warrant liabilities | 433 | | | 1,086 | |
Operating lease liabilities, current | 3,278 | | | 4,236 | |
Accrued and other current liabilities | 28,034 | | | 38,796 | |
Total current liabilities | 35,490 | | | 46,025 | |
Minimum guarantee liability | 24,000 | | | 24,000 | |
Deferred income taxes | 1,326 | | | 1,198 | |
Operating lease liability, non-current | 7,865 | | | 5,699 | |
Other long-term liabilities | 1,203 | | | 1,048 | |
Total non-current liabilities | 34,394 | | | 31,945 | |
Total liabilities | $ | 69,884 | | | $ | 77,970 | |
| | | |
Stockholders’ equity: | | | |
Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of June 30, 2024 and December 31, 2023) | — | | | — | |
Class A common stock, $0.0001 par value (2,000,000 shares authorized, 126,069 and 122,923 shares issued, and 108,132 and 118,200 shares outstanding as of June 30, 2024 and December 31, 2023, respectively) | 11 | | | 12 | |
Class B common stock, $0.0001 par value (25,000 shares authorized, and 16,457 and 16,457 shares issued and outstanding as of June 30, 2024 and December 31, 2023, respectively. | 2 | | | 2 | |
Additional paid-in capital | 319,682 | | | 310,944 | |
Retained earnings | (5,815) | | | (2,637) | |
Accumulated other comprehensive income | (1,554) | | | 124 | |
Treasury stock, at cost, 17,937 and 4,723 shares at June 30, 2024 and December 31, 2023, respectively | (48,763) | | | (20,094) | |
Total stockholders’ equity | 263,563 | | | 288,351 | |
Total liabilities and stockholders’ equity | $ | 333,447 | | | $ | 366,321 | |
PLAYSTUDIOS, INC.
RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA
(Unaudited and in thousands, except percentages)
The following table sets forth the reconciliation of net loss and net loss margin to Consolidated AEBITDA and Consolidated AEBITDA margin, respectively, which we calculate as Consolidated AEBITDA as a percentage of net revenue. Net loss and net loss margin are the most directly comparable GAAP measures.
| | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended June 30, | | Six Months Ended June 30, |
| 2024 | | 2023 | | 2024 | | 2023 |
Revenue | $ | 72,590 | | | $ | 77,793 | | | $ | 150,418 | | | $ | 157,916 | |
Net loss | $ | (2,611) | | | $ | (759) | | | $ | (3,178) | | | $ | (3,329) | |
Net loss margin | (3.6) | % | | (1.0) | % | | (2.1) | % | | (2.1) | % |
Adjustments: | | | | | | | |
Depreciation & amortization | 11,654 | | | 11,116 | | | 23,220 | | | 22,149 | |
Income tax expense | 475 | | | (558) | | | 589 | | | (298) | |
Stock-based compensation expense | 4,930 | | | 5,193 | | | 9,724 | | | 10,047 | |
Change in fair value of warrant liability | (717) | | | 1,777 | | | (653) | | | 2,835 | |
Change in fair value of contingent consideration | — | | | (897) | | | — | | | (950) | |
Restructuring and related(1) | 1,378 | | | 1,784 | | | 2,016 | | | 5,832 | |
Other, net(2) | (971) | | | (1,382) | | | (2,266) | | | (2,246) | |
Consolidated AEBITDA | 14,138 | | | 16,274 | | | 29,452 | | | 34,040 | |
Consolidated AEBITDA Margin | 19.5 | % | | 20.9 | % | | 19.6 | % | | 21.6 | % |
(1)Amounts reported during the three and six months ended June 30, 2023 relate to non-cash impairment charges related to certain investments and fees related to evaluating various merger, acquisition and restructuring opportunities. Amounts reported during the three and six months ended June 30, 2024 relate to internal reorganization costs, including severance-related costs, fees related to evaluating and completing various merger and acquisition opportunities, and legal fees and other costs incurred in connection with litigation arising out of the Acies Merger transaction.
(2)Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA - SEGMENT INFORMATION
(Unaudited and in thousands, except percentages)
The following table sets forth the financial data for our reportable segments.
| | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended June 30, | | Six Months Ended June 30, |
| 2024 | | 2023 | | 2024 | | 2023 |
Net revenue | | | | | | | |
playGAMES | 72,588 | | | 76,122 | | | 150,416 | | | 153,745 | |
playAWARDS | 2 | | | 1,671 | | | 2 | | | 4,171 | |
Reportable segment net revenue | 72,590 | | | 77,793 | | | 150,418 | | | 157,916 | |
| | | | | | | |
AEBITDA | | | | | | | |
playGAMES | 21,920 | | | 21,610 | | | 45,371 | | | 44,202 | |
playAWARDS | (3,476) | | | (1,706) | | | (7,098) | | | (2,337) | |
Reportable segment AEBITDA | 18,444 | | | 19,904 | | | 38,273 | | | 41,865 | |
| | | | | | | |
Other operating expense | | | | | | | |
Corporate and other | 4,306 | | | 3,630 | | | 8,821 | | | 7,825 | |
Restructuring expenses | 1,379 | | | 1,784 | | | 2,017 | | | 5,832 | |
Other reconciling items | 138 | | | 26 | | | 157 | | | 65 | |
Stock-based compensation | 4,930 | | | 5,194 | | | 9,724 | | | 10,047 | |
Depreciation and amortization | 11,654 | | | 11,116 | | | 23,220 | | | 22,149 | |
| 22,407 | | | 21,750 | | | 43,939 | | | 45,918 | |
| | | | | | | |
Non-operating income (expense) | | | | | | | |
Change in fair value of warrant liabilities | 717 | | | (1,777) | | | 653 | | | (2,835) | |
Interest income, net | 1,374 | | | 1,262 | | | 2,794 | | | 2,157 | |
Other (expense) income, net | (264) | | | 1,044 | | | (370) | | | 1,104 | |
| 1,827 | | | 529 | | | 3,077 | | | 426 | |
| | | | | | | |
Loss before income taxes | (2,136) | | | (1,317) | | | (2,589) | | | (3,627) | |
Income tax (expense) benefit | (475) | | | 558 | | | (589) | | | 298 | |
Net loss | $ | (2,611) | | | $ | (759) | | | $ | (3,178) | | | $ | (3,329) | |
| | | | | | | |
Segment AEBITDA margin: | | | | | | | |
playGAMES | 30.2 | % | | 28.4 | % | | 30.2 | % | | 28.8 | % |
playAWARDS | nm | | (102.1) | % | | nm | | (56.0) | % |
| | | | | | | |
nm - not meaningful | | | | | | | |
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYGAMES KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except percentages and ARPDAU)
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended June 30, | | | | | | Six Months Ended June 30, | | | | |
| 2024 | | 2023 | | Change | | % Change | | 2024 | | 2023 | | Change | | % Change |
Average DAU | 3,220 | | | 3,651 | | | (431) | | | (11.8) | % | | 3,357 | | | 3,608 | | | (251) | | | (7.0) | % |
Average MAU | 13,597 | | | 13,878 | | | (281) | | | (2.0) | % | | 14,174 | | | 13,482 | | | 692 | | | 5.1 | % |
Average DPU | 24 | | | 26 | | | (2) | | | (7.7) | % | | 26 | | | 27 | | | (1) | | | (3.7) | % |
Average Daily Payer Conversion | 0.8 | % | | 0.7 | % | | 0.1 | pp | | 14.3 | % | | 0.8 | % | | 0.7 | % | | 0.1 | pp | | 14.3 | % |
ARPDAU (in dollars) | $ | 0.25 | | | $ | 0.23 | | | $ | 0.02 | | | 8.7 | % | | $ | 0.25 | | | $ | 0.23 | | | $ | 0.02 | | | 8.7 | % |
pp = percentage points | | | | | | | | | | | | | | | |
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYAWARDS KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except for available rewards)
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended June 30, | | | | | | Six Months Ended June 30, | | | | |
| 2024 | | 2023 | | Change | | % Change | | 2024 | | 2023 | | Change | | % Change |
Available Rewards (in units) | 561 | | | 602 | | | (41) | | | (6.8 | %) | | 541 | | | 568 | | | (27) | | | (4.8 | %) |
Purchases (in units) | 520 | | | 465 | | | 55 | | | 11.8 | % | | 1,020 | | | 905 | | | 115 | | | 12.7 | % |
Retail Value of Purchases | $ | 31,405 | | | $ | 26,640 | | | $ | 4,765 | | | 17.9 | % | | $ | 71,997 | | | $ | 53,980 | | | $ | 18,017 | | | 33.4 | % |
Investor Presentation August 5, 2024
3 Disclaimer Forward-Looking Statements This presentation contains forward-looking statements that relate to anticipated future events, including anticipated future operating results, business performance, and financial conditions. The company’s actual results may differ from the company’s current expectations, estimates and projections and consequently, you should not rely on these forward-looking statements as predictions of future events or results. In some cases, forward-looking statements will be identified by words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “guidance,” “outlook,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions. These forward-looking statements are subject to risks, uncertainties and other factors that could cause the actual results to differ materially from those expressed or implied by such forward-looking statements. Most of these risks, uncertainties and other factors are outside the company’s control and are difficult to predict. Factors that could impact the company’s future performance and cause actual results to differ from the forward-looking statements contained in this presentation include, but are not limited to, risks and uncertainties identified from time to time in the company’s filings with the U.S. Securities and Exchange Commission (the “SEC”). In addition, forward-looking statements contained in this presentation are based on assumptions that the company believes to be reasonable as of this date. The company undertakes no obligation to update any forward-looking statements to reflect events or circumstances after the date of this presentation or to reflect new information or the occurrence of unanticipated events, except as required by law. Unaudited and Non-GAAP Financial Measures This presentation contains financial data that is not audited and financial data that was not prepared in accordance with accounting principles generally accepted in the United States (“GAAP). PLAYSTUDIOS uses certain non-GAAP financial measures, including Adjusted EBITDA or AEBITDA, to analyze underlying business performance and trends. The company believes the presentation of these non-GAAP financial measures provides useful information to investors and management in analyzing and benchmarking the financial and operating performance of the company’s business. Non-GAAP financial measures are not measures of financial performance determined in accordance with GAAP and should not be considered a substitute for, or superior to, financial measures determined or calculated in accordance with GAAP. The non-GAAP financial measures contained in this presentation are not meant to be considered in isolation or as a substitute for comparable GAAP measures and should be read in conjunction with PLAYSTUDIOS’ consolidated financial statements prepared in accordance with GAAP. In addition, non-GAAP measures contained in this presentation reflect the exercise of management’s judgment regarding which items are included or excluded in their determination, and as a result the company’s definitions of non-GAAP financial measures may not be comparable to similarly titled measures reported by other companies. Please refer to our SEC filings for reconciliation of the non-GAAP financial measures contained herein to the most directly comparable measures in accordance with GAAP. Key Performance Indicators We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions and additional information contained in our SEC filings. Industry Data This presentation refers to, and in some cases relies upon, certain information, statistics and forecasts obtained from third-party sources. While the company believes such third-party sources to be reliable, the company has not independently verified the accuracy completeness of any such third-party data. This presentation contains trademarks, service marks, trade names and copyrights of PLAYSTUDIOS and other companies, which are the property of their respective owners.
Sa m ir J a in Treasury & Investor Relations PLAYSTUDIOS samir.jain@playstudios.com 4
5 Key Investment Highlights PLAYSTUDIOS at-a-glance Rapidly Diversifying Game Portfolio Brainium and Tetris are diversifying revenue streams to faster growing and higher margin casual gaming segment. playAWARDS Platform a Key Differentiator Proprietary loyalty program creates value for players, publishers, and global brand partners. Working to externalize platform to third party developers and strategic business partners. Strong Leadership with Aligned Interests Numerous executives and board members are among the largest shareholders. CEO is 2nd largest shareholder. Sustained Growth and Strong Capital Position Double-digit, 10-year CAGR. Cash positive business with ~$106MM on hand, as of 6/30/2024. $46MM share repurchase authorization availability as of 8/6/2024. $81MM available revolving credit line. Building a Tetris Franchise Looking to develop and release 1-2 new Tetris games annually. Believe Tetris can be a core gaming franchise for MYPS.
6 MYPS STRUCTURE Building a “Rewarded Play” ecosystem playAW ARDS Loyalty Marketing and Engagement Platform In-game rewards drive player retention and engagement. Rewards provided by marketing partners including: MGM Resorts, Norwegian Cruise Line, AMC Theaters, IHG Hotels 20 Game Titles 12 Casual Genre Games 8 Social Casino Genre Games playGAMES Game Development and Publishing PLAYSTUDIOS, Inc. Founded in 2011 - Publicly traded since June 2021 Market Capitalization: $283MM (as of August 2, 2024) 2023: Revenues $311MM, Net Loss (GAAP) $19MM, AEBITDA $62MM 2024E Revenues: $285 - $295MM 2024E AEBITDA: $55 - $60MM
7 SAN FRANCISCO LAS VEGAS BELGRADE TEL AVIV SINGAPORE HANOI 10 STUDIOS 697 PLAYMAKERS PORTLAND MEXICO CITY SANTIAGO GLOBAL DEVELOPMENT FOOTPRINT Studios are integrated and strategically located to maximize productivity and minimize costs
8 A DIVERSIFIED GAME LIBRARY An expanding mix of casual, puzzle, and social casino games
9 13.6 Million MAU 55% Female 45% Male 3.2 Million DAU $80K Average Income 2.4 Avg Sessions / Day 37 Avg Minutes / Day 2.6 Million Reward Purchasers 17.6 Million Rewards Purchased *As of 6/30/2024 LEADING GLOBAL GAME DEVELOPER AND PUBLISHER We have a large, captive, and loyal audience of players
11 AUDIENCE ACQUISITION BECOMING MORE DIFFICULT The ability to launch and scale games is more challenging than ever Rising Costs Large audience networks and sophisticated AdTech platforms are commanding higher prices in response to demand for top performing ad inventory. Targeting Less Effective GDPR, Deprecation of IDFA, and implementation of GAID now limit advertisers’ ability to efficiently target specific customer cohorts at scale. More Competition Growing competition for user attention across all forms of entertainment-games, social, streaming - makes it more difficult to hold an audience’s engagement.
12 Retention of existing customers is now more important than ever.
13 Community Building Content Releases and LiveOps Player Communications Compelling FTUEsPaid UA THE OLD PARADIGM Developers have relied on a fixed set of approaches to drive growth.
14 THE NEW PARADIGM Developers can leverage loyalty mechanics and real rewards to add a new dimension to their growth strategies. Player Communications Community Building Compelling FTUEs Paid UA Loyalty = Retention Content Releases and LiveOps
15 Player Progression Tiers Players “chase” an increasingly valuable collection of in-game benefits, including elevated VIP Status. This type of progression mechanic is a proven driver of game engagement and retention. Rewards Marketplace By offering engaged players real- world rewards, they are more likely to remain within our PLAYSTUDIOS ecosystem. Loyalty Currency As players engage with our games, they accumulate a “loyalty currency” that can be exchanged for real-world rewards. This currency offers a measure of progress toward a gamified goal. VIP Services Our highest value players have access to dedicated VIP hosts who extend personalized service and tailored benefits. THE playAWARDS PLATFORM The building blocks of player retention and engagement
16 Reward Partners 2.6 Million Reward Purchasers >$896MM Retail Value Reward Portfolio Reward Categories 17.6 Million Rewards Purchased 6 Continents 104 Countries 121 Partners 226 Brands Dining Hotels Movies Cruises Amusements Retail As of 06/30/2024 LOYALTY REWARD PARTNERS An unmatched collection of global partners across many diverse industries
17 Available Rewards Inventory Reward Partner Outlets - 100 200 300 400 500 600 700 playAWARDS PARTNERSHIPS ARE GROWING! Available partners and rewards are both increasing, as of 6/30/24 COVID 2022 - 2023 Trend - 50 100 150 200 250 300 COVID 2022 - 2023 Trend
18 Cumulative Rewards Purchased COVID As of 6/30/2024 REWARDS PURCHASES ARE ROBUST AND GROWING Players have purchased more than 17 million rewards with a retail value of over $890 million as of June 2024 $- $100,000,000 $200,000,000 $300,000,000 $400,000,000 $500,000,000 $600,000,000 $700,000,000 $800,000,000 $900,000,000 $1,000,000,000 - 2,000,000 4,000,000 6,000,000 8,000,000 10,000,000 12,000,000 14,000,000 16,000,000 18,000,000 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 Cumulative Rewards Purchased Cumulative Retail Value Purchasd
19 Numbers based on Jan 2022 – June 2024 installs playAWARDS IS DRIVING REAL GAME RESULTS Key metrics have shown clear improvements with playAWARDS Rewards Engagement : Player Retention Rewards Engagement : Game Engagement Play Time Minutes Rewards Engagement : Player Monetization In-App Purchases Months 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1 2 3 4 5 6 7 8 9 10 11 12 13 No Store Viewer Storeviewer w/o Purchase Purchase w/o Redemption Redeemer $- $100 $200 $300 $400 $500 $600 $700 $800 No Store Viewer Store Viewer w/o Purchase Purchaser w/o Redemption Redeemer 0 50 100 150 200 250 No Store Viewer Store Viewer w/o Purchase Purchaser w/o Redemption Redeemer
20 Long-Term Impact Cross-Promotion Organic Lift Deeper Engagement Development Launch Growth Maturity Contraction playAWARDS KEEPS PLAYERS ENGAGED LONGER The “Loyalty Lift” drives key game metrics across the full product lifecycle
The Opportunity
22 1. Advance playAWARDS / myVIP Form new strategic partnerships and continue to extend platform functionality 2. Increase Profitability Expanded AEBITDA from operating leverage, new games, greater efficiency, and new features + live ops density 3. Expand / Diversify Games Portfolio Scale audiences for growth games, optimize and grow Tetris brand, diversification through organic growth, expand growth titles, pursue M&A opportunities 4. Return Core Portfolio to Growth Stronger results in myVEGAS and myKONAMI from recent initiatives, stabilization in POP! Slots, and growth in Brainium and MGM Slots Live Strategic Goals for MYPS Growth, Profitability, Expansion, Diversification
23 Expand playAWARDS Presence playAWARDS DIVISION GOALS 2024 and beyond Incorporate the myVIP Program into all PLAYSTUDIOS apps, entering the casual and puzzle genres with Tetris and Brainium titles. playAWARDS LaaS Roll out “Loyalty as a Service” to further scale the platform’s audience network. Enhance Functionality Expand size and breadth of relationship with reward partners and third-party users.
24 playAWARDS AS A CROSS PLAY DRIVER IN OUR GAMES With a shared loyalty currency and a presence in our entire library, playAWARDS is expected to drive cross play
25 MYPS 2023 ~20% AEBITDA Margins Peer Group ~32% AEBITDA Margins* Leverage Fixed Costs Optimize Profitability of Newest Games Improve Profitability of Core Portfolio STRONG MARGINS GAINS IN 2023 CAN CONTINUE Our current initiatives support continued margin growth MYPS 2022 ~13% AEBITDA Margins +700bps GOAL MARGIN OPTIMIZATION FOCUS *Peer group includes Playtika Holding Corp., Huuuge Inc., and DoubleDown Interactive Co Ltd. AEBITDA margins for MYPS do not exclude Software Capitalization.
26 Advertising is a meaningful portion of total revenues Advertising is higher margin - no platform fees Advertising/Other is now 20% of Total Revenues Scaling Advertising in social casino portfolio Tetris and Brainium are Advertising driven games SHIFT TO CASUAL GAMES IS RAISING MARGINS Gaming business is being fundamentally reset towards higher profit Revenue Mix 2022 IAP Advertising Other Revenue Mix 2023 IAP Advertising Other
27 THE CASUAL GAMING MARKET IS 3X THE SIZE OF SOCIAL CASINO New Game Mix Targets Larger TAM 2024 Portfolio of Games 2022 Portfolio of Games (pre-Brainium) Social Casino Casual Games $7.3B Total Addressable Market, by Game Genre $22.3B 1 Game 8 Games 12 Games Social Casino Casual Games LARGEST CATEGORY OF GAME TITLES FOR MYPS IS CASUAL Gaming business is being reset towards higher growth and profits *Source for Total Addressable Market: Newzoo, Eilers & Krejcik Gaming (2023) 8 Games
28 Casino $7.3 Billion Arcade & Action $15.2 Billion Adventure & Sim $14.3 Billion RPG & Strategy $31.3.2 Billion Casual $22.3 Billion *Source: Newzoo, Eilers & Krejcik Gaming (2023) EXPAND REACH ACROSS BROADER GAMING MARKET Diversifying into other, larger, gaming genres
29 Tetris is one of the most recognized titles in gaming Tetris Mobile grew strongly in 2023 and we believe there is considerable potential remaining PLAYSTUDIOS recently extended the mobile license for Tetris 5-year extension with an additional 3-year option We believe there are numerous opportunities to extend the Tetris brand into tertiary games in the puzzle/casual categories We have new Tetris products currently in development TETRIS OPPORTUNITY Recently extended license paves the way for expansion of Tetris brand Tetris Mobile New Tetris App Variant 2 BUILDING A MOBILE TETRIS FRANCHISE Tetris Block Puzzle
30 $46M available under share repurchase authorization* ~$106M of cash Sources of Cash Opportunities $81M of unused credit facility AEBITDA Generative Strategic acquisitions in awards, gaming, or both Growth investments in current businesses STRONG CAPITAL POSITION Our strong capital position protects us from economic uncertainty and gives us tremendous spending flexibility *As of Augus 5, 2024.
Financials
32 Strong balance sheet with cash holdings of ~$106 million and no borrowings on our revolver AEBITDA generative business model Initiated a repurchase program in 4Q22 and have purchased ~15% of Class A shares through August 6, 2024 Strong, double-digit growth over the past 10 years ▫ 2013-2023 Revenue CAGR +30% ▫ 2013-2023 AEBITDA CAGR +50% Growing key gaming metrics ▫ 2013-2023 DAU CAGR ~30% ▫ 2013-2023 ARPDAU CAGR ~13%* FINANCIALS: WELL CAPITALIZED AND GROWING Strong balance sheet ensures stability and provides for future investments in growth *2023 ARPDAU based on social casino and excludes Tetris and Brainium. Tetris and Brainium derive revenues from advertising which dilutes the combined ARPDAU figures. Historical ARPDAU figures were based on Social Casino games making the comparison more accurate.
33 2Q24 Financial Metrics Revenues: $72.6 million Net loss (GAAP) of $2.6 million AEBITDA: $14.1 million AEBITDA Margin: 19.5% Cash Balance: $106 million No outstanding borrowings under Credit Facility Game Metrics Portfolio of 20 Games 3.2 million Average DAU 13.6 million Average MAU 2Q24 FINANCIAL RESULTS
34 2024 Consolidated Company Guidance Revenues of $285 - $295 million AEBITDA of $55 - $60 million Implied AEBITDA margin of 19.8% at midpoint Launch of World Tournament of Slots in October 2024 Continued development of new Tetris titles 2024 FINANCIAL GUIDANCE Revenue and AEBITDA growth projected in 2024
35 01 02 Unique Vision and Model Games players love, real-world benefits they want. Diversified Portfolio Expanding model provides for future growth. 03 04 Strong Capital Position Large cash holdings, no leverage. Aligned Interests Leadership and investor interests are aligned.
36 (1) Amounts reported during the three and six months ended June 30, 2023 relate to non-cash impairment charges related to certain investments and fees related to evaluating various merger, acquisition and restructuring opportunities. Amounts reported during the three and six months ended June 30, 2024 relate to internal reorganization costs, including severance-related costs, fees related to evaluating and completing various merger and acquisition opportunities, and legal fees and other costs incurred in connection with litigation arising out of the Acies Merger transaction. (2) Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets. 2Q24 AEBITDA RECONCILIATION Unaudited and in thousands, except percentages Th re e m o n t h s e n d e d J u n e 30 , 20 24 20 23 Net (loss) income ($2,611) ($759) Depreciation & amortization 11,654 11,116 Income tax expense (benefit) 475 (558) Stock-based compensation expense 4,930 5,193 Change in fair value of warrant liability (717) 1,777 Change in fair value of contingent consideration - (897) Restructuring and related (1) 1,378 1,784 Other, net (2) (971) (1,382) AEBITDA 14,138 16,274 GAAP Revenue 72,590 77,793 Margin as a % of revenue Net (loss) income margin (3.6%) (1.0%) AEBITDA Margin 19.5% 20.9%
37 Fo r t h e ye a rs e n d e d De c e m b e r 31, 20 23 20 22 20 21 Net (loss) income ($19,393) ($17,783) $10,737 Depreciation & amortization 45,259 35,562 27,398 Income tax expense (benefit) 16,873 (5,835) (258) Stock-based compensation expense 18,722 17,727 4,455 Change in fair value of warrant liability (2,596) (1,047) (13,933) Change in fair value of contingent consideration (950) (2,411) - Special infrequent(1) - - 7,500 Restructuring and related(2) 8,584 13,020 3,082 Other (3) (4,207) (980) 565 AEBITDA 62,292 38,253 39,545 GAAP Revenue 310,886 290,309 287,419 Margin as a % of revenue Net (loss) income margin (6.2%) (6.1%) 3.7% AEBITDA Margin 20.0% 13.2% 13.8% (1) Amounts reported during the year ended December 31, 2021 represent a $5.0 million transaction bonus and a $2.5 million charitable contribution per the terms of the Merger Agreement. (2) Amounts reported include mergers and acquisition related expenses, management restructuring and severance, assets impairments and write-downs, and extraordinary expenses related to the war in Israel and other various nonrecurring expenses. (3) Amounts reported in “Other, net” include interest expense, interest income, gains/losses from investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets. 2023 AEBITDA RECONCILIATION Unaudited and in thousands, except percentages
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PLAYSTUDIOS (NASDAQ:MYPS)
過去 株価チャート
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PLAYSTUDIOS (NASDAQ:MYPS)
過去 株価チャート
から 9 2023 まで 9 2024