PRESS
ANNOUNCEMENT
GAMES WORKSHOP GROUP
PLC
30 July
2024
ANNUAL
REPORT
Games Workshop Group PLC ("Games
Workshop" or the "Group") announces its annual report for the 53
week period to 2 June 2024.
Highlights
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53 weeks
ended
2 June
2024
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52 weeks
ended
28 May
2023
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£m
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£m
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Core revenue
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494.7
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445.4
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Licensing revenue
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31.0
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25.4
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Revenue
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525.7
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470.8
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Revenue at constant
currency
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540.2
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470.8
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Core operating profit
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174.8
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148.2
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Core operating profit at constant
currency
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185.6
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148.2
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Licensing operating
profit
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27.0
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22.0
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Licensing operating profit at
constant currency
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28.8
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22.0
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Operating profit
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201.8
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170.2
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Profit before taxation
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203.0
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170.6
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Net increase in cash -
pre-dividends paid
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155.9
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155.5
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Earnings per share
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458.8p
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409.7p
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Dividends per share declared and
paid in the period
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420p
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415p
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Kevin Rountree, CEO of Games
Workshop said:
"After a record year, we will
continue to focus on the things in our control. We have a very
clear strategy, which remains unchanged, a detailed operational
plan for the year ahead and a great team to deliver it. I wish to
thank our staff, customers, trade accounts and broader stakeholders
for their ongoing support. Exciting times."
For further information, please
contact:
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Games Workshop Group PLC
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investorrelations@gwplc.com
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Kevin Rountree, CEO
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Rachel Tongue, CFO
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Investor relations
website
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investor.games-workshop.com
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General website
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www.warhammer.com
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The full 2024 annual report can be
downloaded from the investor relations website at
investor.games-workshop.com.
See the glossary for details on
the alternative performance measures (APMs) used by the Group.
Where appropriate, a reconciliation between an APM and its closest
statutory equivalent is provided.
STRATEGIC REPORT
Strategy and objectives
Games Workshop is committed to the
continuous development of our intellectual property ('IP') and
making the Warhammer hobby and our business ever better.
Our ambitions remain clear: to
make the best fantasy miniatures in the world, to engage and
inspire our customers, and to sell our products globally at a
profit. We intend to do this forever. Our decisions are focused on
long-term success, not short-term gains.
Let me go through our strategy
part-by-part:
The first element is that we make
high quality miniatures. We understand that what we make may not
appeal to everyone, so to recruit and retain customers we are
absolutely focused on making our models the best in the world. In
order to continue to do that forever and to deliver a decent return
to our owners, we sell our miniatures for a price that we believe
represents the investment in their quality.
The second element is that we make
fantasy miniatures based in our endless, imaginary worlds. This
gives us control over the imagery and styles we use, and ownership
of the IP. Aside from our core business, we are constantly looking
to grow our licensing income from opportunities to use our IP in
other markets.
The third element is that we are
customer focused. We aim to communicate in an open, fun way.
Whoever and wherever our customers are, and in whichever way they
want to engage with Warhammer, we will do our utmost to support
them.
The fourth element is the global
nature of our business. Our customers can be found anywhere, and we
seek them out all over the world. They're a passionate bunch with
an interest in science fiction and fantasy. They're collectors,
painters, model builders, gamers, book lovers and much more. And
while no two customers engage with Warhammer in exactly the same
way, they're all deeply invested in the rich characters and
settings of our IP.
To reach them, we have two key
tools: our retail chain and our digital content. In retail, we
showcase the Warhammer hobby and offer a fantastic customer
experience. Our digital offering has never been richer. Through
warhammer-community.com and social media we reach hundreds of
thousands of people every day, showing them the very best aspects
of the Warhammer hobby and inviting them to join our global
community of enthusiastic fans.
Our retail channel is supported by
our own online store (it has the full range of our products) and
our independent stockist and trade accounts across the world. These
independent accounts do a great job supporting our customers in
parts of the world where we either have not yet opened one of our
stores or where it is not commercially viable for us to have one.
Our long-term goal is to have all three channels (retail, trade and
online) growing in harmony. We will always have more independent
accounts than our own stores. Our strategy is to grow our business
through geographic spread, growing all of the three complementary
channels.
The fifth element is being focused
on cash. By delivering a good cash return every year we can
continue to innovate, surprise and delight our loyal existing
customers and new customers with great products. To be around
forever we also need to invest in both long-term capital and
short-term maintenance projects every year, pay our staff what they
have earned for the value they contribute and deliver surplus cash
to our shareholders. Our dedication and focus should ensure we
deliver on time and within our agreed cash limits.
We measure our long-term success
by seeking a high return on investment. In the short term, we
measure our success on our ability to grow sales whilst maintaining
our core operating profit margin at current levels. The way we go
about implementing this strategy is to recruit the best staff we
can to fit the job, and the team. The team is more important than
the individuals. We look for those with the appropriate attitude
and behaviour a given job requires and for those who are aligned
with our beliefs and who are quality obsessed. It is also important
that everyone we employ has a real desire to learn the skills
needed to do their job and has a great attitude towards change. To
support them, we offer all of our staff both personal development
and skills training.
Our brands
We have originated and are in
control of a number of strong, globally recognised brands with
their own identities, associations and logos.
Our key consumer facing brand is
'Warhammer' - this unites all aspects of the Warhammer hobby -
collecting, building, painting, playing, reading, watching, gaming,
etc. in the worlds of Warhammer.
We have two main
universes/settings - our dark, gritty fantasy sci-fi universe,
which encompasses 'Warhammer 40,000', 'Warhammer: The Horus Heresy'
and 'Necromunda', and our unique fantasy setting that includes
'Warhammer Age of Sigmar', 'Blood Bowl' (albeit a tongue in cheek
parody) and 'Warhammer: The Old World'. We believe our IP to be
among the best in the world.
We continue to add to the depth of
these worlds with an ever evolving range of miniatures that we hope
will keep hobbyists engaged and excited for a
lifetime.
The Warhammer settings are set
against incredibly rich and evocative backdrops. They're populated
by more than three decades of fantastical characters and comprise
thousands of exciting narratives. We are committed to making it
easier than ever for people to discover, engage with and immerse
themselves in our IP. Aided by a small senior team, we have already
begun to find new partners, and new ways to help us bring the
worlds of Warhammer to life like never before. Together, we'll
continue to explore animation, live action, video games and more.
We'll present the very best aspects of our rich IP, delighting
audiences while always ensuring we do no harm to our core
miniatures business.
Business model and structure
We are a vertically integrated
business. We design, manufacture, distribute and sell our fantasy
miniatures and related products. These are fantasy miniatures from
our sci-fi and fantasy universes. We are an international business
centrally run from our HQ in Nottingham, with 78% of our sales
coming from outside the UK. We have our two main factories, a paint
factory, two warehouse facilities, the Warhammer Studio and back
office support functions - all are based in or near
Nottingham.
Design
We design all of our products at
our HQ in Nottingham. Employing c.320 people, the Warhammer Studio
creates all the IP and all the associated miniatures, artwork,
games and publications that we sell. Annually, these specialist
staff produce hundreds of new sculpts, illustrations, rules,
stories etc. enabling us to deliver new products every week and
continue to keep our customers engaged and excited. In 2023/24 we
invested £18.0 million in the Warhammer Studio with a further £7.0
million spent on tooling, the majority of which was for new plastic
miniatures. We are committed to investing in these areas at an
appropriate level every year.
All of our plastic miniatures are
branded as Citadel Miniatures, a mark with an unparalleled
reputation for quality. It denotes both a style and level of detail
that we apply to both our own worlds (Warhammer 40,000, Warhammer
Age of Sigmar etc.) and those of others, e.g. Lord of the Rings.
Our resin miniatures, designed for more experienced customers, are
branded as Forge World and are less widely available than their
plastic counterparts.
Many customers love personalising
their miniatures and our Citadel Colour paint range, brushes and
accompanying painting system are designed to help everyone from the
complete beginner to the most experienced painters in the world
achieve great results. In the pursuit of ever better, we
continually develop new types of paint and ways of using them. The
result - our paints are used the world over. And for painting more
than just our miniatures.
When not interacting with our
miniatures, many customers enjoy reading stories set in our rich
and immersive worlds. Under our Black Library imprint we publish
new titles every year, from short stories and audio dramas through
to full length novels and audio books. These we make available in
physical bookstores, on third party digital platforms and through
our own retail and other specialist stores.
Manufacture
We are proud to manufacture our
product in Nottingham which is the centre of expertise for our
global business. It's where we started and where we intend to
stay.
Logistics
Our product is distributed from
our warehouse (EMG) approximately 25 minutes away from our HQ in
Nottingham. EMG supplies our two hubs; one in Memphis, Tennessee
and one in Sydney, Australia. Between these three warehouses, we
are able to directly supply our independent retailers, our own
retail stores and fulfil our online orders.
Sell
Our core revenue is generated via
three channels, our own stores 'Retail', third party independent
retailers 'Trade' and our online store 'Online'. We also sell via
our licensing partners. We support these channels and activities
via our digital and marketing team.
Retail - our stores provide the
focus for the Warhammer hobby in their geographical areas. Our
stores only stock Games Workshop products. They are where we
recruit the majority of our new customers. To do so, the stores
don't offer the full range of our product, only starter sets, new
release products and the appropriate extended range. At the period
end, we had 548 of our own retail stores in 23 countries. We have
412 single staff stores: small sites, each one operated by only one
store manager. We also have 136 multi-staff stores, which, like our
single staff stores, are constantly reviewed to ensure they remain
profitable. If not, they will probably be converted to single staff
stores.
Trade - we sell to third party
retailers under closely controlled terms and conditions.
Independent retailers are an integral part of our business model
helping us to sell our products around the world and importantly in
areas where we don't have our own stores. Games Workshop strives to
support those outlets which help to build the Warhammer hobby
community in their local areas. The bulk of our sales to
independent retailers are made via our telesales teams based in
Memphis, Nottingham and Barcelona. We also have small telesales
teams in Sydney, Tokyo, Shanghai, Singapore, Hong Kong and Kuala
Lumpur. In 2023/24 we had 7,200 independent retailers (2022/23:
6,500) in 71 countries. We strive to deliver excellent service,
operating in 20 languages covering all time zones. Independent
retailers sell from their physical stores as well as their own
online web stores.
Online - sales via our own web
stores. All of our retail stores also have a web store terminal
that allows our customers to access the full range from within the
store. Our web stores are run centrally from our HQ in
Nottingham.
Licensing - we grant licences to a
number of carefully chosen partners. This allows us to exploit our
IP to broaden the presence and brand exposure of Warhammer around
the world, often entering new markets such as media and
entertainment. It also allows us to generate additional income.
Currently, the majority of this income is generated by video games
sales in North America, the UK and Continental Europe.
Marketing - keep us customer
focused. This team acts as the bridge between our other business
areas, ensuring we have a joined up approach between product
(design to manufacture) and sales. Marketing spend a lot of time
listening and developing a two way dialogue with our customers to
make sure we keep their needs at the forefront, championing the
Warhammer hobby around the globe and injecting our content and
communications with a real sense of passion and
fun.
Structure
We control the business centrally
from our HQ in Nottingham; it is where the majority of people with
experience and knowledge of running our business work. I have put
in place a flat structure: the people with senior responsibility,
that make all of the big decisions, report directly to
me.
I have two main teams: an
operational board team and a senior management team. The
operational board members are: the chief financial officer, a
global IP and product design director, a global business to
business (B2B) sales and marketing director, a global manufacturing
and supply chain director, and a creative media director. I
represent our own sales channels, Retail and Online, at the regular
reviews.
Our global IP and product design
director is responsible for our Warhammer design studios
(miniatures, books and box games, specialist systems, hobby
product, our publishing business - Black Library, and creative
approvals for third party licences). They ensure any content that
is produced, whether physical or virtual, truly represents our IP.
They also support me in exploiting our IP, alongside our creative
media director.
The responsibility for our trade
sales is with our global B2B sales and marketing director who also
manages the marketing team for all sales channels.
Reporting directly to me, our
retail chain is split between two retail territory managers, one
for North America and Asia and one for the rest of the world. Our
online store (our biggest store) is the responsibility of our rest
of the world retail manager, who also manages our biggest physical
store, Warhammer World.
The global manufacturing and
supply chain director manages the three factories in Nottingham and
our main warehouse facilities in Nottingham, Memphis and Sydney as
well as the service levels at our third party run warehouses in
Tokyo and Shanghai. He is also responsible for our stock
forecasting and our merchandising team, supporting all sales
channels.
Our operations and support
structure includes the chief financial officer for Games Workshop
who is responsible for accounts, HR, legal and compliance, and IT.
They also support me in exploiting our IP by managing the licensing
team.
The senior management team
comprises the members of the operational board together with our
global head of IT, two retail territory heads, our Group company
secretary/general counsel, two HR managers (covering support and
advisory as well as recruitment and development). In addition, my
executive assistant helps me by running a team who supports the day
to day running of the teams above.
Key performance indicators
The boards and management team use
a number of key performance indicators to provide a consistent
method of analysing performance, in addition to allowing the boards
to benchmark performance against our forecast. The key performance
indicators utilised by the boards can be split into key financial
performance indicators and key non-financial performance
indicators.
Our key financial performance indicators
are:
Monthly and year to date core
business sales growth by channel
This measures the core business
sales growth achieved in each of our core channels on a monthly and
year to date basis.
Monthly and year to date core
gross margin
This measures the core gross
margin achieved on core sales after taking account of the direct
costs, depreciation of manufacturing equipment and the costs of
shipping our product to customers/stores on a monthly and year to
date basis.
Year to date core operating profit
percentage
The ratio of core operating profit
against core revenue, as a percentage. This is considered to be a
measure which reflects sales and costs under our direct
control.
Monthly and year to date core
operating profit
This measures gross profit less
operating expenses for the core business on a monthly and year to
date basis. This is considered to be a measure which reflects sales
and costs under our direct control.
Year to date licensing
revenue
This measures licensing revenue
and cash earned from licensing. These measures reflect revenue
which is not under our control.
Our key non-financial performance indicators
are:
Number of own stores by
territory
This measures the number of our
own stores which is an indicator of our global reach.
Number of ordering stockist
accounts by territory
This measures the number of trade
outlets that have ordered from us in the last six months. It is an
indicator of our global reach and the health of our trade account
base.
Customer engagement
We measure this through our own
content channel warhammer-community.com and reach, delivered
through our social platforms.
Shareholder value
We believe shareholder value is
created, primarily, by not destroying it. We have no intention to
acquire other companies, nor to dispose of any of those we
own.
We return our surplus cash to our
owners and try to do so in ever increasing amounts. A cash buffer
of three months' worth of working capital requirement (now £80
million) alongside three months' worth of tax payments and any
large planned capital purchases or Group Profit Share
payments/bonuses over £1 million, have been set aside before
deciding how much cash is truly surplus for the purpose of
declaring dividends.
Review of the period
Games Workshop and the Warhammer
hobby are in great shape.
I am delighted to report the best
results in Games Workshop's history, so far. We have delivered
sales, profits and dividend payments to shareholders at record
levels.
We once again have designed, made
and sold in record quantities, the best fantasy miniatures in the
world - our Warhammer Studio has again been inspiring, thank you
all.
Performance
These record results were
delivered by an incredible international team performance. A team
that cares passionately about the Warhammer hobby and our loyal
fans. We delivered 12 out of 12 months of profitable sales growth
at constant currency. This consistent performance is a direct
result of the team being absolutely focused on the delivery of a
great customer offer. At the same time, they've shown a great
ability to work together to deliver our detailed commercial plan.
Both are essential to our ongoing success and neither is easy to
deliver week after week.
Our business is run to a weekly
rhythm e.g. range management - too much stock or too little stock,
for our vertically integrated business is a trade off of either too
much cash tied up in stock versus not making enough stock to
support weekly new releases or existing range items, sometimes
leaving a few customers annoyed. We have flexed up our safety stock
levels in the last year and we are still working to get this
balance right. We have purposefully, for our customers, increased
stock levels year on year and the result is gross stock is higher.
So, in the year ahead we will need to continue to be ambitious on
our new release product performance and at the same time pragmatic
when forecasting customer demand on our existing ranges. This will
ensure we deliver great customer service, support our sales
channels and at the same time keep to our commercial short term
performance goals.
The most likely thing we are aware
of at this stage in the trading period that could stall our growth
plans is our old IT system. It keeps randomly annoying us and
causing temporary issues for us and our customers - particularly in
order processing. We have skilled staff who know, more now than we
have ever done, what the problems are to solve. We have an outline
plan to replace our legacy systems and have agreed and implemented
an increase in investment. It's clearly being managed better, and
it's not getting in the way, too much, of us delivering record
volumes.
We aim for many more years of
profitable growth and for all our customers to continue to enjoy
their hobby. So every year as we plan for the next few,
we continue to set the sales volume bar higher;
as I wrote in 2021, it is still worth noting that historically the
launch year of a new Warhammer 40,000 edition is normally the
financial high point, until the next edition of Warhammer 40,000.
I'm stating the facts: Warhammer 40,000 is still our best selling
range of products. We have an ambitious plan for the next period,
time will tell whether it was good enough.
Cash
Since May 2023, we have increased
our cash buffer from £50 million to £80 million, in line with the
new three monthly cash cost of running Games Workshop. Our job is
to run the business under all scenarios - some not so positive ones
are highlighted in our annual report under going concern scenarios
- our cash buffer levels pass all these scenarios.
Climate change - supporting global temperature
reduction
We have made good progress on this
strategic priority. As promised, we are focussing on our scope 1
and 2 CO2e emissions and we are ahead of the milestones
presented in the 2023 annual report.
Culture
I am really proud that I see a
great culture at Games Workshop. A culture built on us all
appreciating the efforts of everyone in the team, all working hard
to do the right thing for Games Workshop. A culture which allows a
few of us to make big judgements with no fear; we are allowed to
make mistakes, tomorrow is another day. We are ambitious and so
occasionally we do make mistakes. We also understand that
continuing to improve all the little things is essential for our
ongoing success: there are no silver bullets - these results are
built on our hard work and focus on what's in our control. As time
goes by and a few long-standing team members leave, we will
continue to help all our staff understand the key elements of our
culture that have shaped the successful company we are. For
example, ensuring we continue to recruit well (behavioural fit is
more important than skills - which we can ultimately train) and our
personal development, most importantly self-awareness and the
impact on the morale of those around you at Games Workshop, really
does matter. We are here for the Company and for each
other.
At Games Workshop we have a senior
team that has an average tenure of over 20 years. So, pragmatically
as some leave, we look for a few remarkable people to be our future
leaders. I still believe, for a niche vertically integrated company
like us, it is in the best interests of Games Workshop, Warhammer
fans and our broader stakeholders to recruit senior jobs from
within. The challenge for most companies, and it is the same for
Games Workshop, is that only a few people have the personal
qualities to be consistently successful in the most senior jobs or
the willingness to accept the responsibility that comes with these
jobs…and at the same time remain ego free. Rachel Tongue and John
Blanche, two of our great leaders, are moving on. We thank them
both for their many years of considerable efforts and support - we
wish them both all the best for the future.
Our staff and their team efforts
are critical to our ongoing success so we are all proud that our
staff retention rate continues to remain high. We thank all of our
staff for their ongoing support and their focus on delivering their
department strategies. This year, in line with our remuneration
policy, to reward their huge efforts we increased the Group Profit
Share payments to a record level.
Design
In June we launched the 10th
edition of Warhammer 40,000 - now 37 years old and going strong.
The response to the new miniatures and rules has been fantastic,
driving growth through the whole of the Warhammer 40,000
range.
Our Horus Heresy offer explores
the civil war that is the founding story of the Warhammer 40,000
setting. Our drive to turn this predominantly resin range into
plastic continues at pace. In December we launched Horus Heresy
Legions Imperialis to complement the Horus Heresy range - the same
setting but with a different scale of miniature allowing customers
to recreate huge battles on the tabletop.
Warhammer Age of Sigmar received
several faction launches over the year, the most significant being
Cities of Sigmar. Accompanying them was an unfolding storyline,
culminating in the summer of 2024 with the return of a much loved
protagonist…
In January we expanded our fantasy
offer with the return of Warhammer: The Old World (first launched
in the 1980s). Sales suggest that it is appealing to both new and
veteran hobbyists alike. As with everything we do, we have grand
plans for the years ahead.
Finally, our monthly printed
magazine, White Dwarf, hit its 500th issue in May 2024 - quite a
milestone in an ever increasingly digital age.
Manufacturing
Our manufacturing focus has
remained, as always, on producing the best fantasy miniatures in
the world.
All three Nottingham factories
have operated in line with our forecast and expectations throughout
the year. Factory output has been at record levels, producing in
excess of 40 million plastic sprues during
the year. Projects to improve efficiency, (we re-laid out our
factories amongst other initiatives) allowed this to happen without
adding additional machinery or buildings. We have also undertaken
work to improve our factory environments for staff with air
conditioning and lighting systems being upgraded. To give us extra
capacity, we are now in the planning approval stage of an
additional factory, called Factory 4, on our existing Nottingham
site. The land was purchased in 2020 at a cost of c.£2.7 million
and we estimate the fully operational build cost to be c.£9
million.
Total production costs have
increased by £3.9 million to £25.8 million, this includes increased
staff costs of £2.7 million; as a percentage of core sales,
production costs have increased from 4.9% to 5.2%.
Warehousing
Our warehousing, logistics and
distribution focus has been improving the service offered to our
customers, which in the recent past has been below what we'd
expect.
North America
We are still having some issues
with our old IT systems at our Memphis facility. They will be
addressed fully as we implement our systems improvement programme.
These issues are random which can be frustrating for us and some
customers, as it temporarily drops our service levels to below
expectations. We have invested in an additional 25 robots and
associated equipment during the period to further increase our
picking capacity. More can be added in future, as and when
required. I highlighted earlier some tremendous efforts by the team
to not only deliver the highest dispatch volumes ever, but they
also planned and implemented, without any real drama, the
transition from the old warehouse set up to the new one in April
2024.
UK
All UK and European finished goods
fulfilment has now transitioned to the EMG site. During this
transition, the service we provided to customers from September to
January, particularly to our direct web customers, was late.
However, with everything now in place the site delivered the
expected improvements with Online orders now routinely dispatched
in under 48 hours (excluding pre orders and made to order). Here
too, an additional 25 robots and associated equipment were
introduced to scale picking capacity. There is plenty of room for
more, as and when they are required. The legacy Eurohub warehouse
was successfully refurbished and converted to become our dedicated
materials and component warehouse (now known as the Lenton
Components Operation or LCO). Its location, close to the factories,
has enabled a more just in time service, and the consistency of
delivery has greatly aided the factories' record
productivity. Consistency and reliability of cross border
shipping remains a key focus for orders transiting into Europe. A
finished goods warehouse solution in Europe is still under review.
It is likely to be an outsourced solution like we have implemented
in Asia.
Australia
After over 25 years, we concluded
the time had come for us to upgrade to a new, larger, modern
warehouse to better meet the needs of our sales channels in
Australia and New Zealand. At the time of writing the construction
of our new warehouse, situated in Leppington, Sydney (close to our
original Ingleburn warehouse) is nearing completion. Our warehouse
team (and the wider Australian sales and support teams) will move
into this new site during 2024/25.
Total warehousing costs have
increased by £3.1 million to £29.0 million, this includes increased
staff costs of £2.6 million; as a percentage of core sales,
warehouse costs have increased from 5.8% to 5.9%.
Service centres
During the year our teams helped
deliver the change programmes described above. In addition, they
have been busy: benchmarking salaries on all jobs, supporting our
investment in ESG topics, helping us open up in new countries (the
admin burden is often considerable), navigating us through the
significant tax reporting and returns we do in 38 countries,
working alongside our trade accounts to manage to the £12 million
credit we have across 7,200 accounts and paying the 3,500
suppliers. Not forgetting paying our c.3,500 staff on time across
23 countries. We thank them all for their considerable efforts and
for their commitment to continuous improvement. There will be some
small structure changes in the next year as Rachel (CFO) leaves and
passes the cheque book and keys to Liz (Group FD).
IT
Following a thorough review of our
services we have increased our cash allocation investment in IT
from c.3% of core revenue up to c.5%. It's worth noting that most
of this spend is written off in the period it is incurred in line
with accounting standards. The review process was fairly
challenging for our new team- it is clear to them that we run IT
like everything else, aligned with core business operational KPIs.
The work to remove our legacy systems will take three to five years
so we will just let them crack on. We will judge the team on
delivery of the key milestones. The next key one is the go live of
the new core systems in Australia, which is by September
2025.
Customer focused
Our goal remains to reach out and
find new fans, and engage and inspire existing Warhammer
enthusiasts, wherever in the world they may be. We continue to
focus our efforts on six of our own key areas:
Our stores
For decades, the staff in our
retail stores have worked cheerfully and relentlessly to offer
great customer service and more importantly recruit ever more new
customers into the Warhammer hobby. Our stores continue to be the
best place to start your hobby journey with us. We continue to
offer free introductory experiences: receive your first model,
learn how to build and paint it, and play an exciting game with
store staff. Our store formats are varied and applicable to the
local area; from small stores run by a manager to our large café
format stores found in the US and Japan. The Warhammer Alliance
schools programme has c.7,700 active school and library clubs
signed up worldwide, supporting young people in improving their
engineering, arts, and maths skills.
Warhammer community and social media
Warhammer-community.com remains
the cornerstone of our online presence. The best place to come for
all the latest news from our Warhammer universes. During the year,
the team again put out thousands of pieces of content to engage,
inform and inspire Warhammer fans globally, including news of the
new edition of Warhammer 40,000, supported by our latest animated
trailer. The most recent exciting news is an increase in our
coverage of our IP and product content to cover more languages;
including local language coverage in some of our fastest growing
markets like Germany and Japan.
My Warhammer
This single login gives access to
our webstore and related apps. As at the period end, we have
565,000 active users (2022/23: 427,000). We define active users as
someone who has engaged with us online in the last six
months.
Warhammer+
Our subscription service for
Warhammer fans is approaching its third year. Packed with original
animated shows, tutorials and much more, it continues to extend the
ways in which everyone can explore the worlds of
Warhammer.
The exciting content delivered
through Warhammer+ will remain an integral part of our digital
offer and how we share our IP. Subscriber numbers are currently
176,000 (2022/23: 136,000).
Email
Our email campaigns continue to be
one of our most effective methods of communication. Subscriber
numbers, defined as people who opened one of our emails in the last
six months, at the period end were 598,000 (2022/23:
531,000).
External events and product placement
To broaden our reach to ever more
potential enthusiasts, we continue to attend many of the largest
tabletop third party events in the world including in the US,
Germany and Japan.
The network of local clubs,
schools and group events, plus the activities of our trading
partners and our own Warhammer stores, have helped local Warhammer
communities grow offline…in the real world.
Licensing business
Warhammer IP is rich, vast and
endless so as we do more projects, it's important that we are
focused on exploiting it all and that we can always defend the
ownership of our IP. We always work with partners that understand
that their IP representation continues to be respectfully aligned
to ours. We do understand that we are not funding these products
nor do we own them, so this is a relationship built on trust.
During the period, we transferred the approval process for managing
our IP with licensing partners to the management team at the heart
of Games Workshop, our Warhammer Studio. This will ensure our views
on what our IP representation is, comes from our
experts.
Our strategy is to exploit the
value of our IP beyond our core tabletop business, in multiple
categories and markets globally. We intend to ensure Warhammer's
place as one of the top fantasy IPs globally. The main areas of
focus are:
Entertainment
As we announced in December 2023,
we have entered into an agreement with Amazon Content Services LLC
('Amazon'), a subsidiary of Amazon.com, Inc., for the prospective
development by Amazon of Games Workshop's Warhammer 40,000 universe
into films and television series, together with associated
merchandising rights.
Under the terms of the agreement,
Games Workshop has granted exclusive rights to Amazon in relation
to films and television series set within the Warhammer 40,000
universe, together with an option for Amazon to license equivalent
rights in the Warhammer Fantasy universe following the release of
the initial Warhammer 40,000 production.
Games Workshop and Amazon are
working together for a period of 12 months, ending in December
2024, to agree creative guidelines for the films and television
series to be developed by Amazon. The agreement will only proceed
if the creative guidelines are mutually agreed between Games
Workshop and Amazon. We will update you
accordingly.
Video games
During the period our licensing
partners launched three new games; two PC/console and one mobile.
We also saw revenue from established games that continue to perform
well, many years after launch, through a mixture of added content
and continued marketing. Particular launches of note were Rogue
Trader and Warpforge.
The general backdrop still remains
challenging for this market in the short term. Our team, under a
new boss, continues to promote the depth of our IP and its unique
lore and settings to potential licensing partners. Two new games
were announced in the period, a sequel to a successful PC and
console tactical game, Mechanicus 2, and a digital version of
Talisman 5th edition.
We are delighted that new games
launching in 2024/25 include the highly anticipated video game -
Space Marine 2.
As a reminder, the viability and
ongoing success of any of our licensing deals is broadly out of our
control; they are reliant on the successful development and
delivery by our licensing partners. Our cash receipts performance
is linked to games launched. This can be different to reported
income which includes an element of guarantee income on multi year
contracts not yet paid.
Revenue
Reported core revenue grew by
11.1% to £494.7 million for the period. On a constant currency
basis, core sales were up by 13.9% to £507.4 million.
Licensing revenue from royalty
income was up in the period at £31.0 million (2022/23: £25.4
million). This was partly due to a high level of guarantee income
on multi-year contracts signed in the second half of the year; this
income was recognised in full at the inception of the contract in
line with IFRS 15 'Revenue from contracts with customers' following
assessment of the performance obligations of the contract.
As at the period end we had receivable balances
of £9.6 million falling due in the year ahead. The total licensing
receivables balance at the period end was £28.3
million.
Reported income is split as
follows: 70% PC and console games, 15% mobile and 15% other. In the
period, guarantee income was £17.6 million (2022/23: £8.1
million). Cash received from licensees in the period was £25.0
million (2022/23: £26.5 million).
Revenue by sales channel
|
53 weeks
ended
2 June
2024
|
52 weeks
ended
28 May
2023
|
53 weeks
ended
2 June
2024
|
52 weeks
ended
28 May
2023
|
2024
|
2023
|
|
Constant
currency
£m
|
Constant
currency
£m
|
Actual
rates
£m
|
Actual
rates
£m
|
% of
core
revenue
|
% of
core
revenue
|
Trade
|
296.3
|
248.0
|
288.4
|
248.0
|
58%
|
56%
|
Retail
|
118.9
|
106.4
|
115.6
|
106.4
|
24%
|
24%
|
Online
|
92.2
|
91.0
|
90.7
|
91.0
|
18%
|
20%
|
Core revenue
|
507.4
|
445.4
|
494.7
|
445.4
|
|
|
Licensing revenue
|
32.8
|
25.4
|
31.0
|
25.4
|
|
|
Revenue
|
540.2
|
470.8
|
525.7
|
470.8
|
|
|
Trade
Trade achieved significant growth
of 16.3% with growth in all key countries. In the period, our net
number of trade outlets increased by c.700 accounts to 7,200 which
helped drive forward sales in this channel. It's worth noting that
a large number of independent retailers now also sell our products
online, meaning our customers have more choice than ever about
where to buy Warhammer. A highlight in the period reported is the
performance of our multilingual team based in Barcelona; nearly all
of our trade team that supports our trade accounts across
Continental Europe sit in an office in Spain. This has resolved our
staff recruitment challenges.
Retail
We believe our stores are the best
place to start your Warhammer hobby journey. Our stores are filled
with staff who have extensive Warhammer knowledge, build local
communities, and offer Warhammer hobby guidance and support. It is
an essential and unique customer service offer that we are proud
of. In the period, Retail achieved growth of 8.6%.
Store openings and closures during
the period:
|
Number
of stores
at 28
May 2023
|
Opened
|
Closed
|
Number of
stores
at 2 June
2024
|
Number of single
staff
stores at 2 June
2024
|
Number
of single staff
stores
at 28 May 2023
|
UK
|
135
|
3
|
4
|
134
|
83
|
90
|
North America
|
172
|
14
|
1
|
185
|
158
|
145
|
Continental Europe
|
154
|
10
|
2
|
162
|
120
|
113
|
Australia
|
49
|
1
|
1
|
49
|
36
|
37
|
Asia
|
16
|
2
|
-
|
18
|
15
|
14
|
|
526
|
30
|
8
|
548
|
412
|
399
|
In the period, we opened,
including relocations, 30 stores. After closing 8 stores, our total
number of stores at the end of the period was 548. The
performance of each store will be kept under review and any
stores that do not meet our financial model will be
closed.
Our new country structures in
North America (now run through four regional managers instead of
centrally from a boss at retail HQ in Dallas) and the UK (staff
development opportunity with some additional regional managers) are
in their early stages but performing well. Retail sales in North
America are up 10.0% to £45.1 million and in the UK up 6.9% to
£34.3 million. We may, if needed, slow down new store openings to
give them additional time to focus on the performance of our
existing stores. The team has highlighted significant opportunities
including reaching 200 stores in North America soon.
Our new Australia and New Zealand
retail territory manager, appointed in 2023, with the support of
our UK retail team, has gone back to ensuring all of our staff
across our 49 stores in this region are focused on delivering the
essential customer facing services to our very high standards; they
are making some good progress. This, as expected, has impacted
sales. Our sales performance in Retail in Australia and New Zealand
is down 10.6% to £8.4 million. It's going to be busy in Australia
in the next few years as we upgrade their core financial systems
and relocate the whole team to a new warehouse and office HQ too.
Any IT solutions rolled out here will be the globally chosen
solution. These projects will be a fair challenge; centrally run
with the full support of the UK based team with an appropriately
resourced local implementation team. My fingers are crossed - we
will deploy more resources, if needed, to ensure they're not
crossed for too long.
Sales in Retail in Continental
Europe are up 15.6% to £24.4 million with all countries in
growth.
Asia, China and Japan were in like
for like growth with Retail sales in Asia up 21.4% to £3.4
million.
Our new store openings will
continue to follow our single staff model, where appropriate.
Managing rents and shopfits has been more challenging during the
period with the average rent increase at c.4% at constant currency
and average capex at £40,000. All but a few of our stores remain
profitable at these new levels. Our larger stores continue to
perform within their multi staff model too: our North America
retail team are looking forward to finding a new location for a
café format store on the east coast to open when they're
ready.
Ensuring we always recruit great
store managers and offer our customers an exceptional in-store
experience, remains a priority for us. We have had no issues
during the year recruiting store managers…it's a very rewarding job
being one of our wonderful ambassadors.
Online
In October, we launched our new
Warhammer.com store. Completed successfully, a few months earlier
than planned, phase 1 was focused on moving us to a new, more
stable platform. Phase 2 is now progressing, and will add extra
functionality to give customers a better shopping
experience.
Reported Online sales have
decreased by 0.3% compared to the same period last year. Excluding
digital sales, Online sales decreased by 5% or £3.8 million. This
was due to fewer customers ordering directly to and from home with
us. There was a significant increase of 46% (£2.7 million) to £9
million of orders from home and picked up in a Warhammer store
(reported in Online).
Our Warhammer.com webstore functions as more than just our B2C
online shopping channel. It fully supports our retail stores and
trade partners, acting as a virtual stockroom portal, allowing us
to offer the widest possible Warhammer range to every customer.
We're not precious about where our customers shop - only that they
can do it how they want, wherever they are.
We saw orders in our own stores and/or in trade accounts processed
by the platform increasing in popularity. There has been a 20%
(£3.0 million) increase to £18 million in the period in 'Direct
through Trade' (reported in Trade). There was a 16% (£2.0 million)
increase to £15 million in the period of sales of products ordered
through our in store terminals (reported in Retail).
Core gross margin
Core gross margin percentage
increased in the period from 66.5% to 69.4%.
|
|
|
Core gross margin at May
2023
|
66.5%
|
Inventory provision
|
+0.7%
|
Materials
|
-0.1%
|
Production
|
+0.2%
|
Carriage
|
+1.1%
|
Warehousing and
logistics
|
-0.2%
|
Other
|
+0.2%
|
Gross margin before
animation
|
68.4%
|
Animation
|
+1.0%
|
Core gross margin at May 2024
|
69.4%
|
|
|
| |
Core gross margin increase of 2.9%
has benefitted from a reduction in the charge to inventory
provisions (+0.7%) due to sales performance of new release
products. There has also been a decrease in carriage costs (+1.1%)
following the high costs experienced in the first half of the prior
period. These have been offset by an increase in logistics costs
(-0.2%) as a result of our expanded warehouse facilities. Animation
relates to the costs of producing the content for Warhammer+, the
amortisation of which is reported in cost of sales.
Operating expenses
Core operating expenses have
increased by £20.7 million in the period (2023/24: 34.1% of core
revenue; 2022/23: 33.2%).
|
|
Core operating expenses at May
2023
|
£148.0m
|
Staff costs
|
+£8.5m
|
Group profit share
|
+£6.7m
|
New stores
|
+£1.6m
|
Other
|
+£1.1m
|
Core operating expenses at May
2024
|
£168.7m
|
The increase of £20.7 million was
directly attributable to our investment in our staff: increasing
the levels of pay to our staff and investing in new roles, as well
as paying all staff more Group Profit Share. Included in other
costs are increases in professional fees (+£1.2 million) and
marketing spend (+£1.6 million).
Licensing operating expenses have
increased by £0.6 million due to a provision against licensing
receivables.
Operating profit
Core operating profit increased by
£26.6 million to £174.8 million (2022/23: £148.2 million). As a
percentage of core sales, core business operating profit was 35.3%
(2022/23: 33.3%). Core operating profit excluding Group Profit
Share increased from 35.9% in 2022/23 to 39.1%. On a constant
currency basis, core business operating profit increased by £37.4
million to £185.6 million.
Licensing operating profit
increased by £5.0 million to £27.0 million (2022/23: £22.0
million). On a constant currency basis, licensing operating profit
increased by £6.8 million to £28.8 million. These numbers are
income less costs; they do not include any costs related to using
the IP created in the core business.
Total operating profit increased
by £31.6 million to £201.8 million.
Cash generation
|
|
Cash and cash equivalents at May
2023
|
£90.2m
|
Cash generated from
operations
|
+£237.9m
|
Share issue
|
+£2.7m
|
Interest received
|
+£2.5m
|
Lease payments
|
-£12.9m
|
Product development
|
-£15.4m
|
Purchase of capital
assets
|
-£17.2m
|
Other
|
-£0.2m
|
Tax paid
|
-£41.7m
|
Dividends paid
|
-£138.3m
|
Cash and cash equivalents at May
2024
|
£107.6m
|
Included within cash generated
from operations are increases in spend on inventory of £10.0
million and an increase in trade and other receivables of £7.6
million, of which £6.8 million relates to an increase in licensing
receivables due to the multi year contracts signed in the
year.
Dividends
We followed our principle of
returning truly surplus cash to shareholders. Dividends of £138.3
million (2022/23: £136.5 million) were declared during the period.
Surplus cash in the prior period benefitted from the repayment of a
French VAT receivable of £11.6 million. A cash buffer of three
months' worth of working capital requirement (now £80 million)
alongside three months' worth of tax payments and any large planned
capital purchases or Group Profit Share payments/bonuses over £1
million, have been set aside before deciding how much cash is truly
surplus for the purpose of declaring dividends.
Return on capital employed - core business
A long-term measure of our
performance has been return on capital employed (ROCE). During the
year our core business return on capital has increased from 133% to
176%. If ROCE was calculated using the period end values, it would
be 173% (2022/23: 155%). Core average capital employed decreased by
£12.4 million to £99.3 million with average balances being
calculated over the 12 month period. Core operating profit
increased by £26.6 million to £174.8 million (2022/23: £148.2
million).
Investments in assets
This is what we have been spending
your money on:
|
|
2024
£m
|
2023
£m
|
Shop fits for new and existing
stores
|
|
1.2
|
1.3
|
Production equipment and
tooling
|
|
10.7
|
9.3
|
Computer equipment and
software
|
|
2.1
|
2.1
|
Site
|
|
2.0
|
1.9
|
Total capital additions
|
|
16.0
|
14.6
|
|
|
|
| |
In 2023/24, we invested £7.0
million on moulding tools and £1.1 million in tooling, milling and
injection moulding machines. The investment in computer equipment
and software includes £0.3 million on the upgrade of our Australia
warehousing system. The investment in site includes £0.3 million on
our US warehouse and several projects at our HQ in
Nottingham.
Inventories
Inventories have increased by £9.2
million, to provide better product availability to our customers.
Inventory before inventory provisions increased by £11.3 million to
£47.9 million (2023: £36.6 million). Provisions at the period end
increased to 11.9% of gross stock (2023: 9.8%) due to the phasing
of provisioning and obsolete stock disposals. We continue to offer
a broad range of price points. Our average RRP increase on
miniatures in the period reported was 2% and an average of 2%
across all other product lines.
Trade and other receivables
Trade and other receivables
increased by £7.6 million. This includes a £6.8 million increase in
licensing receivables due to the multi year contracts signed in the
year, a £0.5 million increase in trade account debtor balances, and
an increase in property deposits for the new Australia warehouse of
£0.3m.
Trade and other payables
Trade and other payables increased
by £9.5 million, including: a £3.5 million increase in advance
payments made by trade and online customers relating to made to
order products and a change in the preorder window for new release
products; a £3.1 million increase in trade payables; a £1.8 million
increase in PAYE and other staff costs payable; and an increase of
£0.8 million in guaranteed royalty payables. These were partially
offset by a £0.9 million decrease in VAT liabilities.
Taxation
The effective tax rate for the
period was 25.6% (2022/23: 21.0%) as the UK corporate tax rate
increased from 19% to 25% on 1 April 2023. This continues to be
above the UK rate of 25% (2022/23: 20%) due to items not deductible
for tax and the marginal impact of higher overseas
rates.
Treasury
The objective of our treasury
operation is the cost effective management of financial risk. The
treasury relationships are managed centrally and operate within a
range of board approved policies. No transactions of a speculative
nature are permitted. Credit risk on cash and short term deposits
is mitigated as the counterparties are banks with high credit
ratings assigned by international credit agencies.
Funding and liquidity risk
The Group pays for its operations
entirely from its free cash flow.
Interest rate risk
Interest income for the period was
£2.5 million (2022/23: £1.3 million) and interest expense was £1.3
million (2022/23: £0.9 million).
Foreign exchange risk
The sensitivity of the Group's
income statement to depreciation in foreign exchange rates on US
dollar and euro financial assets and liabilities are disclosed
below. An appreciation of the stated currencies would have an equal
and opposite effect:
|
Income
statement losses
|
|
2024
|
|
£m
|
15% depreciation of the US
dollar
|
4.2
|
15% depreciation of the
euro
|
1.5
|
Our main currency exposures are in
respect of the euro and US dollars. The rates used for these
throughout the accounts are:
|
euro
|
US dollar
|
|
2024
|
2023
|
2024
|
2023
|
Period end rate used for the
balance sheet
|
1.17
|
1.15
|
1.27
|
1.23
|
Average rate used for
earnings
|
1.16
|
1.15
|
1.26
|
1.20
|
Principal risks and uncertainties
Risk governance and oversight
The board has overall
responsibility for ensuring risk is appropriately managed across
the Group, for ensuring effective internal controls are in place,
and for carrying out robust assessments of the principal risks to
the business.
Our approach to risk management
We operate a top-down and
bottom-up approach to identifying and managing
risks.
Key strategic risks (principal
risks) to the Group are regularly reviewed by the
board. Individual members of the senior management team are
responsible for managing operational risks, the mitigating controls
for their areas of the business, and escalating any emerging or
changes to key risks.
Operational risks and mitigating
activities are identified, assessed and monitored at regular risk
assessment meetings, attended by the senior management team and
coordinated by the internal audit function. The risk
assessment considers both the inherent risk (before mitigation) and
residual risk (after mitigation), and is captured in the
operational risk register. The output is reported to the audit and
risk committee twice yearly for awareness, review and
challenge.
Independent assurance over the
effectiveness of risk management and internal control is provided
via a risk-based internal audit programme delivered by internal
audit and approved by the audit and risk
committee.
Risk appetite
The board is responsible for
establishing the risk appetite for the Group, taking account of our
business strategy and principal risks. We manage all
controllable risks to a level within this risk appetite, and where
risks are more uncertain, we base our decisions on our long-term
business strategy and objectives. Our long-term success is
measured by achieving a high return on investment, and our strong
financial disciplines help ensure we are well placed to withstand
the impact of risks.
Assessment of principal risks and
uncertainties
The principal risks and
uncertainties have been discussed and assessed by the board,
including any risks that would impact the Group's business model or
future performance.
Following this review, the board
agreed no fundamental changes were necessary to the principal risks
and uncertainties this year. Our principal risks are described
below, with some more detail this year explaining the nature of the
risks and how they are managed.
Why the risk is important to us
|
What is the risk
|
How we manage the risk
|
IP protection
|
|
Development and exploitation of
our IP is fundamental to our future growth.
|
Failure to protect our IP may
erode our competitive advantage and/or undermine our reputation,
which will negatively impact our financial performance.
|
· An
IP steering committee is in place with oversight of IP compliance
processes, and ensures on-going review of our IP protection
resources and capabilities.
· Our
specialist legal, IP and archiving teams maintain historical
records and samples in respect of IP creation.
· Our
specialist IP and licensing teams work closely together to ensure
IP consistency and correctness.
· Timely and appropriate action is taken against infringement
of our IP.
|
Cyber security, data and systems
|
|
|
Our IT systems are critical to our
ability to operate, to manufacture and distribute our products to
customers.
The threat of cyber attack is
forever evolving, and as our business success and profile grows we
could become a larger target.
|
It is impossible to completely
protect ourselves from this inherent business risk. A cyber attack
could result in reputational damage, regulatory fines, an inability
to operate, IP breaches, and will negatively impact our financial
performance.
|
· Significant investment in IT improvements to protect our
critical systems, increase our resilience, and strengthen our
ability to recover from incidents.
· We
carry out due diligence in respect of partners that hold personal
data on our behalf to ensure that they have appropriate security
controls in place.
· An
IT security steering committee governs all our information security
and data privacy risks, along with our mitigation plans.
· Information security and data protection are overseen by
subject matter experts who advise and support all departments
across the business as required.
· Compulsory cyber risk and data protection training for all
employees.
|
Global distribution and supply
disruption
|
|
As a group with global reach, we
are dependent on key global distribution suppliers and supply
chains.
|
Global supply chain disruption and
instability may negatively impact our manufacturing and
distribution operations, and our ability to meet demand and fulfil
orders.
If this happened it would
negatively impact our financial performance.
|
· Business continuity planning for short term disruption to
ensure we can continue trading. This may not be possible in all
scenarios.
· On-going review of our international supply chain activity to
ensure we react quickly.
· Reduction of the risk of distribution supplier failure by
working with multiple suppliers.
|
Loss of key manufacturing and warehousing
facilities
|
|
As a vertically integrated
business, we are dependent on our key manufacturing and warehousing
sites in Nottingham and Memphis in order to manufacture and deliver
products to our customers and run our business.
|
Failure to ensure continuous
supply from our key manufacturing and warehousing facilities, due
to effects of climate change, physical damage, lack of capacity,
and IT systems failure could lead to the inability to supply
customers.
|
·
On-going collaboration with carefully selected
and vetted suppliers to ensure early identification and
rectification of potential issues or disruption.
·
Business continuity plans and business
interruption insurance in place.
·
Manufacturing risk register and compliance
measures in place to reduce the likelihood of major events (e.g.
fire prevention) and limit their impact (e.g. ensuring quick
recovery from flooding).
·
On-going review to ensure capacity is in line
with our business plans.
·
On-going approved IT programme to improve system
recovery times. Our core KPI is 8 hours.
·
A clear understanding of climate related risks,
as documented in our TCFD reporting.
|
Climate change and environment
We have considered the
environmental and climate change risks posed to Games Workshop, and
their potential impacts on our business. We continue to comply
with TCFD requirements, including undertaking climate change
scenario analysis to ensure a better understanding of the key risks
and to drive appropriate action.
Our key risks in the short to
medium-term relate to physical impacts, such as extreme weather
affecting our supply chain, manufacture, and distribution of our
product (for example flooding interrupting operations), and on the
transitional changes (for example, carbon and fossil fuel taxation
increasing the cost to our business). We have concluded that these
short to medium-term risks are not currently material to our
business. However, we are committed to continue to monitor these
risks closely.
We have therefore concluded that
rather than being a separate business risk in its own right,
climate and environment risk forms an integral part of a number of
our principal risks. The impacts and our responses to them are
included in the principal risks summary above. Management of these
risks is overseen by the sustainability steering committee, with
regular reporting to the board.
Priorities for 2024/25
We are making progress with our
key priorities. Each of these is designed to ensure we deliver our
exciting operational plan and continue to engage and inspire our
loyal customers and attract new ones. It may seem a little
repetitive, it is, we are not planning any significant changes to
the implementation of our core strategy in the year ahead. We will
remain commercially curious and inquisitive.
Like most years we set out the six
key initiatives that will be prioritised in 2024/25. These are
designed to give us the best chance of delivering further sales
growth whilst maintaining our core operating profit margin and
continuing to surprise and delight our customers. They are in
addition to our investment in new product quality, increased levels
of inventory in existing ranges and ensuring our factories and
warehouses deliver the appropriate services at the right cost to
help us meet studio output and satisfy customer demand whilst
maintaining our gross margin.
Staff training and development
We care passionately about our
international team. We have ambitious long-term plans, but we also
run the business with only the resources we need. We will continue
to recruit essential new jobs or where we need to back-fill
positions. Like last year, many of these recruits will be in order
to scale with activity levels - in our factories and warehouse
facilities.
We will continue to support
lifelong learning and training to develop the skills needed to
enable all our staff to be successful. We are also more active in
developing orderly succession plans of both the board and senior
management. We continue in our commitment to diversity and
inclusion at Games Workshop.
Growth
Our aim is to open new stores in
North America and Continental Europe.
We again aim to grow in every
major country in the world. We look forward to more hobbyists
signing up to My Warhammer, an easy gateway into the depths of
content on our fantasy worlds.
We will continue to open more
independent retailer accounts. Selling via physical outlets remains
an important sales channel for us. Some have their own online
store, some not. We have seen sales grow in both. In the year
ahead we expect the majority of our incremental growth to be
through sales to independents, the channel we call
Trade.
We have deployed a project team
led by a veteran export sales manager to open up more countries
across East Asia (they really enjoyed their recent trip to South
Korea), and we are working with our local distributor in Mexico on
an exciting growth plan for Latin America to be delivered in the
years ahead. In addition, we will be opening our first Warhammer
stores in Switzerland this year as part of our aim to build more
communities worldwide.
We will continue to search for and
engage with hobbyists everywhere.
As I highlighted earlier,
delivering growth when the comparative year is the best Warhammer
40,000 launch year on record, is a fair challenge. That's the plan
we are implementing for the period to May 2025. I'll let you know
if we have any major problems on the way. My advice is please don't
judge us on quarters. We do not manage the business to that rhythm:
we monitor 12 month moving annual trends…i.e. reviewing whether we
are heading in the right direction or not. It's very difficult to
change our new release schedule live in any year, it is set in
stone.
Customer focused
We will also continue to be
customer focused - engaging better with our existing customers in
our physical locations as well as online. We will deploy our normal
plan to reach whole new audiences with the Warhammer hobby, and the
rich worlds it is set within. We have agreed a new sales
matrix approach to delivering an appropriate level of investment in
new and existing countries. Once a country is delivering above our
threshold level of sales, we will offer: an official Warhammer
retail store with one of our great ambassadors to support any
aspect of the Warhammer hobby, a local currency price list, the
full core range translated into local language (with employed
translators managed from the UK, but having the option of working
in country), a locale on Warhammer.com and marketing support
translated into the relevant language. We have been deploying this
approach and it has shown to support the building of local
communities and making the Warhammer hobby more fun and
engaging.
Social responsibility
We are committed to ethical
sourcing and staff wellbeing, diversity and inclusion. We will be
collecting and reporting internally the ethnicity of our staff and
we will track trends. Committed to diversity, we will continue to
performance manage and recruit for the personal qualities needed to
do a particular job as well as the necessary skills. I will
continue to do my best to ensure this is the case and that we are
fair and free from any bias and/or prejudice.
Sustainability - climate change
We will continue our work on
reducing our carbon footprint in line with our plan documented on
page 27 and explain how we are doing against those
goals.
Licensing business
The priority remains the same to
deliver on our strategy by licensing our IP to partners who will
launch successful video games, live action or animation shows. In
the short term the priority is to conclude our contractual
negotiations with Amazon.
Outlook
After a record year, we will
continue to focus on the things in our control. We have a very
clear strategy, which remains unchanged, a detailed operational
plan for the year ahead and a great team to deliver it. I wish to
thank our staff, customers, trade accounts and broader stakeholders
for their ongoing support. Exciting times.
Approved by the board, and signed on behalf of the
board
Kevin Rountree
CEO
30 July 2024
Statement of directors' responsibilities
The directors confirm that this
condensed consolidated financial information has been prepared in
accordance with international accounting standards in conformity
with the requirements of the Companies Act 2006 and UK-adopted
International Accounting Standards and that the management report
herein includes a true and fair review of the information required
by DTR 4.2.7 and DTR 4.2.8, namely:
·
an indication of important events that have
occurred during the period and their impact on the condensed
financial information, and a description of the principal risks and
uncertainties; and
·
material related-party transactions in the period
and any material changes in the related-party transactions
described in the last annual report.
A list of all current directors is
maintained on the investor relations website
at investor.games-workshop.com.
By order of the board
Kevin
Rountree
Rachel Tongue
CEO
CFO
30 July 2024
CONSOLIDATED INCOME STATEMENT
|
Notes
|
|
53 weeks
ended
2 June
2024
£m
|
|
52 weeks
ended
28 May
2023
£m
|
Core revenue
|
|
|
494.7
|
|
445.4
|
Licensing revenue
|
|
|
31.0
|
|
25.4
|
Revenue
|
3
|
|
525.7
|
|
470.8
|
Cost of sales
|
|
|
(151.2)
|
|
(149.2)
|
Core gross profit
|
|
343.5
|
|
296.2
|
|
Licensing gross profit
|
|
31.0
|
|
25.4
|
|
Gross profit
|
|
|
374.5
|
|
321.6
|
Operating expenses
|
3
|
|
(172.7)
|
|
(151.4)
|
Core operating profit
|
|
174.8
|
|
148.2
|
|
Licensing operating profit
|
|
27.0
|
|
22.0
|
|
Operating profit
|
|
|
201.8
|
|
170.2
|
Finance income
|
|
|
2.5
|
|
1.3
|
Finance expenses
|
|
|
(1.3)
|
|
(0.9)
|
Profit before taxation
|
|
|
203.0
|
|
170.6
|
Taxation
|
4
|
|
(51.9)
|
|
(35.9)
|
Profit attributable to owners of the parent
|
|
|
151.1
|
|
134.7
|
|
|
|
|
|
|
Earnings per share for profit
attributable to the owners of the parent during the period
(expressed in pence per share):
|
|
|
|
|
|
|
|
Notes
|
|
53 weeks
ended
2 June
2024
|
|
52 weeks
ended
28 May
2023
|
Basic earnings per ordinary
share
|
5
|
|
458.8p
|
|
409.7p
|
Diluted earnings per ordinary
share
|
5
|
|
458.2p
|
|
409.4p
|
CONSOLIDATED STATEMENT OF COMPREHENSIVE
INCOME
|
Notes
|
|
53 weeks
ended
2 June
2024
£m
|
|
52 weeks
ended
28 May
2023
£m
|
Profit attributable to owners of the parent
|
|
|
151.1
|
|
134.7
|
Other comprehensive income
|
|
|
|
|
|
Exchange losses on translation of
foreign operations
|
|
|
(0.6)
|
|
(1.5)
|
Other comprehensive income for the
period
|
|
|
(0.6)
|
|
(1.5)
|
Total comprehensive income attributable to owners of the
parent
|
|
|
150.5
|
|
133.2
|
All items disclosed in the
statements of comprehensive income will not be reclassified to the
income statement.
The following notes form an
integral part of this condensed consolidated financial
information.
CONSOLIDATED
BALANCE SHEET
|
Notes
|
|
|
2 June
2024
£m
|
28 May
2023
£m
|
Non-current assets
|
|
|
|
|
|
Goodwill
|
|
|
|
1.4
|
1.4
|
Other intangible assets
|
7
|
|
|
22.8
|
21.2
|
Property, plant and
equipment
|
8
|
|
|
56.5
|
55.7
|
Right-of-use assets
|
9
|
|
|
46.1
|
48.9
|
Deferred tax assets
|
|
|
|
12.9
|
12.0
|
Non-current receivables
|
|
|
|
19.7
|
13.6
|
|
|
|
|
159.4
|
152.8
|
Current assets
|
|
|
|
|
|
Inventories
|
|
|
|
42.2
|
33.0
|
Trade and other
receivables
|
|
|
|
37.8
|
36.3
|
Current tax assets
|
|
|
|
4.3
|
14.5
|
Cash and cash
equivalents
|
10
|
|
|
107.6
|
90.2
|
|
|
|
|
191.9
|
174.0
|
Total assets
|
|
|
|
351.3
|
326.8
|
Current liabilities
|
|
|
|
|
|
Lease liabilities
|
|
|
|
(10.0)
|
(9.9)
|
Trade and other
payables
|
|
|
|
(46.3)
|
(37.0)
|
Current tax liabilities
|
|
|
|
(1.2)
|
(0.4)
|
Provisions for other liabilities
and charges
|
11
|
|
|
(0.9)
|
(0.9)
|
|
|
|
|
(58.4)
|
(48.2)
|
Net current assets
|
|
|
|
133.5
|
125.8
|
Non-current liabilities
|
|
|
|
|
|
Lease liabilities
|
|
|
|
(37.2)
|
(40.0)
|
Other non-current
liabilities
|
|
|
|
(0.7)
|
(0.5)
|
Deferred tax
liabilities
|
|
|
|
(1.7)
|
(1.4)
|
Provisions for other liabilities
and charges
|
|
|
|
(1.9)
|
(1.6)
|
|
|
|
|
(41.5)
|
(43.5)
|
Net assets
|
|
|
|
251.4
|
235.1
|
Capital and reserves
|
|
|
|
|
|
Called up share capital
|
|
|
|
1.6
|
1.6
|
Share premium account
|
|
|
|
21.6
|
18.9
|
Other reserves
|
|
|
|
0.8
|
1.4
|
Retained earnings
|
|
|
|
227.4
|
213.2
|
Total equity
|
|
|
|
251.4
|
235.1
|
The following notes form an
integral part of this condensed consolidated financial
information.
CONSOLIDATED STATEMENT OF CHANGES IN TOTAL
EQUITY
|
Called
up
share capital
£m
|
Share
premium account
£m
|
Other
reserves
£m
|
Retained
earnings
£m
|
Total
equity
£m
|
At 29 May 2022 and 30 May
2022
|
1.6
|
16.3
|
2.9
|
213.9
|
234.7
|
|
|
|
|
|
|
Profit for the 52 weeks to 28 May
2023
|
-
|
-
|
-
|
134.7
|
134.7
|
Exchange differences on
translation of foreign operations
|
-
|
-
|
(1.5)
|
-
|
(1.5)
|
Total comprehensive income for the
period
|
-
|
-
|
(1.5)
|
134.7
|
133.2
|
Transactions with
owners:
|
|
|
|
|
|
Share-based payments
|
-
|
-
|
-
|
1.0
|
1.0
|
Shares issued under employee
sharesave scheme
|
-
|
2.6
|
-
|
-
|
2.6
|
Deferred tax debit relating to
share options
|
-
|
-
|
-
|
(0.2)
|
(0.2)
|
Current tax credit relating to
exercised share options
|
-
|
-
|
-
|
0.3
|
0.3
|
Dividends paid to Company
shareholders
|
-
|
-
|
-
|
(136.5)
|
(136.5)
|
Total transactions with
owners
|
-
|
2.6
|
-
|
(135.4)
|
(132.8)
|
At 28 May 2023 and 29 May
2023
|
1.6
|
18.9
|
1.4
|
213.2
|
235.1
|
|
|
|
|
|
|
Profit for the 53 weeks to 2 June
2024
|
-
|
-
|
-
|
151.1
|
151.1
|
Exchange differences on
translation of foreign operations
|
-
|
-
|
(0.6)
|
-
|
(0.6)
|
Total comprehensive income for the period
|
-
|
-
|
(0.6)
|
151.1
|
150.5
|
Transactions with
owners:
|
|
|
|
|
|
Share-based payments
|
-
|
-
|
-
|
1.2
|
1.2
|
Shares issued under employee
sharesave scheme
|
-
|
2.7
|
-
|
-
|
2.7
|
Deferred tax credit relating to
share options
|
-
|
-
|
-
|
0.1
|
0.1
|
Current tax credit relating to
exercised share options
|
-
|
-
|
-
|
0.1
|
0.1
|
Dividends paid to Company
shareholders
|
-
|
-
|
-
|
(138.3)
|
(138.3)
|
Total transactions with owners
|
-
|
2.7
|
-
|
(136.9)
|
(134.2)
|
At 2 June 2024
|
1.6
|
21.6
|
0.8
|
227.4
|
251.4
|
The following notes form an
integral part of this condensed consolidated financial
information.
CONSOLIDATED CASH FLOW STATEMENT
|
Notes
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
Cash flows from operating activities
|
|
|
|
|
|
Cash generated from
operations
|
13
|
|
|
237.9
|
231.7
|
UK corporation tax paid
|
|
|
|
(40.0)
|
(31.3)
|
Overseas tax paid
|
|
|
|
(1.7)
|
(7.7)
|
Net cash generated from operating
activities
|
|
|
|
196.2
|
192.7
|
Cash flows from investing activities
|
|
|
|
|
|
Purchases of property, plant and
equipment
|
|
|
|
(15.6)
|
(14.8)
|
Purchases of other intangible
assets
|
|
|
|
(1.6)
|
(0.4)
|
Expenditure on product
development
|
|
|
|
(15.4)
|
(13.1)
|
Interest received
|
|
|
|
2.5
|
1.2
|
Net cash used in investing activities
|
|
|
|
(30.1)
|
(27.1)
|
Cash flows from financing activities
|
|
|
|
|
|
Proceeds from issue of ordinary
share capital
|
|
|
|
2.7
|
2.6
|
Repayment of principal under
leases
|
|
|
|
(11.8)
|
(11.8)
|
Lease interest paid
|
|
|
|
(1.1)
|
(0.9)
|
Dividends paid to Company
shareholders
|
|
|
|
(138.3)
|
(136.5)
|
Net cash used in financing activities
|
|
|
|
(148.5)
|
(146.6)
|
Net increase in cash and cash equivalents
|
|
|
|
17.6
|
19.0
|
Opening cash and cash
equivalents
|
|
|
|
90.2
|
71.4
|
Effects of foreign exchange rates
on cash and cash equivalents
|
|
|
|
(0.2)
|
(0.2)
|
Closing cash and cash equivalents
|
|
|
|
107.6
|
90.2
|
The following notes form an
integral part of this condensed consolidated financial
information.
NOTES TO THE FINANCIAL INFORMATION
1.
General information
The consolidated financial
information of Games Workshop Group PLC is prepared under the going
concern basis and in accordance with both international accounting
standards in conformity with the requirements of the Companies Act
2006 and UK-adopted International Accounting Standards.
The financial information set out
above does not constitute the company's statutory accounts for the
periods ended 2 June 2024 or 28 May 2023 but is derived from those
accounts. Statutory accounts for 2023 have been delivered to the
registrar of companies, and those for 2024 will be delivered in due
course. The auditors have reported on those accounts; their reports
were (i) unqualified, (ii) did not include a reference to any
matters to which the auditors drew attention by way of emphasis
without qualifying their reports and (iii) did not contain a
statement under section 498 (2) or (3) of the Companies Act 2006.
Copies will also be available from Ross Matthews, Games Workshop
Group PLC, Willow Road, Lenton, Nottingham, NG7 2WS. This
information is also available on the Company's website at
http://investor.games-workshop.com.
The annual general meeting will be
held at Willow Road, Lenton, Nottingham, NG7 2WS at 10am on 18
September 2024.
The annual financial report is
prepared in accordance with the UK Listing Rules and Disclosure and
Transparency Rules of the Financial Conduct Authority and
accounting policies consistent with those used in the 2024 annual
report.
The preparation of the
consolidated financial information requires management to make
estimates and assumptions that affect the reported amounts of
revenues, expenses, assets and liabilities, and disclosure of
contingencies at the balance sheet date. If in future such
estimates and assumptions, which are based on management's best
judgement at the date of the consolidated financial information,
deviate from actual circumstances, the original estimates and
assumptions will be modified, as appropriate, in the period in
which the circumstances change.
Management do not consider there
to be any critical accounting estimates or judgements that have a
significant risk of causing a material adjustment to the carrying
amounts of assets and liabilities within the next financial
period.
2.
Changes in accounting policies
The Group has applied the
following amendments for the first time in the financial
statements:
- 'Disclosure of
Accounting Policies' (Amendments to IAS 1 and IFRS Practice
Statement 2);
- 'Deferred Tax relating
to assets and liabilities arising from a single transaction'
(Amendments to IAS 12).
The application of these new
standards and amendments did not have a material impact on the
financial statements. The Group considers that there are no other
new accounting standards, amendments or interpretations issued, but
not yet applicable, which have had, or are expected to have a
significant effect on the financial statements.
3.
Segment information
As Games Workshop is a vertically
integrated business, management assesses the performance of sales
channels and manufacturing and distribution channels separately.
Share-based payment charges and Group Profit Share Scheme charges
to employees have all been included in core operating
expenses.
At 2 June 2024 Games Workshop has
two segments, core and licensing:
- Core: the core segment
includes all revenue and expenditure relating to the design,
manufacture and sales of our fantasy miniatures and related
products. It also includes the revenue and expenditure related to
Warhammer+.
- Licensing: the licensing
segment includes all revenue and expenditure relating to licences
granted to external partners.
We provide further information on
revenue and expenses within the core segment below. The core
segment has been divided into channels as follows:
-
Trade: this sales channel sells globally to independent retailers,
agents and distributors. It also includes the Group's magazine
newsstand business and the distributor sales from the Group's
publishing business (Black Library).
-
Retail: this includes sales through the Group's retail stores, the
Group's visitor centre in Nottingham and global events.
-
Online: this includes sales through the Group's global web stores,
our online subscription service (Warhammer+) and digital sales
through external affiliates.
-
Design, manufacturing, logistics and operations, which includes
costs for:
- the design studio (that
creates all of the IP and the associated miniatures, artwork, games
and publications);
- the production
facilities;
- the warehouses and
logistics costs;
- charges for inventory
provisions. This includes adjustments for the profit in stock
arising from inter-segment sales; and
- support services
(marketing, IT, accounting, payroll, personnel, procurement, legal,
health and safety, customer services and credit control) provided
to activities across the Group;
-
Group: this includes the Company's overheads.
The chief operating decision-maker,
identified as the executive directors, assesses the performance of
each segment based on segmental operating profit. This has been
reconciled to the Group's total profit before taxation
below.
|
Core
|
Licensing
|
Total
|
|
2024
£m
|
2023
£m
|
2024
£m
|
2023
£m
|
2024
£m
|
2023
£m
|
Trade
|
288.4
|
248.0
|
-
|
-
|
288.4
|
248.0
|
Retail
|
115.6
|
106.4
|
-
|
-
|
115.6
|
106.4
|
Online
|
90.7
|
91.0
|
-
|
-
|
90.7
|
91.0
|
Licensing
|
-
|
-
|
31.0
|
25.4
|
31.0
|
25.4
|
Revenue
|
494.7
|
445.4
|
31.0
|
25.4
|
525.7
|
470.8
|
Cost of sales
|
(151.2)
|
(149.2)
|
-
|
-
|
(151.2)
|
(149.2)
|
Gross Profit
|
343.5
|
296.2
|
31.0
|
25.4
|
374.5
|
321.6
|
Trade
|
(13.9)
|
(11.8)
|
-
|
-
|
(13.9)
|
(11.8)
|
Retail
|
(65.4)
|
(61.7)
|
-
|
-
|
(65.4)
|
(61.7)
|
Online
|
(12.0)
|
(15.6)
|
-
|
-
|
(12.0)
|
(15.6)
|
Design, manufacturing,
logistics and operations
|
(52.4)
|
(41.4)
|
-
|
-
|
(52.4)
|
(41.4)
|
Licensing
|
-
|
-
|
(4.0)
|
(3.4)
|
(4.0)
|
(3.4)
|
Group
|
(5.5)
|
(4.9)
|
-
|
-
|
(5.5)
|
(4.9)
|
Share-based payment
charge
|
(1.1)
|
(1.0)
|
-
|
-
|
(1.1)
|
(1.0)
|
Group profit share
scheme
|
(18.4)
|
(11.6)
|
-
|
-
|
(18.4)
|
(11.6)
|
Operating expenses
|
(168.7)
|
(148.0)
|
(4.0)
|
(3.4)
|
(172.7)
|
(151.4)
|
Operating profit
|
174.8
|
148.2
|
27.0
|
22.0
|
201.8
|
170.2
|
Finance income
|
2.5
|
1.3
|
-
|
-
|
2.5
|
1.3
|
Finance costs
|
(1.3)
|
(0.9)
|
-
|
-
|
(1.3)
|
(0.9)
|
Profit before tax
|
176.0
|
148.6
|
27.0
|
22.0
|
203.0
|
170.6
|
Revenue analysis
Segment revenue and segment profit
include transactions between business segments; these transactions
are eliminated on consolidation. Sales between segments are carried
out at arm's length. The revenue from external parties reported to
the executive directors is measured in a manner consistent with
that in the income statement. Sales regions analysed within the
segments reported to the executive directors differ from the
analysis of sales by customer geography, due to the categorisation
of some European and Asian customers. For information, core
external revenue is analysed further below:
|
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28
May 2023
£m
|
Trade
|
|
|
|
|
|
UK and Continental
Europe
|
|
|
|
125.4
|
105.0
|
North America
|
|
|
|
124.4
|
112.8
|
Australia and New
Zealand
|
|
|
|
16.6
|
14.3
|
Asia
|
|
|
|
15.0
|
10.4
|
Rest of world
|
|
|
|
4.7
|
3.4
|
Black Library
|
|
|
|
2.3
|
2.1
|
Total Trade
|
|
|
|
288.4
|
248.0
|
|
|
|
|
|
|
Retail
|
|
|
|
|
|
UK
|
|
|
|
34.3
|
32.1
|
Continental Europe
|
|
|
|
24.4
|
21.1
|
North America
|
|
|
|
45.1
|
41.0
|
Australia and New
Zealand
|
|
|
|
8.4
|
9.4
|
Asia
|
|
|
|
3.4
|
2.8
|
Total Retail
|
|
|
|
115.6
|
106.4
|
|
|
|
|
|
|
Online
|
|
|
|
|
|
UK
|
|
|
|
17.4
|
16.2
|
Continental Europe
|
|
|
|
14.3
|
15.6
|
North America
|
|
|
|
32.3
|
35.7
|
Australia and New
Zealand
|
|
|
|
3.8
|
4.1
|
Asia
|
|
|
|
0.8
|
0.6
|
Rest of world
|
|
|
|
0.8
|
1.0
|
Total Online (excluding digital)
|
|
|
|
69.4
|
73.2
|
Digital
|
|
|
|
21.3
|
17.8
|
Total Online
|
|
|
|
90.7
|
91.0
|
|
|
|
|
|
|
Total external core revenue
|
|
|
|
494.7
|
445.4
|
External core revenue analysed by
customer geographical location is as follows:
|
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
UK
|
|
|
|
107.1
|
97.2
|
Continental Europe
|
|
|
|
117.7
|
104.8
|
North America
|
|
|
|
216.6
|
197.4
|
Australia and New
Zealand
|
|
|
|
30.1
|
28.9
|
Asia
|
|
|
|
19.9
|
14.7
|
Rest of world
|
|
|
|
3.3
|
2.4
|
External core revenue
|
|
|
|
494.7
|
445.4
|
The Group is not reliant on any
one individual customer.
Analysis of costs
Operating profit as reported above
includes impairment, depreciation and amortisation charges as
follows:
|
|
|
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28
May 2023
£m
|
Core
|
|
|
|
41.6
|
43.1
|
Licensing
|
|
|
|
-
|
-
|
Total group charges for impairment, depreciation and
amortisation
|
|
|
|
41.6
|
43.1
|
Operating expenses were previously
analysed by channel. All channels previously analysed are included
in the core segment.
Non-current asset analysis
Non-current assets (excluding
deferred tax and non-current financial instruments) located within
the UK were £88.3m (2023: £95.2m) and all other countries were
£38.5m (2023: £32.0m). Tangible, intangible and right-of-use asset
additions included within the UK were £31.0m (2023: £26.8m) and all
other countries were £11.6m (2023: £13.6m).
Other non-cash charges
Other non-cash charges and
significant costs included in operating profit are as
follows:
|
|
Charge
to inventory provisions
|
Redundancy costs and compensation for loss of
office
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
52 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
Core
|
|
(5.8)
|
(8.0)
|
(0.4)
|
(0.7)
|
Licensing
|
|
-
|
-
|
-
|
(0.4)
|
Total group charge
|
|
(5.8)
|
(8.0)
|
(0.4)
|
(1.1)
|
4.
Taxation
|
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
Current UK taxation:
|
|
|
|
|
|
- UK
corporation tax on profits for the period
|
|
|
|
48.1
|
25.1
|
Adjustments to tax charge in
respect of prior periods
|
|
|
|
1.3
|
0.6
|
|
|
|
|
49.4
|
25.7
|
Current overseas
taxation:
|
|
|
|
|
|
-
Overseas corporation tax on profits for the period
|
|
|
|
5.0
|
3.6
|
Adjustments to tax charge in
respect of prior periods
|
|
|
|
(1.7)
|
(0.9)
|
Total current taxation
|
|
|
|
52.7
|
28.4
|
Deferred taxation:
|
|
|
|
|
|
Origination and reversal of timing
differences
|
|
|
|
(1.1)
|
6.4
|
Adjustments to tax charge in
respect of prior periods
|
|
|
|
0.3
|
1.1
|
Tax expense recognised in the income
statement
|
|
|
|
51.9
|
35.9
|
|
|
|
|
|
|
Current tax credit relating to
sharesave scheme
|
|
|
|
(0.1)
|
(0.3)
|
Deferred tax (credit)/debit
relating to sharesave scheme
|
|
|
|
(0.1)
|
0.2
|
Credit taken directly to equity
|
|
|
|
(0.2)
|
(0.1)
|
The tax on the Group's profit
before taxation differs in both periods presented from the standard
rate of corporation tax in the UK as follows:
|
|
|
|
53 weeks
ended
2 June
2024
£m
|
52 weeks
ended
28 May
2023
£m
|
Profit before taxation
|
|
|
|
203.0
|
170.6
|
Profit before taxation multiplied
by the corporation tax rate in the UK of 25% (2023: blended
20%)
|
50.8
|
34.1
|
Effects of:
|
|
|
|
|
|
Items not deductible/(assessable)
for tax purposes
|
|
|
|
0.8
|
(0.4)
|
Different tax rates on overseas
earnings
|
|
|
|
0.2
|
0.9
|
Tax rate changes
|
|
|
|
0.2
|
0.5
|
Adjustments to tax charge in
respect of prior periods
|
|
|
|
(0.1)
|
0.8
|
Total tax charge for the period
|
|
|
|
51.9
|
35.9
|
The UK corporation tax rate
increased from 19% to 25% from 1 April 2023. Items not assessable
for tax purposes in the prior period include the UK's super
deduction for fixed asset additions as well as tax relief for other
taxes paid.
5.
Earnings per share
Basic earnings per share
Basic earnings per share is
calculated by dividing the profit attributable to owners of the
parent by the weighted average number of ordinary shares in issue
during the period.
|
|
|
|
53 weeks
ended
2 June
2024
|
52 weeks
ended
28 May
2023
|
Profit attributable to owners of
the parent (£m)
|
|
|
|
151.1
|
134.7
|
Weighted average number of
ordinary shares in issue (thousands)
|
|
|
|
32,935
|
32,881
|
Basic earnings per share (pence per share)
|
|
|
|
458.8
|
409.7
|
Diluted earnings per share
The calculation of diluted earnings
per share has been based on the profit attributable to owners of
the parent and the weighted average number of shares in issue
throughout the period, adjusted for the dilutive effect of share
options outstanding at the period end.
|
|
|
|
53 weeks
ended
2 June
2024
|
52 weeks
ended
28 May
2023
|
Profit attributable to owners of
the parent (£m)
|
|
|
|
151.1
|
134.7
|
Weighted average number of ordinary
shares in issue (thousands)
|
|
32,935
|
32,881
|
Adjustment for share options
(thousands)
|
|
42
|
17
|
Weighted average number of ordinary
shares for diluted earnings per share (thousands)
|
|
32,977
|
32,898
|
Diluted earnings per share (pence per
share)
|
|
|
|
458.2
|
409.4
|
6.
Dividends per share
Dividends of £47.7m (145 pence per
share), £16.5m (50 pence per share), £39.5m (120 pence per share),
and £34.6m (105 pence per share) were declared and paid during the
current period.
Dividends of £29.6m (90 pence per
share), £9.8m (30 pence per share), £14.8m (45 pence per share),
£42.8m (130 pence per share) and £39.5m (120 pence per share) were
declared and paid during the prior period.
7. Other intangible assets
|
|
|
2024
£m
|
2023
£m
|
Net book value at the beginning of
the period
|
|
|
21.2
|
25.6
|
Exchange differences
|
|
|
(0.1)
|
-
|
Additions
|
|
|
17.0
|
13.5
|
Disposals
|
|
|
-
|
(0.2)
|
Reclassifications
|
|
|
-
|
(0.2)
|
Amortisation charge
|
|
|
(12.7)
|
(13.9)
|
Impairment
|
|
|
(2.6)
|
(3.6)
|
Net book value at the end of the period
|
|
|
22.8
|
21.2
|
8. Property, plant and
equipment
|
|
|
2024
£m
|
2023
£m
|
Net book value at the beginning of
the period
|
|
|
55.7
|
55.0
|
Exchange differences
|
|
|
(0.3)
|
0.1
|
Additions
|
|
|
15.6
|
14.2
|
Disposals
|
|
|
(0.1)
|
(0.1)
|
Reclassifications
|
|
|
-
|
0.2
|
Depreciation charge
|
|
|
(14.4)
|
(13.7)
|
Net book value at the end of the period
|
|
|
56.5
|
55.7
|
9. Right-of-use assets
|
|
|
2024
£m
|
2023
£m
|
Net book value at the beginning of
the period
|
|
|
48.9
|
48.1
|
Exchange differences
|
|
|
(0.8)
|
0.1
|
Additions
|
|
|
9.9
|
12.7
|
Disposals
|
|
|
-
|
(0.1)
|
Depreciation charge
|
|
|
(11.9)
|
(11.9)
|
Net book value at the end of the period
|
|
|
46.1
|
48.9
|
10. Cash and cash equivalents
Cash and cash equivalents include
the following for the purposes of the cash flow
statement:
|
|
|
2024
£m
|
2023
£m
|
Cash at bank and in
hand
|
|
|
107.6
|
90.2
|
Cash and cash equivalents
|
|
|
107.6
|
90.2
|
11. Provisions for other liabilities and
charges
Analysis of total
provisions:
|
|
|
2024
£m
|
2023
£m
|
Current
|
|
|
0.9
|
0.9
|
Non-current
|
|
|
1.9
|
1.6
|
Total provisions for other liabilities and
charges
|
|
|
2.8
|
2.5
|
|
|
|
|
|
|
|
Employee
benefits
£m
|
Property
£m
|
Total
£m
|
At 28 May 2023 and 29 May
2023
|
|
2.0
|
0.5
|
2.5
|
Charged to the income
statement:
|
|
|
|
|
- Additional provisions
|
|
0.5
|
-
|
0.5
|
Utilised
|
|
(0.2)
|
-
|
(0.2)
|
At 2 June 2024
|
|
2.3
|
0.5
|
2.8
|
12. Commitments
Capital expenditure contracted for
at the balance sheet date but not yet incurred is £8.8m (2023:
£3.8m). Inventory purchase commitments contracted for at the
balance sheet date are £8.4m (2023: £7.4m). Lease commitments at
the balance sheet date, where the Group has entered into an
obligation but does not yet have control of the underlying asset,
are £2.5m (2023: less than £0.1m).
13. Reconciliation of profit to net cash from operating
activities
|
|
|
2024
£m
|
2023
£m
|
Profit before taxation
|
|
|
203.0
|
170.6
|
Finance income
|
|
|
(2.5)
|
(1.3)
|
Finance costs
|
|
|
1.3
|
0.9
|
Operating profit
|
|
|
201.8
|
170.2
|
Depreciation of property, plant
and equipment
|
|
14.4
|
13.7
|
Depreciation of right-of-use
assets
|
|
11.9
|
11.9
|
Net impairment charge of
intangible assets
|
|
|
2.6
|
3.6
|
Loss on disposal of property,
plant and equipment
|
|
|
0.1
|
0.1
|
Loss on disposal of
right-of-use-assets
|
|
|
-
|
0.1
|
Loss on disposal of intangible
assets
|
|
|
-
|
0.2
|
Amortisation of capitalised
development costs
|
|
|
10.8
|
12.1
|
Amortisation of other
intangibles
|
|
|
1.9
|
1.8
|
Share-based payments
|
|
|
1.2
|
1.0
|
Exchange movement
|
|
|
1.1
|
(1.6)
|
Changes in working
capital:
|
|
|
|
|
- (Increase)/decrease in
inventories
|
|
|
(10.0)
|
6.0
|
- (Increase)/decrease in trade and
other receivables (excluding licensing receivables)
|
|
|
(0.8)
|
4.2
|
- (Increase)/decrease in licensing
receivables
|
|
|
(6.8)
|
3.9
|
- Increase in trade and other
payables
|
|
|
9.4
|
4.2
|
- - Increase in provisions
|
|
|
0.3
|
0.3
|
Net cash from operating activities
|
|
|
237.9
|
231.7
|
GLOSSARY
Alternative Performance Measures
(APMs)
APM definitions
|
Closest equivalent IFRS measure
|
Reconciliation to closest IFRS measure where
applicable
|
Core revenue
Direct sales made of our core
products to external customers, through the Group's network of
retail stores, independent retailers and online through the global
web stores
|
Revenue
|
Core revenue is reconciled to
revenue in note 3 to the financial statements.
|
Core gross profit
Core gross profit is core revenue
less all related cost of sales
|
Gross profit
|
Core gross profit is reconciled to
gross profit in note 3 to the financial statements.
|
Core operating expenses
Operating expenses relating to the
core business of selling directly to external customers
|
Operating expenses
|
Core operating expenses are
reconciled to operating expenses in note 3 to the financial
statements.
|
Core operating profit
Core operating profit is core
revenue less all related cost of sales and operating
expenses
Core operating profit excluding Group Profit
Share
|
Operating profit
|
Core operating profit is
reconciled to operating profit in note 3 to the financial
statements.
Core operating profit above,
adding back Group Profit Share payments (2024: £18.4m, 2023
£11.6m).
|
Licensing revenue
Income relating to royalties
earned from third party licensees
|
Revenue
|
Licensing revenue is reconciled to
revenue in note 3 to the financial statements.
|
Licensing gross profit
Licensing gross profit is
licensing revenue less any related cost of sales
|
Gross profit
|
Licensing gross profit is
reconciled to gross profit in note 3 to the financial
statements.
|
Licensing operating expenses
Operating expenses relating to the
licensing segments
|
Operating expenses
|
Licensing operating expenses are
reconciled to operating expenses in note 3 to the financial
statements.
|
Licensing operating profit
Licensing operating profit is
licensing revenue less all related cost of sales and operating
expenses
|
Operating profit
|
Licensing operating profit is
reconciled to operating profit in note 3 to the financial
statements.
|
Revenue at constant currency
|
Revenue
|
These are calculated by converting
underlying revenue, core operating profit and licensing operating
profit amounts at local currency values for the current period at
the prior period average exchange rate.
|
Core operating profit at constant currency
|
Operating profit
|
Licensing operating profit at constant
currency
Amounts for current and prior
periods, stated at a constant exchange rate.
|
Operating profit
|
|
2024
|
2023
|
|
Actual
|
Impact of
FX
|
Constant
currency
|
Actual
|
Revenue
|
525.7
|
14.5
|
540.2
|
470.8
|
Core operating profit
|
174.8
|
10.8
|
185.6
|
148.2
|
Licensing operating
profit
|
27.0
|
1.8
|
28.8
|
22.0
|
|
Core average capital employed
This is a measure of the capital
employed in the core business averaged over a 12 month
period
|
None
|
This value is calculated by taking
monthly net assets and adjusting for any cash, borrowings,
licensing receivables, exceptional provisions, taxation and
dividends, for each of the 12 months. These are then added together
and divided by 12 to give the core average capital
employed.
|
12 month
average
|
|
2024
|
2023
|
|
£m
|
£m
|
Net assets
|
262.1
|
257.4
|
Cash
|
(126.9)
|
(105.3)
|
Licensing receivables
|
(25.9)
|
(22.5)
|
Taxation
|
(10.0)
|
(17.9)
|
Core average capital
employed
|
99.3
|
111.7
|
|
|
|
|
Return on capital employed (ROCE)
Measure of the profit relative to
the amount of capital employed. The higher the ROCE, the greater
the return for the capital employed
|
None
|
Return is a percentage calculated
by dividing the core operating profit (2024: £174.8, 2023: £148.2m)
by the core average capital employed (2024: £99.3m, 2023:
£111.7m).
|
Cash generated - pre dividends paid
Movement in cash in the period
before any payments of dividends are taken into account
|
Net increase/(decrease) in cash
and cash equivalents
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Net increase in cash-pre dividends
paid can be calculated by taking the net increase in cash and cash
equivalents (2024: £17.6m, 2023: £19.0m) and adding back the
dividends which have been paid in the period (2024: £138.3m, 2023:
£136.5m).
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