StockLogistics
2年前
The war in Ukraine is:
Russia/Belarus etc
versus
the China controlled West.
Russia can’t fight China directly because of the risk of nuclear war.
The continued political liberation of the west from Chinese control would have likely averted war in Ukraine. Instead the biological attack by China allowed for its American sympathizers to rig the 2020 election with mail in ballots, China is making its move for world domination. Just needs to destroy Russia and Eastern Europe nationalist challengers to its communist goals.
Republicans in the House of Representatives aren’t moving fast enough to cause another liberation, as occurred in 2016. If China continues to control the United States via the executive branch then war could and will likely escalate. What does this all have to do with EGLX, it’s partnership with the NFL which is a highly politicized entity, think China controlled, outcomes predetermined for a political purpose, the .57 gap and super bowl 57 likely not an coincidence imo, nor is it a coincidence therefore that the name of the briefcase containing the US nuclear codes is called the Football. Biden probably lost the briefcase, like Clinton did:
“Bill Clinton once lost the nuclear codes for months, and a 'comedy of errors' kept anyone from finding out
The codes needed to launch a US nuclear strike are supposed to be kept close to the president at all times.
A department within the Defense Department is tasked with overseeing all aspects of the nuclear-launch process, including the codes.
During Bill Clinton's presidency, officials from that department discovered the codes had gone missing.
The process the president has to go through to launch the US's nuclear weapons isn't as simple as pressing a button, but the key component of that process — the codes needed to authorize the launch — are never far from the president.
At least they're never supposed to be.
According to Gen. Hugh Shelton, who was chairman of the Joint Chiefs of Staff from October 1997 to September 2001, the number of redundancies in the nuclear-launch process "is staggering." All of steps are "dependent on one vital element without which there can be no launch," he wrote in his 2010 autobiography, "Without Hesitation: The Odyssey of an American Warrior."
That element, the president's authorization codes, is supposed to remain in close proximity to the president at all times, carried by one of five military aides, representing each branch of the military. The codes are on a card called the "biscuit" carried within the "football," a briefcase that is officially known as the "president's emergency satchel."
However, around 2000, according to Shelton, a member of the department within the Pentagon that is responsible for all pieces of the nuclear process was dispatched to the White House to physically look at the codes and ensure they were correct — a procedure required to happen every 30 days. (The set of codes was to be replaced entirely every four months.)
That official was told by a presidential aide that President Bill Clinton did have the codes, but was in an important meeting and could not be disturbed.
The aide assured the official that Clinton took the codes seriously and had them close by. The official was dismayed, but he accepted the excuse and left.
When the next inspection took place the following month, that official was on vacation, according to Shelton, and another official was dispatched to the White House. The new official was met with the same excuse — the president is very busy, but takes the codes very seriously and has them on hand.
"This comedy of errors went on, without President Clinton's knowledge I'm sure, until it was finally time to collect the current set and replace them with the new edition," Shelton writes.
"At this point we learned that the aide had no idea where the old ones were, because they had been missing for months," he added. "The President never did have them, but he assumed, I'm sure, that the aide had them like he was supposed to."
Shelton and then-Secretary of Defense William Cohen were alarmed. The problem of missing codes had been resolved by changing the codes, but they quickly acted to change the process itself, mandating that the Defense Department official visiting the White House physically see the codes — waiting there to do so if necessary.
Shelton and Cohen feared the saga would reach the press and become an embarrassing story. But word of the missing codes never made it out, and Shelton's recounting of it in his 2010 book was, to his knowledge, the first time it had been shared publicly.
"This is a big deal — a gargantuan deal — and we dodged a silver bullet," Shelton writes, adding: "You do whatever you can and think you have an infallible system, but somehow someone always seems to find a way to screw it up."”
https://www.businessinsider.com/bill-clinton-lost-president-nuclear-codes-and-nobody-found-out-2018-1?amp
StockLogistics
2年前
Biden shot down the China Spy Balloon, X marks the spot, the China “eagle eye” in the sky, EGL X, Philadelphia Eagles in Super Bowl 57, Biden Commander in Chief, Chiefs, price gap near .57 from 1/6/23, January 6th. Intel agencies trying to convince world Biden and Hunter aren’t Chinese by destroying something of China that isn’t very important. Country surprised Biden took action against his true allegiance, tells you everything you need to know about the current predicament:
National Football League and Enthusiast Gaming Partner to Launch NFL Tuesday Night Gaming
August 31 2022 - 09:00AM
GlobeNewswire Inc.
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Today, the National Football League (“NFL") and Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming"), (NASDAQ:EGLX; TSX:EGLX), announced a first-of-its-kind gaming collaboration bringing together NFL players and Legends and top gaming content creators from marquee gaming organizations including Luminosity Gaming. This multi-year partnership will see the launch of NFL Tuesday Night Gaming (“NFL TNG”), where teams will compete head-to-head across popular video game titles.
NFL Tuesday Night Gaming will debut September 13 at 6:30 PM ET, and stream live on YouTube in the United States and Canada on Tuesdays during the 2022-2023 NFL regular season. Fans can expect to see a rotating roster of 12 NFL players or Legends and 6 gaming creators competing across three game titles each week in an exciting new format. After each week’s gameplay, teams will be ranked with the top four teams qualifying for a single-elimination playoff, where one team will be crowned champion of the inaugural NFL Tuesday Night Gaming season.
The first season will conclude with an All-Star Game coinciding with Super Bowl Week. Fans will choose their favorite NFL players or Legends and gaming content creators to compete in a special edition gaming night. The winning team will receive a cash prize to donate to the charity of their choice.
Included in the schedule are three bye weeks, where NFL players and gaming creators will take a break from the NFL TNG competition for NFL Family Game Night (“FGN”). NFL Family Game Night is designed as a platform for families and younger fans to play alongside their favorite players and gamers in a fun and entertaining format.
In addition to the weekly live streamed gameplay, this partnership will also produce daily, always-on content throughout the season, including, pre-and post-game analysis, highlights, plays of the week, and more, leveraging the scale of the NFL and Enthusiast Gaming’s network of gaming assets. For more information on what’s to come this season, visit nfltuesdaynightgaming.com.
“The NFL is excited to collaborate with Enthusiast Gaming on this first-of-its-kind content series for the League,” said Joe Ruggiero, SVP of Consumer Products at the NFL. “NFL Tuesday Night Gaming will be a unique addition to our weekly schedule that embraces the broader gaming community through an entertaining mix of NFL stars and video gaming culture.”
“No one has brought together the gaming community with any sports league for a program of this scale before,” said Bill Karamouzis, President of Enthusiast Gaming. “NFL Tuesday Night Gaming is a new and exciting content platform for brands and agencies to connect with younger audiences through bespoke custom content and talent integrations, including owned moments, featured segments, social activations, and more. We are honored to have been chosen by the NFL to collaborate on this unique and important initiative that will help expand the NFL’s reach to gaming audiences.”
subslover
2年前
National Football League and Enthusiast Gaming Partner to Launch NFL Tuesday Night Gaming
August 31 2022 - 09:00AM
GlobeNewswire Inc.
Alert
Print
Share On Facebook
Today, the National Football League (“NFL") and Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming"), (NASDAQ:EGLX; TSX:EGLX), announced a first-of-its-kind gaming collaboration bringing together NFL players and Legends and top gaming content creators from marquee gaming organizations including Luminosity Gaming. This multi-year partnership will see the launch of NFL Tuesday Night Gaming (“NFL TNG”), where teams will compete head-to-head across popular video game titles.
NFL Tuesday Night Gaming will debut September 13 at 6:30 PM ET, and stream live on YouTube in the United States and Canada on Tuesdays during the 2022-2023 NFL regular season. Fans can expect to see a rotating roster of 12 NFL players or Legends and 6 gaming creators competing across three game titles each week in an exciting new format. After each week’s gameplay, teams will be ranked with the top four teams qualifying for a single-elimination playoff, where one team will be crowned champion of the inaugural NFL Tuesday Night Gaming season.
The first season will conclude with an All-Star Game coinciding with Super Bowl Week. Fans will choose their favorite NFL players or Legends and gaming content creators to compete in a special edition gaming night. The winning team will receive a cash prize to donate to the charity of their choice.
Included in the schedule are three bye weeks, where NFL players and gaming creators will take a break from the NFL TNG competition for NFL Family Game Night (“FGN”). NFL Family Game Night is designed as a platform for families and younger fans to play alongside their favorite players and gamers in a fun and entertaining format.
In addition to the weekly live streamed gameplay, this partnership will also produce daily, always-on content throughout the season, including, pre-and post-game analysis, highlights, plays of the week, and more, leveraging the scale of the NFL and Enthusiast Gaming’s network of gaming assets. For more information on what’s to come this season, visit nfltuesdaynightgaming.com.
“The NFL is excited to collaborate with Enthusiast Gaming on this first-of-its-kind content series for the League,” said Joe Ruggiero, SVP of Consumer Products at the NFL. “NFL Tuesday Night Gaming will be a unique addition to our weekly schedule that embraces the broader gaming community through an entertaining mix of NFL stars and video gaming culture.”
“No one has brought together the gaming community with any sports league for a program of this scale before,” said Bill Karamouzis, President of Enthusiast Gaming. “NFL Tuesday Night Gaming is a new and exciting content platform for brands and agencies to connect with younger audiences through bespoke custom content and talent integrations, including owned moments, featured segments, social activations, and more. We are honored to have been chosen by the NFL to collaborate on this unique and important initiative that will help expand the NFL’s reach to gaming audiences.”
About Enthusiast Gaming
Enthusiast Gaming is an integrated gaming entertainment company, building the largest media and content platform for video game and esports fans to connect and engage worldwide. Combining the elements of its four core pillars: Communities, Content, Creators, and Experiences, Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with coveted GenZ and Millennial audiences. Through its proprietary mix of digital media and entertainment assets, Enthusiast Gaming has built a vast network of like-minded communities to deliver the ultimate fan experience.
Contacts
Enthusiast Gaming Investor Relations:
Eric Bernofsky, Chief Corporate Officer
investor@enthusiastgaming.com
Media Contacts
Liana Bailey, National Football League (NFL)
liana.bailey@nfl.com
Kayla Libuda, Enthusiast Gaming
klibuda@enthusiastgaming.com
Forward-Looking Statements
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-lookin
StockLogistics
3年前
"
(1) On May 4, 2021, Enthusiast Gaming issued 113,282 Common Shares to Damien Thivolle and 113,281 Common Shares to Vlad Matei Mladin in consideration for the acquisition of Vedatis SAS.
(2) On April 13, 2021, Enthusiast Gaming granted stock options to certain officers, management, non-executive directors, employees, and consultants of the Company pursuant to the Option Plan.
(3) On April 13, 2021, Enthusiast Gaming granted restricted share units to certain officers, management, non-executive directors, employees, and consultants of the Company pursuant to the Company’s share unit plan (the “SU Plan”).
(4) On February 10, 2021, Enthusiast Gaming completed a public offering on a bought deal basis of 7,383,000 Common Shares at a price of $5.75 per Common Share, for gross proceeds of $42.5 million.
(5) On January 20, 2021, Enthusiast Gaming issued 429,354 Common Shares in fulfilment of a deferred share payment relating to the acquisition of Steel Media Ltd. by Enthusiast Gaming in October 2019. The issue price per Common Share was determined in accordance with the applicable share purchase agreement.
(6) On December 29, 2020, Enthusiast Gaming issued 91,009 Common Shares for services received. The issue price per Common Share was determined in accordance with the applicable services agreement.
S-27
(7) On December 9, 2020, Enthusiast Gaming granted stock options to certain officers, management, and non-executive directors of the Company pursuant to the Option Plan.
(8) On December 9, 2020, Enthusiast Gaming granted restricted share units to certain officers, management, and non-executive directors of the Company pursuant to the SU Plan.
(9) On August 31, 2020, Enthusiast Gaming completed a public offering on a bought deal basis of 11.5 million Common Shares at a price of $1.50 per Common Share, for gross proceeds of $17.25 million.
(10) On August 30, 2020, Enthusiast Gaming issued 18.25 million Common Shares to the Selling Shareholder in consideration for the purchase and sale of Omnia Media Inc.
Enthusiast Gaming Holdings Inc.
USD$46,000,000
8,000,000 Common Shares
This prospectus supplement, together with the accompanying short form base shelf prospectus of Enthusiast Gaming dated May 6, 2021 (the “short form base shelf prospectus”) qualifies the distribution (the “Offering”) of 8,000,000 common shares (the “Firm Shares”) in the capital of Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) at a price of USD$5.75 per Firm Share (the “Offering Price”). The Offering Price has been determined by negotiation between Enthusiast Gaming and RBC Dominion Securities Inc. (the “Lead Underwriter”), on their own behalf and on behalf of the other Underwriters (as defined herein).
(1) The Offering Price has been determined by negotiation between Enthusiast Gaming and the Lead Underwriter, on its own behalf and on behalf of the other Underwriters. The price to the public is payable to the Underwriters in US dollars and proceeds to Enthusiast Gaming will be payable by the Underwriters in US dollars.
(2) Enthusiast Gaming and Blue Ant Media Inc. (the “Selling Shareholder”) have agreed to indemnify the Underwriters against certain liabilities, including liabilities under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”). See “Plan of Distribution”.
(3) Before deducting expenses of this Offering payable by the Company estimated at USD$924,000 which, together with the Underwriters’ fee payable by the Company, will be paid from the general funds of the Company.
(4) The Company and the Selling Shareholder have granted to the Underwriters an option (the “Over-Allotment Option”), exercisable in whole or in part at the sole discretion of the Underwriters at any time until the date that is 30 days following the Closing Date (as defined herein),
"
https://www.otcmarkets.com/filing/html?id=15025329&guid=aS3wkHvLeDHI1Zh
StockLogistics
3年前
“ 7:00a ET 11/18/2021 - Globe Newswire
Enthusiast Gaming Announces Record Unique Visitor Traffic in the United States
U.S. Unique Visitors grow to 47.8 million in October 2021
Ranked second in overall Games category, between Twitch and Roblox
Rises five spots in the Top 100 Internet Properties ranking
Enthusiast Gaming Holdings Inc. ("Enthusiast Gaming" or the "Company") (NASDAQ: EGLX; TSX: EGLX), a media and content platform for video game and esports fans to connect and engage, today announced that Unique Visitor traffic to its digital media property in the United States reached an all-time high in October 2021, based on recent digital media ratings from Comscore, a leading independent third-party measurement firm.
The Enthusiast Gaming digital media property reached 47.8 million U.S. Unique Visitors for the month of October (Comscore Media Metrix(R), Desktop 2+, Mobile 13+, October 2021, U.S.). The metric does not include additional under-18 mobile video traffic to the Company's property, or viewership in the Company's esports and entertainment division, including viewership of Luminosity Gaming. Enthusiast Gaming ranks between streaming platform Twitch, and game platform Roblox, as a top property in the overall Games category, which includes Gaming Information and Online Gaming sites. Enthusiast Gaming is the largest property in the group focused on gaming media, and its traffic is now more than double that of any other media-focused property:
Top Gaming Properties in the United States
Unique Visitors (000)1 TWITCH.TV 66,8102 Enthusiast Gaming 47,8363 ROBLOX.COM 39,9254 Zynga 27,5945 Activision Blizzard 24,9666 IGN Entertainment 23,205
Source: Comscore Media Metrix(R), Games, Desktop 2+ Mobile 13+, October 2021, U.S.
Since July 2021, Enthusiast Gaming has moved up five additional spots on Comscore's Top 100 Properties ranking of the largest Internet properties in the United States across all categories. The Company has now climbed a total of nine spots over the past year, from 95 to 86, in this ranking of overall Internet traffic (Comscore Media Metrix(R), Desktop 2+, Mobile 13+, November 2020, July 2021, October 2021, U.S.).
"This Comscore data shows the continued growth and attractiveness of our platforms to the coveted U.S. Gen Z and Millennial audience," commented Adrian Montgomery, CEO of Enthusiast Gaming. "Gaming continues to take a greater share of overall Internet traffic, and we are proud to be next to companies like Twitch and Roblox in taking a greater share of overall gaming traffic."
About Enthusiast Gaming
Enthusiast Gaming is building the largest media platform for video game and esports fans to connect and engage worldwide. Combining the elements of its four core pillars; Media, Talent, Esports and Experiences, Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with its coveted GenZ and Millennial audience. Through its proprietary mix of digital media and entertainment assets, Enthusiast Gaming has built a vast network of like-minded communities to deliver the ultimate fan experience.”
https://ml.globenewswire.com/media/9fb0f5d4-9eb7-4c01-af25-13f8739bc352/small/horizontal-original-png.png
https://www.enthusiastgaming.com/
StockLogistics
3年前
Share Structure
Market Cap Market Cap
513,540,184
11/15/2021
Authorized Shares
Unlimited
10/29/2021
Outstanding Shares
128,385,046
10/29/2021
Restricted
Not Available
Unrestricted
Not Available
Held at DTC
Not Available
Float
48,883,783
06/18/2020
Par Value
No Par Value
BUSINESS DESCRIPTION
Enthusiast Gaming (TSX: EGLX)(OTCQB: ENGMF)(FSE: 2AV) is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. Enthusiast Gaming's digital media platform includes approximately 100 gaming related websites and 900 YouTube channels which collectively reach 160 million visitors monthly. The Media platform generates over 30 billion ad requests and approximately a billion views per month. Enthusiast's esports division, Luminosity Gaming, is a leading global esports franchise that consists of 7 professional esports teams under ownership and management, including the Vancouver Titans Overwatch team and the Seattle Surge Call of Duty team. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming's entertainment division, EG Entertainment owns and operates Canada's largest gaming expo, Enthusiast Gaming Live Expo, EGLX (eglx.com), and the largest mobile gaming event in Europe, Pocket Gamer Connects (www.pgconnects.com). For more information on the Company visit www.enthusiastgaming.com. For more information on Luminosity Gaming visit luminosity.gg.
Enthusiast Gaming Holdings Inc
https://www.otcmarkets.com/stock/EGLX/profile
StockLogistics
3年前
Assets v Liabilities:
ASSETS
Current
Cash $ 33,526,534 $ 4,323,823
Trade and other receivables 27,351,305 22,424,596
Investments 133,466 124,998
Loans receivable 176,931 194,389
Income tax receivable 290,077 290,077
Prepaid expenses 3,098,610 576,802
Total current assets 64,576,923 27,934,685
Non-current
Property and equipment 279,562 354,850
Right-of-use asset 2,731,941 2,848,400
Long-term investment — 2,606,100
Investment in associates and joint ventures 921,235 1,026,910
Long-term portion of prepaid expenses 263,224 263,196
Intangible assets 101,540,147 81,106,007
Goodwill 156,181,672 106,181,086
Total assets $ 326,494,704 $ 222,321,234
LIABILITIES AND SHAREHOLDERS' EQUITY
Current
Accounts payable and accrued liabilities $ 27,136,558 $ 23,602,547
Contract liabilities 3,455,887 1,625,594
Income tax payable 374,364 —
Current portion of long-term debt 9,766,060 1,250,000
Current portion of deferred payment liability 10,648,211 636,600
Current portion of convertible debentures — 7,546,453
Current portion of lease contract liabilities 604,094 578,330
Current portion of other long-term debt 11,176 —
Total current liabilities 51,996,350 35,239,524
Non-current
Long-term debt — 21,651,956
Long-term portion of deferred payment liability 5,991,777 529,124
Long-term lease contract liabilities 2,266,045 2,308,336
Vendor-take-back loan — 5,559,250
Other long-term debt 137,158 —
Deferred tax liability 20,880,115 15,161,987
Total liabilities $ 81,271,445 $ 80,450,177
https://www.otcmarkets.com/filing/html?id=15345921&guid=AV3wkn4B4DwfJth
StockLogistics
3年前
Monster assets vs liabilities/great Q3:
“Enthusiast Gaming Reports Third Quarter 2021 Results
Record revenue of $43.3 million, including direct sales of $6.8 million
Record gross profit of $10.1 million
Paid subscribers grew to an all-time high of 207,000
TORONTO, Nov. 10, 2021 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (NASDAQ:EGLX; TSX: EGLX), (“Enthusiast Gaming” or the “Company”), today announced financial results for the three and nine months ended September 30, 2021. All amounts are stated in Canadian dollars unless otherwise indicated.
Third Quarter 2021 Financial and Operating Highlights
• Revenue of $43.3 million, a 165% increase vs revenue of $16.3 million in Q3 2020
• Direct sales of $6.8 million, a 580% increase vs direct sales of $1.0 million in Q3 2020
• Gross profit of $10.1 million, a 146% increase vs gross profit of $4.1 million in Q3 2020
• Paid subscribers of 207,000 as at September 30, 2021, an 85% increase vs paid subscribers of 112,000 as at September 30, 2020
• Cash balance of $33.5 million as at September 30, 2021, as compared to $4.3 million as at December 31, 2020
• Completed acquisitions of GameKnot and Addicting Games
• Net cash used in operating activities of $3.8 million vs $3.7 million in Q3 2020
• Net and comprehensive loss of $12.3 million, or $0.10 per common share, vs $8.0 million and $0.10, for Q3 2020
“This has been an outstanding quarter for Enthusiast Gaming across our key categories,” commented Adrian Montgomery, CEO of Enthusiast Gaming. “Ongoing momentum in direct sales, the acquisition of Addicting Games, and the renewal and addition of key partners continues to power revenue and gross profit numbers that demonstrate the strength of our strategy. Our team’s ability to continue acquiring accretive properties, attract quality partners, and deliver the best fan experience through our flywheel of content, creators, and communities continues to deliver against and exceed expectations.”“
https://www.otcmarkets.com/filing/html?id=15345921&guid=AV3wkn4B4DwfJth
Could see a major run here imo