ProfitScout
4月前
$SLE News: Super League Debuts AI-Driven Playable Media Product via Exclusive Partnership with AdArcade
Expanded Capabilities Allow Brands to Convert Video Campaigns Into High-Impact Playable Media at Scale
SANTA MONICA, Calif., Jan. 28, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in playable media trusted by global brands to reach and activate gaming audiences, today announced an expansion of its exclusive partnership with AdArcade, introducing new AI-powered capabilities that significantly broaden how brands can deploy playable media at scale within rewarded mobile video inventory.
Gaming has rivaled social media in cultural impact and daily usage. For marketers, this means the gaming community isn't just a niche group; it's a primary audience that drives real results and brand loyalty. Mobile gaming, in particular, offers a familiar entry point for brands accustomed to television and digital video, providing massive reach, tens of billions of programmatically accessible and measurable daily impressions, and targeting by context, device, and third-party audiences, often at meaningfully lower costs than connected television. With rewarded mobile game inventory, consumers opt in to watch ads, uniquely delivering attention rather than causing interruption.
Turning Video Ads Into Interactive Experiences
AdArcade’s patented Native Playables® technology converts a brand’s existing video ad into a playable experience that gamifies interaction with brand messaging. These interactive units run within rewarded mobile video inventory, allowing advertisers to maintain standard buying workflows while replacing passive viewing with hands-on engagement that consistently outperforms traditional creative formats.
AI-Powered Creative-as-a-Service Removes Friction at Scale
With AdArcade’s new AI-powered Creative-as-a-Service (CaaS) offering, programmatic teams can utilize Native Playables with virtually no incremental effort or creative cost. This allows brands to seamlessly extend video campaigns into mobile gaming video inventory, turning what was once a workflow gap into a true omnichannel opportunity without added complexity.
“Mobile gaming has become one of the most scaled and measurable video environments in media, yet it remains underutilized by many brands,” said Matt Edelman, Chairman and Chief Executive Officer of Super League. “By expanding our partnership with AdArcade, we’re using AI to remove the friction that has historically kept play out of programmatic video strategies. Brands can now transform existing video assets into interactive, playable experiences that earn attention, drive engagement, and perform—without changing how they plan or buy media.”
“Native Playables turn video ads into experiences,” said Bobby Wells, Chief Executive Officer of AdArcade. “Our AI-powered Creative-as-a-Service technology makes it possible to gamify video creative at scale, allowing brands to participate in mobile gaming with the same ease and efficiency as other video channels. Working closely with Super League accelerates adoption by putting these capabilities directly into the hands of agencies and marketers.”
Expanding Omnichannel Playable Media Execution
By integrating AdArcade’s AI-driven creative automation into Super League’s broader platform and distribution ecosystem, Super League is expanding its ability to help brands participate in one of the most scaled, measurable, and attention-rich video environments in media. The result is a more efficient path to omnichannel execution, where existing video investments can be transformed into interactive experiences that earn attention, perform, and scale.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
About AdArcade
AdArcade’s patented Native Playable® ad tech is enabling brands and agencies to engage over 2 billion mobile gamers from Gen A to Gen X with unparalleled full-funnel performance. This breakthrough technology converts a brand’s video ads into playable creatives that gamify ad text and audio to imprint the brand’s message and then programmatically matches ad gameplay to each player’s style of game. Matching ad gameplay to each player’s native gameplay grabs and holds players’ attention and encourages eyes-on, hands-on ad engagement. The result is industry-leading full-funnel results for global brands who recognize the opportunity to rise above the media clutter by tapping into the enormous, multi-generational mobile gaming audience.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding Super League’s ability to implement and execute on its corporate strategies and business plan, adequately maintain and utilize its existing capital, maintain compliance with the Listing Rules of the Nasdaq Capital Market, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; the Company’s ability to adequately and efficiently utilize the funds received in recent financings; the Company’s ability to execute and implement its corporate strategies; the Company’s ability to realize the anticipated benefits of its investment in Hide or Die, and/or the acquisition of Bounce; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine / Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
https://www.globenewswire.com/newsroom/ti?nf=OTY0NDAxOSM3Mzk1NDAxIzIxMzYzNDU=
https://ml.globenewswire.com/media/NzFkNTM0ZTItNjU2NS00NDA4LTk2ZjYtYjgyZWQ2NGY1MTlkLTExNDc5MTYtMjAyNi0wMS0yOC1lbg==/tiny/Super-League-Enterprise.png
Source: Super League Enterprise
Trooperstocks
4月前
$SLE NEWS: "Super League Secures Exclusive Partnership with Solsten to Power Next Phase of Growth Through AI-Driven Audience Intelligence"
Super League (Nasdaq: SLE) announced an exclusive strategic partnership with Solsten on January 23, 2026 to integrate Solsten’s AI-driven, psychology-based audience intelligence into Super League’s campaign planning, creative development, and optimization. The collaboration gives Super League select exclusivity to Solsten’s proprietary psychographic data built from opt-in assessments of millions, and plans programmatic activation across in-game, mobile, social, digital video, and connected TV. Early applications are said to show meaningful gains in acquisition efficiency, conversion from paid media, and lower customer acquisition costs. The partnership aims to align creative, targeting, and experience design around psychological drivers to improve performance across awareness, engagement, and customer acquisition.
Super League Secures Exclusive Partnership with Solsten to Power Next Phase of Growth Through AI-Driven Audience Intelligence
Rhea-AI Impact
(High)
Rhea-AI Sentiment
(Very Positive)
Rhea-AI Summary
Super League (Nasdaq: SLE) announced an exclusive strategic partnership with Solsten on January 23, 2026 to integrate Solsten’s AI-driven, psychology-based audience intelligence into Super League’s campaign planning, creative development, and optimization. The collaboration gives Super League select exclusivity to Solsten’s proprietary psychographic data built from opt-in assessments of millions, and plans programmatic activation across in-game, mobile, social, digital video, and connected TV. Early applications are said to show meaningful gains in acquisition efficiency, conversion from paid media, and lower customer acquisition costs. The partnership aims to align creative, targeting, and experience design around psychological drivers to improve performance across awareness, engagement, and customer acquisition.
Positive
Select exclusivity to Solsten’s proprietary psychographic data
Programmatic activation planned across in-game, mobile, social, digital video, and connected TV
Proprietary dataset built from opt-in assessments of millions of individuals
Early applications reported meaningful gains in acquisition efficiency and conversion
01/23/2026 - 09:00 AM
Psychology-Based Insights to be Integrated Into Campaign Planning, Creative, and Optimization
SANTA MONICA, Calif., Jan. 23, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced an exclusive strategic partnership with Solsten, an AI-driven audience intelligence company specializing in psychology-based consumer insights. The collaboration expands Super League’s ability to deliver differentiated solutions that move beyond traditional demographics toward predictive audience understanding and insights-led campaign design.
Through the partnership, Super League gains select exclusivity to integrate Solsten’s proprietary psychographic data and predictive models directly into its campaign planning, creative development, and optimization workflows. Drawing on a proprietary data set built from opt-in assessments from millions of individuals, Super League can identify the underlying motivations and behavioral drivers, such as status orientation or independence, that shape engagement across interactive, social, and linear environments.
“The strongest marketing is rooted in understanding human motivation,” said Matt Edelman, Chairman and Chief Executive Officer of Super League. “By combining Solsten’s AI-driven intelligence with our platform capabilities, we apply the psychology of play to the full spectrum of brand engagement. That insight informs how playable media and creative assets are designed and how marketing stories are told, enabling brands to connect more deeply and deliver stronger performance wherever people play, watch, and connect.”
Solsten’s technology applies generative AI to a large-scale, psychology-based data set, producing predictive insights that anticipate how specific audience segments are likely to respond to creative, mechanics, and messaging. Integrated into Super League’s execution model, these insights support decision-making, guide optimization while programs are live, and improve performance across awareness, engagement, and customer acquisition.
Senior marketing leaders consistently point to data as a primary driver of investment decisions. Research from The CMO Survey, conducted by Duke University in collaboration with the American Marketing Association and Deloitte, shows that CMOs continue to increase their emphasis on analytics, measurement, and customer insight as a means to improve effectiveness and return on investment. As channels proliferate and audiences fragment, the value of intelligence that explains why consumers behave as they do continues to elevate in importance. The partnership between Super League and Solsten is aligned with this shift, with early applications of Solsten’s models in select campaigns demonstrating meaningful gains in acquisition efficiency, conversion rates from paid media, and lower customer acquisition costs.
“Play offers a powerful lens into human motivation, attention, and decision-making,” said Joe Schaeppi, CEO & Co-founder of Solsten. “Partnering with Super League allows us to bring psychology-driven insight into real-world marketing programs, helping brands move beyond surface-level targeting and toward a deeper understanding of what drives engagement and action. Together, we’re enabling more informed creative, more relevant experiences, and more predictable performance across the marketing funnel.”
This collaboration enhances Super League’s ability to activate psychology-driven audience intelligence programmatically across channels, including in-game environments, mobile, social, digital video, and connected television. By aligning creative direction, targeting, and experience design around shared psychological drivers, Super League will be able to deliver branded programs that resonate more deeply with audiences while producing stronger outcomes for clients.
The partnership with Solsten underscores Super League’s continued focus on translating advanced data and AI capabilities into practical, scalable solutions with durable commercial value. As brands seek more effective ways to engage consumers in an increasingly interactive media landscape, the ability to understand and apply the psychology of play represents a structural competitive advantage.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
About Solsten
Solsten is an AI-driven audience intelligence company that helps brands understand the psychological drivers behind human behavior. Using proprietary psychology-based data and AI models, Solsten reveals how audiences think, feel, and engage, enabling more effective strategy, creative, and experience design across digital, social, and interactive environments. Trusted by leading global brands, Solsten helps organizations move beyond surface-level data to create more relevant experiences, ads, and drive stronger engagement and performance. For more information, visit solsten.io.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding Super League’s ability to implement and execute on its corporate strategies and business plan, adequately maintain and utilize its existing capital, realize the anticipated benefits of its investment in Hide or Die and/or the acquisition of Bounce, maintain compliance with the Listing Rules of the Nasdaq Capital Market, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; the Company’s ability to adequately and efficiently utilize the funds received in recent financings; the Company’s ability to execute and implement its corporate strategies; the Company’s ability to realize the anticipated benefits of its investment in Hide or Die, and/or the acquisition of Bounce; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
Trooperstocks
4月前
$SLE News: Super League Enters Next Phase of Execution, Bringing the Power of Play to Modern Marketing
Super League Enterprise
Wed, January 21, 2026 at 8:30 AM EST 8 min read
SANTA MONICA, Calif., Jan. 21, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, issued a letter to shareholders from the Company’s Chairman and Chief Executive Officer, Matt Edelman.
Fellow Shareholders,
Over the past ten months, and particularly since completing our financing in October, Super League has undergone a fundamental transformation. What began as a period of stabilization has become a phase of execution. Today, we are operating from a position of strength, clarity, and readiness, building a durable business designed for growth, profitability, and long-term value creation.
That progress is beginning to show in our financial performance. We expect the fourth quarter of 2025 to be our strongest revenue quarter of the year, and momentum has continued into the current fiscal period. The first quarter of 2026 is shaping up to be ahead of both the prior quarter and the comparable period last year, reflecting improved execution, a more focused operating model, and growing demand for our solutions.
This evolution is grounded in a clear belief: brands perform better when they understand not just where people spend time, but what motivates action. The power of play acts as a force multiplier in this equation, shaping how audiences engage, make decisions, and respond to content, communications, and opportunities.
Play is not a channel. It is a competitive advantage.
Beyond marketing, play has become one of the defining behaviors in modern culture - shaping how people consume content, interact with communities, and express identity across digital environments. The psychology of play sits at the center of this shift, informing how audiences engage with brands, media, and ideas when they are most open, participatory, and expressive. Super League exists to bring this dynamic to the forefront of the marketing ecosystem, helping brands apply the impact of play with greater precision and intent.
The actions we have taken were deliberate. They were taken to enable purposeful execution against our strategy.
We strengthened our balance sheet, simplified our structure, eliminated legacy constraints, and aligned the organization around a more focused operating model. As of December 31, 2025, we held approximately $14 million in cash, providing the resources to operate with confidence while investing selectively in the opportunities ahead.
With that foundation in place, our attention has shifted decisively toward delivery and monetization across our expanding capabilities and assets.
From Strategy to Execution
Super League is now organized around three tightly connected operating functions, each designed to reinforce the others and collectively drive operating momentum.
Platform and Data
This function focuses on building scalable products that unlock the power of playable media and interactive content formats, supported by insights drawn from where audiences play, watch, and connect. By pairing differentiated formats with actionable intelligence that strengthens decision-making, we provide brands with clearer direction and greater confidence in their planning. We believe the acquisition of Bounce marked a meaningful step forward by enhancing our ability to support automation, measurement, and more consistent full-funnel campaign execution.
Advertising and Marketing Solutions
This group applies our products, insights, and partner capabilities to the design and delivery of branded programs informed by the player mindset. We complement existing planning and buying approaches with a deeper understanding of audience psychographics, supporting brand efforts to build awareness, deepen engagement, and acquire customers among the massive population of consumers who play video games. Because gameplay shapes attention and behavior both within and beyond play environments, the power of play remains relevant across contexts - driving our expansion into mobile, social, digital video, and connected television, alongside our award-winning work on immersive platforms.
Strategic Properties
Our third function is focused on expanding our owned and operated footprint through revenue-generating assets within the gaming creator economy. The investment in Hide or Die represents our first step in building this portfolio. We believe these properties will contribute cash flow, provide unique access to data and insights, and create proprietary opportunities to expand brand partnerships. Just as importantly, they will strengthen the feedback loop between platform development, data intelligence, and commercial execution.
Together, these three areas reflect an organization built to operate with greater cohesion, strategic latitude, and scalability than at any point in our history.
Sustaining Momentum with Discipline
With sufficient capital to support operations for the foreseeable future, we are investing thoughtfully in initiatives and partnerships that expand capabilities within our updated organizational framework, while maintaining a disciplined approach to cost management. Profitability remains a priority, not as an endpoint, but as a prerequisite for sustained progress. We will combine that mission with the tireless pursuit of growth - because enduring value is created by businesses that can do both.
Data, Digital Assets, and Future Optionality
We continue to evaluate opportunities related to our broader digital asset strategy. While this work remains exploratory, our operating structure opens multiple pathways through which such initiatives could be brought to life responsibly and aligned with our core business. Advancements in our data platform and growing reach into ownable communities create real-world assets that could fuel meaningful monetization opportunities. Progress in this area will be guided by practicality, compliance, and long-term relevance.
Positioned for the Next Phase of Execution
The reverse stock split we announced today reflects this moment of transition. It supports our ability to execute against the opportunities ahead with greater focus and discipline.
Super League today is more streamlined, better capitalized, and more intentionally organized than it was a year ago. We are operating with sharper priorities, clearer accountability, and renewed momentum. The progress in recent months gives us confidence - not because of what has already been done, but because of what we are now equipped to deliver.
On behalf of the entire team, thank you for your continued support. We look forward to keeping you informed as we build the next chapter of Super League.
Matt Edelman
Chairman and Chief Executive Officer
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding Super League’s ability to implement and execute on its corporate strategies and business plan, adequately maintain and utilize its existing capital, realize the anticipated benefits of its investment in Hide or Die and/or the acquisition of Bounce, maintain compliance with the Listing Rules of the Nasdaq Capital Market, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards before and after the Legal Effective Date, including, without limitation, the Company’s ability to maintain a minimum stock price of at least $1.00 per share; the Company’s ability to adequately utilize the funds received in recent financings; the Company’s ability to execute and implement its corporate strategies; the Company’s ability to realize the anticipated benefits of its investment in Hide or Die, and/or the acquisition of Bounce; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
ProfitScout
5月前
$SLE News: Super League and Regal Launch Roblox Theatre Experience for National Popcorn Day
Activation Showcases the Power of Play for Movie Fans in Branded Immersive Experience
SANTA MONICA, Calif., Jan. 15, 2026 (GLOBE NEWSWIRE) -- National Popcorn Day returns on January 19, and Regal is celebrating the 2026 holiday by bridging the gap between the physical theatre and the digital world. Through a collaboration with Super League, a leader in playable media, Regal is launching a virtual movie theatre on Roblox that rewards players for engaging with the power of play.
Bringing the Lobby to the Leaderboard
For the first time, a major cinema chain is engaging Gen Z by allowing them to step inside a virtual Regal theatre. This environment features a custom “endless runner” game, a popular gameplay format enabling players to navigate challenges and earn rewards. By participating in this digital world, players can unlock exclusive virtual popcorn-themed accessories for their avatars and earn real-world rewards to use at Regal locations nationwide.
“For Gen Z, play is the front door to culture. When brands enter those spaces with purpose, we see stronger engagement and longer interaction times than traditional formats,” said Rhiannon Apple, EVP Client Strategy at Super League. “Embedding an endless runner inside a virtual Regal theatre turns the venue itself into a form of media, allowing players to engage with the film before they ever buy a ticket. That’s why we’ve focused on building a reusable, high-efficiency framework that can be activated across releases and audiences throughout the year.”
“National Popcorn Day gives us the perfect excuse to reward our most passionate community for showing up and having fun together,” said Chris Sylvia, Senior Brand Lead at Regal. “By introducing the power of play through our Roblox experience, we are making sure the celebration starts before our guests even reach the theatre. We are thrilled to be the first cinema chain to offer this kind of integrated reward system for the next generation of moviegoers.”
A Scalable Future for Film Fandom
This collaboration is built on a scalable model that allows Regal’s virtual theatre to grow into a recurring destination for movie fans. Using Super League’s technology — similar to how partners like the USGA have reached new audiences through interactive experiences — the virtual theatre will refresh alongside new film releases, transforming the lobby into an interactive space where players can explore stories and engage with content ahead of their theatrical debut. Designed to evolve over time, the experience can be updated for future major releases, giving movie IP a consistent home in-game and offering players new ways to connect with their favorite characters.
“A big focus for us in 2026 is connecting immersive engagement to real-world outcomes. By integrating our newly acquired Bounce technology into this experience, we’re able to deliver scannable rewards directly to players, including codes redeemable for free popcorn in Regal theatres. That connection turns play into action, linking virtual engagement to physical attendance and purchase. It’s a scalable, repeatable model that lets partners activate once and continue driving value across multiple campaigns and audiences,” said Apple.
Real-World Rewards for Popcorn Fans
In the physical world, Regal is complementing this digital launch with its biggest National Popcorn Day celebration yet. On January 19, any guest visiting a Regal location dressed in a movie-themed costume will receive a free large popcorn. Players can visit Regal in Roblox from January 16 - February 2 by visiting LINK.
https://ml.globenewswire.com/Resource/Download/98b4dc3c-c8f9-4cbf-816e-7a9ee950cda0/sle-image-1-15-25.png
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
About Regal
Regal operates one of the largest and most geographically diverse theatre circuits in the United States, consisting of 5,441 screens in 399 theatres in 41 states along with the District of Columbia and Guam as of December 31, 2025. Regal is focused on delivering the best moviegoing experience by providing our guests with the largest selection of premium large formats (including 4DX, IMAX, RPX, and ScreenX), the only unlimited subscription program, and enhanced food and beverage offerings to make every visit to the theatre a truly memorable experience. Additional information is available online at REGmovies.com.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/98b4dc3c-c8f9-4cbf-816e-7a9ee950cda0
https://www.globenewswire.com/newsroom/ti?nf=OTYyNjM5OCM3MzYzMzQ5IzIxMzYzNDU=
https://ml.globenewswire.com/media/OWE2MTg3ZTctZTYzYi00Y2E2LThjZmEtZjZhMWNjMmRlMzlmLTExNDc5MTYtMjAyNi0wMS0xNS1lbg==/tiny/Super-League-Enterprise.png
Regal
National Popcorn Day
Source: Super League Enterprise
Trooperstocks
5月前
$SLE News: Super League Acquires Let’s Bounce, Inc. to Accelerate Full Funnel Marketing within Gaming and UGC Channels
Super League Enterprise
Wed, January 7, 2026 at 9:00 AM EST 7 min read
Marketing Tech Platform Expands Capabilities Across Turnkey In-Game Activations, Loyalty Mechanics and Campaign Measurement
SANTA MONICA, Calif., Jan. 07, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, announced today the acquisition of Let’s Bounce, Inc. (“Bounce”), a marketing technology company focused on enabling scalable, measurable brand engagement inside gaming and UGC environments. Bounce, with an existing pipeline of opportunities, is expected to have an immediate positive impact on Super League’s path to profitability and ability to deliver enduring shareholder value, enabling more efficient in-game marketing programs, the addition of turnkey loyalty solutions to drive advertiser outcomes, and a roadmap to more automated campaign measurement.
Gaming and UGC content dominates the attention economy for members of Gen Z and Gen Alpha, with 94% and 96% playing video games, respectively. Marketers continue to recognize the depth of engagement within these platforms, but continue to seek more reliable attribution models to justify significant shifts in spend away from traditional digital advertising. Bounce’s platform specifically addresses this gap with products that expand Super League’s ability to deliver repeatable, measurable, turnkey solutions that meet higher standards of performance.
“The sustained growth in how under-40 audiences consume games and gamified content is reshaping the media landscape in a way that directly aligns with Super League’s strategy,” said Matt Edelman, Chief Executive Officer of Super League. “By integrating Bounce into our expanding suite of immersive, mobile, and CTV playable solutions, we are strengthening our ability to deliver scalable, full-funnel campaigns with performance and measurement that meet the expectations of the world’s most demanding marketers.”
Founded in 2023, Bounce has focused on bringing automation, insight, and measurement into gaming — applying principles long established in web, social, and commerce marketing to interactive environments. Over the past two years, the company has worked closely with brands, agencies, and studios in support primarily of marketing programs on Roblox (NYSE: RBLX), the world’s largest immersive gaming and creation platform with more than 151.5 million average daily active users as of September 30, 2025, according to the company’s third quarter 2025 financial results, and 88.7 billion hours engaged in the first three quarters of 2025, according to the 2025 Roblox Replay. Through that work, Bounce has had the opportunity to design a comprehensive infrastructure that is extensible to mobile games and other UGC environments. Integration into Super League’s developer and brand-facing products is expected to increase campaign scale, expand wallet share with existing brand partners, and unlock repeatable revenue opportunities.
Matt Edelman commented, “Marketers are being squeezed from all sides - rising costs on mega-platforms, board-level pressure for AI-driven efficiency, and widespread ad-blocking and ad-skipping. At the same time, consumers are sending a clear signal through their time and attention: they choose games! With Bounce now part of Super League, we are even better positioned to convert that signal into measurable business impact, by delivering advertising experiences rooted in play that make brand dollars work harder, and can bring more value to our shareholders.”
Loyalty and conversion mechanics are increasingly central to how brands measure ROI in gaming: campaigns that attach real-world value to in-game participation have delivered 20% higher product sales, while incentive-driven acquisition programs have seen 30% lower CPA on outcomes like signups and installs. Industry research shows that loyalty mechanics materially improve advertising performance, with loyalty participants driving 12–18% higher annual spend than non-members. Bringing these mechanics natively into playable media across gaming and UGC environments gives Super League a powerful lever to translate attention into attributable results—capturing customers, driving redemption, and compounding value through retention.
“Gaming has moved beyond experimentation,” said Barak Chamo, Co-Founder of Bounce. “Brands today are asking for clarity, repeatability, and performance. Joining Super League allows us to bring what we’ve built over the past two years into a platform with the scale, operational depth, and market leadership required to deliver on those expectations.”
Bounce Co-Founders, Barak Chamo and Jasper Degens, will join Super League as Directors of Product and Engineering, respectively.
Barak Chamo is a product leader and an entrepreneur focused on interactive technology and consumer engagement. He previously co-founded Strata and has worked across the US and Asia, building products at the intersection of gaming, retail, and analytics. Barak holds a Master’s degree from NYU’s Interactive Telecommunications Program (ITP).
Jasper Degens is a technology leader with over a decade of experience building and leading teams globally. He co-founded Strata, innovating at the intersection of marketing and playable technologies, and led the development of large-scale interactive installations for the acclaimed art collective teamLab. He continues exploring how emerging technologies create meaningful connections between audiences, brands, and interactive spaces.
Messrs. Chamo and Degens will each be issued an inducement grant, pursuant to NASDAQ Rule 5635(c)(4), in the amount of 331,609 shares of common stock and in conjunction with their employment by Super League. The inducement grant is subject to satisfaction of certain vesting conditions.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
About Bounce
Bounce is a marketing technology company focused on enabling scalable, measurable brand engagement inside gaming and UGC environments through turn-key integrations, loyalty mechanics, and analytics. https://www.letsbounce.gg/
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
Trooperstocks
5月前
$SLE NEWS: Super League Acquires Stake in Top 100 Roblox Game: Hide or Die!
Super League Enterprise
Tue, January 6, 2026 at 9:00 AM EST
Execution of Ownership Strategy to Drive High Margin Growth and Expand Brand Partnership Revenues
SANTA MONICA, Calif., Jan. 06, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, announced today it has acquired an interest in Hide or Die!, a Top 100 Roblox game (source: Rotrends) that has been visited more than 570 million times in 16 months. The investment reflects a transition from strategy to execution as the Company begins securing ownership positions in cash-generating assets within the gaming content and media economy, establishing a foundation for future digital-asset-based initiatives aligned with owned revenue streams. The transaction accelerates Super League’s path to profitability while enabling its brand partners to access a significant, highly-engaged audience on the world’s largest immersive gaming and creation platform.
“This is a big moment for Super League. We’ve been clear about expanding our model through ownership positions in proven, revenue-generating properties, and Hide or Die! is exactly the type of asset we want to back. We’re grateful to Cole and Alex for believing we’re the right partners to help grow their business while also fueling our own,” said Matt Edelman, Chief Executive Officer of Super League. “Importantly, building a portfolio of equity ownership interests in cash-generating assets gives us long-term flexibility in how value is structured and shared as our digital asset strategy evolves.”
“Gaming sits at the center of media, culture, and the creator economy. More than 80% of people under 45—roughly 157 million people in the U.S. alone—play video games, yet the influence of play on consumer behavior remains underestimated by marketers. Super League is one of the few public companies purpose-built to monetize this gap through scalable media solutions, branded content activations, and now ownership in profitable assets. Together, these capabilities position the Company to drive meaningful revenue growth and deliver durable shareholder returns.”
Hide or Die! has been a popular multiplayer game on Roblox (NYSE: RBLX) since its launch in 2024, ranking among the platform’s Top 100 games by concurrent players and recently seeing nearly 3 million daily active users. It features a prop hunt hide and seek game, where a group of players are inserted into a map full of objects. One of the players is the seeker while the others are tasked with hiding and have the ability to transform themselves into any of the objects around the map, allowing them to blend in with their surroundings to elude the seeker.
roblox image 1.6.25
“Super League was one of the first teams to really get what creators are building on Roblox,” said Cole Tucker, co-creator of Hide or Die! “They understand how games like Hide or Die! grow, how players engage, and how brands can show up without breaking the experience. We’re excited to work together and take our revenue to the next level.”
Roblox’s cultural significance continues to impress, with 151.5 million average daily active users as of September 30, 2025, according to the company’s third quarter 2025 financial results, and 88.7 billion hours engaged in the first three quarters of 2025, according to the 2025 Roblox Replay. In the recently published Roblox Replay, the company also shared that its Gen Z users conduct more than 50 million searches and update their avatars an average of 274 million times daily, with branded virtual apparel serving as a preview that guides real-world purchases.
The Hide or Die! creators participate in the Roblox Developer Exchange Program, through which creators have earned over $1 billion globally in the 12 months leading up to Q1 2025.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
Trooperstocks
6月前
$SLE News: Super League Adds Deep Digital Asset Expertise With New Board Appointment and Strategic Advisor
Super League Enterprise
Tue, December 9, 2025 at 9:25 AM EST 6 min read
Super League Enterprise
~ Company fortifies digital asset project design, DeFi ecosystem development, and governance capabilities for planned Q1 2026 digital-asset strategy announcement ~
SANTA MONICA, Calif., Dec. 09, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced two strategic leadership additions through the appointments of Hunter Williams to its Board of Directors and Patrick Martin as a Strategic Advisor. Mr. Williams and Mr. Martin provide Super League with proven track records of material value creation across multiple segments of the digital asset economy.
Hunter Williams is an accomplished digital-asset strategist and entrepreneur with deep expertise in technology, project economics, and decentralized finance, supported by a foundation in legal and compliance operations. Over the past decade, he has advised high-growth companies in the digital asset space and architected and advised multiple project strategies that have achieved billion-dollar fully diluted valuations. He has also founded and led multiple ventures spanning a mobile launchpad platform, digital-asset ecosystem development, and frontier-technology commercialization. Earlier in his career, Williams supported enterprise governance, risk, and compliance automation at National Instruments. He currently leads strategic direction and partnerships across several digital asset and emerging-technology organizations. As a Super League Board Member, Mr. Williams provides a unique combination of regulatory fluency, operational rigor, and innovative digital-asset leadership.
Patrick Martin is a seasoned entrepreneur, venture capitalist, and former investment banker with a 35-year track record of success. Martin is the Founder and Managing Partner of European Media Finance, a family office and investment firm, through which he invests in growth stage technology companies with a strong focus on fintech, decentralized finance, and digital asset platforms, as well as AI and his legacy sectors of Media and Entertainment. He has co-founded and scaled companies, raised and invested hundreds of millions in growth capital, and achieved numerous successful exits via M&A and IPOs. His portfolio in the digital asset economy comprises over 60 companies. On the path to becoming a frequent speaker and industry specialist on all things fintech and innovation across the digital asset space, Martin led his first company Helkon Media AG to an initial public offering on the German Neuer Markt in 1999.
“Super League’s effective execution of its complex corporate turnaround over the past two quarters was all the inspiration I needed to say yes to joining the Board. I’m excited to roll up my sleeves alongside Matt and the team as the company positions itself for the next chapter of commercial growth, tied to digital-asset innovation,” said Hunter Williams. “Having spent the past decade as a digital asset strategist advising high-growth organizations and architecting projects at scale, I see meaningful opportunity for increasing shareholder value. New models are emerging within a more supportive U.S. regulatory environment and a global ecosystem hungry for innovation that Super League is perfectly situated to pursue.”
Super League Chief Executive Officer Matt Edelman commented: “We welcome the vast experience and strategic leadership that Hunter and Patrick bring to Super League. They are joining an enviable consortium of experts whose knowledge of DeFi product development, community building, economy architectures, and technical systems design will be invaluable to fueling our ambition. While we remain in the exploratory phase, our confidence is growing in next generation opportunities to unlock transformational growth through synergy between our operating business and the right digital asset strategy. And as we have demonstrated recently, our path forward will be guided by rigorous compliance, strategic alignment, cost-discipline and a commitment to long-term value creation for shareholders.”
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
ihubstockmover
6月前
$SLE Latest News : Gamified Foodtainment Content Coming to Connected TV and Mobile Advertising Through Groundbreaking Partnership Between Super League, Meta-Stadiums™ TasteViral Platform, AdArcade, and ES3
~ Recipes Come Alive through Interactive Media Featuring TikTok Creator Videos, Shoppable Ingredients Lists, and Measurable Engagement Designed for QSR and Food Delivery Brands ~
SANTA MONICA, Calif., Dec. 02, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced a pioneering collaboration with ES3, AdArcade and Meta-Stadium’s TasteViral platform launched by its MetaStars division. Through this first-of-its-kind combination of proprietary and innovative technologies and distribution capabilities, the offering will enable quick-service restaurant (QSR) and food delivery brands to convert culture, creativity, and play into deeper customer interaction and increased purchases like never before through multi-channel marketing campaigns.
Program elements will include captivating short-form content from TikTok creators, shoppable recipes created with generative AI, measurable calls-to-action within mobile video and connected television (CTV) interactive advertising inventory, and a gamified consumer experience.
According to Newzoo’s July 2024 Global Gamer Study, 85% of consumers engage with games in one form or another, with 80% playing games and 64% viewing gaming related video content. Given the dominant influence of gaming culture, it is no surprise that gamified content and playable media deliver superior performance for brands compared to standard, linear video advertising. Engagement time, click-through rates (CTRs), and return on advertising spend (ROAS) are consistently higher versus metrics achieved through other forms of advertising creative.
Super League is bringing these unique advantages and monetization opportunities to market based on the trailblazing capabilities of its previously announced partnerships. Each company is fueling the initiative with category-defining technology and content that leverage multiple massive, powerful consumer ecosystems:
CTV, with 230 million US consumers and an advertising market projected to grow from $33 billion in 2025 to $47 billion by 2028, according to eMarketer
Interstitial mobile video, reaching more than 190 million US consumers who play mobile games per the Entertainment Software Association.
TikTok, which is estimated to have 136 million monthly active users in the US per a recent Pew Research Center study, with TikTok Shop estimated to have generated $5.8 billion in gross merchandise value in the US in the first half of 2025 per Momentum Works.
The QSR market, with an estimated value of $447 billion in the U.S., growing to $732 billion by 2030 per a recent Mordor Intelligence industry report.
The online Food Delivery market, with $53 billion in revenue in 2024 and forecast to reach $93 billion in 2030 per a recent publication from the Grand View Horizon research team.
https://finance.yahoo.com/news/gamified-foodtainment-content-coming-connected-140000740.html
Trooperstocks
6月前
$SLE News: Gamified Foodtainment Content Coming to Connected TV and Mobile Advertising Through Groundbreaking Partnership Between Super League, Meta-Stadiums™ TasteViral Platform, AdArcade, and ES3
Tue, December 2, 2025 at 9:00 AM EST 11 min read
Super League Enterprise
~ Recipes Come Alive through Interactive Media Featuring TikTok Creator Videos, Shoppable Ingredients Lists, and Measurable Engagement Designed for QSR and Food Delivery Brands ~
SANTA MONICA, Calif., Dec. 02, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced a pioneering collaboration with ES3, AdArcade and Meta-Stadium’s TasteViral platform launched by its MetaStars division. Through this first-of-its-kind combination of proprietary and innovative technologies and distribution capabilities, the offering will enable quick-service restaurant (QSR) and food delivery brands to convert culture, creativity, and play into deeper customer interaction and increased purchases like never before through multi-channel marketing campaigns.
Program elements will include captivating short-form content from TikTok creators, shoppable recipes created with generative AI, measurable calls-to-action within mobile video and connected television (CTV) interactive advertising inventory, and a gamified consumer experience.
TV Image PR
According to Newzoo’s July 2024 Global Gamer Study, 85% of consumers engage with games in one form or another, with 80% playing games and 64% viewing gaming related video content. Given the dominant influence of gaming culture, it is no surprise that gamified content and playable media deliver superior performance for brands compared to standard, linear video advertising. Engagement time, click-through rates (CTRs), and return on advertising spend (ROAS) are consistently higher versus metrics achieved through other forms of advertising creative.
Super League is bringing these unique advantages and monetization opportunities to market based on the trailblazing capabilities of its previously announced partnerships. Each company is fueling the initiative with category-defining technology and content that leverage multiple massive, powerful consumer ecosystems:
CTV, with 230 million US consumers and an advertising market projected to grow from $33 billion in 2025 to $47 billion by 2028, according to eMarketer
Interstitial mobile video, reaching more than 190 million US consumers who play mobile games per the Entertainment Software Association.
TikTok, which is estimated to have 136 million monthly active users in the US per a recent Pew Research Center study, with TikTok Shop estimated to have generated $5.8 billion in gross merchandise value in the US in the first half of 2025 per Momentum Works.
The QSR market, with an estimated value of $447 billion in the U.S., growing to $732 billion by 2030 per a recent Mordor Intelligence industry report.
The online Food Delivery market, with $53 billion in revenue in 2024 and forecast to reach $93 billion in 2030 per a recent publication from the Grand View Horizon research team.
Built for consumers who love interactivity and who engage with snackable, recipe-driven videos, the new offering creates a dynamic path from awareness to engagement to conversion.
“There is no one in the world who can deliver such an innovative, multi-channel platform for QSRs and food delivery brands to engage consumers, deepen loyalty, and drive real-world purchases,” said Matt Edelman, Chief Executive Officer and President of Super League. “Together with our visionary partners, we are shaping the future of advertising through interactivity, play and the power of the creator economy. With TikTok food culture, playable content, and shoppable moments together in a measurable, targetable video campaign that can reach hundreds of millions of consumers, we translate the energy of modern food discovery into tangible impact for our clients.”
TasteViral powers these programs with creator-led foodtainment built for food and beverage brands, QSRs, and food and grocery delivery partners. Created by MetaStars, the creator-commerce division of Meta-Stadiums and an authorized TikTok Shop Partner, TasteViral moves far beyond basic AI recipe generation. The platform blends creator culture with real-time virality science, using proprietary algorithms to track emerging food and beverage trends across TikTok and all major social platforms. Its Virality Trend Score and AI Creator Pairing engine review more than fifty data signals to match each brand with the right creators and the right recipe ideas, producing high-volume content and custom AI-generated recipes that naturally resonate with food communities.
Creator videos selected by brands will be distributed on the creator’s TikTok channels, as well as within ES3’s INGAGE interactive experiential ad platform across major CTV and Pay TV devices and services. INGAGE interactive units average 20 minutes of consumer activity and achieve click-through rates of up to 70%. Consumers will enjoy gamified elements, such as click-to-rate recipes, food content quests, and unlockable rewards, along with QR Code Purchase Integration, enabling instant shopping for ingredients, placing orders, and redeeming offers.
The same TikTok creator videos will appear in Native Playable mobile ads powered by AdArcade, where CTRs are 6x higher than for other creative in the same ad inventory. Ad gameplay elements will be synched with key brand messaging within the video content, with end-cards featuring clickable calls-to-action that lead consumers to grocery retailers and food ordering and delivery service apps and websites.
“TasteViral is opening a new chapter in the TikTok food creator economy by turning viral community influence into a measurable driver of food discovery and purchase behavior,” said Delence A. Sheares Sr., Chief Executive Officer of Meta-Stadiums and owner of the MetaStars TasteViral platform. “By placing creator-led food content at the center of QSR and food delivery campaigns across TikTok, CTV, and mobile video, we stand as a thought leader in the foodtainment space. We are aligned with a powerful wave of innovators who are redefining how audiences engage with food culture. Together we are transforming food marketing into an immersive experience where entertainment, creativity, and commerce all move with purpose.”
“Storytelling has become a centerpiece in the growth of food culture, which makes the category a perfect fit for our INGAGE interactive experiential ad platform,” said Doug Edwards, Chief Executive Officer and Chairman of ES3. “We are excited to bring the power of interactivity and gamified content to QSR and food delivery brands through data-driven media, proving the impact of TikTok creator recipe videos and ingredient lists with our high conversion platform to drive purchases among targeted CTV viewers when they are primed to shop for food.”
“Play is the highest form of content engagement, making it a perfect complement to highly engaging videos from TikTok creators about the food and recipes they love,” said Bobby Wells, Chief Executive Officer of AdArcade. “Food delivery and QSRs brands are staples in the lives of consumers who play mobile games. With this groundbreaking set of partners, AdArcade can turn TikTok recipes into branded, playable ads that reach exactly the right audience, and deliver concise conversion messaging to drive desired consumer actions.”
Super League and its energizing partners continue to lead the transformation of brand marketing by harnessing the cultural power of play, influencing consumer affinity and purchases everywhere interactive entertainment and playable media are available.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
About Meta-Stadiums Corp.
Meta-Stadiums is a leading developer of mobile-first, gamified entertainment environments centered on next-generation virtual experiences. Its MetaJam platform delivers immersive music, sports, and entertainment programming designed for the modern creator-driven audience. MetaStars, the company’s official TikTok creator network, powers creator-led commerce and cultural discovery across global communities, helping brands activate authentic, measurable engagement at scale.
TasteViral represents Meta-Stadiums’ expansion into the food and beverage sector, introducing a generative AI foodtech platform that unifies creator-led foodtainment, real-time trend intelligence, and shoppable commerce. The platform uses proprietary algorithms to surface emerging food and beverage trends and match brands with the creators and recipes that resonate most with their audiences. TasteViral brings these experiences to TikTok, connected TV, and mobile video, giving QSR and food delivery partners a culturally aligned path to meaningful consumer influence and measurable commerce impact. Learn more at meta-stadiums.com/.
About ES3™
ES3 is the leader in interactive TV application experiences for TV. Over the past 23 years, ES3 has delivered leading interactive video products with top customers and brands through the most pivotal times in entertainment history. Over the years, ES3 has established customers relationships with Warner Media, Carnegie Hall, DIRECTV, AT&T, Comcast, Cox, Rogers, Bell, Microsoft, Intel, and many more.
ES3 redefines the way brands connect with relevant audiences through immersive, experiential campaigns–driving discovery and conversion. ES3’s one-of-a-kind interactive experiential ad marketing platform INGAGE, has been used by brands such as Game of Thrones, HBO, HBO Max, Discovery, Crave and more. ES3’s fully programmed holiday events, such as Santa Tracker and Holiday Countdown are world renowned and are delivered to more than 27 million TV households in Canada and the US.
ES3 connects businesses to relevant audiences and audiences to relevant brands through its Professional Services practice and its Subscription OnDemand programs. The company is one of the largest aggregators of subscription video on demand to pay television operators in the US and Canada, with over 18 catalogues and thousands of hours of exclusive content for distribution to pay TV under license.
About AdArcade
AdArcade’s patented Native Playable® ad tech is enabling brands and agencies to engage over 2 billion mobile gamers from Gen A to Gen X with unparalleled full-funnel performance. This breakthrough technology converts a brand’s video ads into playable creatives that gamify ad text and audio to imprint the brand’s message and then programmatically matches ad gameplay to each player’s style of game. Matching ad gameplay to each player’s native gameplay grabs and holds players’ attention and encourages eyes-on, hands-on ad engagement. The result is industry-leading full-funnel results for global brands who recognize the opportunity to rise above the media clutter by tapping into the enormous, multi-generational mobile gaming audience.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025, June 30, 2025, and September 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
A photo accompanying this announcement is available at
Trooperstocks
7月前
$SLE News: Super League Reports Third Quarter 2025 Financial Results
Super League Enterprise
Thu, November 13, 2025 at 4:30 PM EST 12 min read
~ Pivotal Financial Turnaround Completed, Fortifying the Foundation for Renewed Operational Momentum ~
~ Strongest Balance Sheet in Several Years, Powered by $20 Million Private Placement and Zero Debt ~
~ Continued Revenue Diversification and Lean Cost Structure Driving Clear Path to Profitability and Growth ~
SANTA MONICA, Calif., Nov. 13, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today released third quarter 2025 financial results.
Super League Chief Executive Officer, Matt Edelman Commented:
“Our third quarter and the initial weeks of October represented a pivotal moment for Super League, a new beginning punctuated by decisive financial, operational, and strategic achievements. We executed a series of capital and balance-sheet transactions that strengthened our financial foundation and eliminated legacy overhangs, culminating in the restoration of full Nasdaq compliance across all listing requirements. These steps, combined with partnerships set to open access to new revenue channels, supported by rigorous cost controls within our simplified capital structure, have positioned Super League to pursue disciplined, sustainable growth into 2026 and beyond.
At the same time, we continue to do what we do best, activate playable media campaigns with leading global brands such as Google, Panda Express, Lionsgate, Bazooka Brands and more, highlighting the value of interactive brand storytelling within mobile games and massive immersive platforms such as Roblox and Fortnite. We create opportunities for deep engagement with 190 million US consumers across these channels by harnessing the cultural influence and proven psychology of play.
We view play as one of the most powerful forms of human expression – a state of discovery, imagination, connection, and accomplishment. With 85% of the total online population playing video games, appealing to a consumer’s love of play is the future of advertising engagement. Our custom and scalable solutions reside in the heart of this cultural shift, empowering brands to achieve key marketing objectives through interactive content that transforms passive audiences into active customers.
Financially, we maintained strict cost discipline, decreasing non-cash operating expenses by 29% year over year. Our Q3 gross margins remained strong at 45%, up from 39% a year ago. While Q3 revenues declined to $2.4 million, we narrowed our operating losses by 23% on a cash basis compared to Q3 2024. Mobile ad revenue held steady at 15% of total revenue, while Roblox campaigns represented 42% of revenue, down from 57% of our revenue in 2024 - a result of purposeful diversification efforts. We also made tangible progress toward our goal of achieving Adjusted EBITDA profitability, now supported by an efficient cost structure, stronger balance sheet, and a reinvigorated partner pipeline.
Achieving profitability and increasing shareholder value remains our highest priority. We recognize that profitability is the foundation for growth and innovation. With the disciplined execution we’ve demonstrated recently and the new beginning now in place, we are confident in our ability to deliver that result.
Looking forward, with opportunity for expansion through multiple revenue engines, our path to outsized growth extends beyond gaming media. Through the backing from Evo Fund, the lead investor who committed $10 million in our private placement, we are exploring strategies within the digital asset economy. This convergence of gaming, media, and digital assets represents a massive frontier, and Super League is uniquely positioned to lead it.
With the capital round and corporate restructuring now behind us, we can channel the same intensity and focus into scaling operations by recapturing our revenue and partnership momentum, pursuing new avenues for business acceleration such as accretive M&A, including the possibility of building an owned and operated asset base of significance. These opportunities are only possible now because of our strong cash position.
We enter the final quarter of 2025 poised for resurgence with unwavering conviction, a fundamentally transformed balance sheet, and a team inspired by the long-term opportunity to make Super League a consequential company. We believe that our disciplined execution and expanding ecosystem will translate into meaningful, sustainable value creation for our shareholders.”
The Company will host a webinar at 5:00 p.m. Eastern Time today, November 13, 2025, to discuss financial results, provide a corporate update and end with a question-and-answer session. To participate, please use the following information.
Super League Third Quarter 2025 Earnings Webinar
Date:
November 13, 2025
Time:
5:00 pm Eastern Time
Dial-in:
1-877-407-0779
International Dial-in:
1-201-389-0914
Webinar:
Register Here
A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/.
For any questions related to the Company’s third quarter 2025 financial results, please contact SLE@mzgroup.us.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The company creates moments that matter by placing brands directly in the path of play through playable ads and gamified content across mobile, web, CTV, social, and the world’s largest immersive gaming platforms. Powered by proprietary technologies, an award-winning development studio, and a vast network of native creators, Super League enables brands to stand out culturally, inspire loyalty, and drive measurable impact in today’s attention-driven economy. For more information, visit superleague.com.
Forward-Looking Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995.
Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change.
Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, the Company’s Quarterly Report on Form 10-Q for the quarters ended March 31, 2025 and June 30, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us