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Spin Master Reports Q1 2026 Financial Results and Reiterates 2026 Full Year OutlookApril 30, 2026 6:30 AM
PR Newswire (US)
TORONTO, April 30, 2026 /PRNewswire/ - Spin Master Corp. ("Spin Master" or the "Company") (TSX: TOY) (www.spinmaster.com), a leading global children's entertainment company, today announced its financial results for the three months ended March 31, 2026. The Company's full Management's Discussion and Analysis ("MD&A") for the three months ended March 31, 2026 is available under the Company's profile on SEDAR+ (www.sedarplus.com) and posted on the Company's web site at www.spinmaster.com. All financial information is presented in United States dollars ("$", "dollars" and "US$") and has been rounded to the nearest hundred thousand, except per share amounts and where otherwise indicated.
"We delivered a solid start to the year, a direct result of our disciplined execution against our core strategic priorities," said Christina Miller, CEO of Spin Master. "Our focus on product innovation, the expansion of evergreen properties like Monster Jam, and the stabilization of Melissa & Doug is yielding positive results. We are strategically managing our portfolio by investing in our creative capabilities, reimagining how fans engage with our brands in both the physical and digital worlds, and expanding our audiences – laying the groundwork for future growth.""We delivered a significant increase in cash generation through disciplined cost and working capital management, which offset an anticipated decline in revenues due to the pull forward of import orders in the U.S. last year ahead of tariffs," said Jonathan Roiter, CFO. "In the current environment, we balanced our capital allocation to growth investments, dividends and share buybacks, as well as significant debt reduction."Consolidated Financial Highlights for Q1 2026 as compared to the same period in 2025Revenue was $328.5 million, a decrease of 8.6%. Constant Currency Revenue1 was $321.7 million, a decrease of 10.5%.Operating Loss was $34.3 million, compared to $22.1 million.Adjusted Operating Loss1 was $23.8 million, compared to $5.9 million.Net Loss was $32.0 million or $(0.32) per share compared to $24.5 million or $(0.24) per share.Adjusted Net Loss1 was $24.1 million or $(0.24) per share compared to $12.0 million or $(0.12) per share.Adjusted EBITDA1 was $17.2 million, a decrease of $4.4 million.Adjusted EBITDA Margin1 was 5.2% compared to 6.0%.Cash provided by operating activities was $102.9 million compared to $24.8 million.Free Cash Flow1 was $71.1 million compared to $(10.8) million.Repurchased and cancelled 412,130 subordinate voting shares for $5.7 million (C$7.9 million) in Q1 2026 through the Company's Normal Course Issuer Bid (the "NCIB") program. Subsequent to March 31, 2026, the Company repurchased and cancelled 116,560 subordinate voting shares for $1.5 million.Subsequent to March 31, 2026, the Company declared a quarterly dividend of C$0.12 per outstanding subordinate voting share and multiple voting share, payable on July 10, 2026.2026 OutlookFor the full year 2026, the Company continues to expect:Revenue: stable to low single digit percentage growth compared to 2025.Adjusted EBITDA1: mid to high single digit percentage growth compared to 2025.Consolidated Financial Results as compared to the same period in 2025(US$ millions, except per share information)Q1 2026Q1 2025$ Change
Consolidated ResultsRevenue328.5359.3(30.8)
Operating Loss(34.3)(22.1)(12.2)
Operating Margin2(10.4) %(6.2) %
Adjusted Operating Loss1,3(23.8)(5.9)(17.9)
Adjusted Operating Margin1(7.2) %(1.6) %
Net Loss(32.0)(24.5)(7.5)
Adjusted Net Loss1,3(24.1)(12.0)(12.1)
Adjusted EBITDA1,317.221.6(4.4)
Adjusted EBITDA Margin15.2 %6.0 %
Earnings Per Share ("EPS")Basic EPS$(0.32)$(0.24)
Diluted EPS$(0.32)$(0.24)
Adjusted Basic EPS1$(0.24)$(0.12)
Adjusted Diluted EPS1$(0.24)$(0.12)
Weighted average number of shares (in millions)Basic100.4102.3
Diluted102.6104.5
Selected Cash Flow DataCash provided by operating activities102.924.878.1
Cash used in investing activities(32.4)(36.6)4.2
Cash used in financing activities(64.5)(70.3)5.8
Free Cash Flow171.1(10.8)81.9
1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".2 Operating Margin is calculated as Operating Loss divided by Revenue.3 Refer to the "Reconciliation of Non-GAAP Financial Measures" section for further details on the adjustments.Segmented Financial Results as compared to the same period in 2025(US$ millions) Q1 2026Q1 2025
ToysEntertain-mentDigital
GamesCorporate
& Other1TotalToysEntertain-
mentDigital
GamesCorporate
& Other1TotalRevenue240.940.846.8—328.5273.737.847.8—359.3Operating (Loss) Income(48.7)13.24.9(3.7)(34.3)(50.6)25.98.2(5.6)(22.1)Adjusted Operating (Loss) Income2(38.8)14.36.5(5.8)(23.8)(40.0)26.19.5(1.5)(5.9)Adjusted EBITDA2(19.0)31.710.3(5.8)17.2(20.5)31.711.9(1.5)21.6
1 Corporate & Other includes certain corporate costs (such as certain employee compensation, corporate social responsibility and professional services expenses), foreign exchange, acquisition related transaction costs, as well as investment income and loss.2 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Toys Segment ResultsThe following table provides a summary of the Toys segment operating results, for the three months ended March 31, 2026 and 2025:(US$ millions)Q1 2026Q1 2025$ Change% ChangePreschool, Infant & Toddler and Plush125.3142.4(17.1)(12.0) %Activities, Games & Puzzles and Dolls & Interactive79.272.56.79.2 %Wheels & Action48.366.4(18.1)(27.3) %Outdoor22.832.4(9.6)(29.6) %Toy Gross Product Sales1275.6313.7(38.1)(12.1) %Sales Allowances2(37.0)(40.4)3.4(8.4) %Sales Allowances % of Toy Gross Product Sales113.4 %12.9 %
0.5 %Toy Net Sales238.6273.3(34.7)(12.7) %Toy - Other Revenue2.30.41.9475.0 %Toy Revenue240.9273.7(32.8)(12.0) %Toys Operating Loss(48.7)(50.6)1.9(3.8) %Toys Operating Margin3(20.2) %(18.5) %
(1.7) %Toys Adjusted EBITDA1(19.0)(20.5)1.5(7.3) %Toys Adjusted EBITDA Margin1(7.9) %(7.5) %
(0.4) %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".2 The Company enters arrangements to provide Sales Allowances requested by customers relating to cooperative advertising, contractual and negotiated promotional discounts, volume rebates, markdowns, and costs incurred by customers to sell the Company's products.3 Operating Margin is calculated as segment Operating Income divided by segment Revenue.Toy Revenue declined by $32.8 million to $240.9 million due to lower Toy Gross Product Sales1. Constant Currency Toy Gross Product Sales1 was $268.6 million, a decrease of 14.4%. Constant Current Toy Revenue was $235.8 million, a decrease of 13.8%.Toy Gross Product Sales1 decreased by $38.1 million to $275.6 million. The decrease is primarily due to the timing of customer orders, which were accelerated into the first quarter of the prior year in anticipation of United States tariff announcements.Sales Allowances decreased by $3.4 million to $37.0 million. As a percentage of Toy Gross Product Sales1, Sales Allowances increased to 13.4% from 12.9% primarily driven by a change in geographic and customer mix.Toys Operating Loss was $48.7 million compared to $50.6 million. The change was primarily driven by lower administrative, product development, selling and marketing expenses, partially offset by a decrease in Toy Revenue. Toys Operating Margin was (20.2)% compared to (18.5)%.Toys Adjusted EBITDA1 was $(19.0) million compared to $(20.5) million, primarily driven by lower administrative, product development and marketing expenses, partially offset by lower Toy Revenue. Toys Adjusted EBITDA Margin1 was (7.9)% compared to (7.5)%, primarily driven by a decrease in Toy Revenue resulting in lower operating leverage, partially offset by improved freight rates.Entertainment Segment ResultsThe following table provides a summary of Entertainment segment operating results, for the three months ended March 31, 2026 and 2025:(US$ millions)Q1 2026Q1 2025$ Change% ChangeEntertainment Revenue40.837.83.07.9 %Entertainment Operating Income13.225.9(12.7)(49.0) %Entertainment Operating Margin32.4 %68.5 %
(36.1) %Entertainment Adjusted Operating Income114.326.1(11.8)(45.2) %Entertainment Adjusted Operating Margin135.0 %69.0 %
(34.0) %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".
Entertainment Revenue increased by $3.0 million to $40.8 million, driven by an increase in distribution revenue from the delivery of a new chapter of Unicorn Academy in the current year, partially offset by a decrease in ongoing distribution revenue primarily from the PAW Patrol series and PAW Patrol: The Mighty Movie.Entertainment Operating Income declined by $12.7 million to $13.2 million, primarily due to lower ongoing distribution revenue, the delivery of a new chapter of Unicorn Academy in the current year (distribution revenue less amortization of production costs) and an increase in marketing expense in support of the upcoming PAW Patrol: The Dino Movie. Entertainment Operating Margin decreased from 68.5% to 32.4%.Entertainment Adjusted Operating Income1 declined by $11.8 million to $14.3 million. Entertainment Adjusted Operating Margin1 decreased from 69.0% to 35.0%, primarily due to lower ongoing distribution revenue and the dilutive effect of the delivery of a new chapter of Unicorn Academy in the current year.Digital Games Segment ResultsThe following table provides a summary of Digital Games segment operating results, for the three months ended March 31, 2026 and 2025:(US$ millions)Q1 2026Q1 2025$ Change% ChangeDigital Games Revenue46.847.8(1.0)(2.1) %Digital Games Operating Income4.98.2(3.3)(40.2) %Digital Games Operating Margin10.5 %17.2 %
(6.7) %Digital Games Adjusted Operating Income16.59.5(3.0)(31.6) %Digital Games Adjusted Operating Margin113.9 %19.9 %
(6.0) %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Digital Games Revenue declined by $1.0 million to $46.8 million, driven by lower in-game purchases in Toca Boca World, partially offset by revenue generated from strategic distribution partnerships.Digital Games Operating Income declined by $3.3 million, primarily driven by increases in amortization expense related to Toca Boca World and Piknik and administrative expenses, partially offset by a decrease in marketing expenses. Digital Games Operating Margin decreased from 17.2% to 10.5%.Digital Games Adjusted Operating Income1 declined by $3.0 million to $6.5 million, primarily driven by increases in amortization expense related to Toca Boca World and Piknik and administrative expenses, partially offset by a decrease in marketing expenses. Digital Games Adjusted Operating Margin1 decreased from 19.9% to 13.9%.LiquidityThe Company has an unsecured revolving credit facility (the "Facility") with a borrowing capacity of $510.0 million and contains certain financial covenants, maturing on June 27, 2030.The Company has a non-revolving credit facility (the "Acquisition Facility") related to the acquisition of Melissa & Doug, with a borrowing capacity of $225.0 million and contains certain financial covenants, maturing on June 27, 2027.As at March 31, 2026, there was no amount outstanding (December 31, 2025 - $42.0 million) under the Facility and $225.0 million outstanding (December 31, 2025 - $225.0 million) under the Acquisition Facility. During the three months ended March 31, 2026, the Company repaid $92.0 million (2025 - $30.0 million) and drew $50.0 million (2025 - $nil) against the Facility. For the three months ended March 31, 2026, the weighted average interest rates on the Facility and Acquisition Facility were 5.6% and 5.2%, respectively (2025 - 5.6% and 5.6%).As at March 31, 2026, the Company had available liquidity of $615.4 million, comprised of $110.9 million in cash and $504.5 million under the Company's committed credit facilities.Cash Flows for Q1 2026 as compared to the same period in 2025Cash flows provided by operating activities were $102.9 million compared to $24.8 million driven by changes in non-cash working capital and higher income taxes received, partially offset by change in non-cash provisions and other assets. Changes in non-cash working capital increased by $114.9 million as compared to an increase of $24.8 million.Cash used in investing activities was $32.4 million for the three months ended March 31, 2026 compared to $36.6 million primarily as a result of lower capital expenditures related to investments in Entertainment content and moulds, dies and tools, partially offset by higher capital expenditures related to computer software.Cash flows used in financing activities were $64.5 million compared to $70.3 million, driven by repayment of $92.0 million towards the Facility (2025 - $30.0 million), partially offset by $50.0 million drawn from the Facility (2025 - $nil), shares repurchased under the Company's NCIB for $5.7 million (2025 - $21.4 million) and lease payments of $8.0 million (2025 - $9.8 million).Free Cash Flow1 was $71.1 million compared to $(10.8) million, primarily due to changes in non-cash working capital.DividendsThe Company's Board of Directors declared a dividend of C$0.12 per outstanding subordinate voting share and multiple voting share, payable on July 10, 2026 to shareholders of record at the close of business on June 26, 2026. The dividend is designated to be an eligible dividend for purposes of section 89(1) of the Income Tax Act (Canada).______________________________1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Forward-Looking StatementsCertain statements, other than statements of historical fact, contained in this Press Release constitute "forward-looking information" within the meaning of certain securities laws, including the Securities Act (Ontario), and are based on expectations, estimates and projections as of the date on which the statements are made in this Press Release. The words "plans", "expects", "projected", "estimated", "forecasts", "anticipates", "indicative", "intend", "guidance", "outlook", "potential", "prospects", "seek", "strategy", "targets" or "believes", or variations of such words and phrases or statements that certain future conditions, actions, events or results "will", "may", "could", "would", "should", "might" or "can", or negative versions thereof, "be taken", "occur", "continue" or "be achieved", and other similar expressions, identify statements containing forward-looking information. Statements of forward-looking information in this Press Release include, without limitation, statements with respect to: future financial performance and growth expectations, as well as the drivers and trends in respect thereof; the Company's priorities, plans and strategies; content, digital game and product pipeline and launches, as well as their impacts; deployment of cash; dividend policy and future dividends; financial position, cash flows, liquidity and financial performance; the creation of long term shareholder value; and the Company's intention to commence the NCIB, the benefits of the NCIB, the timing, quantity of any purchases of subordinate voting shares under the NCIB, and the expected facilities through which any such purchases may be made.Forward-looking statements are necessarily based upon management's perceptions of historical trends, current conditions and expected future developments, as well as a number of specific factors and assumptions that, while considered reasonable by management as of the date on which the statements are made in this Press Release, are inherently subject to significant business, economic and competitive uncertainties and contingencies which could result in the forward-looking statements ultimately being incorrect. In addition to any factors and assumptions set forth above in this Press Release, the material factors and assumptions used to develop the forward-looking information include, but are not limited to: the Company will not have any unusual adjustments resulting from unexpected disruptions including regulatory actions impacting global trade, other macro-economic risks and uncertainties, and/or unforeseeable legal matters or non-recurring items, the Company will be able to successfully integrate acquisitions; the Company will be able to successfully expand its portfolio across new channels and formats, and internationally; the Company's ability to achieve other expected benefits through acquisitions; management's estimates and expectations in relation to future economic and business conditions and other factors in relation to the Company's financial performance in addition to the proposed transaction and resulting impact on growth in various financial metrics; the absence of significant undisclosed costs or liabilities associated with the transactions; Melissa & Doug's business will perform in line with the industry; there are no material changes to Melissa & Doug's core customer base; the Company's dividend payments being subject to the discretion of the Board of Directors and dependent on a variety of factors and conditions existing from time to time; the availability of funds for repurchases of outstanding subordinate voting shares under the NCIB; alternate uses for the Company's cash resources; seasonality; ability of factories to manufacture products, including labour size and allocation, tooling, raw material and component availability, ability to shift between product mix, and customer acceptance of delayed delivery dates; the steps taken will create long term shareholder value; the expanded use of advanced technology, robotics and innovation the Company applies to its products will have a level of success consistent with its past experiences; the Company will continue to successfully secure, maintain and renew broader licenses from third parties for premiere children's properties consistent with past practices, and the success of the licenses; the expansion of sales and marketing offices in new markets will increase the sales of products in that territory; the Company will be able to successfully identify and integrate strategic acquisition and minority investment opportunities; the Company will be able to maintain its distribution capabilities; the Company will be able to leverage its global platform to grow sales from acquired brands; the Company will be able to recognize and capitalize on opportunities earlier than its competitors; the Company will be able to continue to build and maintain strong, collaborative relationships; the Company will maintain its status as a preferred collaborator; the culture and business structure of the Company will support its growth; the current business strategies of the Company will continue to be desirable on an international platform; the Company will be able to expand its portfolio of owned branded IP and successfully license it to third parties; use of advanced technology and robotics in the Company's products will expand; the Company will be able to continue to develop and distribute entertainment content in the form of movies, TV shows and short form content; the Company will be able to continue to design, develop and launch mobile digital games to be distributed globally via app stores; access of entertainment content on mobile platforms will expand; fragmentation of the market will continue to create acquisition opportunities; the Company will be able to maintain its relationships with its employees, suppliers, retailers and license partners; the Company will continue to attract qualified personnel to support its development requirements; the Company's key personnel will continue to be involved in the Company products, mobile digital games and entertainment properties will be launched as scheduled; and the availability of cash for dividends and that the risk factors noted in this Press Release, collectively, do not have a material impact on the Company.By its nature, forward-looking information is subject to inherent risks and uncertainties that may be general or specific and which give rise to the possibility that expectations, forecasts, predictions, projections or conclusions will not prove to be accurate, that assumptions may not be correct, and that objectives, strategic goals and priorities will not be achieved. Known and unknown risk factors, many of which are beyond the control of the Company, could cause actual results to differ materially from the forward-looking information in this Press Release. Such risks and uncertainties include, without limitation, risks outlined in the "Global Tariffs Uncertainty" section of the Annual MD&A; risks associated with using funds to repurchase subordinate voting shares under the NCIB; the risk of a determination not to repurchase subordinate voting shares under the NCIB; concentration of manufacturing and geopolitical risks; uncertainty and adverse changes in general economic conditions and consumer spending habits and the factors discussed in the Company's disclosure materials, including the Annual MD&A and the Company's most recent Annual Information Form, filed with the securities regulatory authorities in Canada and available under the Company's profile on SEDAR+ (www.sedarplus.com). These risk factors are not intended to represent a complete list of the factors that could affect the Company and investors are cautioned to consider these and other factors, uncertainties and potential events carefully and not to put undue reliance on forward-looking statements.There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Forward-looking statements are provided for the purpose of providing information about management's expectations and plans relating to the future. The forward-looking statements contained herein are made as of March 5, 2026 and the Company disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise, or to explain any material difference between subsequent actual events and such forward-looking statements, except to the extent required by applicable law.Conference callChristina Miller, Chief Executive Officer and Jonathan Roiter, Chief Financial Officer, will host a conference call to discuss the financial results on Thursday, April 30, 2026 at 8:30 a.m. (ET).WEBCAST: https://app.webinar.net/Q2OmZGQL6rEA link to the webcast will also be available on the Events & Presentations page of the Investors section of Spin Master's website at http://www.spinmaster.com/events.php. Please connect at least 15 minutes prior to the conference call to ensure adequate time for any software download that may be required to join the webcast. An archived replay of the webcast will be available for 90 days.DIAL-IN: To join the conference call without operator assistance, you may register and enter your phone number at https:// emportal.ink/4b6l8iY to receive an instant automated call back. You can also dial direct to be entered to the call by an Operator: 1-416-945-7677 or 1-888-699-1199.About Spin Master
Spin Master Corp. (TSX:TOY) is a leading global children's entertainment company, creating exceptional play experiences across its three creative centres: Toys, Entertainment and Digital Games. With worldwide toy distribution, Spin Master is best known for award-winning brands including PAW Patrol®, Melissa & Doug®, Bakugan® and Rubik's® Cube, and is the global toy licensee for other iconic properties. Through its in-house entertainment studio, the company creates and produces captivating multiplatform content including powerhouse preschool franchise PAW Patrol, along with other original shows, short-form series and feature films. With an established presence in digital games anchored by Toca Boca® and Piknik™, Spin Master engages close to 60 million active users monthly in open-ended, creative and safe play. With 29 offices spanning nearly 20 countries, Spin Master employs close to 2,500 team members globally.Condensed consolidated interim statements of financial position(In US$ millions)Mar 31,2026Mar 31,2025Dec 31,2025Assets
Current assets
Cash and cash equivalents110.9152.7104.6Trade receivables, net278.2312.2508.1Other receivables67.861.871.5Inventories, net150.5180.0149.7Income tax receivable26.819.219.3Prepaid expenses and other assets44.451.344.3
678.6777.2897.5Non-current assets
Intangible assets866.8857.3865.8Goodwill160.6368.2164.0Right-of-use assets167.9156.3174.3Property, plant and equipment87.959.992.0Deferred income tax assets176.6167.8175.7Other assets39.228.134.0
1,499.01,637.61,505.8Total assets2,177.62,414.82,403.3Liabilities
Current liabilities
Trade payables and accrued liabilities301.2263.2436.0Loans and borrowings222.8359.2264.1Provisions22.026.722.9Lease liabilities34.222.333.6Deferred revenue37.027.831.5
617.2699.2788.1Non-current liabilities
Deferred income tax liabilities214.7209.3215.8Lease liabilities157.7132.8161.1Provisions11.010.014.7
383.4352.1391.6Total liabilities1,000.61,051.31,179.7Shareholders' equity
Share capital765.2769.9753.6Retained earnings404.1599.7442.2Contributed surplus26.229.435.2Accumulated other comprehensive loss(18.5)(35.5)(7.4)Total shareholders' equity1,177.01,363.51,223.6Total liabilities and shareholders' equity2,177.62,414.82,403.3Condensed consolidated interim statements of loss and comprehensive lossThree Months Ended Mar 31,(In US$ millions, except earnings per share)20262025Revenue328.5359.3Cost of sales155.3164.4Gross Profit173.2194.9Expenses
Selling, general and administrative194.7195.3Depreciation and amortization16.917.1Other expense, net0.90.1Foreign exchange (gain) loss, net(5.0)4.5Operating Loss(34.3)(22.1)Interest expense8.510.3Interest income(0.5)(0.7)Loss before income tax recovery(42.3)(31.7)Income tax recovery(10.3)(7.2)Net Loss(32.0)(24.5)Earnings per share
Basic(0.32)(0.24)Diluted(0.32)(0.24)Weighted average number of shares (in millions)Basic100.4102.3Diluted102.6104.5
Three Months Ended Mar 31,(In US$ millions)20262025Net Loss(32.0)(24.5)Items that may be subsequently reclassified to Net (Loss) Income
Foreign currency translation (loss) gain(11.1)13.4Items that will not be reclassified to Net (Loss) Income
Other comprehensive (loss) income(11.1)13.4Total comprehensive loss(43.1)(11.1)Condensed consolidated interim statements of cash flows
Three Months Ended Mar 31,(Unaudited, in US$ millions)20262025Operating activitiesNet Loss(32.0)(24.5)Adjustments to reconcile net loss to cash provided by operating activities
Income tax recovery(10.3)(7.2)Interest expense5.87.5Interest income(0.5)(0.7)Depreciation and amortization42.829.3Loss on disposal of non-current assets0.30.6Accretion expense3.12.6Amortization of facility fee costs0.10.2Investment loss, net0.4—Impairment of non-current assets—0.2Unrealized foreign exchange (gain) loss, net(7.9)4.3Share-based compensation expense7.82.3Net changes in non-cash working capital114.924.8Net changes in non-cash provisions and other assets(19.1)4.1Income taxes paid(10.8)(13.4)Income taxes received11.80.1Interest paid(4.0)(6.3)Interest received0.50.9Cash provided by operating activities102.924.8Investing activitiesInvestment in property, plant and equipment(5.5)(8.7)Investment in intangible assets(26.3)(26.9)Portfolio investments(0.6)(1.0)Cash used in investing activities(32.4)(36.6)Financing activitiesProceeds from loans and borrowings50.0—Repayment of loans and borrowings(92.0)(30.0)Payment of lease liabilities, net of lease incentives received(8.0)(9.8)Dividends paid(8.8)(9.1)Repurchase of subordinate voting shares(5.7)(21.4)Cash used in financing activities(64.5)(70.3)Effect of foreign currency exchange rate changes on cash0.31.3Net increase (decrease) in cash during the period6.3(80.8)Cash, beginning of period104.6233.5Cash, end of period110.9152.7Non-GAAP Financial Measures and RatiosIn addition to using financial measures prescribed under International Financial Reporting Standards ("IFRS"), references are made in this Press Release to the following terms, each of which is a non-GAAP financial measure:Toy Gross Product SalesAdjusted EBITDAToys Adjusted EBITDAEntertainment Adjusted EBITDADigital Games Adjusted EBITDAAdjusted Operating Income (Loss)Toys Adjusted Operating Income (Loss)Entertainment Adjusted Operating Income (Loss)Digital Games Adjusted Operating Income (Loss)Adjusted Net Income (Loss)Free Cash FlowConstant Currency Toy Gross Product SalesConstant Currency Sales AllowancesConstant Currency Toy - Other RevenueConstant Currency Toy RevenueConstant Currency Digital Games RevenueConstant Currency Entertainment RevenueConstant Currency RevenueNon-GAAP financial measures do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.Additionally, references are made in this Press Release to the following terms, each of which is a non-GAAP financial ratio:Adjusted EBITDA MarginToys Adjusted EBITDA MarginToys Adjusted Operating MarginEntertainment Adjusted Operating MarginDigital Games Adjusted Operating MarginAdjusted Operating MarginAdjusted Basic EPSAdjusted Diluted EPSSales Allowances as a percentage of Toy Gross Product SalesPercentage change in Constant Currency Toy Gross Product SalesPercentage change in Constant Currency Toy - Other RevenuePercentage change in Constant Currency Toy RevenuePercentage change in Constant Currency Digital Games RevenuePercentage change in Constant Currency RevenuePercentage change in Constant Currency Entertainment RevenueNon-GAAP financial ratios are ratios or percentages that are calculated using a Non-GAAP financial measure. Non-GAAP financial ratios do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.Management believes the Non-GAAP financial measures and Non-GAAP financial ratios defined above are important supplemental measures of operating performance and highlight trends in the business. Management believes that these measures allow for assessment of the Company's operating performance and financial condition on a basis that is consistent and comparable between reporting periods. The Company believes that investors, lenders, securities analysts and other interested parties frequently use these Non-GAAP financial measures, Non-GAAP financial ratios, and Supplementary financial measures in the evaluation of issuers.Non-GAAP Financial MeasuresToy Gross Product Sales represent Toy Revenue, excluding the impact of Sales Allowances. As Sales Allowances are generally not associated with individual products, the Company uses Toy Gross Product Sales to provide meaningful comparisons across product categories and geographical results to highlight trends in Spin Master's business. For a reconciliation of Toy Gross Product Sales to Revenue, the closest IFRS measure, refer to the revenue tables for the three months and three months ended March 31, 2026, as compared to the same period in 2025 in this Press Release.Adjusted EBITDA is calculated as Operating Income before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), net, acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Toys Adjusted EBITDA is calculated as Toy EBITDA excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Toys Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.Entertainment Adjusted EBITDA is calculated as Entertainment EBITDA excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Entertainment Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Digital Games Adjusted EBITDA is calculated as Digital Games EBITDA excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Digital Games Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Adjusted Operating Income (Loss) is calculated as Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Toys Adjusted Operating Income (Loss) is calculated as Toys Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Toys Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.Entertainment Adjusted Operating Income (Loss) is calculated as Entertainment Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Entertainment Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Entertainment Operating Income (Loss), the closest IFRS measure.Digital Games Adjusted Operating Income (Loss) is calculated as Digital Games Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Digital Games Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Adjusted Net Income (Loss) is calculated as Net Income (Loss) excluding adjustments (as defined in Adjusted EBITDA), the corresponding impact these items have on income tax expense. Management uses Adjusted Net Income (Loss) to measure the underlying financial performance of the business on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Free Cash Flow is calculated as cash flows provided by/used in operating activities reduced by cash flows used in investing activities and adding back cash used for business acquisitions, advance paid for business acquisitions, asset acquisitions, portfolio investments, minority interest investments, proceeds from sale of manufacturing operations and net of investment distribution income. Management uses the Free Cash Flow metric to analyze the cash flows being generated by the Company's business after accounting for operational and capital expenditures. It measures the Company's ability to generate discretionary cash, which can be used to pay dividends, repurchase shares, repay loans and borrowings, and fund business acquisitions. Refer to the "Reconciliation of Non-GAAP Financial Measures" section for a reconciliation of this metric to Cash provided by operating activities, the closest IFRS measure.Constant Currency Toy Gross Product Sales, Constant Currency Sales Allowances, Constant Currency Toy - Other Revenue, Constant Currency Toy Revenue, Constant Currency Entertainment Revenue, Constant Currency Digital Games Revenue, and Constant Currency Revenue represent Toy Gross Product Sales, Sales Allowances, Toy - Other Revenue, Toy Revenue, Entertainment Revenue, Digital Games Revenue, and Revenue presented excluding the impact from changes in foreign currency exchange rates, respectively. The current period and prior period results for entities reporting in currencies other than the US$ are translated using consistent exchange rates, rather than using the actual exchange rate in effect during the respective periods. The difference between the current period and prior period results using the consistent exchange rates reflects the changes in the underlying performance results, excluding the impact from fluctuations in foreign currency exchange rates. Management uses Constant Currency Toy Gross Product Sales, Constant Currency Sales Allowances, Constant Currency Toy - Other Revenue, Constant Currency Toy Revenue, Constant Currency Entertainment Revenue, Constant Currency Digital Games Revenue, and Constant Currency Revenue to measure the underlying financial performance of the business on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section for a reconciliation of these metrics to Revenue, the closest IFRS measure.Non-GAAP Financial RatiosAdjusted EBITDA Margin is calculated as Adjusted EBITDA divided by Revenue. Management uses Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Toys Adjusted EBITDA Margin is calculated as Toys Adjusted EBITDA divided by Toy Revenue. Management uses Toys Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Adjusted Operating Margin is calculated as Adjusted Operating Income (Loss) divided by Revenue. Management uses Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Toys Adjusted Operating Margin is calculated as Toys Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Toys Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Entertainment Adjusted Operating Margin is calculated as Entertainment Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Entertainment Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Digital Games Adjusted Operating Margin is calculated as Digital Games Adjusted Operating Income (Loss) divided by Digital Games Revenue. Management uses Digital Games Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Adjusted Basic EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of shares outstanding during the period. Adjusted Diluted EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of shares outstanding, assuming the conversion of all dilutive securities were exercised during the period. Management uses Adjusted Basic EPS and Adjusted Diluted EPS to measure the underlying financial performance of the business on a consistent basis over time.Sales Allowances as a percentage of Toy Gross Product Sales is calculated by dividing Sales Allowances by Toy Gross Product Sales. Management uses Sales Allowances as a percentage of Toy Gross Product Sales to identify and compare the cost of doing business with individual retailers, different geographic markets and amongst various distribution channels.Percentage change in Constant Currency Toy Gross Product Sales is calculated by dividing the change in Toy Gross Product Sales excluding the impact from changes in foreign currency exchange rates by the Toy Gross Product Sales of the comparative period. Management uses Percentage change in Constant Currency Toy Gross Product Sales to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Sales Allowances is calculated by dividing the change in Sales Allowances excluding the impact from changes in foreign currency exchange rates by the Sales Allowances of the comparative period. Management uses Percentage change in Constant Currency Sales Allowances to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Toy - Other Revenue is calculated by dividing the change in Toy - Other Revenue excluding the impact from changes in foreign currency exchange rates by the Toy - Other Revenue of the comparative period. Management uses Percentage change in Constant Currency Toy - Other Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Toy Revenue is calculated by dividing the change in Toy Revenue excluding the impact from changes in foreign currency exchange rates by the Toy Revenue of the comparative period. Management uses Percentage change in Constant Currency Toy Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Entertainment Revenue is calculated by dividing the change in Entertainment Revenue excluding the impact from changes in foreign currency exchange rates by the Entertainment Revenue of the comparative period. Management uses Percentage change in Constant Currency Entertainment Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Digital Games Revenue is calculated by dividing the change in Digital Games Revenue excluding the impact from changes in foreign currency exchange rates by the Digital Games Revenue of the comparative period. Management uses Percentage change in Constant Currency Digital Games Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Percentage change in Constant Currency Revenue is calculated by dividing the change in Revenue excluding the impact from changes in foreign currency exchange rates by the Revenue of the comparative period. Management uses Percentage change in Constant Currency Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.Reconciliation of Non-GAAP Financial MeasuresThe following table presents a reconciliation of Operating Loss to Adjusted Operating Loss, Adjusted EBITDA, Adjusted Net Loss, and cash used in operating activities and investing activities to Free Cash Flow for the three months ended March 31, 2026 and 2025:(in US$ millions)Q1 2026Q1 2025$ Change% ChangeOperating Loss(34.3)(22.1)(12.2)55.2 %Adjustments:
Share based compensation17.40.47.0n.mRestructuring and other related costs23.31.41.9135.7 %Transaction and integration costs31.97.7(5.8)(75.3) %Amortization of intangible assets acquired41.81.8—— %Acquisition related deferred incentive compensation50.60.50.120.0 %Investment loss, net60.40.10.3300.0 %Acquisition related deferred consideration70.1(0.4)0.5(125.0) %Impairment of property, plant and equipment8—0.2(0.2)(100.0) %Foreign exchange (gain) loss9(5.0)4.5(9.5)(211.1) %Adjusted Operating Loss(23.8)(5.9)(17.9)303.4 %Depreciation and amortization1041.027.513.549.1 %Adjusted EBITDA17.221.6(4.4)(20.4) %Income tax recovery10.37.23.143.1 %Interest expense(8.0)(9.6)1.6(16.7) %Depreciation and amortization10(41.0)(27.5)(13.5)49.1 %Tax effect of normalization adjustments11(2.6)(3.7)1.1(29.7) %Adjusted Net Loss(24.1)(12.0)(12.1)100.8 %Cash provided by operating activities102.924.878.1314.9 %Cash used in investing activities(32.4)(36.6)4.2(11.5) %Add:
Cash used in business acquisitions, asset acquisitions, portfolio investments, investment
in associate and minority interest investments, net of investment distribution income0.61.0(0.4)(40.0) %Free Cash Flow71.1(10.8)81.9n.m1Related to non-cash expenses associated with long-term incentive plan and includes mark to market gain of deferred share units ("DSUs").2Restructuring and other related costs related to the reduction in the Company's global workforce.3Transaction and integration costs incurred relating to acquisitions.4Relates to the amortization of intangible assets acquired with Melissa & Doug.5Deferred incentive compensation associated with acquisitions.6Investment loss (income), net includes unrealized and realized (gain)/loss on portfolio investments and minority interest investments and share of (income)/loss from an investment in associate.7Expense (recovery) associated with contingent consideration for acquisitions.8Impairment of property, plant and equipment in the prior year related to tooling.9Includes foreign exchange losses (gains) generated by the translation and settlement of monetary assets/liabilities denominated in a currency other than the functional currency of the applicable entity and losses (gains) related to the Company's hedging programs.10Depreciation and amortization for the calculation of Adjusted EBITDA excludes $1.8 million of amortization of intangible assets acquired with Melissa & Doug.11Tax effect of adjustments (Footnotes 1-9). Adjustments are tax effected at the effective tax rate of the given period.Segment ResultsThe Company's results from operations by reportable segment for the three months ended March 31, 2026 and 2025 are as follows:
Q1 2026Q1 2025
ToysEntertain-mentDigital GamesCorporate & Other1Total ToysEntertain-ment DigitalGamesCorporate & Other1TotalRevenue240.940.846.8—328.5273.737.847.8—359.3Operating (Loss) Income(48.7)13.24.9(3.7)(34.3)(50.6)25.98.2(5.6)(22.1)Adjusting items:
Share based compensation4.30.50.71.97.41.70.20.4(1.9)0.4Restructuring and other related costs2.30.60.4—3.31.2—0.2—1.4Transaction and integration costs1.3——0.61.96.3——1.47.7Amortization of intangible assets acquired1.8———1.81.8———1.8Acquisition related deferred incentive compensation0.1—0.5—0.60.3—0.2—0.5Investment loss, net———0.40.4———0.10.1Acquisition related deferred consideration0.1———0.1(0.9)—0.5—(0.4)Impairment of property, plant and equipment—————0.2———0.2Foreign exchange (gain) loss———(5.0)(5.0)———4.54.5Adjusted Operating (Loss) Income(38.8)14.36.5(5.8)(23.8)(40.0)26.19.5(1.5)(5.9)Adjusted Operating Margin(16.1) %35.0 %13.9 %n.m.(7.2) %(14.6) %69.0 %19.9 %n.m.(1.6) %Depreciation and amortization219.817.43.8—41.019.55.62.4—27.5Adjusted EBITDA(19.0)31.710.3(5.8)17.2(20.5)31.711.9(1.5)21.6Adjusted EBITDA Margin(7.9) %77.7 %22.0 %n.m.5.2 %(7.5) %83.9 %24.9 %n.m.6.0 %1 Corporate & Other includes certain corporate costs (such as certain employee compensation, corporate social responsibility and professional services expenses), foreign exchange, acquisition related transaction costs, as well as investment income and loss.2 Depreciation and amortization for the calculation of Adjusted EBITDA excludes $1.8 million (Q1 2025 - $1.8 million) of amortization of intangible assets acquired with Melissa & Doug.The following tables present the composition of Percentage change in Constant Currency Toy Gross Product Sales, Percentage change in Constant Currency Sales Allowances, Percentage change in Constant Currency Entertainment Revenue, Percentage change in Constant Currency Digital Games Revenue, and Percentage change in Constant Currency Revenue for the three months ended March 31, 2026 and 2025:
$ Change
% Change(US$ millions)Q1 2026Q1 2025
As reportedImpact of foreign exchangeIn Constant Currency
As reportedIn Constant CurrencyToy Gross Product Sales275.6313.7
(38.1)(7.0)(45.1)
(12.1) %(14.4) %Sales Allowances(37.0)(40.4)
3.41.95.3
(8.4) %(13.1) %Toy Net Sales238.6273.3
(34.7)(5.1)(39.8)
(12.7) %(14.6) %Toy - Other Revenue2.30.4
1.9—1.9
n.m.n.m.Toy Revenue240.9273.7
(32.8)(5.1)(37.9)
(12.0) %(13.8) %Entertainment Revenue40.837.8
3.0(0.1)2.9
7.9 %7.7 %Digital Games Revenue46.847.8
(1.0)(1.6)(2.6)
(2.1) %(5.4) %Revenue328.5359.3
(30.8)(6.8)(37.6)
(8.6) %(10.5) %
View original content to download multimedia:https://www.prnewswire.com/news-releases/spin-master-reports-q1-2026-financial-results-and-reiterates-2026-full-year-outlook-302758299.htmlSOURCE Spin Master Corp.
Original: Spin Master Reports Q1 2026 Financial Results and Reiterates 2026 Full Year Outlook
CA Market News
2月前
Spin Master Reveals its Dino-Mite Toy Collection for PAW Patrol: The Dino Movie™April 7, 2026 10:30 AM
PR Newswire (Canada)
TORONTO, April 7, 2026 /CNW/ - PAW Patrol: The Dino Movie stomps into theatres August 14, and Spin Master is unveiling its toy line up inspired by the film's epic, dino-charged adventures. The collection features towering dinosaurs, heroic vehicles and interactive play experiences that fuel imaginative, hands-on play inspired by the action and storytelling of the film.
"There's something instantly exciting for kids about bringing together two themes they love—puppies and dinosaurs," said Doug Wadleigh, Spin Master's President of Toys. "PAW Patrol: The Dino Movie invites preschoolers into a bold new world of adventure, and our toy collection captures that excitement and scale. Full of innovation, while also expertly designed for preschoolers, each toy sparks storytelling and imaginative play."With a range of price points across vehicles, plush, playsets and role play, there is something for every occasion—from everyday surprises to must-have holiday gifts for preschoolers and PAW Patrol fans. Highlights from the PAW Patrol: The Dino Movie collection include:Dino Mobile HQ™The Dino Mobile HQ is a 2-in-1 vehicle and command center. By detaching and lifting the HQ, the vehicle transforms into the movie's iconic headquarters. Includes Chase, his vehicle, and a ramp launcher to send him into action. Compatible with theme and basic vehicles, this HQ also features lights, sounds and incredible sculpt detail for endless rescue adventures. (Ages 3+, SRP $79.99 USD)Megasaurus™ Dino VehicleRocky's recycling truck rolls in with a dino-sized surprise. By pressing the light bar, a 2-foot inflatable dino will pop out—ready to ride, squish and play. When it's dino downtime, the dino can be packed back in the truck and ready to be inflated again and again. Complete with movie sounds, this toy delivers endless action-packed, repeatable fun for dino rescue fans! (Ages 3+, SRP $64.99 USD)Dino Theme VehiclesGo on exciting dino adventures with Chase, Marshall, Skye, Rubble, Rocky and Zuma! These movie-exclusive themed vehicles feature dinosaur-inspired details, character-specific tools and rugged wheels that can conquer any terrain. (Ages 3+, SRP $15.99 USD each).Super Lava Blast PlaysetBring the movie's key location to life with 360-degree play! Press the TNT box on the volcano to trigger a dramatic eruption with lights, sounds, and flowing lava. Join Marshall on a thrilling mission—fold out the hidden waterfall for a safe path, and clip Marshall onto the volcano to climb, all while building fine motor skills. (Ages 3+, SRP $49.99 USD)Lift & Race Dino PlaysetThis 10-inch Brachiosaurus isn't just a dinosaur—it's the centerpiece of a rescue mission. Lift Marshall in his Pup Squad™ Racer up the dinosaur's neck, click to release, and watch him zoom down the ramp with sensory feedback. With two ramps, vehicle storage, and a play area over 17 inches long, kids can roll, rescue, and imagine big adventures while building fine motor skills. (Ages 3+, $32.99 USD)GUND® Movie Plush Inspired by PAW Patrol: The Dino Movie, these 6" and 9" plush feature pups in their vibrant movie uniforms, ready to recreate island missions at home or on the go. With soft fabrics and embroidered details, they're perfect for cuddling and storytelling. (Ages 1+, SRP 6" $13.00 and 9" $18.00 USD each)GUND® Marshall Deluxe Plush This large, huggable 10" plush features Marshall geared up and ready to rescue his dinosaur friends. Crafted with soft spotted plush and a cuddly body, Marshall stands in a heroic, adventure-ready pose. Give his tummy a squeeze for a sensory surprise: he makes over 5 sounds, including dino roars and familiar noises from the movie. His pup badge also illuminates with a warm amber glow. (Ages 3+, SRP $21.99 USD)Melissa & Doug® Dino Adventure Role Play This 16-piece play set is full of great story-starters for imaginative Dino missions. Includes double-sided mission cards with no-mess Water WOW!TM and red lens search-and-find activities, a pup pack for storage, a Pup PadTM with dino ID cards, a clip-on pup badge, a whistle, and telescope. (Ages 3+, SRP $32.99 USD)The PAW Patrol: The Dino Movie toy collection will be available at all major retailers starting July 1, 2026, alongside the film's exclusive theatrical release on August 14, 2026, produced by Spin Master Entertainment and distributed by Elevation Pictures in Canada and Paramount Pictures in the rest of the world.PAW Patrol: The Dino Movie LoglineAfter their ship gets caught in a mysterious storm, the PAW Patrol pups crash land on an uncharted tropical island filled with dinosaurs. They meet Rex, a pup who has been stranded on the island for years and has become an expert in all things dino-related. When the PAW Patrol's archrival, Mayor Humdinger, begins recklessly mining in hopes of exploiting the island for its natural resources, he inadvertently causes a huge, dormant volcano to erupt. The PAW Patrol pups are thrown into a series of high-stakes, dino-sized rescues bigger than anything they've done before, as they must stop Humdinger before everything on the island goes extinct.About Spin MasterSpin Master Corp. (TSX: TOY) is a leading global children's entertainment company, creating exceptional play experiences across its three creative centres: Toys, Entertainment and Digital Games. With worldwide toy distribution, Spin Master is best known for award-winning brands including PAW Patrol®, Melissa & Doug®, Bakugan® and Rubik's® Cube, and is the global toy licensee for other iconic properties. Through its in-house entertainment studio, the company creates and produces captivating multiplatform content including powerhouse preschool franchise PAW Patrol, along with other original shows, short-form series and feature films. With an established presence in digital games anchored by Toca Boca® and Piknik™, Spin Master engages close to 60 million active users monthly in open-ended, creative and safe play. With 29 offices spanning nearly 20 countries, Spin Master employs close to 2,500 team members globally.
View original content to download multimedia:https://www.prnewswire.com/news-releases/spin-master-reveals-its-dino-mite-toy-collection-for-paw-patrol-the-dino-movie-302735899.htmlSOURCE Spin Master Corp.
Original: Spin Master Reveals its Dino-Mite Toy Collection for PAW Patrol: The Dino Movie™
CA Market News
3月前
Spin Master Reports Q4 2025 Financial ResultsMarch 5, 2026 6:30 AM
PR Newswire (Canada)
TORONTO, March 5, 2026 /CNW/ - Spin Master Corp. ("Spin Master" or the "Company") (TSX: TOY) www.spinmaster.com), a leading global children's entertainment company, today announced its financial results for the three months and year ended December 31, 2025. The Company's full Management's Discussion and Analysis ("MD&A") for the three months and year ended December 31, 2025 is available under the Company's profile on SEDAR+ (www.sedarplus.com) and posted on the Company's web site at www.spinmaster.com. All financial information is presented in United States dollars ("$", "dollars" and "US$") and has been rounded to the nearest hundred thousand, except per share amounts and where otherwise indicated."We navigated a challenging fourth quarter for U.S. toy sales, while increasing our POS, achieving double-digit gains in digital games, and strategically expanding the audience for PAW Patrol ahead of its third movie release," said Christina Miller, CEO of Spin Master. "Entering 2026 we are setting the stage to return to sustainable growth by investing in innovation in our core toy portfolio and digital platforms, expanding into higher-growth categories, and accelerating collaboration across our creative centers to unlock the full potential of our portfolio and brands.""The power of our financial model remained evident in 2025 as we generated more than $300 million in operating cash flows," said Jonathan Roiter, Spin Master's CFO. "This enabled us to make important investments into technology, supply chain diversification, toy innovation, new entertainment content and our digital platforms. We also returned more than $80 million in capital to shareholders through our dividend and share buybacks, while maintaining a strong balance sheet and prudent leverage."Consolidated Financial Highlights for Q4 2025 as compared to the same period in 2024Revenue was $618.2 million, a decrease of 4.8%. Constant Currency Revenue1 was $607.4 million, a decrease of 6.4%.Operating Loss was $163.7 million, compared to Operating Income of $47.1 million. Operating Loss in the current year includes $229.1 million of non-cash impairment of goodwill and intangible assets.Adjusted Operating Income1 was $66.4 million, compared to $81.3 million.Net Loss was $184.3 million or $(1.85) per share compared to Net Income of $21.1 million or $0.21 per share (diluted). Net Loss in the current year includes $229.1 million of non-cash impairment of goodwill and intangible assets.Adjusted Net Income1 was $42.3 million or $0.41 per share (diluted) compared to $57.4 million or $0.55 per share (diluted).Adjusted EBITDA1 was $111.3 million, a decrease of $2.6 million.Adjusted EBITDA Margin1 was 18.0% compared to 17.5%.Cash provided by operating activities was $194.3 million compared to $203.4 million.Free Cash Flow1 was $128.0 million compared to $175.0 million.Repurchased and cancelled 441,195 subordinate voting shares for $6.7 million (C$8.9 million) in Q4 2025 through the Company's Normal Course Issuer Bid (the "NCIB") program. Subsequent to December 31, 2025, the Company repurchased and cancelled 313,833 subordinate voting shares for $4.4 million. Additionally, the TSX has accepted the Company's notice to launch another NCIB commencing on March 7, 2026.Subsequent to December 31, 2025, the Company declared a quarterly dividend of C$0.12 per outstanding subordinate voting share and multiple voting share, payable on April 10, 2026.2026 OutlookFor the full year 2026, the Company expects:Revenue: stable to low single digit percentage growth compared to 2025.Adjusted EBITDA1: mid to high single digit percentage growth compared to 2025.Consolidated Financial Results as compared to the same period in 2024
(US$ millions, except per share information)Q4 2025Q4 2024$ ChangeConsolidated Results
Revenue618.2649.1(30.9)
Operating (Loss) Income(163.7)47.1(210.8)Operating Margin2(26.5) %7.3 %
Adjusted Operating Income1,366.481.3(14.9)Adjusted Operating Margin110.7 %12.5 %
Net (Loss) Income(184.3)21.1(205.4)Adjusted Net Income1,342.357.4(15.1)
Adjusted EBITDA1,3111.3113.9(2.6)Adjusted EBITDA Margin118.0 %17.5 %
Earnings Per Share ("EPS")
Basic EPS$(1.85)$0.21
Diluted EPS$(1.85)$0.20
Adjusted Basic EPS1$0.43$0.56
Adjusted Diluted EPS1$0.41$0.55
Weighted average number of shares (in millions)
Basic99.5102.4
Diluted102.3105.2
Selected Cash Flow Data
Cash provided by operating activities194.3203.4(9.1)Cash used in investing activities(79.3)(30.5)(48.8)Cash used in financing activities(137.9)(49.5)(88.4)Free Cash Flow1128.0175.0(47.0)1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".2 Operating Margin is calculated as Operating (Loss) Income divided by Revenue.3 Refer to the "Reconciliation of Non-GAAP Financial Measures" section for further details on the adjustments.Segmented Financial Results as compared to the same period in 2024(US$ millions)Q4 2025Q4 2024
ToysEntertain-mentDigital GamesCorporate & Other1TotalToysEntertain-mentDigital GamesCorporate & Other1TotalRevenue522.342.553.4—618.2561.741.346.1—649.1
Operating (Loss) Income(171.0)14.33.0(10.0)(163.7)31.719.7(0.5)(3.8)47.1
Adjusted Operating Income (Loss)240.414.214.4(2.6)66.453.520.311.5(4.0)81.3
Adjusted EBITDA261.633.518.8(2.6)111.376.226.315.4(4.0)113.9
1 Corporate & Other includes certain corporate costs (such as certain employee compensation, corporate social responsibility and professional services expenses), foreign exchange, acquisition related transaction costs, as well as investment income and loss.2 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Toys Segment ResultsThe following table provides a summary of the Toys segment operating results, for the three months ended December 31, 2025 and 2024:(US$ millions)Q4 2025Q4 2024$ Change% ChangePreschool, Infant & Toddler and Plush336.8345.7(8.9)(2.6) %Activities, Games & Puzzles and Dolls & Interactive175.7206.2(30.5)(14.8) %Wheels & Action107.191.715.416.8 %Outdoor7.816.4(8.6)(52.4) %Toy Gross Product Sales1627.4660.0(32.6)(4.9) %
Sales Allowances2(107.3)(102.5)(4.8)4.7 %Sales Allowances % of Toy Gross Product Sales117.1 %15.5 %
1.6 %Toy Net Sales520.1557.5(37.4)(6.7) %Toy - Other Revenue2.24.2(2.0)(47.6) %Toy Revenue522.3561.7(39.4)(7.0) %
Toys Operating (Loss) Income(171.0)31.7(202.7)(639.4) %Toys Operating Margin3(32.7) %5.6 %
(38.3) %Toys Adjusted EBITDA161.676.2(14.6)(19.2) %Toys Adjusted EBITDA Margin111.8 %13.6 %
(1.8) %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".2 The Company enters arrangements to provide Sales Allowances requested by customers relating to cooperative advertising, contractual and negotiated promotional discounts, volume rebates, markdowns, and costs incurred by customers to sell the Company's products.3 Operating Margin is calculated as segment Operating Income divided by segment Revenue.Toy Revenue declined by $39.4 million to $522.3 million due to lower Toy Gross Product Sales1 and higher markdowns and promotional activities to manage inventory levels and support sell-through. Constant Currency Toy Gross Product Sales1 was $614.2 million, a decrease of 6.9%. Constant Current Toy Revenue was $512.9 million, a decrease of 8.7%.Toy Gross Product Sales1 decreased by $32.6 million to $627.4 million, primarily due to global market uncertainties resulting in part from ongoing changes to tariff policies, including a continued slowdown in U.S. retailer orders.Sales Allowances increased by $4.8 million to $107.3 million. As a percentage of Toy Gross Product Sales1, Sales Allowances increased to 17.1% from 15.5% driven by higher markdowns and promotional activities.Toys Operating Loss was $171.0 million compared to Operating Income of $31.7 million. The change was primarily driven by non-cash impairment of goodwill related to Melissa & Doug and lower Toy Revenue, partially offset by a decrease in selling, general and administrative expenses. The impairment of goodwill related to Melissa & Doug was due to revised cash flow projections for the Melissa & Doug CGU due to the ongoing global trade policy uncertainty and other macroeconomic headwinds. Toys Operating Margin was (32.7)% compared to 5.6%.Toys Adjusted EBITDA1 was $61.6 million compared to $76.2 million. Toys Adjusted EBITDA Margin1 was 11.8% compared to 13.6%. The decrease in Toys Adjusted EBITDA1 was driven by lower Toy Revenue, partially offset by lower marketing due to a shift in timing of marketing spend in the Toys segment driven by higher investments in the first half of the year to support key brand initiatives and retailer programs and lower distribution expenses due to inventory and warehouse optimization, partially offset by higher outbound transportation costs from increased domestic sales volumes.Entertainment Segment ResultsThe following table provides a summary of Entertainment segment operating results, for the three months ended December 31, 2025 and 2024:(US$ millions)Q4 2025Q4 2024$ Change% ChangeEntertainment Revenue42.541.31.22.9 %Entertainment Operating Income14.319.7(5.4)(27.4) %Entertainment Operating Margin33.6 %47.7 %
(14.1) %Entertainment Adjusted Operating Income114.320.3(6.0)(29.6) %Entertainment Adjusted Operating Margin133.4 %49.2 %
(15.8) %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Entertainment Revenue increased by $1.2 million to $42.5 million, primarily driven by distribution revenue from higher volume of content deliveries, partially offset by lower ongoing distribution revenue from PAW Patrol: The Mighty Movie and licensing & merchandising revenue.Entertainment Operating Income declined by $5.4 million to $14.3 million, primarily due to increased amortization of production costs from higher volume of content deliveries in the current year and lower ongoing distribution revenue from PAW Patrol: The Mighty Movie.Entertainment Operating Margin decreased from 47.7% to 33.6%.Entertainment Adjusted Operating Income1 declined by $6.0 million to $14.3 million.Entertainment Adjusted Operating Margin1 decreased from 49.2% to 33.4%, primarily due to the dilutive effect of higher volume of content deliveries in the current year and lower ongoing distribution revenue from PAW Patrol: The Mighty Movie.Digital Games Segment ResultsThe following table provides a summary of Digital Games segment operating results, for the three months ended December 31, 2025 and 2024:(US$ millions)Q4 2025Q4 2024$ Change% ChangeDigital Games Revenue53.446.17.315.8 %Digital Games Operating Income (Loss)3.0(0.5)3.5(700.0) %Digital Games Operating Margin5.6 %(1.1) %
6.7 %Digital Games Adjusted Operating Income114.311.52.824.3 %Digital Games Adjusted Operating Margin127.0 %24.9 %
2.1 %1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Digital Games Revenue increased by $7.3 million to $53.4 million, driven by revenue generated from strategic distribution partnerships, higher in-game purchases in Toca Boca World from growth in user engagement, and higher subscription revenue from Piknik.Digital Games Operating Income was $3.0 million, a change of $3.5 million from Digital Games Operating Loss of $0.5 million, primarily driven by revenue generated from strategic distribution partnerships, partially offset by higher non-cash impairment of digital game and app development assets. The impairment reflects a strategic decision to streamline the Digital Games business and concentrate investments in core areas with long-term growth potential.Digital Games Operating Margin was 5.6% compared to (1.1)%.Digital Games Adjusted Operating Income1 increased by $2.8 million to $14.3 million, primarily due to revenue generated from strategic distribution partnerships.Digital Games Adjusted Operating Margin1 increased from 24.9% to 27.0%.LiquidityThe Company has an unsecured revolving credit facility (the "Facility") with a borrowing capacity of $510.0 million and contains certain financial covenants, maturing on June 27, 2030.The Company has a non-revolving credit facility (the "Acquisition Facility") related to the acquisition of Melissa & Doug, with a borrowing capacity of $225.0 million and contains certain financial covenants, maturing on June 27, 2027.During the year ended December 31, 2025, the Company repaid $178.0 million (2024 - $135.0 million) and drew $55.0 million (2024 - $300.0 million) against the Facility. As at December 31, 2025, there was $42.0 million outstanding (December 31, 2024 - $165.0 million) under the Facility and $225.0 million outstanding (December 31, 2024 - $225.0 million) under the Acquisition Facility. For the year ended December 31, 2025, the weighted average interest rates on the Facility and Acquisition Facility were 5.8% and 5.6%, respectively (2024 - 6.5% and 6.5%).As at December 31, 2025, the Company had available liquidity of $566.9 million, comprised of $104.6 million in cash and $462.3 million under the Company's committed credit facilities.Cash Flows for Q4 2025 as compared to the same period in 2024Cash flows provided by operating activities were $194.3 million compared to $203.4 million driven by changes in non-cash working capital, partially offset by changes in non-cash provisions and other assets and higher income taxes received. Changes in non-cash working capital increased by $90.0 million as compared to an increase of $126.8 million, due to changes in trade receivables and other receivables, partially offset by changes in trade payables and accrued liabilities.Cash flows used in financing activities were $137.9 million compared to $49.5 million, driven by repayment of $148.0 towards the Facility (2024 - $20.0 million), lease payments of $2.7 million (2024 - $9.4 million) and shares repurchased under the Company's NCIB for $6.7 million (2024 - $7.8 million), partially offset by proceeds of $30.0 million from the Facility (2024 - $nil).Free Cash Flow1 was $128.0 million compared to $175.0 million, primarily due to higher investment in leasehold improvements, computer software, and Entertainment content.DividendsThe Company's Board of Directors declared a dividend of C$0.12 per outstanding subordinate voting share and multiple voting share, payable on April 10, 2026 to shareholders of record at the close of business on March 27, 2026. The dividend is designated to be an eligible dividend for purposes of section 89(1) of the Income Tax Act (Canada).Normal Course Issuer BidThe Company today announced the TSX has accepted the Company's notice to launch a Normal Course Issuer Bid (the "Bid"). Under the Bid, the Company may repurchase on the open market at its discretion and subject to compliance with applicable securities laws, during the period commencing on March 7, 2026 and ending on the earlier of March 6, 2027 and the completion of purchases under the Bid, up to 2,633,813 subordinate voting shares, representing approximately 10% of the "public float" (within the meaning of the rules of the TSX), subject to the normal terms and limitations of such bids.Under the TSX rules, the average daily trading volume of the subordinate voting shares on the TSX during the six months ended February 28, 2026 was approximately 125,845 and, accordingly, daily purchases on the TSX pursuant to the Bid will be limited to 31,461 subordinate voting shares, other than purchases made pursuant to the block purchase exception. The actual number of subordinate voting shares which may be purchased pursuant to the Bid and the timing of any such purchases will be determined by the management of the Company, subject to applicable law and the rules of the TSX.Purchases are expected to be made through the facilities of TSX and/or alternative Canadian trading systems, or by such other means as may be permitted by the Ontario Securities Commission or other applicable Canadian Securities Administrators, at prevailing market prices. The Bid will be funded using existing cash resources and draws on its credit facility, and any subordinate voting shares repurchased by the Company under the Bid will be cancelled.As of February 28, 2026, the Company had 31,713,454 issued and outstanding subordinate voting shares and a "public float" (within the meaning of the rules of the TSX) of 26,338,132 subordinate voting shares.The Company believes that the purchases are in the best interest of the Company and constitute a desirable use of its funds. The program will be executed in line with Spin Master's capital allocation strategy which prioritizes investment in the business to support profitable growth.Pursuant to a previous notice of intention to conduct a normal course issuer bid, under which the Company sought acceptance of the TSX to purchase up to 2,417,522 subordinate voting shares and which was announced by the Corporation on March 4, 2025 and will expire on March 6, 2026, the Company has repurchased and cancelled 2,417,522 subordinate voting shares on the open market at an average purchase price of C$22.62 per share. The Company has repurchased and cancelled approximately 5.8 million subordinate voting shares on the open market since initiating its first NCIB in 2023, contributing to an approximate 7% decrease in total subordinate voting shares outstanding since December 31, 2022.The Company has also agreed to the form of an automatic share purchase plan (an "ASPP") with a designated broker to allow for the purchase of subordinate voting shares under the Bid at times when the Company would ordinarily not be permitted to purchase shares due to regulatory restrictions or self-imposed blackout periods. The ASPP has been cleared by the TSX and will be entered into in connection with the commencement of the Bid.________________________________1Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".Forward-Looking StatementsCertain statements, other than statements of historical fact, contained in this Press Release constitute "forward-looking information" within the meaning of certain securities laws, including the Securities Act (Ontario), and are based on expectations, estimates and projections as of the date on which the statements are made in this Press Release. The words "plans", "expects", "projected", "estimated", "forecasts", "anticipates", "indicative", "intend", "guidance", "outlook", "potential", "prospects", "seek", "strategy", "targets" or "believes", or variations of such words and phrases or statements that certain future conditions, actions, events or results "will", "may", "could", "would", "should", "might" or "can", or negative versions thereof, "be taken", "occur", "continue" or "be achieved", and other similar expressions, identify statements containing forward-looking information. Statements of forward-looking information in this Press Release include, without limitation, statements with respect to: future financial performance and growth expectations, as well as the drivers and trends in respect thereof; the Company's priorities, plans and strategies; content, digital game and product pipeline and launches, as well as their impacts; deployment of cash; dividend policy and future dividends; financial position, cash flows, liquidity and financial performance; the creation of long term shareholder value; and the Company's intention to commence the Bid, the benefits of the Bid, the timing, quantity and funding of any purchases of subordinate voting shares under the NCIB and the automatic share purchase plan, and the expected facilities through which any such purchases may be made.Forward-looking statements are necessarily based upon management's perceptions of historical trends, current conditions and expected future developments, as well as a number of specific factors and assumptions that, while considered reasonable by management as of the date on which the statements are made in this Press Release, are inherently subject to significant business, economic and competitive uncertainties and contingencies which could result in the forward-looking statements ultimately being incorrect. In addition to any factors and assumptions set forth above in this Press Release, the material factors and assumptions used to develop the forward-looking information include, but are not limited to: the Company will not have any unusual adjustments resulting from unexpected disruptions including regulatory actions impacting global trade, other macro-economic risks and uncertainties, and/or unforeseeable legal matters or non-recurring items, the Company will be able to successfully integrate acquisitions; the Company will be able to successfully expand its portfolio across new channels and formats, and internationally; the Company's ability to achieve other expected benefits through acquisitions; management's estimates and expectations in relation to future economic and business conditions and other factors in relation to the Company's financial performance in addition to the proposed transaction and resulting impact on growth in various financial metrics; the absence of significant undisclosed costs or liabilities associated with the transactions; Melissa & Doug's business will perform in line with the industry; there are no material changes to Melissa & Doug's core customer base; the Company's dividend payments being subject to the discretion of the Board of Directors and dependent on a variety of factors and conditions existing from time to time; the availability of funds for repurchases of outstanding subordinate voting shares under the Bid; alternate uses for the Company's cash resources; seasonality; ability of factories to manufacture products, including labour size and allocation, tooling, raw material and component availability, ability to shift between product mix, and customer acceptance of delayed delivery dates; the steps taken will create long term shareholder value; the expanded use of advanced technology, robotics and innovation the Company applies to its products will have a level of success consistent with its past experiences; the Company will continue to successfully secure, maintain and renew broader licenses from third parties for premiere children's properties consistent with past practices, and the success of the licenses; the expansion of sales and marketing offices in new markets will increase the sales of products in that territory; the Company will be able to successfully identify and integrate strategic acquisition and minority investment opportunities; the Company will be able to maintain its distribution capabilities; the Company will be able to leverage its global platform to grow sales from acquired brands; the Company will be able to recognize and capitalize on opportunities earlier than its competitors; the Company will be able to continue to build and maintain strong, collaborative relationships; the Company will maintain its status as a preferred collaborator; the culture and business structure of the Company will support its growth; the current business strategies of the Company will continue to be desirable on an international platform; the Company will be able to expand its portfolio of owned branded IP and successfully license it to third parties; use of advanced technology and robotics in the Company's products will expand; the Company will be able to continue to develop and distribute entertainment content in the form of movies, TV shows and short form content; the Company will be able to continue to design, develop and launch mobile digital games to be distributed globally via app stores; access of entertainment content on mobile platforms will expand; fragmentation of the market will continue to create acquisition opportunities; the Company will be able to maintain its relationships with its employees, suppliers, retailers and license partners; the Company will continue to attract qualified personnel to support its development requirements; the Company's key personnel will continue to be involved in the Company products, mobile digital games and entertainment properties will be launched as scheduled; and the availability of cash for dividends and that the risk factors noted in this Press Release, collectively, do not have a material impact on the Company.By its nature, forward-looking information is subject to inherent risks and uncertainties that may be general or specific and which give rise to the possibility that expectations, forecasts, predictions, projections or conclusions will not prove to be accurate, that assumptions may not be correct, and that objectives, strategic goals and priorities will not be achieved. Known and unknown risk factors, many of which are beyond the control of the Company, could cause actual results to differ materially from the forward-looking information in this Press Release. Such risks and uncertainties include, without limitation, risks outlined in the "Global Tariffs Uncertainty and 2026 Outlook" section of the Annual MD&A; risks associated with using funds to repurchase subordinate voting shares under the Bid; the risk of a determination not to repurchase subordinate voting shares under the Bid; concentration of manufacturing and geopolitical risks; uncertainty and adverse changes in general economic conditions and consumer spending habits and the factors discussed in the Company's disclosure materials, including the Annual MD&A and the Company's most recent Annual Information Form, filed with the securities regulatory authorities in Canada and available under the Company's profile on SEDAR+ (www.sedarplus.com). These risk factors are not intended to represent a complete list of the factors that could affect the Company and investors are cautioned to consider these and other factors, uncertainties and potential events carefully and not to put undue reliance on forward-looking statements.There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Forward-looking statements are provided for the purpose of providing information about management's expectations and plans relating to the future. The forward-looking statements contained herein are made as of March 5, 2026 and the Company disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise, or to explain any material difference between subsequent actual events and such forward-looking statements, except to the extent required by applicable law.Conference callChristina Miller, Chief Executive Officer and Jonathan Roiter, Chief Financial Officer, will host a conference call to discuss the financial results on Thursday, March 5, 2026 at 8:30 a.m. (ET).WEBCAST: https://app.webinar.net/qZYJrGejAN7A link to the webcast will also be available on the Events & Presentations page of the Investors section of Spin Master's website at http://www.spinmaster.com/events.php. Please connect at least 15 minutes prior to the conference call to ensure adequate time for any software download that may be required to join the webcast. An archived replay of the webcast will be available for 90 days.DIAL-IN: To join the conference call without operator assistance, you may register and enter your phone number at https://emportal.ink/3N85slG to receive an instant automated call back. You can also dial direct to be entered to the call by an Operator: 1-416-945-7677 or 1-888-699-1199.About Spin MasterSpin Master Corp. (TSX:TOY) is a leading global children's entertainment company, creating exceptional play experiences across its three creative centres: Toys, Entertainment and Digital Games. With worldwide toy distribution, Spin Master is best known for award-winning brands including PAW Patrol®, Melissa & Doug®, Bakugan® and Rubik's® Cube, and is the global toy licensee for other iconic properties. Through its in-house entertainment studio, the company creates and produces captivating multiplatform content including powerhouse preschool franchise PAW Patrol, along with other original shows, short-form series and feature films. With an established presence in digital games anchored by Toca Boca® and Piknik™, Spin Master engages close to 60 million active users monthly in open-ended, creative and safe play. With 29 offices spanning nearly 20 countries, Spin Master employs more than 2,500 team members globally.Consolidated statements of financial position
Dec 31,Dec 31,(In US$ millions)20252024Assets
Current assets
Cash and cash equivalents104.6233.5 Trade receivables, net508.1499.4 Other receivables71.554.9 Inventories, net149.7184.7 Income tax receivable19.3— Prepaid expenses and other assets44.348.7
897.51,021.2Non-current assets
Intangible assets865.8837.4 Goodwill164.0368.1 Right-of-use assets174.3149.5 Property, plant and equipment92.060.2 Deferred income tax assets175.7167.1 Other assets34.029.9
1,505.81,612.2Total assets2,403.32,633.4
Liabilities
Current liabilities
Trade payables and accrued liabilities436.0429.5 Loans and borrowings264.1389.1 Provisions22.924.7 Lease liabilities33.622.3 Deferred revenue31.522.0
788.1887.6Non-current liabilities
Deferred income tax liabilities215.8209.9 Lease liabilities161.1123.0 Provisions14.710.5
391.6343.4Total liabilities1,179.71,231.0
Shareholders' equity
Share capital753.6765.6 Retained earnings442.2640.1 Contributed surplus35.245.5 Accumulated other comprehensive loss(7.4)(48.8)Total shareholders' equity1,223.61,402.4Total liabilities and shareholders' equity2,403.32,633.4Consolidated statements of (loss) earnings and comprehensive (loss) earnings
Year Ended Dec 31,(In US$ millions, except earnings per share)20252024
Revenue2,112.92,263.0Cost of sales967.61,072.1Gross Profit1,145.31,190.9
Expenses
Selling, general and administrative908.6931.9Depreciation and amortization70.372.7Impairment of non-current assets250.420.7Other (income) expense, net(11.3)1.6Foreign exchange loss (gain), net14.5(1.5)Operating (Loss) Income(87.2)165.5Interest expense42.550.5Interest income(2.5)(4.0)(Loss) Income before income tax expense(127.2)119.0Income tax expense21.337.1Net (Loss) Income(148.5)81.9
Earnings per share
Basic(1.46)0.79Diluted(1.46)0.77Weighted average number of shares (in millions)
Basic101.4103.3Diluted103.9105.8
Year Ended Dec 31,(In US$ millions)20252024Net (Loss) Income(148.5)81.9Items that may be subsequently reclassified to Net (Loss) Income
Foreign currency translation gain (loss)41.4(34.0)Items that will not be reclassified to Net (Loss) Income
Loss on minority investment(3.0)—Other comprehensive income (loss)38.4(34.0)Total comprehensive (loss) income(110.1)47.9Consolidated statements of cash flows
Year Ended Dec 31,(in US$ millions)20252024
Operating activities
Net (Loss) Income(148.5)81.9Adjustments to reconcile net loss to cash provided by operating activities
Income tax expense21.337.1Interest expense30.238.4Interest income(2.5)(4.0)Depreciation and amortization142.1136.8(Gain) Loss on disposal of non-current assets(12.0)1.3Accretion expense11.510.6Amortization of facility fee costs0.61.2Loss on portfolio investments, net0.20.3Impairment of non-current assets250.420.7Loss on minority interest investments1.00.5Unrealized foreign exchange loss, net(3.7)(8.4)Share-based compensation expense11.529.3Fair value adjustment on inventory sold—66.3Net changes in non-cash working capital40.824.9Net changes in non-cash provisions and other assets27.4(21.0)Income taxes paid(48.7)(66.7)Income taxes received5.44.3Interest paid(21.7)(29.2)Interest received2.53.7Cash provided by operating activities307.8328.0
Investing activities
Investment in property, plant and equipment(71.2)(34.0)Investment in intangible assets(113.0)(83.6)Business acquisitions, net of cash acquired(12.7)(952.9)Portfolio investments(3.0)(1.1)Minority interest investments(1.8)—Change in restricted cash—3.1Cash used in investing activities(201.7)(1,068.5)
Financing activities
Proceeds from loans and borrowings55.0525.0Repayment of loans and borrowings(178.0)(135.0)Payment of lease liabilities, net of lease incentives received(25.6)(37.8)Dividends paid(34.7)(27.5)Repurchase of subordinate voting shares(46.6)(54.5)Payment of financing costs related to the facility(1.7)—Cash (used in) provided by financing activities(231.6)270.2
Effect of foreign currency exchange rate changes on cash(3.4)(1.9)
Net decrease in cash during the period(128.9)(472.2)Cash, beginning of the year233.5705.7Cash, end of the year104.6233.5Non-GAAP Financial Measures and RatiosIn addition to using financial measures prescribed under International Financial Reporting Standards ("IFRS"), references are made in this Press Release to the following terms, each of which is a non-GAAP financial measure:Toy Gross Product Sales Adjusted EBITDA Toys Adjusted EBITDAEntertainment Adjusted EBITDADigital Games Adjusted EBITDAAdjusted Operating Income (Loss)Toys Adjusted Operating Income (Loss)Entertainment Adjusted Operating Income (Loss)Digital Games Adjusted Operating Income (Loss)Adjusted Net Income (Loss)Free Cash FlowNon-GAAP financial measures do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.Additionally, references are made in this Press Release to the following terms, each of which is a non-GAAP financial ratio:Adjusted EBITDA MarginToys Adjusted EBITDA MarginToys Adjusted Operating MarginEntertainment Adjusted Operating MarginDigital Games Adjusted Operating MarginAdjusted Operating MarginAdjusted Basic EPSAdjusted Diluted EPSSales Allowances as a percentage of Toy Gross Product SalesNon-GAAP financial ratios are ratios or percentages that are calculated using a Non-GAAP financial measure. Non-GAAP financial ratios do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.Management believes the Non-GAAP financial measures, Non-GAAP financial ratios, and supplementary financial measures defined above are important supplemental measures of operating performance and highlight trends in the business. Management believes that these measures allow for assessment of the Company's operating performance and financial condition on a basis that is consistent and comparable between reporting periods. The Company believes that investors, lenders, securities analysts and other interested parties frequently use these Non-GAAP financial measures, Non-GAAP financial ratios, and Supplementary financial measures in the evaluation of issuers.Non-GAAP Financial MeasuresToy Gross Product Sales represent Toy Revenue, excluding the impact of Sales Allowances. As Sales Allowances are generally not associated with individual products, the Company uses Toy Gross Product Sales to provide meaningful comparisons across product categories and geographical results to highlight trends in Spin Master's business. For a reconciliation of Toy Gross Product Sales to Revenue, the closest IFRS measure, refer to the revenue tables for the three months and year ended December 31, 2025, as compared to the same period in 2024 in this Press Release.Adjusted EBITDA is calculated as Operating Income before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), net, acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Toys Adjusted EBITDA is calculated as Toy Operating Income (Loss) before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Toys Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.Entertainment Adjusted EBITDA is calculated as Entertainment Operating Income (Loss) before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Entertainment Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Digital Games Adjusted EBITDA is calculated as Digital Games Operating Income (Loss) before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment income (loss), acquisition related deferred incentive compensation, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Digital Games Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Adjusted Operating Income (Loss) is calculated as Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Toys Adjusted Operating Income (Loss) is calculated as Toys Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Toys Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.Entertainment Adjusted Operating Income (Loss) is calculated as Entertainment Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Entertainment Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Entertainment Operating Income (Loss), the closest IFRS measure.Digital Games Adjusted Operating Income (Loss) is calculated as Digital Games Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Digital Games Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.Adjusted Net Income (Loss) is calculated as Net Income (Loss) excluding adjustments (as defined in Adjusted EBITDA), the corresponding impact these items have on income tax expense. Management uses Adjusted Net Income (Loss) to measure the underlying financial performance of the business on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.Free Cash Flow is calculated as cash flows provided by/used in operating activities reduced by cash flows used in investing activities and adding back cash used for business acquisitions, advance paid for business acquisitions, asset acquisitions, portfolio investments, minority interest investments, proceeds from sale of manufacturing operations and net of investment distribution income. Management uses the Free Cash Flow metric to analyze the cash flows being generated by the Company's business after accounting for operational and capital expenditures. It measures the Company's ability to generate discretionary cash, which can be used to pay dividends, repurchase shares, repay loans and borrowings, and fund business acquisitions. Refer to the "Reconciliation of Non-GAAP Financial Measures" section for a reconciliation of this metric to Cash provided by operating activities, the closest IFRS measure.Non-GAAP Financial RatiosAdjusted EBITDA Margin is calculated as Adjusted EBITDA divided by Revenue. Management uses Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Toys Adjusted EBITDA Margin is calculated as Toys Adjusted EBITDA divided by Toy Revenue. Management uses Toys Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Adjusted Operating Margin is calculated as Adjusted Operating Income (Loss) divided by Revenue. Management uses Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Toys Adjusted Operating Margin is calculated as Toys Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Toys Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Entertainment Adjusted Operating Margin is calculated as Entertainment Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Entertainment Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Digital Games Adjusted Operating Margin is calculated as Digital Games Adjusted Operating Income (Loss) divided by Digital Games Revenue. Management uses Digital Games Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.Adjusted Basic EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of shares outstanding during the period. Adjusted Diluted EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of shares outstanding, assuming the conversion of all dilutive securities were exercised during the period. Management uses Adjusted Basic EPS and Adjusted Diluted EPS to measure the underlying financial performance of the business on a consistent basis over time.Sales Allowances as a percentage of Toy Gross Product Sales is calculated by dividing Sales Allowances by Toy Gross Product Sales. Management uses Sales Allowances as a percentage of Toy Gross Product Sales to identify and compare the cost of doing business with individual retailers, different geographic markets and amongst various distribution channels.Reconciliation of Non-GAAP Financial MeasuresThe following table presents a reconciliation of Operating (Loss) Income to Adjusted Operating Income, Adjusted EBITDA, Adjusted Net Income, and cash used in operating activities and investing activities to Free Cash Flow for the three months ended December 31, 2025 and 2024:(in US$ millions)Q4 2025Q4 2024$ Change% ChangeOperating (Loss) Income(163.7)47.1(210.8)(447.6) %Adjustments:
Impairment of goodwill1215.612.9202.7n.m
Impairment of intangible assets213.55.58.0145.5 %
Transaction and integration costs35.15.00.12.0 %
Foreign exchange loss (gain)44.2(4.7)8.9(189.4) %
Amortization of intangible assets acquired51.71.7—— %
Impairment of property, plant and equipment61.00.10.9n.m
Acquisition related deferred incentive compensation70.7(1.1)1.8(163.6) %
Investment loss, net80.20.10.1100.0 %
Restructuring and other related costs90.23.9(3.7)(94.9) %
Legal settlement expense—0.6(0.6)(100.0) %
Share based compensation10(1.1)7.6(8.7)(114.5) %
Acquisition related deferred consideration11(1.2)2.6(3.8)(146.2) %
Gain on sale of asset12(9.8)—(9.8)n.m.Adjusted Operating Income66.481.3(14.9)(18.3) %
Depreciation and amortization1344.932.612.337.7 %Adjusted EBITDA111.3113.9(2.6)(2.3) %
Income tax recovery (expense)(10.0)(15.5)5.5(35.5) %
Interest expense(10.6)(10.5)(0.1)1.0 %
Depreciation and amortization13(44.9)(32.6)(12.3)37.7 %
One-time income tax expense14—8.1(8.1)(100.0) %
Tax effect of normalization adjustments15(3.5)(6.0)2.5(41.7) %Adjusted Net Income42.357.4(15.1)(26.3) %
Cash provided by operating activities194.3203.4(9.1)(4.5) %Cash used in investing activities(79.3)(30.5)(48.8)160.0 %Add:
Cash used in business acquisitions, asset acquisitions, portfolio investments, investment in associate and minority interest investments, net of investment distribution income13.02.110.9n.mFree Cash Flow128.0175.0(47.0)(26.9) %1Impairment of goodwill primarily related to the Melissa & Doug cash generating unit ("CGU").2Impairment of intangible assets primarily related to Digital game and app development.3Transaction and integration costs incurred relating to acquisitions.4Includes foreign exchange losses (gains) generated by the translation and settlement of monetary assets/liabilities denominated in a currency other than the functional currency of the applicable entity and losses (gains) related to the Company's hedging programs.5Relates to the amortization of intangible assets acquired with Melissa & Doug.6Impairment of property, plant and equipment related to tooling.7Deferred incentive compensation associated with acquisitions.8Investment loss (income), net includes unrealized and realized (gain)/loss on portfolio investments and minority interest investments and share of (income)/loss from an investment in associate.9Restructuring and other related costs related to the reduction in the Company's global workforce.10Related to non-cash expenses associated with long-term incentive plan and includes mark to market loss of deferred share units ("DSUs").11Expense (recovery) associated with contingent consideration for acquisitions.12Gain on disposal of intangible asset.13Depreciation and amortization for the calculation of Adjusted EBITDA excludes $1.7 million of amortization of intangible assets acquired with Melissa & Doug.14Adjustment for one-time income tax expense in Q4 2024.15Tax effect of adjustments (Footnotes 2-12). Adjustments are tax effected at the effective tax rate of the given period.Segment ResultsThe Company's results from operations by reportable segment for the three months ended December 31, 2025 and 2024 are as follows:(US$ millions)Q4 2025Q4 2024
ToysEntertain-mentDigital GamesCorporate & Other1TotalToysEntertain-mentDigital GamesCorporate & Other1TotalRevenue522.342.553.4—618.2561.741.346.1—649.1
Operating (Loss) Income(171.0)14.33.0(10.0)(163.7)31.719.7(0.5)(3.8)47.1Adjusting items:
Impairment of goodwill215.6———215.610.0—2.9—12.9Impairment of intangible assets2.40.410.7—13.5——5.5—5.5Transaction and integration costs2.4—0.12.65.12.6——2.45.0Foreign exchange loss (gain)———4.24.2———(4.7)(4.7)Amortization of intangible assets acquired1.7———1.71.7———1.7Impairment of property, plant and equipment1.0———1.00.1———0.1Acquisition related deferred incentive compensation0.1—0.6—0.70.2—(1.3)—(1.1)Investment loss, net———0.20.2———0.10.1Restructuring and other related costs—(0.1)0.3—0.21.70.12.1—3.9Legal settlement expense————————0.60.6Share based compensation(0.8)(0.4)(0.3)0.4(1.1)5.10.50.61.47.6Acquisition related deferred consideration(1.2)———(1.2)0.4—2.2—2.6Gain on sale of asset(9.8)———(9.8)—————Adjusted Operating Income (Loss) 40.414.214.4(2.6)66.453.520.311.5(4.0)81.3Adjusted Operating Margin7.7 %33.4 %27.0 %n.m.10.7 %9.5 %49.2 %24.9 %n.m.12.5 %Depreciation and amortization221.219.34.4—44.922.76.03.9—32.6Adjusted EBITDA61.633.518.8(2.6)111.376.226.315.4(4.0)113.9Adjusted EBITDA Margin11.8 %78.8 %35.2 %n.m.18.0 %13.6 %63.7 %33.4 %n.m.17.5 %1 Corporate & Other includes certain corporate costs (such as certain employee compensation, corporate social responsibility and professional services expenses), foreign exchange, acquisition related transaction costs, as well as investment income and loss.2 Depreciation and amortization for the calculation of Adjusted EBITDA excludes $1.7 million (Q4 2024 - $1.7 million) of amortization of intangible assets acquired with Melissa & Doug.
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Original: Spin Master Reports Q4 2025 Financial Results