INV4
4日前
Virtuix to Highlight AI-Driven Growth Across Consumer XR and Defense Simulation Markets at June Investor Conferences
June 4, 2026
AUSTIN, Texas, June 04, 2026 (GLOBE NEWSWIRE) -- Virtuix Inc. (NASDAQ: VTIX), a leading developer of AI-driven, full-body virtual reality systems, today announced that the Company will participate in three upcoming investor conferences in June: Water Tower Research’s Small Cap Showcase on June 9 in New York City, Singular Research’s Las Vegas Invitational Conference on June 14-16 at Wynn & Encore Las Vegas, and the virtual Maxim Group Defense Tech Conference on June 25.
The presentations will highlight Virtuix’s recent momentum across consumer XR, AI-enabled defense simulation, healthcare applications, and international expansion initiatives, including recent milestones with Meta, U.S Air Force, U.S. Marine Corps, and leading university research programs.
Jan Goetgeluk, Founder, Chief Executive Officer, and Chairman of Virtuix, will host one-on-one meetings with institutional investors at each event. He will also deliver company presentations at Water Tower Research’s Small Cap Showcase on June 9 at 2:00 PM ET and Singular Research’s Las Vegas Invitational Conference on June 15 at 4:30 PM PT, and will participate in a virtual fireside chat at the Maxim Group Defense Tech Conference on June 25 at 11:00 AM ET.
The fireside chat at the Maxim Group Defense Tech Conference will include a discussion with Joseph Lomangino, Project Team Lead at the U.S. Marine Corps Training and Education Command (TECOM), providing investors with additional perspective on Virtuix’s role as the lead integrator on the development of a virtual, four-soldier infantry training system for TECOM.
“The first half of calendar 2026 has been a transformational period for Virtuix as we continue expanding our presence across consumer XR, defense simulation, healthcare applications, and immersive AI technologies,” said Jan Goetgeluk. “We look forward to discussing our recent progress and long-term growth opportunities with investors throughout June.”
See details and registration links for each conference below:
Water Tower Research’s Small Cap Showcase
Date: June 9, 2026
Location: New York City, New York
Format: In-person 1x1 Meetings and Company Presentation at 2:00 PM ET
Attendees: Jan Goetgeluk, Founder, Chief Executive Officer, and Chairman
Conference Website and Registration: Here
Singular’s Las Vegas Invitational Conference
Date: June 14-16, 2026
Location: Wynn & Encore, Las Vegas, Nevada
Format: In-person 1x1 Meetings and Company Presentation at 4:30 PM PT
Attendees: Jan Goetgeluk, Founder, Chief Executive Officer, and Chairman
Conference Website and Registration: Here
Maxim Group Defense Tech Conference
Date: June 25, 2026
Location: Virtual
Format: Virtual 1x1 Meetings and Fireside Chat at 11 AM ET
Attendees: Jan Goetgeluk, Founder, Chief Executive Officer, and Chairman
Conference Website: To Be Announced
To schedule a meeting with management, please contact your conference representative. You may also email your request to VTIX @richwill.
About Virtuix
Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of AI-driven, full-body virtual reality systems for consumer, enterprise, healthcare, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables users to walk and run in 360 degrees inside video games and other immersive virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR, spatial computing, and AI-driven immersive experiences. For more information, visit virtuix.com.
Please visit the Company’s new Investor Relations website at invest.virtuix.com.
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Company Contact
Lauren Premo
Virtuix Inc.
press@virtuix.com
Investor Relations Contact
Chris Tyson
MZ Group
Direct: 949-491-8235
VTIX@mzgroup.us
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$VTIX 🗞️
INV4
2週前
Virtuix Selected by U.S. Air Force for AI Military Platform
May 27, 2026
Virtuix (NASDAQ: VTIX) was selected by the U.S. Air Force for Phase I funding under the AFWERX SBIR program to advance its Virtual Terrain Walk (VTW) platform for immersive mission planning and leader rehearsals.
VTW combines omni-directional treadmills, XR, spatial computing, and AI-driven terrain reconstruction to let teams of 12+ warfighters walk geo-specific virtual battlefields. According to Virtuix, this Phase I award creates a pathway to potential Phase II funding that typically exceeds $1 million and future Phase III sole-source contracts. Virtuix cites 26 U.S. patents, recent deployments across multiple U.S. military branches, and plans for strategic acquisitions in defense training.
Positive
• AFWERX SBIR Phase I selection by U.S. Air Force for VTW platform
• VTW supports collaborative mission planning for distributed teams of 12+ warfighters
• AI-driven 3D terrain reconstruction converts camera footage into virtual replicas within hours
• Omni One treadmills enable unrestricted full-body movement in virtual environments
• Intellectual property portfolio includes 26 U.S. patents with more pending
• Phase I award provides pathway to Phase II funding typically exceeding $1 million and Phase III sole-source contracts
Negative
• Only Phase I SBIR funding awarded; Phase II and Phase III contracts are not yet secured
AUSTIN, Texas, May 27, 2026 (GLOBE NEWSWIRE) -- Virtuix Holdings Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced that the company has been selected by the U.S. Air Force for Phase I funding under the AFWERX SBIR program to advance development of its Virtual Terrain Walk (“VTW”) platform for military mission planning and leader rehearsals.
The proposed platform leverages Virtuix’s omni-directional treadmill technology, immersive XR environments, spatial computing, and AI-driven terrain reconstruction to allow warfighters to physically “walk the terrain they will be fighting on” inside geo-specific virtual environments. The system is designed to support collaborative mission planning, terrain familiarization, and tactical decision-making for distributed teams of 12+ warfighters.
Unlike traditional mission planning tools that rely on static maps and screens, VTW enables soldiers to physically walk, run, and maneuver together in 360 degrees inside immersive virtual environments. The system uses AI-driven 3D reconstruction to convert camera footage of real-world locations into photorealistic virtual replicas within hours. Thanks to Omni One omni-directional treadmills, warfighters can then physically move around inside those environments without boundaries. Watch a demo video of VTW here.
“VTW is a revolutionary capability that the military does not have today,” said Joe Nolan, Retired Army Colonel and Director of Federal Business Development at Virtuix. “Virtuix is combining cutting-edge AI terrain reconstruction with immersive full-body movement to create a powerful new category of military training and mission planning technology. Warfighters can now get familiar with the battlefield before putting boots on the ground.”
Virtuix’s proprietary locomotion technology is protected by an expanding intellectual property portfolio that includes 26 U.S. patents, with additional patents pending. The company believes immersive, movement-based mission planning and rehearsal represents a rapidly emerging category within the broader defense simulation market, particularly as military organizations globally are increasingly investing in AI-enabled simulation, spatial computing, and immersive training technologies designed to improve readiness while reducing training costs and operational risk.
“This award validates the growing demand for our AI-enabled immersive training technology across the defense sector,” said Jan Goetgeluk, CEO of Virtuix. “We believe spatial computing, AI-driven terrain reconstruction, and full-body immersion represent the next generation of military simulation. This Phase I award provides a pathway to Phase II funding that typically exceeds $1 million and larger Phase III opportunities including sole-source government contracts without pre-defined limits.”
The SBIR selection builds on growing momentum for Virtuix in the defense market. The company recently announced deployments and partnerships across the U.S. Army, Air Force, Navy, and Marine Corps, including sales to the U.S. Air Force Academy and West Point, and leading the development a VR infantry training system for the U.S. Marine Corps Training and Education Command (TECOM). Virtuix also recently announced plans to pursue strategic acquisitions in the defense training sector to further accelerate its expansion across all branches of the U.S. military and abroad.
About Virtuix
Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, healthcare, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables users to walk and run in 360 degrees inside video games and other immersive virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR, spatial computing, and AI-driven immersive experiences. For more information, visit virtuix.com.
Please visit the Company’s new Investor Relations website at invest.virtuix.com.
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$VTIX 🗞️
INV4
3週前
21 Institutional Holders
2,564,947 Total Shares Held
Owner Name | Date | Shares Held | Change (Shares) | Change (%) | Value (In 1,000s)
Vanguard Capital Management Llc | 3/31/2026 | 1,316,911 | 1,316,911 | New | $4,398
Blackrock, Inc. | 3/31/2026 | 307,519 | 307,519 | New | $1,027
Geode Capital Management, Llc | 3/31/2026 | 247,841 | 247,841 | New | $828
Millennium Management Llc | 3/31/2026 | 238,915 | 238,915 | New | $798
Vanguard Fiduciary Trust Co | 3/31/2026 | 137,041 | 137,041 | New | $458
Bank Of America Corp /De/ | 3/31/2026 | 52,277 | 52,277 | New | $175
Insight Wealth Partners, Llc | 3/31/2026 | 48,298 | 48,298 | New | $161
Goldman Sachs Group Inc | 3/31/2026 | 46,441 | 46,441 | New | $155
Northern Trust Corp | 3/31/2026 | 45,690 | 45,690 | New | $153
State Street Corp | 3/31/2026 | 38,250 | 38,250 | New | $128
Monument Capital Management | 3/31/2026 | 33,555 | 33,555 | New | $112
Ubs Group Ag | 3/31/2026 | 19,004 | 19,004 | New | $63
Charles Schwab Investment Management Inc | 3/31/2026 | 15,000 | 15,000 | New | $50
Morgan Stanley | 3/31/2026 | 8,668 | 8,668 | New | $29
Osaic Holdings, Inc. | 3/31/2026 | 4,688 | 4,688 | New | $16
Tower Research Capital Llc (Trc) | 3/31/2026 | 2,361 | 2,361 | New | $8
State Of Wyoming | 3/31/2026 | 1,082 | 1,082 | New | $4
Royal Bank Of Canada | 3/31/2026 | 970 | 970 | New | $3
Osbon Capital Management Llc | 3/31/2026 | 250 | 250 | New | $1
Toth Financial Advisory Corp | 3/31/2026 | 107 | 107 | New | $0
Barclays Plc | 3/31/2026 | 79 | 79 | New | $0
Virtuix Holdings Inc. Class A Common Stock (VTIX) Institutional Holdings
VTIX Institutional Holdings
Ownership Summary
Institutional Ownership 9.38%
Total Shares Outstanding (millions) 27
Total Value of Holdings (millions) $9
Active Positions | Holders | Shares
Increased Positions | 21 | 2,564,947
Decreased Positions | 0 | 0
Held Positions | 0 | 0
Total Institutional Shares | 21 | 2,564,947
https://www.nasdaq.com/market-activity/stocks/vtix/institutional-holdings?page=3&rows_per_page=10
$VTIX 💹
INV4
3週前
Virtuix Expands Into AI-Assisted Neurodivergent Therapy Through Rutgers University Collaboration
May 20, 2026
Virtuix Holdings Inc. (NASDAQ: VTIX), a leading developer of immersive full-body virtual reality systems, today announced that Rutgers University has deployed the Omni One omni-directional treadmill platform at WINLAB for research and development focused on AI-assisted neurodivergent therapy and immersive behavioral analytics applications, including autism therapy for children.
The initiative will explore how immersive virtual environments, combined with full-body movement on Omni One and adaptive AI interaction, may enhance engagement and learning outcomes in therapeutic settings beyond traditional approaches that rely primarily on visual and audio interaction.
The collaboration combines Virtuix’s locomotion platform with AI-enhanced immersive environments designed to support movement-centered interactions and spatial navigation. Researchers plan to evaluate patients’ attention, movement patterns, response timing, engagement consistency, and spatial interaction over time.
“We believe movement-centered, AI-enabled virtual reality represents a significant emerging opportunity across therapy, rehabilitation, and other healthcare applications,” said Jan Goetgeluk, Chief Executive Officer of Virtuix. “By introducing full-body movement and AI interaction through Omni One, we are enabling entirely new categories of user engagement beyond traditional VR experiences. We are excited to work with Rutgers University to explore these possibilities.”
“This collaboration allows us to explore how VR immersion combined with full-body locomotion and AI may create new approaches for neurodevelopmental therapy,” said Dr. Yingying Chen, Department Chair and Distinguished Professor of Electrical and Computer Engineering at Rutgers University. “We believe movement-centered immersive systems can open important new directions for engagement within therapeutic environments.”
The Rutgers collaboration represents an important validation of Virtuix’s immersive XR platform within advanced university-led healthcare and therapeutic research environments. The initiative follows a recent Omni One deployment to Florida Gulf Coast University for evaluation in rehabilitation and clinical simulation applications. While Virtuix’s primary focus remains on consumer entertainment and defense applications, the company believes full-body movement within AI-enabled environments may play an increasingly important role across next-generation healthcare and therapeutic applications.
According to Fortune Business Insights, the global autism spectrum disorder (ASD) treatment market is projected to expand from approximately $9.2 billion in 2026 to more than $18 billion by 2034, growing at a compound annual growth rate of 9%. The projected growth underscores the increasing demand for new therapeutic solutions, including technology enabled engagement platforms and AI-assisted behavioral analytics.
About Virtuix
Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, healthcare, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables users to walk and run in 360 degrees inside video games and other immersive virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR, spatial computing, and AI-driven immersive experiences. For more information, visit virtuix.com.
Please visit the Company’s new Investor Relations website at invest.virtuix.com.
Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements include, but are not limited to, statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as “may,” “will,” “intend,” “should,” “believe,” “expect,” “anticipate,” “project,” “estimate,” “could,” “would,” “potential” or similar expressions that do not relate solely to historical matters, it is making forward-looking statements. Forward-looking statements in this press release include, without limitation, statements regarding the Company’s plans to pursue strategic acquisitions, the potential benefits of any such acquisition, the expected synergies, the potential impact on revenues or shareholder value, and the Company’s position in the defense training market. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company’s expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the Company’s ability to identify, negotiate, and complete acquisitions on favorable terms or at all; the ability to successfully integrate any acquired business; risks related to government contracting, including contract cancellations, modifications, or funding changes; the uncertainties related to market conditions; and other factors discussed in the “Risk Factors” section of the Company’s registration statement filed with the SEC. For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company’s filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward-looking statements to reflect events or circumstances that arise after the date hereof.
Company Contact
Lauren Premo
Virtuix Inc.
press@virtuix.com
Investor Relations Contact
Chris Tyson
MZ Group
Direct: 949-491-8235
VTIX@mzgroup.us
Link article
$VTIX 🗞️
INV4
4週前
Form 424B3 - Prospectus [Rule 424(b)(3)]
May 14, 2026
This prospectus relates to the offer and sale from time to time by the Selling Stockholders (as hereinafter defined), of up to an aggregate of 25,307,961 shares of Class A common stock, par value $0.001 per share (the “Class A common stock”), of Virtuix Holdings Inc., a Delaware corporation (the “Company,” “we,” “our,” “us,” or other similar pronouns), consisting of: (i) up to 25,000,000 shares of Class A common stock issuable to Streeterville Capital, LLC, a Utah limited liability company (“Streeterville”) (ii) 171,807 shares of Class A common stock issued to Maxim Partners LLC (“Maxim”) and (iii) 136, 154 shares issued to Venture Lending & Leasing VII, LLC, a Delaware limited liability company (“Venture,” and together with Streeterville and Maxim, the “Selling Stockholders”).
We may issue and sell to Streeterville shares of our Class A common stock in one or more pre-paid purchases (each, a “Pre-Paid Purchase” and collectively, the “Pre-Paid Purchases”) for an aggregate purchase price of up to $50,000,000 pursuant to a Securities Purchase Agreement, entered into by us and Streeterville on August 25, 2025. Upon the terms and subject to the conditions of each Pre-Paid Purchase, following the funding of each Pre-Paid Purchase, Streeterville, in its sole discretion, has the right, but not the obligation, to purchase from us, and we will issue to Streeterville, shares of our Class A common stock in satisfaction of all or a portion of the outstanding balance of the Pre-Paid Purchases, but not exceeding the outstanding balance of the Pre-Paid Purchases (the “Purchase Shares”). Any purchase of the Purchase Shares registered for resale pursuant to the registration statement of which this prospectus is a part will reduce the outstanding balance of the Pre-Paid Purchases at a price per share that will fluctuate based on the trading price of our Class A common stock during the applicable measuring period. The number of shares of Class A common stock that may be issued to Streeterville is subject to certain conditions and limitations, including a limitation that Streeterville cannot beneficially own in excess of 9.99% of our outstanding shares of Class A common stock and a restriction that we cannot issue shares of Class A common stock to Streeterville in violation of Nasdaq Listing Rule 5635(d). On January 21, 2026, a written consent of the stockholders of the Company was executed, which waived the 19.99% exchange cap described in Nasdaq Listing Rule 5635(d). The number of shares of Class A common stock that may be acquired by Streeterville pursuant to the Securities Purchase Agreement is not currently known and is subject to satisfaction of certain conditions and other limitations, including the conditions and limitations described above.
The shares of Class A common stock were issued to Maxim pursuant to a letter agreement, entered into on May 21 2025 (the “Engagement Letter”), with Maxim under the terms of which Maxim provided us with financial advisory and investment banking services in connection with our direct listing on the Nasdaq Capital Market (“Nasdaq”).
In September 2014, we issued a warrant to Venture to purchase shares of the Company’s preferred stock (or Class A common stock into which such preferred stock is convertible) in connection with that certain Loan and Security Agreement dated September 5, 2014. This warrant automatically converted on December 31, 2024, pursuant to a cashless exercise formula, for 136,154 shares of Class A common stock at an exercise price of $0.9181 per share. The warrant was originally issued in reliance on the exemption from registration provided by Section 4(a)(2) of the Securities Act and/or Regulation D promulgated thereunder, as a transaction not involving a public offering to an accredited investor.
We are not offering any shares of Class A common stock for sale under this prospectus and will not receive proceeds from the resale of shares by the Selling Stockholders. The Selling Stockholders or its pledgees, assignees or successors in interest may sell or otherwise dispose of the Class A common stock covered by this prospectus in a number of different ways and at varying prices. We provide more information about how the Selling Stockholders may sell or otherwise dispose of the Class A common stock covered by this prospectus in the section titled “Plan of Distribution” on page 96. Discounts, concessions, commissions and similar selling expenses attributable to the sale of the Class A common stock covered by this prospectus will be borne by the Selling Stockholders. We will pay all expenses (other than discounts, concessions, commissions and similar selling expenses) relating to the registration of the Class A common stock with the Securities and Exchange Commission (the “SEC”). The Selling Stockholders and any underwriters, broker-dealers or agents that participate in the sale of our Class A common stock may be “underwriters” within the meaning of Section 2(a)(11) of the Securities Act of 1933, as amended (the “Securities Act”).
Our Class A common stock is listed on the Nasdaq Global Market (“Nasdaq”), under the symbol “VTIX.” On May 7, 2026, the last reported sale price of our Class A common stock on Nasdaq was $3.97 per share.
We are an “emerging growth company” and a “smaller reporting company” as defined under the federal securities laws and, as such, have elected to comply with certain reduced public company reporting requirements for this prospectus and may elect to do so in future filings. See “Prospectus Summary-Implications of Being an Emerging Growth Company and a Smaller Reporting Company.”
Investing in our Class A common stock involves a high degree of risk. See the “Risk Factors” section beginning on page 10 of this prospectus for the risks and uncertainties you should consider before investing in our Class A common stock.
Neither the Securities and Exchange Commission nor any state securities commission has approved or disapproved of these securities or determined if this prospectus is truthful or complete. Any representation to the contrary is a criminal offense.
Prospectus dated May 14, 2026
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$VTIX 🗞️
INV4
4週前
Virtuix Expands Global Rollout of Omni One with Canada Launch Amid Rising Demand for Immersive Gaming and Fitness
May 12, 2026
Virtuix Holdings Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced that Omni One and Omni One Core are now immediately available for purchase in Canada through Virtuix’s online store, marking the latest step in the Company’s global rollout. The launch follows growing demand for more active, immersive, and AI-enabled gaming and fitness experiences.
Canadian customers can begin placing orders immediately through Virtuix’s U.S. online store, with shipping available starting today.
The Canadian rollout includes both the plug-and-play Omni One complete system and Omni One Core, Virtuix’s PCVR configuration designed for users with existing VR headsets. Both models enable users to physically walk, run, crouch, and jump in 360 degrees within virtual environments, delivering a fully immersive experience that blends gaming, fitness, and interactive entertainment. Virtuix continues to enhance the Omni ecosystem with AI-driven personalization and adaptive gameplay experiences designed to increase engagement and long-term user retention.
“Expanding into Canada is an important milestone as we continue scaling our international footprint,” said Jan Goetgeluk, Chief Executive Officer of Virtuix. “Canada represents a strong and growing market for gaming and immersive technologies, and we’re excited to make Omni One available to a broader audience. We are seeing increasing demand for immersive, physically active entertainment experiences, and believe international expansion is an important pillar to support our long-term growth strategy.”
Often described as the “Peloton for Gamers,” Omni One combines immersive gaming with active fitness and is designed to support a growing ecosystem of content, competitive experiences, and recurring user engagement. Depending on gameplay intensity, users can burn up to 700 calories per hour, with some customers reporting significant fitness results, including losing more than 40 pounds in four months while using Omni One.
Virtuix believes demand for physically active gaming experiences will continue to grow as the global immersive entertainment market expands and consumers increasingly seek interactive, physically engaging digital experiences.
The launch builds on strong global momentum for Virtuix. Virtuix recently reported 41% year-over-year revenue growth for the first nine months of 2025, and Omni One maintains an average customer rating of 4.8 out of 5 stars. In 2025, Omni One was recognized with the Auggie Award for Best VR Interaction Product, highlighting continued customer demand for the platform.
Canadian customers can place orders and learn more by visiting virtuix.com.
About Virtuix
Virtuix Holdings Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide. For more information, visit virtuix.com.
Please visit the Company’s new Investor Relations website at invest.virtuix.com.
Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements include, but are not limited to, statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as “may,” “will,” “intend,” “should,” “believe,” “expect,” “anticipate,” “project,” “estimate,” “could,” “would,” “potential” or similar expressions that do not relate solely to historical matters, it is making forward-looking statements. Forward-looking statements in this press release include, without limitation, statements regarding the Company’s plans to pursue strategic acquisitions, the potential benefits of any such acquisition, the expected synergies, the potential impact on revenues or shareholder value, and the Company’s position in the defense training market. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company’s expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the Company’s ability to identify, negotiate, and complete acquisitions on favorable terms or at all; the ability to successfully integrate any acquired business; risks related to government contracting, including contract cancellations, modifications, or funding changes; the uncertainties related to market conditions; and other factors discussed in the “Risk Factors” section of the Company’s registration statement filed with the SEC. For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company’s filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward-looking statements to reflect events or circumstances that arise after the date hereof
Company Contact
Lauren Premo
Virtuix Inc.
press@virtuix.com
Investor Relations Contact
Chris Tyson
MZ Group
Direct: 949-491-8235
VTIX@mzgroup.us
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/0bf2ec9d-aaca-4959-8163-847215989d75
Link article
$VTIX 🗞️
makinezmoney
1月前
$VTIX: Due for a rebound...... now $3.40
They all gonna be at that conference next week in NEW YORK.
https://www.marketmoverssummit.com/
Involves some YumYums at Delmonicos next Monday night if your in the neighborhood....
https://www.theoriginaldelmonicos.com/
Should be a GREAT PARTY .... for a MONDAY NIGHT.
Virtuix
Jan Goetgeluk - Founder and CEO
Viirtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide.
Main Auditorium
GO $VTIX
************************************************************************************************
Virtuix Secures 26th Patent, Reinforcing Leadership in 360-Degree Movement Technology
By Virtuix, Inc. | April 30, 2026, 8:17 AM
Share
VTIX
+5.59%
Virtuix Holdings Inc
Expanding Patent Portfolio Builds Competitive Moat Across Consumer Gaming, Enterprise, and Defense Markets
AUSTIN, Texas, April 30, 2026 (GLOBE NEWSWIRE) -- Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality (VR) systems, today announced that it has received a Notice of Allowance from the United States Patent and Trademark Office (USPTO) for its 26th U.S. patent, covering proprietary innovations in the mechanical design of its latest Omni One omni-directional treadmill.
The newly allowed patent reinforces Virtuix’s leadership position in full-body movement technology and expands the company’s intellectual property moat around Omni One, its most advanced platform to date that enables users to physically walk, run, crouch, and jump in 360 degrees within virtual environments. The platform has received industry recognition, including an award for Best VR Interaction Product at the 2025 Auggie Awards, reinforcing its position in the market.
Virtuix’s patent portfolio now includes 26 U.S. patents, with five additional patents pending, covering all core aspects of its locomotion technology including hardware design, motion tracking, and content integration. This growing IP position creates meaningful barriers to entry in a category that is increasingly attracting attention across gaming, industrial training, and military simulation.
“Securing our 26th patent highlights the depth of innovation behind our platform and reinforces our leadership in full-body movement technology,” said Jan Goetgeluk, CEO of Virtuix. “We are significantly ahead of any competition in this space, with a broad and defensible intellectual property portfolio that supports our accelerating growth.”
Virtuix continues to invest in research and development to advance immersive technologies that enable natural movement within virtual environments. The company’s growing patent portfolio supports its long-term strategy to scale full-body interaction across multiple high-growth markets.
About Virtuix
Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide. For more information, visit virtuix.com.
Please visit the Company’s new Investor Relations website at invest.virtuix.com.
Forward-Looking Statements
This press release contains forward-looking statements. Forward-looking statements include statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as “may,” “will,” “intend,” “should,” “believe,” “expect,” “anticipate,” “project,” “estimate” or similar expressions that do not relate solely to historical matters, it is making forward-looking statements. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company's expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the uncertainties related to market conditions and the completion of the initial public offering on the anticipated terms or at all, and other factors discussed in the “Risk Factors” section of the registration statement filed with the SEC. For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company's filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward-looking statements to reflect events or circumstances that arise after the date hereof.
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Company Contact
Lauren Premo
Virtuix Inc.
press@virtuix.com
Investor Relations Contact
Chris Tyson
MZ Group
Direct: 949-491-8235
AveragePenny
2月前
$VTIX Virtuix Delivers Omni One to Florida Gulf Coast University for Use in Physical Therapy and Clinical Simulation
https://www.globenewswire.com/news-release/2026/04/14/3273518/0/en/Virtuix-Delivers-Omni-One-to-Florida-Gulf-Coast-University-for-Use-in-Physical-Therapy-and-Clinical-Simulation.html
University to Evaluate Omni One Across Rehabilitation and Simulation Settings
Collaboration Highlights Potential Expansion into Healthcare While Virtuix Continues Advancing Consumer and Defense Initiatives
AUSTIN, Texas, April 14, 2026 (GLOBE NEWSWIRE) -- Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced the delivery of an Omni One omni-directional treadmill system to Florida Gulf Coast University (“FGCU”), where faculty and students in the Marieb College of Health & Human Services will evaluate the system for use in physical therapy, occupational therapy, neurological rehabilitation, fall prevention, and clinical simulation applications.
“The Virtuix system presents strong potential as both a medical device and a clinical simulation platform. Its immersive 360-degree locomotion technology allows for objective assessment of gait, balance, stride mechanics, postural control, and reaction time. This makes it highly applicable across physical therapy and rehabilitation. The integrated safety harness creates a secure environment for progressive therapeutic interventions while minimizing fall risk,” said Dr. Joseph P. Buhain, Director of Interprofessional Simulation and Emerging Technology, Marieb College of Health & Human Services at Florida Gulf Coast University.
In addition to potential rehabilitation applications, Omni One may also support simulation-based education by enabling learners to navigate realistic virtual environments, including hospital units, home settings, community spaces, and disaster scenarios. Virtuix believes these capabilities can enhance situational awareness through interactive, movement-based experiences that train executive function and memory.
“We are excited to work with FGCU and evaluate the use of Omni One for medical applications,” said Jan Goetgeluk, CEO of Virtuix. “This collaboration potentially opens another large market for Virtuix in addition to our consumer and defense businesses. More importantly, we believe our Omni technology has the power to help patients worldwide by making physical therapy and rehabilitation exercises more engaging and effective.”
Physical therapy and rehabilitation represent a large and rapidly growing market opportunity. The global physical therapy market is valued at approximately $26 billion in 2025 and is projected to nearly double to approximately $50 billion by 2034, driven by an aging population, the rising prevalence of chronic and musculoskeletal conditions, and growing interest in technology-enabled care. Virtuix believes its immersive, full-body movement platform is well positioned to address this growing demand through differentiated rehabilitation and simulation use cases.
Virtuix remains focused on two core markets alongside this emerging medical application opportunity: consumer and defense. On the consumer side, the Company recently joined Meta’s “Made for Meta” program, which is expected to make Omni One compatible with Meta Quest headsets and content, expanding access to the world’s largest XR user base. In the defense segment, Virtuix recently announced an Omni One delivery to the U.S. Marine Corps and a development agreement with the U.S. Navy, building on prior defense traction that includes sales to the U.S. Army at West Point, the U.S. Air Force Academy, and Yokota Air Base.
INV4
3月前
Virtuix (NASDAQ: VTIX) CEO Jan Goetgeluk Shares 2026 Outlook — Listen on The Street
March 19, 2026
Virtuix Holdings, Inc. (NASDAQ: VTIX) CEO Jan Goetgeluk recently joined “The Street Reports Podcast” to discuss the company’s evolution from a crowdfunding-backed startup to a publicly traded Nasdaq company, while outlining key growth drivers heading into 2026. Also CEO highlights VR growth strategy, U.S. military expansion, and Meta ecosystem integration as Virtuix scales globally.
During the interview, Goetgeluk provided a comprehensive overview of Virtuix’s business model, centered around its Omni One full-body virtual reality treadmill, a system designed to allow users to physically walk and run inside immersive digital environments. The platform combines hardware, software, and gaming content to deliver active VR experiences across consumer gaming, fitness, enterprise training, and defense simulation. Listen to the full interview with CEO Jan Goetgeluk on “The Street Reports Podcast” Now!
From Crowdfunding to Nasdaq
Virtuix’s journey to the public markets began with strong early support from retail investors through crowdfunding initiatives, which helped validate demand for its immersive VR technology. The company ultimately achieved a major milestone by listing on the Nasdaq Global Market under the ticker VTIX in January 2026, significantly increasing its visibility among institutional and retail investors. Goetgeluk emphasized that the company’s early community-driven backing played a key role in shaping its product development and go-to-market strategy.
March Madness 2026
The First Four Undervalued Stocks alongside Virtuix Holdings Inc. (NASDAQ: VTIX) to Watch: Synergy CHC Corp (NASDAQ: SNYR), Health In Tech Inc (NASDAQ: HIT), Kartoon Studios Inc (NYSE: TOON) and SurgePays Inc. (NASDAQ: SURG) all radar worthy in March 2026.
Expanding Across Military, Robotics, and Enterprise Markets
A major focus of the discussion was Virtuix’s expansion beyond gaming into defense and enterprise applications. The company has deployed systems to leading U.S. military institutions, including the United States Military Academy, the United States Air Force Academy, and Yokota Air Base, where its technology is being used for immersive training and simulation.
The CEO also highlighted emerging opportunities in robotics teleoperation and AI-driven simulation, where users can control robotic systems or navigate realistic digital environments using natural movement.
Meta Partnership and Global Growth
Virtuix’s collaboration with Meta Platforms, Inc. (NASDAQ: META) was another key topic, as the company joins the “Made for Meta” program, enabling its Omni One system to integrate with Meta Quest headsets and games. This partnership significantly expands Virtuix’s reach within the global XR ecosystem.
In addition, the company is actively expanding into European markets, with new sales channels opening across major regions and shipments scheduled to begin in 2026.
2026 Outlook
Looking ahead, Goetgeluk outlined a growth strategy focused on scaling production, expanding international distribution, and increasing adoption across both consumer and enterprise segments. With improving financial performance, growing demand for immersive technologies, and increasing use cases in gaming, defense, and AI simulation, Virtuix is positioning itself within several high-growth markets.
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INV4
3月前
Emerging Growth Research Issues Flash Report on Virtuix Holdings Inc. with a Bullish View
March 6, 2026
NEW YORK, NY / ACCESS Newswire / March 6, 2026 / Emerging Growth Research today announced the release of its Flash Report on Virtuix Holdings Inc. (Nasdaq:VTIX), maintaining a bullish view on the Company. The report notes that while shares sold off following a circa +60% rise off post-IPO lows, the Company's fundamentals and growth trajectory support a favorable long-term investment outlook. A formal price target will follow upon completion of a more detailed DCF and peer analysis.
The Flash Report highlights Virtuix's fiscal Q3:26 earnings results, recent strategic developments, and the Company's position in the full-body virtual reality market. While trailing nine-month revenue through December 2024 was up 41% year-over-year, fiscal Q3:26 revenue reflected a 24% year-over-year decline due to order backlog clearance in the prior-year period. New orders during the December 2025 holiday period were up 60% versus the prior year, which the report identifies as a more representative indicator of current demand trends.
Key Highlights from the Flash Report:
• Market Position: Virtuix holds a leading position in the full-body 360° virtual reality market through its Omni One consumer product and enterprise and defense systems. The Company holds 25 patents with five additional pending, along with capabilities in photorealistic AI rendering, which support its competitive standing.
• New Strategic Developments: The Company is entering the European market in 2026, has established a new partnership with Meta providing access to a six million user market for Omni One, and recently secured HSA/FSA eligibility for its products, offering consumers up to 30% in pre-tax savings.
• Production Capacity: Virtuix has established production capacity of 3,000 units per month, equivalent to approximately $100 million in annual revenue, providing a pathway to meaningful revenue scaling in 2027 and beyond.
• Financial Position: Following its January 2026 IPO, the Company holds over $11.5 million in cash with approximately $1 million in cash-payable long-term debt (excluding convertible debt), and an estimated monthly cash burn of $600,000. This provides the Company with an ability to operate through most, if not all, of calendar year 2026 without requiring additional external financing.
• Valuation Outlook: At current revenue levels, the Company trades at a significant premium on a Price/Sales basis versus industry peers. However, if VTIX achieves even half of its production capacity by calendar 2027 (approximately $50 million in revenue), Price/Sales calendar 2027E would approximate 4.0x, in line with the 4.2x industry average. A more detailed DCF and peer analysis is needed for a full valuation.
Emerging Growth Research views the current share price pullback following the post-IPO run-up as a reasonable entry point for long-term investors willing to look beyond near-term revenue volatility toward the Company's 2027 growth trajectory.
For a copy of the full Flash Report, please visit:
https://EmergingGrowth.com/wp-content/uploads/2026/03/VTIX_Flash-Report_3.06.26.pdf
or
https://www.EmergingGrowth.com
About Virtuix Holdings Inc.
Virtuix Holdings Inc. (Nasdaq: VTIX) develops and markets full-body virtual reality products for consumer, enterprise, and defense applications. The Company's flagship product, the Omni One, enables 360° movement in virtual environments and is supported by a software platform generating recurring licensing and gaming revenue. Virtuix holds 25 patents and is expanding its commercial footprint into European markets in 2026.
Contact:
Emerging Growth Research
Research@EmergingGrowth.com
www.EmergingGrowth.com
Forward-Looking Statements
This press release contains forward-looking statements concerning business operations and financial performance as well as plans, objectives, and expectations for Virtuix Holdings Inc. that are subject to risks and uncertainties. All statements other than statements of historical fact are forward-looking statements. These include but are not limited to statements regarding revenue growth, production capacity utilization, European market expansion, the Meta partnership, valuation projections, and 2027 growth expectations. Actual results could differ materially due to competitive, regulatory, operational, and market risks.
SOURCE: Virtuix Holdings Inc.
Link article
$VTIX 🗞️
US Market News
3月前
Emerging Growth Research Issues Flash Report on Virtuix Holdings Inc. with a Bullish ViewMarch 6, 2026 12:45 PM
ACCESS NewswireNEW YORK, NY / ACCESS Newswire / March 6, 2026 / Emerging Growth Research today announced the release of its Flash Report on Virtuix Holdings Inc. (Nasdaq:VTIX), maintaining a bullish view on the Company. The report notes that while shares sold off following a circa +60% rise off post-IPO lows, the Company's fundamentals and growth trajectory support a favorable long-term investment outlook. A formal price target will follow upon completion of a more detailed DCF and peer analysis.The Flash Report highlights Virtuix's fiscal Q3:26 earnings results, recent strategic developments, and the Company's position in the full-body virtual reality market. While trailing nine-month revenue through December 2024 was up 41% year-over-year, fiscal Q3:26 revenue reflected a 24% year-over-year decline due to order backlog clearance in the prior-year period. New orders during the December 2025 holiday period were up 60% versus the prior year, which the report identifies as a more representative indicator of current demand trends.Key Highlights from the Flash Report:Market Position: Virtuix holds a leading position in the full-body 360° virtual reality market through its Omni One consumer product and enterprise and defense systems. The Company holds 25 patents with five additional pending, along with capabilities in photorealistic AI rendering, which support its competitive standing.New Strategic Developments: The Company is entering the European market in 2026, has established a new partnership with Meta providing access to a six million user market for Omni One, and recently secured HSA/FSA eligibility for its products, offering consumers up to 30% in pre-tax savings.Production Capacity: Virtuix has established production capacity of 3,000 units per month, equivalent to approximately $100 million in annual revenue, providing a pathway to meaningful revenue scaling in 2027 and beyond.Financial Position: Following its January 2026 IPO, the Company holds over $11.5 million in cash with approximately $1 million in cash-payable long-term debt (excluding convertible debt), and an estimated monthly cash burn of $600,000. This provides the Company with an ability to operate through most, if not all, of calendar year 2026 without requiring additional external financing.Valuation Outlook: At current revenue levels, the Company trades at a significant premium on a Price/Sales basis versus industry peers. However, if VTIX achieves even half of its production capacity by calendar 2027 (approximately $50 million in revenue), Price/Sales calendar 2027E would approximate 4.0x, in line with the 4.2x industry average. A more detailed DCF and peer analysis is needed for a full valuation.Emerging Growth Research views the current share price pullback following the post-IPO run-up as a reasonable entry point for long-term investors willing to look beyond near-term revenue volatility toward the Company's 2027 growth trajectory.For a copy of the full Flash Report, please visit:https://EmergingGrowth.com/wp-content/uploads/2026/03/VTIX_Flash-Report_3.06.26.pdforhttps://www.EmergingGrowth.comAbout Virtuix Holdings Inc.Virtuix Holdings Inc. (Nasdaq: VTIX) develops and markets full-body virtual reality products for consumer, enterprise, and defense applications. The Company's flagship product, the Omni One, enables 360° movement in virtual environments and is supported by a software platform generating recurring licensing and gaming revenue. Virtuix holds 25 patents and is expanding its commercial footprint into European markets in 2026.Contact:Emerging Growth Research
Research@EmergingGrowth.com
www.EmergingGrowth.comForward-Looking StatementsThis press release contains forward-looking statements concerning business operations and financial performance as well as plans, objectives, and expectations for Virtuix Holdings Inc. that are subject to risks and uncertainties. All statements other than statements of historical fact are forward-looking statements. These include but are not limited to statements regarding revenue growth, production capacity utilization, European market expansion, the Meta partnership, valuation projections, and 2027 growth expectations. Actual results could differ materially due to competitive, regulatory, operational, and market risks. SOURCE: Virtuix Holdings Inc.View the original press release on ACCESS NewswireOriginal: Emerging Growth Research Issues Flash Report on Virtuix Holdings Inc. with a Bullish View
AveragePenny
3月前
$VTIX Virtuix Reports Third Quarter and Nine-Month Fiscal 2026 Financial Results
https://www.globenewswire.com/news-release/2026/03/05/3250057/0/en/Virtuix-Reports-Third-Quarter-and-Nine-Month-Fiscal-2026-Financial-Results.html
Net Sales up 41% to $3.0 Million in Nine Months Ended December 31, 2025
Gross Margin Increased by 46% and Operating Expenses Decreased by 45%
Strategic Collaboration with Meta and Global Expansion Accelerate Omni One Adoption and Scale
AI-Enabled Defense Training and Enterprise Applications Advance Multi-Use Growth Strategy
Virtuix Rang the Nasdaq Closing Bell on March 4, 2026
Management to Host Conference Call Today at 8:30 a.m. Eastern Time
AUSTIN, Texas, March 05, 2026 (GLOBE NEWSWIRE) -- Virtuix Holdings Inc. (NASDAQ: VTIX) (the “Company”), a leading developer of full-body virtual reality systems, today reported financial and operational results for the three and nine months ended December 31, 2025.
Figures presented herein are approximate and have been minimally rounded for readability. Investors should refer to the accompanying financial statements and the Company’s Quarterly Report on Form 10-Q for exact amounts.
Key Third Quarter and Nine-Month Fiscal 2026 Results and Subsequent Highlights
Net sales for the nine months ended December 31, 2025 were $3.0 million, an increase of $0.9 million or 41% from net sales of $2.1 million for the prior year period.
Gross margin for the nine months ended December 31, 2025, increased to 29% from (17%) in the prior year period.
Total operating expenses decreased $5.1 million, or 45%, to $6.3 million in the nine months ended December 31, 2025, from $11.4 million in the prior year period.
Net sales for the three months ended December 31, 2025 were $1.0 million, compared to $1.3 million in the prior year period. Notably, new orders for Omni One and Omni One Core systems increased 60% in December 2025 compared to December 2024, reflecting a strong 2025 holiday season. The overall higher revenue in the three months ended December 31, 2024 was primarily attributable to the fulfillment of a large backlog of Omni One preorders, accumulated since the start of the preorder period in August 2023, in Q3 FY2025, whereas revenues in Q3 FY2026 resulted from sales to newly acquired customers.
Gross margin for the three months ended December 31, 2025 increased to 30% from (2%) in the prior year period, driven by the price increase implemented in November 2024 and lower per-unit overhead costs.
Listed and began trading on the Nasdaq Global Market under the ticker symbol “VTIX” on January 27, 2026.
Joined the “Made for Meta” partnership program of Meta Platforms, Inc. to enable "Omni One" 360-degree treadmill compatibility with Meta Quest headsets and games, broadening Omni One's addressable market to the world's largest XR user base.
Expanded Omni One Core sales to Europe, marking a significant milestone in the Company's international growth. European customers can now place orders across major markets including Germany, United Kingdom, France, and additional EU countries through Virtuix's dedicated EU and UK storefronts, with initial shipments scheduled to begin between April 13 and April 24, 2026.
Demonstrated humanoid robot teleoperation using Omni One Enterprise in collaboration with the University of Central Florida’s Institute for Simulation & Training, highlighting Omni One’s ability to translate 360-degree natural walking into real-time robot teleoperation and training.
Highlighted the integration of AI-driven 3D reconstruction into the Virtual Terrain Walk (VTW) system for training and simulation in the defense industry, rapidly transforming real-world environments captured with 360-degree cameras into high-fidelity, photorealistic, and navigable 3D worlds, and announced the sale of test units to the U.S. Military Academy at West Point, the U.S. Air Force Academy, and Yokota Air Force Base.
Announced that Omni One is eligible for purchase with Health Savings Account (HSA) and Flexible Spending Account (FSA) funds through the Company’s partner, Truemed, allowing users to invest in their health while enjoying a fully immersive VR gaming experience. By using pre-tax HSA or FSA dollars, eligible buyers can save approximately 30% on their purchase, depending on their federal and state income tax.
Exhibited at CES 2026 in partnership with Pimax as part of a collaboration to demonstrate Omni One played with Pimax’s new Dream Air headset, highlighting the system’s seamless compatibility with PC VR and SteamVR games.
iHub News
4月前
A newly-listed XR and AI technology company built for profitable growthFebruary 5, 2026 6:59 AM
IH Market News
Consumers will play a leading role in tripling the value of the gaming industry from US$292.4 billion in 2025 to more than US$977.4 billion by 2035, but they are by no means the only driver behind expected exponential growth, given the enterprise space’s accelerating entry into the virtual world.
Billboard commemorating Virtuix’s Nasdaq listing. (Source: Virtuix)
We see this tailwind in action with virtual reality (VR), a market expected to 7x from US$60 billion in 2022 to US$435 billion by 2030, supported by investments from major players, including Meta, Apple and Google. Here’s a handful of examples of enterprise use cases, each of which offers multi-billion-dollar potential:
Education, bringing the classroom to students.
Virtual events and tradeshows, granting organizers theoretically infinite venue capacity.
Employee training across industries, ensuring hands-on learning, as opposed to the limitations of a conventional slideshow presentation.
Healthcare, including physical therapy.
Tourism, from museums to attractions to famous streets.
Design walkthroughs, from architecture to fashion to advertising.
Thanks to VR’s diversified use-cases, household names such as HTC, Samsung and Palantir are actively venturing beyond the consumer space and creating new demand. In so doing, they are incentivizing small-cap companies to think outside the box and bring technologies to market designed to advance VR utility, garner market share, reap the benefits of scale and create shareholder value through improvements on the income statement.
Introducing Virtuix
A newly-listed XR and AI market participant with a well-established business worth your fine-toothed comb is Virtuix (NASDAQ:VTIX), market capitalization US$166 million, a specialist in the hardware and software underlying movement within AI-generated virtual worlds, whether for consumer, enterprise or defense purposes.This article is disseminated in partnership with Virtuix Inc. It is intended to inform investors and should not be taken as a recommendation or financial advice.The company, founded in 2013 and based in Austin, Texas, is one of the top manufacturers of full-body VR systems, serving a global clientele spanning 45 countries and thousands of systems shipped to date.Virtuix’s technology platform, backed by 25 issued patents (with 5 more pending), raised more than US$50 million in private capital from the likes of Mark Cuban, Maveron and Scout Ventures, which it parlayed into exponential growth from a US$6 million private valuation in 2014 to a US$200 million valuation as of June 2025.To date, the company has amassed more than US$20 million in sales, supported by ~500,000 registered gaming accounts and ~3 million plays on its Omniverse gaming platform.Virtuix has positioned itself to further expand its value-accretive trajectory, supported by the disclosure of strong financial results in 2024 and 2025, which we’ll discuss later in this article.With momentum quickly accelerating, the company is keen to expand the reach of its dual-use strategy – targeting demand across the consumer, as well as the enterprise and defense sectors – by ramping up to full production capacity of 3,000 systems per month, representing approximately US$100 million in annual revenue, with eyes on growing cash flow, courting a broader investor base and leveraging existing global distribution across Asia, Europe and the Americas.Virtuix’s path to exponential scale, firmly grounded in reality, relies on technology that sets itself apart from competitors, earning the company a leadership position in the growing VR marketplace. Let’s delve into why.
Omni
Virtuix’s founder and chief executive officer (CEO), Jan Goetgeluk, who we’ll get to know in the leadership section, followed a dream to walk naturally in VR, doing away with the need to sit and push buttons on a gamepad or keyboard, leading him to develop the Omni omni-directional treadmill in 2012. He went on to launch the system on Kickstarter in June 2013, raising over US$1.1 million, completing one of the most successful campaigns of its time.
Kickstarter design for the Omni treadmill. (Source: Virtuix)
After Virtuix established the Omni’s wholistic value proposition in the consumer market, the company expanded its presence onto the commercial stage in 2016 with the Omni Pro, a now discontinued system that sold ~4,000 units to more than 500 entertainment venues across the world, earning more than US$6 million in revenue at a target gross margin of 50 per cent, eventually becoming the most widely distributed VR hardware outside of headsets of its time.
Omni Pro model. (Source: Virtuix)
The company followed up the Omni Pro’s market validation in 2019 with the Omni Arena – composed of four Omni Pro units – catering to burgeoning esports demand with a combination of competitive gameplay and a full-body experience that quickly gained traction at high-end entertainment centres.
Omni Arena in action at TokenMTG in Edgewater, Maryland. (Source: Virtuix)
Virtuix has installed 80 Omni Arena systems to date, earning more than US$12 million in revenue at a targeted 70 per cent gross margin, backed by a growing number of positive testimonials that reinforce the company’s long-term value creation story.
Omni One
The latest chapter in this story began in 2024 with the debut of the home-optimized Omni One, evolving the technology into a robust step forward for a VR market plagued by limited mobility. Let’s take a look at the system’s specs, which are unmatched anywhere else in the industry:
The Omni One can be set up or broken down in minutes with no tools, besting competing products, such as the Kat VR system out of China, which requires considerable technical expertise to put together.
At a price of just US$2,595 (US$90/month through Affirm) for the Omni One Core model, Virtuix offers enthusiasts a massively discounted entry point into the virtual world versus competitors, representing a more than 95 per cent discount to the US$60,000 Infinadeck, whose hardware and software limitations make for a poorer-fidelity experience compared to what the Omni is able to provide.
The Omni One also introduced and embodies the concept of a Peloton for gamers, allowing users to leverage a full range of motion, enabled by a harness-based treadmill and customized standalone Pico 4 Ultra headset, to burn up to a reported 700 calories per hour and lose up to 40 pounds in just 4 months. To this end, users benefit from a wide selection of more than 100 compatible SteamVR games and more than 60 games carried through Virtuix’s online store, featuring high-profile IP such as Dr. Who, Ghostbusters and Peaky Blinders. Priced between US$19.99-$39.99, each game affords Virtuix a minimum 30 per cent margin.
The Omni One. (Source: Virtuix)
With more than 1,800 Omni One systems shipped to date, representing more than US$4 million in revenue at a 40 per cent target gross margin, Virtuix is ready to scale its operations into further growth. To that end, the company has diversified its Omni One offering across key segments, represented by the Core and Enterprise models.The Omni One Core, priced at US$2,595, is a treadmill-only model designed for users with existing PC VR headsets and a SteamVR games library. The company’s PC app, Omni Connect, pairs the system with your PC via Bluetooth, transmitting your physical movements to the game, eschewing the need for a traditional controller.The Omni One Enterprise, priced at US$4,995, targeting a robust 70 per cent gross margin, is vying to radically increase Virtuix’s exposure beyond the consumer market by serving commercial demand from private businesses to public institutions.Within the Omni One Enterprise’s addressable market, Virtuix has developed an Educational variant of the product, including a one-year subscription to Omni Online, as well as a Defense variant featuring its AI-powered Virtual Terrain Walk (VTW) technology, introduced in 2025, which uses Gaussian Splatting to transform 360-degree camera footage into photorealistic, walkable 3D environments in a matter of hours for the purposes of mission planning and terrain reconnaissance.VTW can accommodate 12 or more users – 2-3x what room-scale VR systems can offer – garnering the technology an increasing amount of attention from military and law enforcement interested in training personnel in geographically specific environments. Test units are in use at the Yokota Air Force Base and US Air Force Academy, demonstrating initial traction and de-risking the company’s pursuit of all major US defense departments.The XR and AI technology company is also exploring new applications for Gaussian Splatting across the enterprise landscape, keen to set the stage for long-term, multi-pronged revenue growth.Virtuix is actively advancing its commercial relationship pipeline and rolling out a direct consumer marketing campaign, including social media and influencer-created content, poised to further capitalize on its new standard for how gamers, as well as professionals, move within virtual spaces.
Virtuix’s clear strides towards profitability
Virtuix backs up its ambitions with a multi-year track record of improving financial health, growing revenue by 49 per cent from US$2.41 million in fiscal 2024 ended March 31 to US$3.59 million in fiscal 2025, marked by considerable decreases in selling and research and development expenses.The company followed this up with 138 per cent growth from US$847,000 in revenue for the six months ended September 30, 2024, to US$2.01 million for the six months ended September 30, 2025, supported by:
Improving gross profits from a loss of US$336,000 to a gain of US$584,000 over the respective six-month periods.
Diminishing general and administrative expenses from US$6.93 million to US$2.36 million, reflecting efficiencies of scale.
Diminishing net income losses from US$10.05 million to US$4.16 million, setting a prospective tone for positive cash flow over the coming quarters.
These early signs of a path to profitability, following a decade of explosive growth as a private company, are stabilized by recurring revenue, a high-margin product portfolio, a diversified addressable market, as well as a loyal customer base.
A leadership team with a 360-degree perspective
Virtuix’s vast expansion potential, funded by a recent US$11 million investment from Chicago Venture Partners and a US$50 million equity line of credit facility, is further de-risked by a leadership team, highly aligned with shareholders at 42 per cent insider ownership, rigorously qualified to maintain alignment between top and bottom-line growth thanks to more than 100 years of gaming, defense and hardware industry experience at distinguished organizations, including Unity, Flex, Corsair Gaming and the US Army. Let’s meet them now.
Management
Founder, chairman and chief executive officer, Jan Goetgeluk, started Omni R&D in 2011 and founded Virtuix in 2013. He previously worked as an investment banking associate at J.P. Morgan from 2010 to 2013, and as a project engineer at Belgian logistics conglomerate Katoen Natie from 2006 to 2007.
Director, president and chief operating officer, David Allan, brings more than 30 years of Asian manufacturing experience. Allan scaled ERP Power, a California based manufacturer of power supplies and LED light systems, from US$0 to US$50 million in annual sales from 2008 to 2012, including the establishment of Chinese manufacturing. From 2006 to 2008, he served as regional manager of a US$350 million Asian manufacturing operation under Flex, a Fortune 500 brand, producing for top-tier customers such as Apple and Dell.
Chief financial officer, Thomas McGinnis, CPA, held the role of controller at Ammo from 2021 to 2025, where he oversaw financial reporting, supporting SEC disclose and the eventual sale of the business. McGinnis is also a former auditor with Durbin & Company specializing in financial statements.
Head of marketing, Lauren Premo, was senior director of brand marketing at Turtle Beach from 2022 to 2023, leading global strategy for the Roccat gaming products brand. Before that, she worked at Corsair Gaming from 2014 to 2022, eventually ascending to director of marketing, scaling her team from 2 to 30 members, growing the company’s marketing budget from US$500,000 to US$20 million annually and developing strategic partnerships with leading technology and gaming companies.
Board
Director, John Cunningham, founded and took on the role of CEO at Spatial Energy in 2023, where he provides technology consulting and services to help defense and manufacturing clients step into the digital age. This work includes the establishment of US operations for Virtualware, advising US defense integrators on development and go-to-market strategies, as well as spearheading the expansion of a medical AI company into the US defense healthcare space. From 2020 to 2023, Cunningham was head of government and aerospace at Unity Technologies. From 2017 to 2020, he served as chief revenue officer of The DiSTI Corporation, co-leading the company’s successful pivot from government-focused software licensing to a commercial SaaS model.
Director, Ugo de Charette, was the general manager at Tous Contes Fees from 2005 to 2024, where he managed a catalogue of musical rights. He brings substantial experience managing media, technology and real estate investments to the table.
Director, Parthkumar Jani, is the founder and CEO of JC Team Capital, a venture fund with a portfolio spanning entertainment, hospitality and real estate, making him a valuable resource for strategic growth insights across industries.
Finally, director and chairman of the audit committee, Randolph Read, CPA, has been president and CEO of Nevada Strategic Credit Investments and International Capital Markets Group for more than five years. Since 2018, he has been an independent manager/director and chairman of New York REIT Liquidating, a successor to the publicly listed New York REIT (NYSE:NYRT), where he served as independent director from 2014 to 2018, including as chairman from 2015 to 2018. Read has held the roles of independent director at SandRidge Energy (NYSE:SD) since 2018, and independent chairman of Enzon Pharmaceuticals (OTCQX:ENZN) since 2020. He was independent director of Luby’s (NYSE:LUB) from 2019 to 2021.
From gaming to finance to branding to manufacturing, Virtuix’s executive team is built to expand private market success into the public realm, leveraging global experience and the Nasdaq’s unrivaled cache to optimize the reach of the company’s differentiated, market-proven technology.
An ideal setup for multiple expansion
That said, the broader market has yet to key into Virtuix’s complete-package investment thesis, marked by high-conviction leadership, technology and industry tailwinds, simply because the stock has only been trading since January 27.As positive news continues to flow, dissipating selling pressure from initial investors, look for Virtuix to better reflect the robust value proposition we’ve delineated in this article. Here’s a recap:
Production capacity capable of quintupling total historical revenue in a single year, from US$20 million to US$100 million.
An existing global distributor base to jumpstart international expansion.
An improving financial track record that de-risks the company’s ability to guide growth on a path to profitability.
In this way, Virtuix finds itself in full-growth mode, without losing sight of cash flow, putting it in an ideal position to advance software and hardware innovations, translate them into progress on the income statement and continue to prove to investors that its imaginary worlds are capable of delivering real shareholder value.
Original: A newly-listed XR and AI technology company built for profitable growth
CrazyC
4月前
Some DD on VTIX... Since this was a Direct listing and not an IPO, there are not any lock-up agreements or provisions. All shares registered for resale may be sold at anytime...
https://www.sec.gov/Archives/edgar/data/1606242/000121390026007731/ea0251002-08.htm
A/S - 300,000,000 Class A and 50,000,000 Class B common shares
Class A common - 31,803,863 shares
Class B common - 4,500,000 shares (CEO owns 100% to maintain voting control of the company)
Total O/S - (A+B) = 36,303,863 shares
Class A common shares not registered for resale in the Direct listing prospectus - 2,149,470 shares
Current Float - 36,303,863 (O/S) - 2,149,470 (A shares) - 4,500,000 (B shares) = 29,654,393 Class A shares
Warrants - 178,712 shares of Class A common stock reserved for issuance upon exercise of warrants outstanding as of December 30, 2025, with a weighted-average exercise price of $2.52 per share
Volume Weighted Average Prices (VWAPs) of shares sold prior to going public - $4.98 (low) - $6.22 (high)
Debt and Equity Financing:
On August 25, 2025, we entered into Equity Purchase Agreement with Streeterville, pursuant to which Streeterville has committed to purchase up to $50,000,000 million of shares of our Class A common stock, subject to certain limitations and conditions set forth in the Equity Purchase Agreement. The shares of our Class A common stock that may be issued under the Equity Purchase Agreement may be sold by us to Streeterville from time to time for a period of up to 24 months from the closing of this Direct Listing, unless the Equity Purchase Agreement is earlier terminated. Within 20 days of the closing of this Direct Listing, we will file a Registration Statement on Form S-1 (the “Resale Registration Statement”) to register for resale from time to time up to 25,000,000 shares of Class A common stock that may be purchased by Streeterville under the Equity Purchase Agreement. Because the per-share purchase price that Streeterville will pay for shares of Class A common stock in any transaction that may be effected pursuant to the Equity Purchase Agreement may be determined either by reference to the reference price established in connection with the Direct Listing or, upon certain trigger events, 90% of the volume weighted-average price during the applicable period on the applicable purchase date, it is not possible for us to predict the number of shares of Class A common stock that we will sell to Streeterville under the Equity Purchase Agreement. If it becomes necessary for us to issue and sell to Streeterville more than 25,000,000 shares of Common Stock as a result of certain resets to the floor price at which Streeterville may purchase shares of our Class A common stock, we may need to file additional registration statements with the SEC to register such additional shares of our Class A common stock for resale. Also on August 25, 2025, we issued to Streeterville the Debt Financing Warrant and will, upon the closing of this Direct Listing, issue the Equity Financing. Pursuant to the Note Purchase Agreement, we agreed to register for resale, pursuant to this prospectus, up to 2,500,000 shares of Class A common stock for issuance upon exercise of the Debt Financing Warrant and Equity Financing Warrant.
As of December 30, 2025, our current obligations include unsecured promissory notes due March 31, 2026, with an outstanding principal balance of $1,967,500 and accrued interest of approximately $400,000, an EIDL loan with a carrying amount of approximately $24,500 maturing in August 2050, secured promissory notes issued to Streeterville Capital, LLC, convertible into shares of our Class A common stock, with an outstanding principal balance of $2,780,000 and accrued interest of approximately $33,000, subordinated convertible promissory notes due March 31, 2026, with an outstanding principal balance of $1,650,000 (convertible into shares of our Class A common stock), current operating lease obligations totaling approximately $170,000, and outstanding gift card liabilities of approximately $457,000.
At the time of Direct Listing, following the funding of the initial advance from Streeterville of $8,000,000 and assuming the payoff of all unsecured promissory notes due March 31, 2026, we estimate we’ll have the resources to conduct our planned operations for at least 6 months. To continue as a going concern and execute our operating plan for the next 12 months, we estimate we’ll require additional funding of approximately $3,000,000.
NOTE: Streeterville's current ownership of Class A common shares that were registered for resale: 2,924,797
Includes, assuming an $8.75 reference price established in connection with this Direct Listing, First Note: (i) 312,229 shares of Class A common stock issuable pursuant to the conversion of the principal and interest at maturity of the Note at an estimated conversion price of $7.44, (ii) 457,143 shares of Class A common stock issuable upon exercise of the Debt Financing Warrant and (iii) 1,828,571 shares of Class A common stock issuable upon exercise of the Equity Financing Warrant. Includes, assuming an $8.75 reference price established in connection with this Direct Listing, Second Note: (i) 78,755 shares of Class A common stock issuable pursuant to the conversion of the principal and interest at maturity of the Note at an estimated conversion price of $7.44 and (ii) 114,286 shares of Class A common stock issuable upon exercise of the Debt Financing Warrant. Includes, assuming an $8.75 reference price established in connection with this Direct Listing, Third Note: (i) 78,755 shares of Class A common stock issuable pursuant to the conversion of the principal and interest at maturity of the Note at an estimated conversion price of $7.44 and (ii) 114,286 shares of Class A common stock issuable upon exercise of the Debt Financing Warrant. Shares Beneficially Owned exclude 59,225 shares of Class A common stock issuable upon exercise of the Equity Financing Warrant which contains a 9.99% beneficial ownership blocker. John M. Fife has voting and dispositive power over shares held by Streeterville. The address of Streeterville is 297 Auto Mall Drive Suite #4, St. George, Utah 84770.
iHub News
4月前
At the intersection of immersive gaming, health, and artificial intelligenceJanuary 28, 2026 12:00 PM
IH Market News
Hello, I’m Ricki Lee, and this is The Capital Compass. Today we’re taking a look at Virtuix, a company at the intersection of immersive gaming, health, and artificial intelligence — and one that’s just listed on (NASDAQ:VTIX).Virtuix is best known for Omni One, an immersive treadmill that lets players physically walk, run, and move through virtual worlds — turning gaming into a full-body experience. But beyond the consumer market, the company is also expanding into enterprise and defense, while pioneering new AI-driven technologies that could reshape how digital environments are created.Joining me now to walk us through the business, the technology, and what lies ahead is Jan Goetgeluk, Chairman and CEO of Virtuix. Jan, welcome to the Capital Compass.Jan: Hi Ricki, thanks for having us.Ricki: So, Jan, let’s start at the top. For viewers who may be new to Virtuix, can you give us a brief overview of the company, the Omni One platform, and what makes your approach to immersive gaming different?Jan: Yes, we pioneer movement in AI generated worlds, whether those are imaginary game worlds or hyper realistic replicas of the real world. And we do that through our Omni technology, the Omni’s, an omnidirectional treadmill that lets players walk or run in 360 degrees inside video games or other virtual environments could be generated by AI. So, it’s a very immersive experience. It’s not just standing still pushing buttons, but you’re physically moving inside virtual worlds. It’s quite a revolutionary technology and experience.Ricki: And Omni One is often described as the Peloton for gamers. Right. So how important is the health and fitness aspect of the product, and how has that resonated with users who might not traditionally see gaming as an active experience?Jan: It’s a great point; our experience is active. You’re playing video games, but at the same time you are walking or running, jumping, you’re getting your steps in, you’re burning calories. We did one test where we measured the calorie burn. If you play an active shooter game on the Omni for about an hour, you burn about 700 calories. We have one user who lost 40 pounds in four months playing our device. So, it’s a gaming system, but it’s a great way to also stay active, stay fit, and be healthy.Ricki: Wow, that’s incredible. So Virtuix is also working on AI generated virtual environments using techniques like Gaussian Splatting, which can turn real world footage into walkable 3D spaces very quickly. So how does this technology fit into your broader vision and what impact could it have on content creation and scalability?Jan: We find as a revolutionary development as Gaussian Splatting and other AI driven 3D reconstruction techniques now in just a matter of hours, we can take a 360 degree camera footage and turn it into a photo realistic virtual environment of a real world location. That process used to take many months, very costly. Now this takes hours so we can create this beautiful photo realistic worlds based on real world locations, and that truly delivers the full potential of VR, of virtual reality. And then with our technology, you can walk around inside those worlds. And so, it’s going to have a major impact on many industries. You can think of industrial training, safety training, virtual tourism on the entertainment side and defense as well, training and simulation, the defense sector, which we’re focused on as well. It is very impactful.Ricki: And so, speaking of some of those multiple uses that you described there, you’ve described Virtuix as a dual use business, combining high volume consumer sales with higher margin enterprise and defense applications. So how did that strategy come together and what does your early traction in defense settings say about the platform’s versatility?Jan: Our long term vision or business model is that dual use strategy. On one hand, we have our consumer business that’s growing. We reported 138% year over year growth. We’re ready to scale in that segment. We have a production capacity in place for $100 million dollars in annual revenues. So that’s taking off, that’s our gaming system with the health benefits on the consumer side. But we pair that high volume consumer business with potentially high margin defense contracts. We’re going into the defense space.We already have units at, for example, the US Air Force Academy at Yokota Air Force Base, and we have a system for defense called Virtual Terrain Walk, which lets soldiers walk the terrain before they fight on it. Using that Gaussian Splatting technology we talked about, we can make virtual environments based on real world locations, make that photo realistic, very realistic. Like they’re really there, for example, mission areas training areas, and then soldiers can walk that terrain, get a sense of space, of distance, familiarize themselves with that area, which is great for mission planning, mission rehearsal. There’s nothing like it. That’s the combination of Gaussian Splatting with our technology, the Omni, which lets you walk around inside those virtual environments. So incredible technology for the military, and we’re getting a lot of traction in that space.Ricki: And with strong revenue growth, production capacity already in place and a NASDAQ listing, what should investors understand about Virtuix’s ability to scale and why this next phase of the company is so important?Jan: Yes, we’re ready to scale. Thanks to this listing we’re getting great access to capital in the public capital markets. We’re raising $11 million from Chicago Venture Partners with a pipe. There’s a $50 million equity line of credit. So, we have access to capital to fund our growth, to keep growing on the consumer side and develop new products like the virtual terrain work for the defense markets. And we’re working on a few other markets as well. So, we are ready to take our company to the next level. We’re working on some really exciting developments. So, we’re ready to go.Ricki: Well, Jan than you for joining us and walking us through the Virtuix story today.Jan: Thanks, Ricki. Thanks for having me.So, for more information, visit virtuix.com. I’m Ricki Lee and this is the Capital Compass. Thank you for watching, and I’ll see you again next time.
Original: At the intersection of immersive gaming, health, and artificial intelligence
makinezmoney
4月前
$VTIX: IPO launched today and now boosting...... $$62
MASSIVE pop........................
Virtuix is now listed on @Nasdaq under $VTIX, marking a huge moment for our team and community. We are excited to continue this journey with you! pic.twitter.com/TULegogfCL— Virtuix Omni (@VirtuixOmni) January 27, 2026
GO $VTIX
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Virtuix Debuts Trading on Nasdaq Under Ticker Symbol "VTIX" Following 138% Year-over-Year Revenue Growth
By Virtuix, Inc. | January 27, 2026, 8:30 AM
Share
VTIX
Virtuix Holdings Inc
From Kickstarter Success and Shark Tank to Nasdaq Debut, Virtuix Pioneers Movement in AI-Generated Worlds and Is Ready to Scale
Virtuix has released a new video showcasing how Gaussian splatting rapidly turns 360-degree camera footage into photorealistic 3D digital environments
VTIX on NASDAQ
AUSTIN, Texas, Jan. 27, 2026 (GLOBE NEWSWIRE) -- Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced that its Class A ordinary shares will start trading today on the Global Market tier of The Nasdaq Stock Market LLC under the ticker symbol “VTIX.”
Founded in 2013 and headquartered in Austin, TX, Virtuix pioneers technology that enables physical movement in AI-generated environments, whether fictional game worlds or photorealistic replicas of the real world, created by AI-driven 3D reconstruction techniques like Gaussian splatting. The company designs and manufactures “Omni,” the premier brand of omni-directional treadmills that enable users to walk, run, crouch, and jump in 360 degrees inside virtual environments.
Virtuix founder and CEO Jan Goetgeluk began developing the original Omni treadmill in 2011, motivated by a desire to walk naturally in virtual worlds rather than pushing buttons on a controller. He launched a Kickstarter for the product in June 2013 that raised over $1.1 million, making it one of the most successful campaigns of its time. Virtuix has since raised $50 million from high-profile investors including Mark Cuban, several venture funds including Maveron and Scout Ventures, and through equity crowdfunding.
With its diversified product portfolio spanning consumer, enterprise, and defense markets, Virtuix is positioned for rapid growth. The company recently launched Omni One, its next-generation gaming system for the home that enables players to burn calories while gaming. Revenue for the six months ended September 30, 2025, grew 138% year-over-year. To date, Virtuix has brought three generations of products to market, generating over $20 million in sales.
In conjunction with the Nasdaq listing, Virtuix secured an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit dependent on certain conditions. Use of proceeds will include scaling sales and marketing of Omni One, with production capacity already in place to produce 3,000 units per month, representing $100 million in annual revenue potential.
“We’re only getting started,” said Jan Goetgeluk, Virtuix’s founder and CEO. “In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally. We pioneered the technology to make that possible.
“Going public provides us with access to capital to fund our growth and develop new products like Virtual Terrain Walk, our training system for the defense sector. Looking ahead, we believe our ‘dual-use’ strategy of supplementing high-volume consumer sales with high-margin defense contracts positions us for achieving continued growth and creating long-term value for our shareholders,” Goetgeluk concluded.
Scout Ventures, an early-stage venture capital firm that invests in frontier technologies, invested in Virtuix’s first seed round and three additional rounds. Brad Harrison, Scout Ventures’ founder and managing partner, commented on the debut: “Virtuix’s technology offers a unique solution to enable physical movement within virtual worlds. It is a key piece of VR that has been missing. I am proud to be an early investor in Virtuix and congratulate the entire team on joining the Nasdaq.”
Virtuix has released a new video showcasing how Gaussian splatting rapidly turns 360-degree camera footage into photorealistic 3D digital environments, revolutionizing applications like virtual tourism, industrial training, and mission planning for defense and law enforcement. Watch the video here.
Maxim Group LLC acted as exclusive financial advisor to the Company in connection with this direct listing. Winston & Strawn LLP acted as counsel to the Company.
Virtuix has launched a dedicated Investor Relations section on its website at https://investors.virtuix.com, featuring SEC filings, governance information, investor presentations, and an IR calendar. Institutional investors and analysts can schedule a 1x1 meeting with management by emailing VTIX[ @richwill.
The Company’s registration statement on Form S-1 was declared effective by the U.S. Securities and Exchange Commission (“SEC”) on January 22. A copy of the final prospectus can be obtained via the SEC website at www.sec.gov.
Before you invest, you should read the prospectus and other documents the Company has filed or will file with the SEC for more information about the Company and the offering. This press release shall not constitute an offer to sell or the solicitation of an offer to buy the securities described herein, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation, or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.
About Virtuix
Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide. For more information, visit virtuix.com.
Forward-Looking Statements
This press release contains forward-looking statements. Forward-looking statements include statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as "may, "will, "intend," "should," "believe," "expect," "anticipate," "project," "estimate" or similar expressions that do not relate solely to historical matters, it is making forward-looking statements. These forward-looking statements include, without limitation, the Company's statements regarding the expected trading of its shares of common stock on the Nasdaq Global Market and the closing of the Offering. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company's expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the uncertainties related to market conditions and the completion of the initial public offering on the anticipated terms or at all, and other factors discussed in the “Risk Factors” section of the registration statement filed with the SEC. For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company's filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward-looking statements to reflect events or circumstances that arise after the date hereof.
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Company Contact
Lauren Premo
Virtuix Inc.
press@virtuix.com
Investor Relations Contact
Chris Tyson
MZ Group
Direct: 949-491-8235
VTIX@mzgroup.us
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/1c595689-1094-409e-92d3-f2be2b1aca63
A video accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/6d55214a-6176-4d4e-b4ba-6f5ce2e0fe53