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Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026May 21, 2026 4:05 PM
Business Wire $1.58 billion fiscal fourth quarter Net Bookings, above Company's guidance range $6.72 billion fiscal year 2026 Net Bookings Initial outlook for fiscal 2027 includes Net Bookings of $8.0 to $8.2 billion Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter of its fiscal year 2026, ended March 31, 2026. For further information, please see the fourth quarter fiscal 2026 results slide deck posted to the Company’s investor relations website at take2games.com/ir. CEO Comments Strauss Zelnick, Chairman and CEO of Take-Two Interactive, stated: “Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label. We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities.” Fourth Quarter Fiscal 2026 Financial and Operational Highlights Total Net Bookings* were $1.58 billion and were flat compared to last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending** grew 7% and accounted for 82% of total Net Bookings. The largest contributors to Net Bookings were NBA® 2K26, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Match Factory!™, Empires & Puzzles™, WWE® 2K26, Color Block Jam™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Civilization® VII. GAAP net revenue was $1.68 billion, compared to $1.58 billion in last year’s fiscal fourth quarter. Recurrent consumer spending** increased 12% and accounted for 81% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands® 4, and WWE 2K26. GAAP net loss was $59.5 million, or $0.32 per share, as compared to $3,726.2 million, or $21.08 per share, for the comparable period last year. * Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives. ** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising. Fourth Quarter Fiscal 2026 Financial Results The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business: Three Months Ended March 31, 2026 Financial Data in millions Statement of Operations Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business reorganization Business acquisition Other (a) GAAP Total net revenue $ 1,679.8 (99.5 ) Cost of revenue 741.1 (5.3 ) (4.7 ) (185.4 ) Gross profit 938.7 (94.2 ) 4.7 185.4 Operating expenses 927.8 (73.7 ) (15.1 ) 0.9 (3.2 ) (Loss) income from operations 10.9 (94.2 ) 78.4 200.5 (0.9 ) 3.2 Interest and other, net (23.6 ) 1.2 (0.6 ) 6.7 (Loss) income before income taxes (12.7 ) (93.0 ) 78.4 200.5 (0.9 ) 2.6 6.7 Non-GAAP EBITDA 243.7 (93.0 ) 78.4 (0.9 ) 0.9 6.7 The above table utilizes a management tax rate of 18% Share count used to calculate management reporting diluted net income per share is 186.5 million (a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments. Fiscal Year 2026 Financial and Operational Highlights Total Net Bookings* grew 19% to $6.72 billion, as compared to $5.65 billion during last fiscal year. Net Bookings from recurrent consumer spending** grew 17% and accounted for 78% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Borderlands 4, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast™. GAAP net revenue increased 18% to $6.66 billion, as compared to $5.63 billion during last fiscal year. Recurrent consumer spending** increased 16% and accounted for 78% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K26, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Color Block Jam, Borderlands 4, Red Dead Redemption 2 and Red Dead Online, and Words With Friends. GAAP net loss was $298.2 million, or $1.62 per share, as compared to $4.48 billion, or $25.58 per share, for the comparable period last year. * Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives. ** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising. Fiscal Year 2026 Financial Results The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Fiscal Year Ended March 31, 2026 Financial Data in millions Statement of Operations Change in deferred net revenue and related cost of revenue Stock-based compensation Business reorganization Amortization of acquired intangibles Business acquisition Other (a) GAAP Total net revenue $ 6,656.4 64.6 Cost of revenue 2,846.7 (3.4 ) 27.9 (664.9 ) Gross profit 3,809.7 68.0 (27.9 ) 664.9 Operating expenses 3,913.9 (333.2 ) 4.4 (60.7 ) (14.7 ) (Loss) income from operations (104.2 ) 68.0 305.3 (4.4 ) 725.6 14.7 Interest and other, net (93.6 ) 0.1 11.0 5.3 (Loss) income before income taxes (197.8 ) 68.1 305.3 (4.4 ) 725.6 25.7 5.3 Non-GAAP EBITDA 760.6 68.1 305.3 (4.4 ) 18.9 5.3 The above table utilizes a management tax rate of 18% Share count used to calculate management reporting diluted net income per share is 185.6 million (a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments. Outlook for Fiscal Year 2027 Take-Two is providing its initial outlook for the fiscal year ending March 31, 2027 and fiscal first quarter ending June 30, 2026: Fiscal Year Ending March 31, 2027 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Fiscal Year Ending March 31, 2027 Financial Data $ in millions except for per share amounts Outlook (b) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business acquisition & Other GAAP Total net revenue $7,900 to $8,100 $100 Cost of revenue $3,504 to $3,626 $(10) $(77) $(573) Operating expenses $4,180 to $4,200 $(350) $(51) Interest and other, net $50 $(3) Income before income taxes $166 to $224 $110 $427 $624 $3 Net income $105 to $141 Diluted net income per share $0.55 to $0.75 Net cash provided by operating activities over $1,000 Capital expenditures approximately $200 Non-GAAP EBITDA $1,013 to $1,070 $110 $427 Operational metric Net Bookings $8,000 to $8,200 Management reporting tax rate anticipated to be 18% Share count used to calculate GAAP and management reporting diluted net income per share is expected to be 189.7 million (b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. Fiscal First Quarter Ending June 30, 2026 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Three Months Ending June 30, 2026 Financial Data $ in millions except for per share amounts Outlook (b) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business acquisition & Other GAAP Total net revenue $1,450 to $1,500 $(130) Cost of revenue $578 to $594 $(15) $(1) $(154) Operating expenses $926 to $936 $(70) $(15) Interest and other, net $13 $1 (Loss) income before income taxes $(67) to $(43) $(115) $71 $169 $(1) Net (loss) income $(42) to $(27) Net (loss) income per share $(0.23) to $(0.15) Non-GAAP EBITDA $155 to $179 $(115) $71 Operational metric Net Bookings $1,320 to $1,370 Management reporting tax rate anticipated to be 18% Share count used to calculate GAAP net loss per share is expected to be 186.3 million Share count used to calculate management reporting diluted net income per share is expected to be 188.7 million (b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below. Product Releases The following have been released since January 1, 2026: Label Product Platforms Release Date 2K Sid Meier's Civilization VII for Apple Arcade iOS February 5, 2026 2K PGA TOUR 2K25 Switch 2 February 6, 2026 2K WWE 2K26 PS5, Xbox Series X|S, Switch 2, PC March 13, 2026 Take-Two's future lineup announced to-date includes: Label Product Platforms Release Date 2K NBA 2K27 TBA September 2026 Rockstar Games Grand Theft Auto VI PS5, Xbox Series X|S November 19, 2026 2K PGA TOUR 2K27 TBA TBA 2K WWE 2K27 TBA TBA Zynga CSR 3 iOS, Android TBA Zynga Top Goal iOS, Android TBA Ghost Story Games Judas PS5, Xbox Series X|S, PC TBA 2K Project ETHOS TBA TBA 2K BioShock next iteration TBA TBA Conference Call Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (800) 715-9871 or (646) 307-1963 (conference ID: 9711440). A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location. Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition. This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release. Final Results The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the period ended March 31, 2026. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties, including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited) (in millions, except per share amounts) Three Months Ended March 31, Fiscal Year Ended March 31, 2026 2025 2026 2025 Net revenue: Game $ 1,568.4 $ 1,473.8 $ 6,162.1 $ 5,167.5 Advertising 111.4 108.7 494.3 466.1 Total net revenue 1,679.8 1,582.5 6,656.4 5,633.6 Cost of revenue: Product costs 203.2 205.1 863.8 821.1 Game intangibles 184.8 303.0 662.2 811.0 Licenses 119.9 124.7 463.5 365.8 Software development costs and royalties 150.8 (9.7 ) 439.8 168.1 Internal royalties 82.4 156.1 417.4 405.4 Total cost of revenue 741.1 779.2 2,846.7 2,571.4 Gross profit 938.7 803.3 3,809.7 3,062.2 Selling and marketing 392.2 402.1 1,770.8 1,683.7 Research and development 262.5 297.8 1,074.6 1,005.2 General and administrative 223.8 230.2 874.4 883.3 Depreciation and amortization 50.2 87.8 198.5 229.4 Goodwill impairment — 3,545.2 — 3,545.2 Business reorganization (0.9 ) 17.1 (4.4 ) 106.5 Total operating expenses 927.8 4,580.2 3,913.9 7,453.3 Income (loss) from operations 10.9 (3,776.9 ) (104.2 ) (4,391.1 ) Interest and other, net (23.6 ) (25.0 ) (93.6 ) (100.2 ) Loss before income taxes (12.7 ) (3,801.9 ) (197.8 ) (4,491.3 ) Provision for (benefit from) income taxes 46.8 (75.7 ) 100.4 (12.4 ) Net loss $ (59.5 ) $ (3,726.2 ) $ (298.2 ) $ (4,478.9 ) Loss per share: Basic and diluted loss per share $ (0.32 ) $ (21.08 ) $ (1.62 ) $ (25.58 ) Weighted average shares outstanding Basic 185.3 176.8 183.9 175.1 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED BALANCE SHEETS (in millions, except per share amounts) March 31, 2026 March 31, 2025 ASSETS Current assets: Cash and cash equivalents $ 1,545.5 $ 1,456.1 Short-term investments 443.8 9.4 Restricted cash and cash equivalents 13.2 14.9 Accounts receivable, net of allowances of $0.9 and $1.6 at March 31, 2026 and 2025, respectively 737.0 771.1 Software development costs and licenses 68.8 80.8 Contract assets 89.7 80.8 Prepaid expenses and other 301.5 402.8 Total current assets 3,199.5 2,815.9 Fixed assets, net 445.4 443.8 Right-of-use assets 334.6 326.1 Software development costs and licenses, net of current portion 2,277.5 1,892.6 Goodwill 1,061.9 1,057.3 Other intangibles, net 1,653.2 2,336.0 Long-term restricted cash and cash equivalents 79.4 88.2 Other assets 331.7 220.8 Total assets $ 9,383.2 $ 9,180.7 LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $ 211.0 $ 194.7 Accrued expenses and other current liabilities 1,117.8 1,127.6 Deferred revenue 1,159.9 1,083.5 Lease liabilities 70.1 61.5 Short-term debt, net 30.0 1,148.5 Total current liabilities 2,588.8 3,615.8 Long-term debt, net 2,488.0 2,512.6 Non-current deferred revenue 29.7 25.4 Non-current lease liabilities 370.2 383.3 Non-current software development royalties 84.5 93.6 Deferred tax liabilities, net 182.3 259.6 Other long-term liabilities 128.8 152.7 Total liabilities $ 5,872.3 $ 7,043.0 Stockholders' equity: Preferred stock, $0.01 par value, 5.0 shares authorized: no shares issued and outstanding at March 31, 2026 and 2025 — — Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 209.1 and 200.8 shares issued and 185.4 and 177.1 outstanding at March 31, 2026 and 2025, respectively 2.1 2.0 Additional paid-in capital 11,953.7 10,312.0 Treasury stock, at cost; 23.7 and 23.7 common shares at March 31, 2026 and 2025, respectively (1,020.6 ) (1,020.6 ) Accumulated deficit (7,357.0 ) (7,058.8 ) Accumulated other comprehensive loss (67.3 ) (96.9 ) Total stockholders' equity $ 3,510.9 $ 2,137.7 Total liabilities and stockholders' equity $ 9,383.2 $ 9,180.7 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) (in millions) Fiscal Year Ended March 31, 2026 2025 Operating activities: Net loss $ (298.2 ) $ (4,478.9 ) Adjustments to reconcile net (loss) income to net cash provided by operating activities: Amortization and impairment of software development costs and licenses 412.8 333.8 Stock-based compensation 305.3 324.0 Noncash lease expense 56.2 59.5 Amortization and impairment of intangibles 725.7 922.6 Depreciation 166.4 153.9 Goodwill impairment — 3,545.2 Interest expense 151.4 167.3 Deferred income taxes 78.0 139.5 Fair value adjustments 12.5 6.9 Other, net 21.4 24.8 Changes in assets and liabilities, net of effect from purchases of businesses: Accounts receivable 35.0 (105.0 ) Software development costs and licenses (688.9 ) (691.6 ) Prepaid expenses, other current and other non-current assets (66.5 ) 11.9 Deferred revenue 78.5 6.8 Accounts payable, accrued expenses and other liabilities (365.3 ) (465.9 ) Net cash provided by (used in) operating activities 624.3 (45.2 ) Investing activities: Change in bank time deposits (434.4 ) 12.6 Purchases of fixed assets (162.8 ) (169.4 ) Divestitures — 32.7 Purchases of long-term investments (22.0 ) (21.1 ) Business acquisitions (2.6 ) 6.5 Asset acquisitions (27.4 ) (20.3 ) Other — 7.5 Net cash used in investing activities (649.2 ) (151.5 ) Financing activities: Tax payment related to net share settlements on restricted stock awards (2.9 ) — Issuance of common stock 1,247.5 77.3 Payment for settlement of convertible notes — (8.3 ) Proceeds from issuance of debt — 598.9 Cost of debt — (5.4 ) Repayment of debt (1,150.0 ) — Payment of contingent earn-out consideration — (12.0 ) Net cash provided by financing activities 94.6 650.5 Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents 9.2 3.4 Net change in cash, cash equivalents, and restricted cash and cash equivalents 78.9 457.2 Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1) 1,559.2 1,102.0 Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1) $ 1,638.1 $ 1,559.2 (1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Consolidated Balance Sheet. TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Three Months Ended March 31, 2026 Three Months Ended March 31, 2025 Amount % of total Amount % of total Net revenue by geographic region United States $ 991.7 59 % $ 946.1 60 % International 688.1 41 % 636.4 40 % Total Net revenue $ 1,679.8 100 % $ 1,582.5 100 % Net Bookings by geographic region United States $ 932.7 59 % $ 961.1 61 % International 647.6 41 % 620.4 39 % Total Net Bookings $ 1,580.3 100 % $ 1,581.5 100 % Three Months Ended March 31, 2026 Three Months Ended March 31, 2025 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 1,635.5 97 % $ 1,525.6 96 % Physical retail and other 44.3 3 % 56.9 4 % Total Net revenue $ 1,679.8 100 % $ 1,582.5 100 % Net Bookings by distribution channel Digital online $ 1,540.3 97 % $ 1,528.7 97 % Physical retail and other 40.0 3 % 52.8 3 % Total Net Bookings $ 1,580.3 100 % $ 1,581.5 100 % Three Months Ended March 31, 2026 Three Months Ended March 31, 2025 Amount % of total Amount % of total Net revenue by platform Mobile $ 843.9 50 % $ 747.7 48 % Console 674.6 40 % 591.2 37 % PC and other 161.3 10 % 243.6 15 % Total Net revenue $ 1,679.8 100 % $ 1,582.5 100 % Net Bookings by platform Mobile $ 829.1 52 % $ 730.1 46 % Console 602.1 38 % 601.7 38 % PC and other 149.1 10 % 249.7 16 % Total Net Bookings $ 1,580.3 100 % $ 1,581.5 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Fiscal Year Ended March 31, 2026 Fiscal Year Ended March 31, 2025 Amount % of total Amount % of total Net revenue by geographic region United States $ 3,940.4 59 % $ 3,406.8 60 % International 2,716.0 41 % 2,226.8 40 % Total Net revenue $ 6,656.4 100 % $ 5,633.6 100 % Net Bookings by geographic region United States $ 4,004.9 60 % $ 3,445.8 61 % International 2,716.1 40 % 2,202.2 39 % Total Net Bookings $ 6,721.0 100 % $ 5,648.0 100 % Fiscal Year Ended March 31, 2026 Fiscal Year Ended March 31, 2025 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 6,459.7 97 % $ 5,431.8 96 % Physical retail and other 196.7 3 % 201.8 4 % Total Net revenue $ 6,656.4 100 % $ 5,633.6 100 % Net Bookings by distribution channel Digital online $ 6,528.3 97 % $ 5,457.2 97 % Physical retail and other 192.7 3 % 190.8 3 % Total Net Bookings $ 6,721.0 100 % $ 5,648.0 100 % Fiscal Year Ended March 31, 2026 Fiscal Year Ended March 31, 2025 Amount % of total Amount % of total Net revenue by platform Mobile $ 3,333.0 50 % $ 2,942.0 52 % PC and other 2,597.3 39 % 2,099.1 37 % Console 726.1 11 % 592.5 11 % Total Net revenue $ 6,656.4 100 % $ 5,633.6 100 % Net Bookings by platform Mobile $ 3,300.9 49 % $ 2,872.0 51 % PC and other 2,687.0 40 % 2,167.4 38 % Console 733.1 11 % 608.6 11 % Total Net Bookings $ 6,721.0 100.0 % $ 5,648.0 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Three Months Ended March 31, 2026 Net revenue Cost of revenue- Product costs Cost of revenue- Game intangibles Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Cost of revenue- Internal royalties Selling and marketing As reported $ 1,679.8 $ 203.2 $ 184.8 $ 119.9 $ 150.8 $ 82.4 $ 392.2 Net effect from deferred revenue and related cost of revenue (99.5 ) (1.2 ) (0.7 ) (3.4 ) Stock-based compensation (4.7 ) (21.5 ) Amortization of acquired intangibles (0.6 ) (184.8 ) Three Months Ended March 31, 2026 Research and development General and administrative Depreciation and amortization Business reorganization Interest and other, net As reported $ 262.5 $ 223.8 $ 50.2 (0.9 ) $ (23.6 ) Net effect from deferred revenue and related cost of revenue 1.2 Stock-based compensation (17.1 ) (35.1 ) Amortization of acquired intangibles (7.2 ) (7.9 ) Acquisition related expenses (0.4 ) (2.8 ) (0.6 ) Impact of business reorganization 0.9 Other 6.7 Three Months Ended March 31, 2025 Net revenue Cost of revenue - Product costs Cost of revenue -Game intangibles Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Cost of revenue- Internal royalties Selling and marketing As reported $ 1,582.5 $ 205.1 $ 303.0 $ 124.7 $ (9.7 ) $ 156.1 $ 402.1 Net effect from deferred revenue and related cost of revenue (1.0 ) (1.2 ) (1.3 ) 2.5 Stock-based compensation (0.8 ) (24.3 ) Amortization and impairment of acquired intangibles (0.8 ) (303.0 ) Three Months Ended March 31, 2025 Research and development General and administrative Depreciation and amortization Business reorganization Goodwill impairment Interest and other, net As reported $ 297.8 $ 230.2 $ 87.8 $ 17.1 $ 3,545.2 $ (25.0 ) Net effect from deferred revenue and related cost of revenue 1.5 Stock-based compensation (23.5 ) (31.0 ) Amortization and impairment of acquired intangibles (7.2 ) (48.1 ) Acquisition related expenses (2.4 ) (27.3 ) (3,545.2 ) 3.7 Impact of business reorganization (17.1 ) Other 1.8 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Fiscal Year Ended March 31, 2026 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Cost of revenue- Internal royalties Selling and marketing As reported $ 6,656.4 $ 863.8 $ 662.2 $ 463.5 $ 439.8 $ 417.4 $ 1,770.8 Net effect from deferred revenue and related cost of revenue 64.6 (1.8 ) (0.1 ) (1.5 ) Stock-based compensation 27.9 (95.3 ) Amortization of acquired intangibles (2.7 ) (662.2 ) Fiscal Year Ended March 31, 2026 Research and development General and administrative Depreciation and amortization Business reorganization Interest and other, net As reported $ 1,074.6 $ 874.4 $ 198.5 $ (4.4 ) $ (93.6 ) Net effect from deferred revenue and related cost of revenue 0.1 Stock-based compensation (88.9 ) (149.0 ) Amortization of acquired intangibles (28.7 ) (32.0 ) Acquisition related expenses (1.4 ) (13.3 ) 11.0 Impact of business reorganization 4.4 Other 5.3 Fiscal Year Ended March 31, 2025 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue - Licenses Cost of revenue- Software development costs and royalties Cost of revenue - Internal royalties Selling and marketing As reported $ 5,633.6 $ 821.1 $ 811.0 $ 365.8 $ 168.1 $ 405.4 $ 1,683.7 Net effect from deferred revenue and related cost of revenue 14.4 (0.9 ) 0.4 2.0 Stock-based compensation (9.4 ) (92.4 ) Amortization and impairment of acquired intangibles (3.2 ) (811.0 ) (4.1 ) Acquisition related expenses (0.3 ) Fiscal Year Ended March 31, 2025 Research and development General and administrative Depreciation and amortization Business reorganization Goodwill impairment Interest and other, net As reported $ 1,005.2 $ 883.3 $ 229.4 $ 106.5 $ 3,545.2 $ (100.2 ) Net effect from deferred revenue and related cost of revenue 3.5 Stock-based compensation (99.0 ) (123.2 ) Amortization and impairment of acquired intangibles (28.7 ) (75.5 ) Acquisition related expenses (3.9 ) (89.2 ) (3,545.2 ) 11.7 Impact of business reorganization (106.5 ) Other 15.7 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES RECONCILIATION OF GAAP TO NON-GAAP MEASURE (in millions) Three Months Ended March 31, Fiscal Year Ended March 31, 2026 2025 2026 2025 Net loss $ (59.5 ) $ (3,726.2 ) $ (298.2 ) $ (4,478.9 ) Provision for (benefit from) income taxes 46.8 (75.7 ) 100.4 (12.4 ) Interest expense 13.6 18.9 66.3 68.7 Depreciation and amortization 50.2 87.8 198.5 229.4 Amortization of acquired intangibles 192.6 311.0 693.6 847.0 Goodwill impairment — 3,545.2 — 3,545.2 EBITDA $ 243.7 $ 161.0 $ 760.6 $ 199.1 Outlook Fiscal Year Ending March 31, 2027 Net income $105 to $141 Provision for income taxes $62 to $83 Interest expense $41 Depreciation $181 Amortization of acquired intangibles $624 EBITDA $1,013 to $1,070 Outlook Three Months Ended June 30, 2026 Net loss $(42) to $(27) Benefit from income taxes $(25) to $(16) Interest expense $10 Depreciation $43 Amortization of acquired intangibles $169 EBITDA $155 to $179 View source version on businesswire.com: https://www.businesswire.com/news/home/20260521450562/en/ (Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com (Corporate Press)
Alan Lewis
Head of Global Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com Original: Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026
US Market News
3月前
The Show Never Stops in WWE® 2K26 King of Kings Edition, Attitude Era Edition, and Monday Night War Edition Available Now WorldwideMarch 6, 2026 8:00 AM
Business Wire
Franchise evolution marked by improvements and additions to every game mode, four new match types, biggest roster ever, interactive environments, updated storylines, expanded customization features, and more
Today, 2K announced King of Kings Edition, Attitude Era Edition, and Monday Night War Edition of WWE® 2K26, the newest installment of the flagship WWE video game franchise developed by Visual Concepts, are available now for PlayStation®5 (PS5®), Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam. The Standard Edition, featuring cover star and current WWE World Heavyweight Champion, CM Punk, will be available on Friday, March 13, 2026.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260306142251/en/Today, 2K announced King of Kings Edition, Attitude Era Edition, and Monday Night War Edition of WWE® 2K26, the newest installment of the flagship WWE video game franchise developed by Visual Concepts, are available now for PlayStation®5 (PS5®), Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam. The Standard Edition, featuring cover star and current WWE World Heavyweight Champion, CM Punk, will be available on Friday, March 13, 2026.
“Our team has managed to outdo themselves once again, with additions and improvements to every single game mode in WWE 2K26,” said Greg Thomas, President at Visual Concepts. “We’re confident players will appreciate the evolution of the franchise, and we look forward to seeing their imaginations brought to life as they dig into the game.”
WWE 2K26 features several updates and improvements to existing features throughout the game:
2K Showcase: Punked - CM Punk’s Personal Journey: CM Punk jumps through time to relive incredible moments from his career. Narrated by “The Best in the World” himself, players will step into the boots of one of the most influential and subversive Superstars in WWE history for a very personal journey, blending authentic career milestones with alternate-history twists, and fantasy “What if?” match scenarios. For those who want to jump straight to the rewards, the Showcase Gauntlet looks to push players to their limits as they face off against all Showcase opponents, one after another! Check out the Ringside Report here;
Best in the World Roster of 400+: WWE 2K26 boasts a roster of over 400 playable characters; The biggest in franchise history. A combination of current Superstars from RAW, SmackDown, and NXT, Legends, and WWE Hall of Famers, the massive roster features “Stone Cold” Steve Austin, Rhea Ripley, Cody Rhodes, Logan Paul, Stephanie Vaquer, Trish Stratus, John Cena, The Rock, “Macho Man” Randy Savage, Roman Reigns, Iyo Sky, Oba Femi, Andre the Giant, Drew McIntyre, Bron Breakker, “Rowdy” Roddy Piper, Seth “Freakin’” Rollins, Eddie Guerrero, Liv Morgan, Bret “Hitman” Hart, returning stars and new additions including AJ Lee, Ricky Saints, Nick Aldis, Adam Pearce, Myles Borne, Rey Fénix, Rusev, Blake Monroe, and many more;
Four New Match Types, Offensive Tools, and Gameplay Upgrades: Four new match types, including I Quit, Inferno, Three Stages of Hell and Dumpster Matches have arrived. New usable offensive objects including stackable tables, shopping carts and thumbtacks, and larger interactive environments offer new but familiar ways to punish opponents. Intergender Matches are available across core game modes. A revamp of the Reversals and Stamina system adds a layer of strategy and upgraded physics interactions make the action feel more dynamic and dangerous. Interactive entrances and the addition of Booker T and Wade Barrett to the commentary team further refine the audiovisual presentation. Check out the Ringside Report here;
Creation Suite - 2X the CAS and Image Slots, Body Morphing, and Two-Tone Hair: The best-in-class customization mode now offers 200 Create-A-Superstar save slots, doubling the existing count in response to community demand. Community Creations now features a doubled image capacity of 2,000, deeper body and face morphing tools, and two-tone hair color blending, giving players unprecedented freedom to craft the Superstars, arenas, and other creations of their dreams. Check out the Ringside Report here;
MyGM - More Shows, More Superstars Per Match: New Intergender Matches, 5, 6, and 8-man matches, plus support for more match types than ever before, vastly increase the number of possible matches and outcomes. More shows per season pose new management challenges in 2K’s strategic brand management simulation mode. Check out the Ringside Report here;
MyRISE - New Theme, Increased Replay Value: In MyRISE, players choose a Men’s or Women’s Division storyline to take on the role of The Archetype, a Superstar returning to WWE after a two-year absence. What should be a triumphant comeback quickly unravels, as players suffer a crushing defeat at the hands of one of Paul Heyman’s champions, Bron Breakker and Jordynne Grace. MyRISE challenges players to make important choices and decide what kind of Superstar they want to become, and if they will fight their way back to the top with honor, or turn their back on the WWE Universe, embracing deception to reclaim championship glory. Players can now keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability. Check out the Ringside Report here;
Universe - The Draft is Here: In WWE 2K’s popular sandbox mode, where players control feuds, storylines, and match outcomes, several new additions add to the customization and control players experience as they build their own WWE Universe. After years of community requests, the WWE Draft makes its debut, allowing players to trade Superstars between their different show rosters over an entire week. Players can also create, edit, or remove drafts from their Universe, mixing things up and keeping the action fresh and exciting. Other new introductions include new Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types. Check out the Ringside Report here;
The Island - New Storyline and Environment, Available on All Platforms: 2K’s WWE-themed world is now bigger and more social than ever, and available for the first time on PC. In The Island’s new storyline, Roman Reigns is no longer the top dog. Three Orders, each with a distinct identity and methodology, are now vying for control: The Order of Tradition, led by Cody Rhodes, The Order of Shadows led by Rhea Ripley, and the Order of Anarchy led by CM Punk. Players must choose which Order to join, which will influence their viewpoint as the story unfolds. The new Scrapyard Brawl environment, fresh Towers, new shops and branded gear, an expanded MySUPERSTAR builder with face-photo importing, plus upgraded quests, complete with Superstar voiceovers, cutscenes and dialogue screens, enhance the immersive experience. Check out the Ringside Report here;
MyFACTION - Chemistry is Key: The collectible card-battle mode is back with new intergender lineups and the new Quick Swap match type, which evokes fast-paced fighting game action as players can instantly swap between members of their faction in matches that can only be won via knockout. Players collect new card designs and boost their performance with the new Faction Chemistry and run-in support. New themed card packs and goals will continue to roll out regularly throughout the year with seasonal content refreshes. Check out the Ringside Report here;
Ringside Passes - DLC Gets an Upgrade with More Post-Launch Content Than Ever Before, Plus Franchise Debut of Lucha Libre AAA Worldwide: The all-new Ringside Pass offers players additional incentive to play, earning XP across all game modes, excluding online lobbies. 120 total rewards across 40 free tiers and 40 premium tiers will be available, with players who can reach tier 40 of the Ringside Pass Premium Season able to unlock Superstars, cosmetic and customization items, VC, MyFACTION and The Island content, and more. The Ringside Pass Premium replaces the previous DLC model, rewarding players with all-new playable characters unavailable on the base game roster, including current Superstars, Legends, Personas, and some unexpected names. Six Ringside Pass Seasons are planned to roll out throughout the year, with Ringside Pass Season 1 available at launch and featuring a Lucha Libre AAA Worldwide theme, including new playable Superstars El Hijo del Vikingo, Mr. Iguana, Psycho Clown, and Lady Flammer on the premium tier, plus unlockable Superstars and Legends, previously available in the WWE 2K Supercharger, on the free tier. Future Seasons of Ringside Pass Premium will introduce Superstars including Brie Bella, Royce Keys, Matt Cardona, Bam Bam Bigelow, Demolition, Kelly Kelly, Torrie Wilson, Lady Shani, Pagano, and more. Check out the Ringside Report here.
New Motion-Based Nintendo Switch 2 Features
WWE 2K26 on Nintendo Switch 2 will offer several additional features made possible through Nintendo Switch 2's unique hardware, including touchscreen and mouse support, GameShare and GameChat, support for single Joy-Con gameplay, and the ability to use mouse controls in Creation Suite for face and body painting. The Nintendo Switch 2 version of the game will also support Image Uploader and cross-platform Community Creations.
WWE 2K26 Editions
WWE 2K26 features four editions of the game: Standard Edition, King of Kings Edition, Attitude Era Edition, and Monday Night War Edition:
The Standard Edition will be available for $69.99;
Pre-Order Bonus Offer: Players who pre-order the WWE 2K26 Standard Edition will receive the Joe Hendry Pack*, a bonus pack of content containing playable Superstar Joe Hendry, a Joe Hendry shirt cosmetic item, Joe Hendry MyFACTION EVO card, and Joe Hendry Spin Island Emote. Players who pre-order any digital edition of WWE 2K26 for PS5, Xbox Series X|S, or PC will also receive the WWE 2K25 base game (digital).**
King of Kings Edition will be available for $99.99. King of Kings Edition includes the Standard Edition, Joe Hendry Pack, Ringside Pass Premium Season 1, and 32,500 VC, plus the King of Kings Pack which includes playable Superstars Triple H ‘98 and Stephanie McMahon ‘00, and a “Triple H Signature Taunt” Emote for The Island. King of Kings Edition is available today – seven days ahead of Standard Edition;
Attitude Era Edition will be available for $129.99. In addition to all content included in the King of Kings Edition, Attitude Era Edition includes access to Ringside Pass Premium Seasons 1-4, plus the Attitude Era Edition Pack, which features playable Superstars The Rock ‘99, Kane ‘98, and Chyna ‘97, “Stone Cold” Steve Austin “Rattlesnake” and The Rock “People’s Champ” MyFACTION EVO cards, the Raw is War ‘98 Arena, and Undertaker “Thumb Across the Neck” and Shawn Michaels “DX Crotch Chop” Emotes for The Island. The Superstar Mega-Boost is also included, which grants 200 MySUPERSTAR attribute points for MyRISE plus 100,000 VC. Attitude Era Edition is available today – seven days ahead of Standard Edition;
Monday Night War Edition will be available for $149.99. In addition to all content included in the Attitude Era Edition, Monday Night War Edition includes access to Ringside Pass Premium Seasons 1-6, plus the Monday Night War Edition Pack, which features playable Superstars Shawn Michaels DX, Macho Man Randy Savage ‘98, Rowdy Roddy Piper ‘98, the WCW Thunder ‘98 Arena, and a Diamond Dallas Page “Bang!” Emote for The Island. Monday Night War Edition also grants entitlement for the WrestleMania 42 Pack, which includes the WrestleMania 42 Arena and three WrestleMania 42 Superstar Persona Cards to be automatically entitled post-launch.*** Monday Night War Edition is available today – seven days ahead of Standard Edition;
For more information on WWE 2K26, visit the game’s official website, become a fan on Facebook, follow the game on TikTok, X, Instagram, and subscribe on Twitch and YouTube. Official campaign hashtag #WWE2K26.
Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Access to online or bonus features, content, or services, including MyFACTION, The Island, and Online Multiplayer, may require Internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply.
*Pre-order bonus offer available through March 13, 2026. Joe Hendry Pack is included with WWE 2K26 King of Kings Edition, Attitude Era Edition, and Monday Night War Edition. For digital pre-orders, items will be automatically entitled in-game. For physical pre-orders, items will be redeemed in-game via code provided in-box. Terms apply.
**Digital copy of WWE 2K25 Standard Edition not available on Nintendo Switch 2. Digital copy will be automatically entitled to the platform account used to pre-order WWE 2K26 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K25 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K25 from platform account. Terms apply.
***Exact release date of the WrestleMania 42 Pack content to be announced post-launch and subject to change. Content will be automatically delivered on release for PC users, available for download in the PlayStation store/Library tile for PS5 users, available for download in Microsoft Store for Xbox users, and available for download in the Nintendo eShop for Nintendo Switch 2 users. WrestleMania 42 Pack will also be available for purchase separately.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin® as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
View source version on businesswire.com: https://www.businesswire.com/news/home/20260306142251/en/
Al Stavola
2K
(415) 483-8453
al.stavola@2k.com
Alan Lewis (Corporate Press)
Take-Two Interactive Software, Inc.
(646) 536-2983
alan.lewis@take2games.com
Nathan Rillo
FINN Partners for 2K
(310) 552-4145
nathan.rillo@finnpartners.com
Greg Domino
WWE
(973) 620-1025
greg.domino@wwe.com
Original: The Show Never Stops in WWE® 2K26 King of Kings Edition, Attitude Era Edition, and Monday Night War Edition Available Now Worldwide
US Market News
4月前
CBS and Zynga Bring Survivor Season 50 into The Hands of Fans with Partnership in Words With Friends, Zynga Poker, Two Dots, and MoreFebruary 18, 2026 11:00 AM
Business Wire
Multiple titles, including Words with Friends, Zynga Poker, Two Dots, FarmVille 3, and Dragon City, to feature SURVIVOR’s first in-game mobile integrations, celebrating the groundbreaking Emmy-winning series’ milestone 50th season
Zynga Inc., a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO) and a global leader in interactive entertainment, today announced a cross-title collaboration with CBS to celebrate the landmark 50th season of the Emmy-winning reality competition Survivor, bringing the show’s groundbreaking gameplay to five titles in the Zynga portfolio. For the first time in the series’ 25-year history, the game is “In the Hands of the Fans,” with viewer-driven decisions shaping the game, and these integrations have been designed for players to test their own skills with solo quests, team strategy, and puzzle challenges that bring the iconic island competition home as they await each tribal council vote. SURVIVOR 50 kicks off with a three-hour premiere episode Wednesday, Feb. 25 (8:00-11:00 PM, ET/PT) on CBS and streaming on Paramount+.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260218157136/en/Zynga Inc., a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO) and a global leader in interactive entertainment, today announced a cross-title collaboration with CBS to celebrate the landmark 50th season of the Emmy-winning reality competition Survivor, bringing the show’s groundbreaking gameplay to five titles in the Zynga portfolio. For the first time in the series’ 25-year history, the game is “In the Hands of the Fans,” with viewer-driven decisions shaping the game, and these integrations have been designed for players to test their own skills with solo quests, team strategy, and puzzle challenges that bring the iconic island competition home as they await each tribal council vote. SURVIVOR 50 kicks off with a three-hour premiere episode Wednesday, Feb. 25 (8:00-11:00 PM, ET/PT) on CBS and streaming on Paramount+.
Ahead of the highly anticipated premiere, Zynga players will be able to dive into custom in-game integrations in iconic franchises, Words With Friends, Zynga Poker, and Two Dots. As the season progresses, so do the special events, with FarmVille 3 and Dragon City grabbing their torches and joining in on the season-long collaboration. Each game will feature its own twist on SURVIVOR’s strategy and puzzle play, with additional games rolling out new content throughout the season. From daily challenges to competitive moments inspired by the show’s gameplay, fans can easily jump in and experience the SURVIVOR strategy they know and love right inside their favorite games.
"As longtime fans of the show, we're honored to be part of this landmark anniversary," said Yaron Leyvand, Executive Vice President, Mobile Studios, Zynga. "This partnership naturally extends Zynga's mission to connect the world through games and we're thrilled to bring the strategy, competition, community, and heart that have made SURVIVOR a cultural phenomenon into the hands of our players around the world."
“This milestone 50th season of SURVIVOR celebrates our legacy while introducing a number of exciting firsts— including this unprecedented collaboration across fan-favorite mobile games,” said Mike Benson, President and Chief Marketing Officer, Paramount Television. “By bringing the spirit of SURVIVOR into five Zynga titles, we’re creating new ways for fans to outwit, outplay, and outlast the competition, all while connecting with fellow viewers as they light their torch throughout the season.”
Integration Details:
Words With Friends brings the core of SURVIVOR’s gameplay to life, tapping into word strategy and teamwork for a season-long celebration. On February 25th, for the Season 50 premiere, players can jump into a special Word of the Day and Word Search inspired by the show, giving fans new ways to take on their competition.
Zynga Poker turns up the heat with a six-week sprint of SURVIVOR Watch Events where big bluffs and bigger swings pay off. With every hand won, players move closer to unlocking limited edition watches and earning ultimate bragging rights against the competition.
Two Dots taps into SURVIVOR’s spirit of strategy and puzzles with limited-time challenges and collectible rewards. Players can explore, connect, and compete in special SURVIVOR-themed events, all presented in the game’s signature style.
FarmVille 3 brings a slice of SURVIVOR life to players, highlighting fan-favorite tribe moments through a special fishing event, daily bonuses, and custom SURVIVOR touchpoints.
Dragon City channels SURVIVOR’s adventurous, competitive spirit with a special mythical race alongside themed challenges and quests inspired by the show’s strategic mindset.
As part of their themed Watch Events, Zynga Poker is also hosting the Zynga Poker x Survivor 50 Sweepstakes, giving players the chance to win a trip for two to the SURVIVOR live finale in Los Angeles. Players earn sweepstakes entries by playing in-game, for a shot at witnessing the final tribal council of the season. NO PURCHASE NECESSARY. Open to US residents 18+. ENDS 4/1/2026 9 AM PST. See rules for complete details - zynga.support/PokerSurvivorSweeps. Sponsor: Zynga
SURVIVOR 50 will push the series into uncharted territory and impact the players like never before. Twenty-four legendary castaways, selected from 49 unforgettable seasons, return to face surprise twists, high-stakes challenges, and fan-driven decisions that shape the game. SURVIVOR 50 is a celebration of legacy, strategy, and audience impact where the viewers play a pivotal role in the evolution of this groundbreaking game. The castaways will face a season to remember from the moment they step on the beach, with the same goal: to claim the title of Sole Survivor and win the $1 million prize. SURVIVOR is hosted by five-time Emmy winner Jeff Probst.
For more information and to download the games, players can visit www.zynga.com/Survivor50
Supporting assets for all five integrations are available here.
Zynga is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
ABOUT ZYNGA INC.
Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 10 billion times on mobile, including CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Game of Thrones: Legends, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Match Factory, Merge Dragons!™, Merge Magic!™, Monster Legends, Screw Jam, Seat Away, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on X, Instagram, Facebook, or the Zynga blog.
About SURVIVOR
The much-anticipated milestone 50th season of SURVIVOR kicks off with a three-hour premiere Wednesday, Feb. 25 at 8 PM ET/PT, followed by 90-minute episodes throughout the season on CBS and streaming on Paramount+. Emmy-winner Jeff Probst serves as host and executive producer.
SURVIVOR 50 Website: https://www.paramountpressexpress.com/cbs-entertainment/shows/survivor-50//
About Paramount, a Skydance Corporation
Paramount, a Skydance Corporation (Nasdaq: PSKY) is a leading, next-generation global media and entertainment company, comprised of three business segments: Filmed Entertainment, Direct-to-Consumer, and TV Media. The Company's portfolio unites legendary brands, including Paramount Pictures, Paramount Television, CBS – America's most-watched broadcast network, CBS News, CBS Sports, Nickelodeon, MTV, BET, Comedy Central, Showtime, Paramount+, Pluto TV, and Skydance's Animation, Film, Television, Interactive/Games, and Sports divisions. For more information, please visit www.paramount.com.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
View source version on businesswire.com: https://www.businesswire.com/news/home/20260218157136/en/
Melissa Foran
Director, Communications
Zynga
(310) 869-3492
mforan@zynga.com
Alan Lewis
?Head of Global Corporate Communications
?Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
Original: CBS and Zynga Bring Survivor Season 50 into The Hands of Fans with Partnership in Words With Friends, Zynga Poker, Two Dots, and More
US Market News
4月前
“The Best in the World” CM Punk Graces WWE® 2K26 Cover as Four New Match Types, Upgrades to All Game Modes, and Unprecedented Roster Ensure The Show Never StopsJanuary 30, 2026 1:34 PM
Business Wire
Highlights include King of Kings Edition, Attitude Era Edition, Monday Night War Edition, new interactive environments, updated storyline in The Island, expanded customization features, and more
Today, 2K announced WWE® 2K26, the newest installment of the flagship WWE video game franchise developed by Visual Concepts, will be available starting March 6 for PlayStation®5 (PS5®), Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260130185664/en/Today, 2K announced WWE® 2K26, the newest installment of the flagship WWE video game franchise developed by Visual Concepts, will be available starting March 6 for PlayStation®5 (PS5®), Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam. The current World Heavyweight Champion CM Punk strikes a defiant pose on the Standard Edition cover, a position befitting a Triple Crown Champion. One of the most celebrated and subversive personas in WWE history, CM Punk previously appeared on the cover of WWE ‘13, and also headlines WWE 2K26’s 2K Showcase.
The current World Heavyweight Champion CM Punk strikes a defiant pose on the Standard Edition cover, a position befitting a Triple Crown Champion. One of the most celebrated and subversive personas in WWE history, CM Punk previously appeared on the cover of WWE ‘13, and also headlines WWE 2K26’s 2K Showcase.
The King of Kings Edition celebrates the in-ring career and ongoing behind-the-scenes legacy of WWE Hall of Famer and current WWE Chief Content Officer, Paul “Triple H” Levesque.
The Attitude Era Edition evokes nostalgia for one of the greatest eras in WWE history, and larger-than-life personalities including “Stone Cold” Steve Austin, The Rock, Triple H, Shawn Michaels, Stephanie McMahon, Undertaker, Kane, Trish Stratus, Lita, Chyna, Kurt Angle, and The Dudley Boyz.
An all-new “super-premium” Monday Night War Edition features content tied to WWE stars of the Attitude Era, as well as a collection of WCW’s biggest names of the era, including “Hollywood” Hulk Hogan, Kevin Nash, Scott Hall, Goldberg, Booker T, and Eric Bischoff.
King of Kings Edition, Attitude Era Edition, and Monday Night Wars Edition are scheduled for worldwide release on Friday, March 6, 2026, seven days prior to the Standard Edition, which will be available Friday, March 13, 2026.
“As a kid, I could only dream of being on the cover of a video game. Now I join a very exclusive group of WWE Superstars who have done it twice,” said CM Punk. "I enjoyed the experience of narrating the 2K Showcase, which gave me an opportunity to tell fans the straight, unfiltered story of the moments, matches, and controversies in my career. Players will get to step into my boots, relive some of my proudest WWE moments, and take on challenges I never had the opportunity to face.”
“WWE 2K26 introduces several new community-requested match types and gameplay features,” said Greg Thomas, President at Visual Concepts. “The team has put a lot of thought into refining the in-ring action and presentation, while also expanding creative options to allow players more freedom than ever before.”
WWE 2K26 features several updates and improvements to existing features throughout the game:
2K Showcase: Punked - CM Punk’s Personal Journey: CM Punk jumps through time to relive incredible moments from his career. Narrated by "The Best in the World" himself, players will relive iconic matches and battle against WWE Legends in Fantasy Warfare. For those who want to truly prove their mettle, the Showcase Gauntlet looks to push players to their limits! CM Punk’s rise, rebellion, and return make this the most personal 2K Showcase yet;
Best in the World Roster of 400+: WWE 2K26 boasts a roster of over 400 playable characters; The biggest in franchise history. A combination of current Superstars from RAW, SmackDown, and NXT, Legends, and WWE Hall of Famers, the massive roster features John Cena, “Macho Man” Randy Savage, Rhea Ripley, Cody Rhodes, Roman Reigns, Iyo Sky, Andre the Giant, Drew McIntyre, Bron Breakker, “Rowdy” Roddy Piper, Seth Rollins, Logan Paul, Stephanie Vaquer, Eddie Guerrero, Liv Morgan, Bret “Hitman” Hart, Penta, Charlotte Flair, Randy Orton, new additions and returns including Rey Fénix, Rusev, and Blake Monroe, and many more;
Four New Match Types, Offensive Tools, and Gameplay Upgrades: Four new match types, including I Quit, Inferno, Three Stages of Hell and Dumpster, stackable tables, new usable objects including shopping carts and thumbtacks, and larger interactive environments offer new but familiar ways to punish opponents. Intergender Matches are available across core game modes. A revamp of the Reversals and Stamina system adds a layer of strategy and upgraded physics interactions make the action feel more dynamic and dangerous. Interactive entrances and the addition of Booker T and Wade Barrett to the commentary team further refine the audiovisual presentation;
Creation Suite - 2X the CAS and Image Slots, Plus Body Morphing: The best-in-class customization mode now offers 200 Create-A-Superstar save slots, doubling the existing count in response to community demand. Community Creations now features a doubled image capacity of 2,000, deeper body and face morphing tools, and two-tone hair color blending, giving players unprecedented freedom to craft the Superstars, arenas, and other creations of their dreams;
MyGM - More Shows, More Superstars Per Match: New Intergender Matches, 5, 6, and 8-man matches, plus support for more match types than ever before, vastly increase the number of possible matches and outcomes. More shows per season pose new management challenges in 2K’s strategic brand management simulation mode;
MyRISE - New Theme, Increased Replay Value: Players define their MySUPERSTAR’s journey through two new division-based storylines where villainous or heroic decisions impact MyPLAYERs like never before. Players can now keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability;
Universe - The Draft is Here!: The WWE Draft comes to WWE 2K’s sandbox mode where players create their own WWE Universe and control match outcomes. Other new introductions include new Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types;
The Island - New Storyline and Environment, Available on All Platforms: 2K’s WWE-themed world is now bigger and more social than ever, and available for the first time on PC. Players will choose one of three factions and battle for control with a revamped progression system. The new Scrapyard Brawl environment, fresh Towers, new shops and branded gear, an expanded MySUPERSTAR builder with face-photo importing, plus upgraded quests, complete with Superstar voiceovers, cutscenes and dialogue screens, enhance the immersive experience;
MyFACTION - Chemistry is Key: The collectible card-battle mode is back with new intergender lineups and Quick Swap matches. Players collect new card designs and boost their performance with the new Faction Chemistry and run-in support. New themed card packs and goals will continue to roll out regularly throughout the year with seasonal content refreshes;
Ringside Passes - DLC Gets an Upgrade with More Post-Launch Content Than Ever Before: The all-new Ringside Pass offers players additional incentive to play, earning XP across all game modes, excluding online lobbies. 60 free tiers and 40 premium tiers will be available to reward gameplay, with players who can reach tier 40 of the Ringside Pass Premium Season able to unlock Superstars, cosmetic and customization items, VC, MyFACTION and The Island content, and more. The Ringside Pass Premium replaces the previous DLC model, rewarding players with all-new playable characters unavailable on the base game roster, including current Superstars, Legends, Personas, and some unexpected names. Six Ringside Pass Seasons are planned to roll out throughout the year, with Ringside Pass Season 1 available at launch and featuring unlockable Superstars and Legends, previously available in the WWE 2K Supercharger, on the free tier.
New Motion-Based Nintendo Switch 2 Features
WWE 2K26 on Nintendo Switch 2 will offer several additional features made possible through Nintendo Switch 2's unique hardware, including touchscreen and mouse support, GameShare and GameChat, support for single Joy-Con gameplay, and the ability to use mouse controls in Creation Suite for face and body painting. The Nintendo Switch 2 version of the game will also now support Image Uploader and cross-platform Community Creations.
WWE 2K26 Editions
WWE 2K26 features four editions of the game: Standard Edition, King of Kings Edition, Attitude Era Edition, and Monday Night War Edition:
The Standard Edition will be available for $69.99;
Pre-Order Bonus Offer: Players who pre-order the WWE 2K26 Standard Edition will receive the Joe Hendry Pack*, a bonus pack of content containing playable Superstar Joe Hendry, a Joe Hendry shirt cosmetic item, Joe Hendry MyFACTION EVO card, and Joe Hendry Spin Island Emote. Players who pre-order any edition of WWE 2K26 for PS5, Xbox Series X|S, or PC will also receive the WWE 2K25 base game (digital).** Players who pre-order Attitude Era Edition or Monday Night War Edition on PlayStation or Xbox between January 29 and February 23 at 8AM PT will receive 15,000 VC in WWE 2K26 and 67,500 VC in WWE 2K25;***
King of Kings Edition will be available for $99.99. King of Kings Edition includes the Standard Edition, Joe Hendry Pack, Ringside Pass Premium Season 1, and 32,500 VC, plus the King of Kings Pack which includes playable Superstars Triple H ‘98 and Stephanie McMahon ‘00, and a “Triple H Signature Taunt” Emote for The Island. King of Kings Edition will be available from March 6, 2026 – seven days ahead of Standard Edition;
Attitude Era Edition will be available for $129.99. In addition to all content included in the King of Kings Edition, Attitude Era Edition includes access to Ringside Pass Premium Seasons 1-4, plus the Attitude Era Edition Pack, which features playable Superstars The Rock ‘99, Kane ‘98, and Chyna ‘97, “Stone Cold” Steve Austin “Rattlesnake” and The Rock “People’s Champ” MyFACTION EVO cards, the Raw is War ‘98 Arena, and Undertaker “Thumb Across the Neck” and Shawn Michaels “DX Crotch Chop” Emotes for The Island. The Superstar Mega-Boost is also included, which grants 200 MySUPERSTAR attribute points for MyRISE plus 100,000 VC. Attitude Era Edition will be available from March 6, 2026 – seven days ahead of Standard Edition;
Monday Night War Edition will be available for $149.99. In addition to all content included in the Attitude Era Edition, Monday Night War Edition includes access to Ringside Pass Premium Seasons 1-6, plus the Monday Night War Edition Pack, which features playable Superstars Shawn Michaels DX, Macho Man Randy Savage ‘98, Rowdy Roddy Piper ‘98, the WCW Thunder ‘98 Arena, and a Diamond Dallas Page “Bang!” Emote for The Island. Monday Night War Edition also grants entitlement for the WrestleMania 42 Pack, which includes the WrestleMania 42 Arena and three WrestleMania 42 Superstar Persona Cards to be automatically entitled post-launch.**** Monday Night War Edition will be available from March 6, 2026 – seven days ahead of Standard Edition.
For more information on WWE 2K26, visit the game’s official website, become a fan on Facebook, follow the game on TikTok, X, Instagram, and subscribe on Twitch and YouTube. Official campaign hashtag #WWE2K26.
Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Access to online or bonus features, content, or services, including MyFACTION, The Island, and Online Multiplayer, may require Internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply.
*Pre-order bonus offer available through March 13, 2026. Joe Hendry Pack is included with WWE 2K26 King of Kings Edition, Attitude Era Edition, and Monday Night War Edition. For digital pre-orders, items will be automatically entitled in-game. For physical pre-orders, items will be redeemed in-game via code provided in-box. Terms apply.
**Digital copy of WWE 2K25 Standard Edition not available on Nintendo Switch 2. Digital copy will be automatically entitled to the platform account used to pre-order WWE 2K26 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K25 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K25 from platform account. Terms apply.
***Limited time offer available through February 23, 2026, at 8AM PT for pre-orders of WWE 2K26 Attitude Era or Monday Night War Editions on PlayStation or Xbox. Bonus VC for WWE 2K26 will be automatically entitled in-game to the platform account used to pre-order. See console store pages for bonus WWE 2K25 VC redemption instructions. Offer is non-transferable. Internet connection and 2K Account required. Terms Apply.
****Exact release date of the WrestleMania 42 Pack content to be announced post-launch and subject to change. Content will be automatically delivered on release for PC users, available for download in the PlayStation store/Library tile for PS5 users, available for download in Microsoft Store for Xbox users, and available for download in the Nintendo eShop for Nintendo Switch 2 users. WrestleMania 42 Pack will also be available for purchase separately.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin® as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
View source version on businesswire.com: https://www.businesswire.com/news/home/20260130185664/en/
Al Stavola
2K
(415) 483-8453
al.stavola@2k.com
Nathan Rillo
FINN Partners for 2K
(310) 552-4145
nathan.rillo@finnpartners.com
Alan Lewis (Corporate Press)
Take-Two Interactive Software, Inc.
(646) 536-2983
alan.lewis@take2games.com
Greg Domino
WWE
(973) 620-1025
greg.domino@wwe.com
Original: “The Best in the World” CM Punk Graces WWE® 2K26 Cover as Four New Match Types, Upgrades to All Game Modes, and Unprecedented Roster Ensure The Show Never Stops