HONG KONG and BERLIN, July 22,
2011 /PRNewswire-Asia/ -- Artificial Life, Inc.
(OTCPK:ALIF), a leading provider of award-winning mobile technology
and applications, today signed a content agreement with MXit
Lifestyle to distribute its games on the MXit Platform.
The agreement entails Artificial Life (ALIF) to sell their games
through the MXit social networking and mobile chat platform in the
Republic of South Africa and
Africa. MXit users are able to
purchase games with MXit's virtual currency, Moola.
"As we are expanding our target marketing in the BRICS region,
we are happy to partner with the largest social network in
Africa. This opportunity will
introduce Artificial Life's games to a broader audience at a much
faster pace," said Eberhard Schoneburg, CEO of Artificial Life,
Inc.
About MXit Lifestyle
MXit is a free online mobile instant messenger and social
network. In South Africa, MXit is
significantly bigger than Facebook and Twitter combined. The
platform has over 40 million registered user accounts and is
available in 250 countries, and attracts between 55 000 and 60 000
new registrations per day. Over 47% of MXit's users are between the
ages of 19 and 26.
MXit V6 allows users to search for friends using their name,
email or telephone number. It also allows users to find friends by
uploading their telephone book contacts. In addition to one-to-one
and group chat features, MXit's suite of services and applications
include:
- Email facilities that allow users to create and use email from
their mobile phones;
- Entertainment features such as interactive games, music and
mobile phone application downloads, sport, news and weather updates
and competitions and questionnaires;
- A classifieds section, MXit Xchange, which is used by over 18.5
million MXit users;
- MXit Cares, which offers users free real-time advice and
counseling on anything from drug and substance abuse to HIV/Aids,
debt counseling, career guidance and more; and
- On the educational front, MXit Cares has teamed up a number of
professional educators to provide online tutorials, quizzes and
information that help national learners navigate subjects such as
Maths, Physical Science and Life Sciences.
For more information visit www.mxit.com
About Artificial Life, Inc.
Artificial Life, Inc. has been a pioneer in artificial
intelligence and mobile technology since its inception in
Boston in 1994. We are a public US
corporation (OTCPK:ALIF) with listing on the Frankfurt Stock
Exchange (Frankfurt: AIF.F; Xetra:
AIF.DE) and headquarters and production center in Hong Kong. Our EMEA headquarters is in
Berlin, Germany. Currently our
main business areas are: high quality (3D) interactive (massively
multiplayer) mobile games, mobile participation television, mobile
business applications, our powerful mobile commerce technology
platform OPUS-M™ and our green IT solutions provided by Green
Cortex, Inc. We have won many industry awards for our outstanding
technology and products.
Facebook: http://www.botme.com/ref/alife-fb
Twitter: http://twitter.com/alifegames
MySpace: http://www.myspace.com/artificial_life_inc
YouTube: http://www.youtube.com/user/alifegames
Forward-Looking Statements:
This press release contains "forward-looking statements" within
the meaning of Section 27A of the Securities Act of 1933, as
amended, and Section 21E of the Securities Exchange Act of 1934, as
amended. Such forward-looking statements include, without
limitation, statements regarding our future results of operations,
financial condition and business prospects. In some cases, you can
identify forward-looking statements by terminology such as "may",
"will", "should", "expect", "intend", "plan", "anticipate",
"believe", "estimate", "predict", "potential", "continue" or the
negative of these terms or other comparable terminology. Although
such statements are based on our own information and information
from other sources we believe to be reliable, you should not place
undue reliance on them. These statements involve risks and
uncertainties, and actual market trends or our actual results of
operations, financial condition or business prospects may differ
materially from those expressed or implied in these forward looking
statements for a variety of reasons. Potential risks and
uncertainties include, but are not limited to, our ability to
obtain additional funding to operate and grow our business; the
unproven potential of our mobile gaming business model; changing
consumer preferences and uncertainty of market acceptance of our
products; timely adoption and availability of 3G and broadband
mobile technology; market acceptance for use of mobile handheld
devices to play the interactive games; unpredictable mobile game
development schedules; our reliance on a relatively small number of
brands; our ability to license brands from others; our dependence
upon resellers and telecommunication carriers and operators to
distribute our products; our ability to successfully develop,
introduce, and sell new or enhanced products in a timely manner;
and the timing of new product announcements or introductions by us
or by our competitors. For additional discussion of these risks and
uncertainties and other factors, please see the documents we file
from time to time with the Securities and Exchange Commission,
including our Annual Report on Form 10-KSB filed on March 16, 2010. We assume no obligation to update
any forward-looking statements, which apply only as of the date of
this press release.
For more information on ARTIFICIAL LIFE, INC., please
contact:
Artificial Life IR and PR Contact:
Adeline Law
Tel: +852-3102-2800
ir@artificial-life.com
SOURCE Artificial Life, Inc.