GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment
company (“GDEV” or the “Company”) released its audited financial
and operational results for the fourth quarter and full year ended
December 31, 2022.
Financial Highlights:
Full Year 2022:
- Record high annual revenues of $480 million, growing 11%
year-over-year.
- Total comprehensive income for 2022 of $11 million vs. total
comprehensive loss of $117 million in 2021.
- Adjusted EBITDA of $98 million for 2022 compared to the $8
million in 2021.
- Сash flow generated from operating activities of $116 million
for 2022 growing 10% year-over-year.
Fourth Quarter 2022:
- Quarterly revenues of $99 million, declining 19%
year-over-year.
- Total comprehensive loss for the fourth quarter of 2022 of $76
million vs. total comprehensive income of $18 million in the
respective period of 2021 primarily driven by (i) the effect of an
impairment of goodwill and investments in equity accounted
associates recorded in Q4 2022 in the amount of $63 million vs. nil
in 2021; (ii) a decrease in revenues in Q4 2022 in the amount of
$24 million as compared with Q4 2021 and (iii) an impairment loss
on trade receivables and loans receivable recorded in Q4 2022 in
the amount of $24 million vs. $0.1 million in Q4 2021 partially
offset by (A) a decrease of selling and marketing expenses in Q4
2022 in the amount of $9 million vs. Q4 2021 and (B) a decrease of
platform commissions in Q4 2022 in the amount of $8 million as
compared with Q4 2021.
- Adjusted EBITDA of negative $10 million for the fourth quarter
of 2022 compared to $27 million in the respective period of
2021.
- Сash flow generated from operating activities of $17 million
for the fourth quarter of 2022, declining 62% year-over-year.
Recent Performance Updates:
- Starting from December 2022, the Company has substantially
increased investments in the acquisition of new players, with total
selling and marketing expenses in January to May being (on a
preliminary basis) about 30% higher year-over-year than in the
correspondent period of 2022.
- These increased investments have resulted in (on preliminary
basis) approximately 20% growth of average monthly paying users in
January to May versus the level in the fourth quarter of 2022.
- Since February 2023, the Company had (on a preliminary basis),
on average, a single-digit sequential growth of monthly
bookings.
Product Updates:
- Hero Wars – our flagship global mid-core franchise
reached a remarkable milestone, surpassing $1.5 billion in
cumulative bookings across all platforms, with $1 billion of that
amount coming from the mobile platform. There are a range of
various product and marketing related initiatives in progress to
further enhance the Hero Wars franchise.
- Island Questaway – our casual farming adventure
franchise, has gained significant traction, demonstrating robust
growth both in 2022 and 2023. As of May 2023, the game generated
more than 8 million installs in total and during January to May
2023 increased its bookings by approximately 6 times year-over-year
vs. the respective period of 2022.
- Pixel Gun 3D – our pixel shooter franchise, has recently
celebrated its 10th anniversary. The title has accumulated over 180
million downloads solidifying its position as the world's No. 3
mobile first-person shooter by monthly audience1.
- To focus its resources, the Company has taken the decision to
stop further development of its early-stage games Chibi Island and
Puzzle Odyssey. Resources will be redirected towards further
improvements of the Hero Wars and Island Questaway franchises.
Corporate Updates:
- On June 22, 2023, the Company announced that as of June 21,
2023, it had changed its name to GDEV Inc. to reflect its evolution
as a holding company focused on the growth of its diversified
portfolio of studios and franchises.
- On April 26, 2023, Igor Bukhman, co-founder of Playrix and one
of the Company’ key shareholders, was appointed as a non-executive
Director of the Company, replacing Sergei Zaitsev as the designee
of Everix Investments Limited pursuant to its director appointment
rights.
- On March 16, 2023, trading of the Company’ ordinary shares
(“GDEV”) and warrants (“GDEVW”) resumed, proving its rigorous
adherence to the high standards of Nasdaq and SEC.
Fourth quarter and Financial Year 2022
financial performance in comparison
US$ million |
Q4 20222 |
Q4 2021 |
Change (%) |
FY 2022 |
FY 2021 |
Change (%) |
Revenue |
99 |
123 |
(19%) |
480 |
434 |
11% |
Platform commissions |
(25) |
(33) |
(23%) |
(130) |
(117) |
11% |
Game operation cost |
(13) |
(6) |
>100% |
(44) |
(19) |
>100% |
Selling and marketing expenses |
(40) |
(51) |
(21%) |
(153) |
(270) |
(43%) |
G&A expenses |
(8) |
(9) |
(14%) |
(36) |
(23) |
57% |
Share listing expense |
— |
— |
— |
— |
(125) |
>100% |
Goodwilland investments in equity accounted
associates'impairment |
(63) |
— |
>100% |
(63) |
— |
>100% |
Impairment loss on trade receivables and loans receivable |
(24) |
(0.1) |
>100% |
(30) |
(0.1) |
>100% |
Total comprehensive income/(loss) |
(76) |
18 |
>100% |
11 |
(117) |
>100% |
Adjusted EBITDA |
(10) |
27 |
>100% |
98 |
8 |
>100% |
Cash flows generated from operating activities |
17 |
44 |
(62%) |
116 |
106 |
10% |
[1] According to data.ai in 2022 among active first-person
shooter games on mobile platforms
[2] Due to a change in accounting
judgement in the treatment of the sale of our former Russia-based
subsidiaries, the total amounts of the quarterly numbers throughout
2022, stated in this and previously released documents, may not
reconcile with the full year 2022 numbers presented in this
document.
Full Year 2022 financial performance
In the year ended December 31, 2022 our revenue
increased by $46 million (or 11%) year-over-year and amounted to
$480 million, driven primarily by a decrease of $158 million in
change of deferred revenues during 2022 vs. the same period in the
prior year and partially offset by a decrease in bookings in the
amount of $113 million (or 20%) year-over-year.
Platform commissions increased by 11% for the
2022 financial year compared with 2021, in line with the increase
in revenues.
Game operation costs increased by $25 million
(or 132%) in 2022 vs. 2021 to reach $44 million due to the increase
in the scale of our operations, costs of the subsidiaries acquired
in 2022 vs. nil in 2021 and special costs related to the relocation
of personnel and costs related to the reduction in headcount in
2022.
Selling and marketing expenses in 2022 decreased
by $117 million and amounted to $153 million. The decrease was
mainly due to the massive scaling of the investments into new
players in 2021, amplified by a substantial decrease in the
marketing investments in 2022 driven by the challenging marketing
environment as well as the suspension of our marketing activities
in Russia and Belarus due to geopolitical events. Starting from
December 2022, the Company has successfully scaled its investments
in new players acquisition, which are expected to support the
growth of bookings in the future.
General and administrative expenses increased by
$13 million in 2022 vs. 2021. The increase was primarily driven by
i) the loss on disposal of subsidiaries in the amount of $5 million
in the third quarter of 2022 vs. nil in 2021; ii) an increase in
personnel and other expenses resulting from the expansion of the
scale of our operations during the second half of 2021 which
affected our costs in 2022 as well as by special costs related to
the relocation of personnel and costs related to the reduction in
headcount in 2022, partially offset by a decrease in professional
fees.
As a result of the factors above, together with:
(i) the effect of an impairment of goodwill and investments in
equity accounted associates recorded in 2022 in the amount of $63
million, which were nil in 2021; (ii) an impairment loss on trade
receivables and loans receivable recorded in 2022 in the amount of
$30 million vs. $0.1 million in 2021; (iii) the share listing
expense in the amount of $125 million recorded in the third quarter
of 2021 vs. nil in 2022, as well as a few other effects, the total
comprehensive income for 2022 increased by $128 million and
amounted to $11 million vs. a total comprehensive loss of $117
million in 2021, while Adjusted EBITDA amounted to $98 million, an
increase of $89 million compared to 2021 due to the same factors
(other than the impact of the share listing expense, the effect of
the goodwill and investments impairment and certain other items
that are excluded from Adjusted EBITDA).
Cash flows generated from operating activities
amounted to $116 million in 2022, an increase of $11 million vs.
2021.
Fourth quarter 2022 financial
performance
In the fourth quarter of 2022, our revenue
decreased by $24 million (or 19% year-over-year) and amounted to
$99 million, driven primarily by a decrease in bookings in the
amount of $42 million (or 29%) year-over-year, partially offset by
a decrease in change of deferred revenues in the amount of $18
million during the fourth quarter of 2022 vs. the same period in
the prior year. The decrease in bookings is primarily driven by
significantly reduced marketing investments in the second and the
third quarters of 2022, while scaling of investments during
December 2022 has not had a meaningful effect on bookings in the
fourth quarter of 2022 due to its delayed impact.
Platform commissions decreased by 23% in the
fourth quarter of 2022 compared with the same period in 2021,
generally in line with the decrease in revenues.
Game operation costs increased by $7 million in
the fourth quarter of 2022 mainly due to the increase in the scale
of our operations, increase in costs resulting from the relocation
of personnel and costs of the subsidiaries acquired in the
beginning of 2022 vs. nil in 2021.
Selling and marketing expenses in the fourth
quarter of 2022 decreased by $11 million, or 21% year-over-year,
and amounted to $40 million. The decrease was mainly due to
relatively lower marketing investments during 2022 vs. 2021,
primarily driven by the challenging marketing environment as well
as the suspension of our marketing activities in Russia and Belarus
due to geopolitical events. At the same time, selling and marketing
expenses in the fourth quarter of 2022 showed a significant
quarter-over-quarter increase of $20 million, mainly due to
successful scaling of investments into new players during December
2022.
General and administrative expenses decreased by
$1 million in the fourth quarter 2022 vs. the fourth quarter 2021.
The decrease was primarily driven by a decrease in the expenses
associated with the share-based payments in Q4 2022 vs. the same
period of 2021 and certain optimization of other general and
administrative expenses in the fourth quarter 2022 as compared with
the same period in prior year, partially offset by an increase in
personnel expenses.
As a result of the factors above, together with:
(i) the effect of an impairment of goodwill and investments
recorded in Q4 2022 in the amount of $63 million, which were nil in
Q4 2021; (ii) impairment loss on trade receivables and loans
receivable recorded in Q4 2022 in the amount of $24 million vs.
$0.1 million in Q4 2021, as well as a few other effects, total
comprehensive income in the fourth quarter of 2022 decreased by $94
million and amounted to a total comprehensive loss of $76 million
vs. total comprehensive income of $18 million in the respective
period of 2021, while Adjusted EBITDA amounted to negative $10
million, a decrease of $37 million compared with the same period of
2021 due to the same factors (other than the effect of the goodwill
and investments impairment and certain other items that are
excluded from Adjusted EBITDA).
Cash flows generated from operating activities
amounted to $17 million in the fourth quarter of 2022, a decrease
of $27 million vs. the fourth quarter of 2021 primarily due to the
decrease in the proceeds resulting from the decrease in bookings
described below and the changes in the outflows resulting from the
changes in the expense items described above.
Fourth quarter and full year 2022 operational
performance
|
Q4 2022 |
Q4 2021 |
Change (%) |
FY 2022 |
FY 2021 |
Change (%) |
Bookings ($ million) |
102 |
144 |
(29%) |
449 |
562 |
(20%) |
share of advertising |
4.3% |
5.4% |
(1.1 p.p.) |
4.5% |
4.9% |
(0.4 p.p.) |
MPU (thousand) |
316 |
363 |
(13%) |
335 |
362 |
(8%) |
ABPPU ($) |
103 |
125 |
(18%) |
107 |
123 |
(13%) |
Bookings decreased by 29% year-over-year in the
fourth quarter of 2022 as the second and the third quarters of 2022
were characterized by significantly lower marketing investments
into new player acquisition who could potentially have been
converted into payers and provide support to bookings in the fourth
quarter of 2022. However, due to the successful scaling of
marketing investments during December 2022, the Company managed to
return to more active acquisition of new players compared to the
second and the third quarters of 2022, which is expected to support
the bookings growth in the future as they mature.
The share of advertisement sales as a percentage
of total bookings decreased in the fourth quarter of 2022 to 4.3%
compared to 5.4% in the respective period of 2021 and decreased by
0.4 p.p. in 2022 to 4.5% compared to 4.9% in 2021. A decrease of
1.1 p.p. and 0.4 p.p is mainly due to the general decline of the
advertising market in 2022 vs. 2021.
Split of bookings by platform |
Q4 2022 |
Q4 20213 |
FY 2022 |
FY 2021 |
Mobile |
60% |
67% |
63% |
68% |
PC |
40% |
33% |
37% |
32% |
In 2022, the share of PC versions of our games increased by 5
p.p., relative to 2021 enabling us to access a wider audience and
expanding our addressable market.
Split of bookings by geography |
Q4 2022 |
Q4 2021 |
FY 2022 |
FY 2021 |
US |
34% |
30% |
33% |
31% |
Asia |
24% |
26% |
26% |
25% |
Europe |
22% |
20% |
21% |
22% |
Other4 |
20% |
24% |
20% |
22% |
[3] Split of bookings by platform for 4Q 2021
was updated to correct certain inaccuracies of the previously
reported percentages.
Our split of bookings by geography in the fourth
quarter and for 2022 remained broadly similar to the split in the
fourth quarter and 2021 with a certain increase in the share of US
bookings.
Note:
Due to rounding the numbers presented throughout this document
may not precisely add up to the totals. The period-over-period
percentage changes are based on the actual numbers and may
therefore differ from the percentage changes if those would be
calculated based on the rounded
numbers.
About GDEV
GDEV is a gaming and entertainment powerhouse,
focused on growing and enhancing its portfolio of studios. With a
diverse range of subsidiaries, including Nexters, Cubic Games,
Dragon Machines, and more, GDEV strives to create games that
inspire and engage millions of players for many years. Its
franchises, such as Hero Wars, Island Questaway, Pixel Gun 3D,
Throne Rush and others have accumulated hundreds of millions of
installs worldwide. For more information, please visit gdev.inc
Contacts:
Investor RelationsRoman Safiyulin | Chief Corporate Development
Officer investor(at)gdev.com
Cautionary statement regarding
forward-looking statements
Certain statements in this press release may
constitute “forward-looking statements” for purposes of the federal
securities laws. Such statements are based on current expectations
that are subject to risks and uncertainties. In addition, any
statements that refer to projections, forecasts or other
characterizations of future events or circumstances, including any
underlying assumptions, are forward-looking statements.
The forward-looking statements contained in this
press release are based on the Company’s current expectations and
beliefs concerning future developments and their potential effects
on the Company. There can be no assurance that future developments
affecting the Company will be those that the Company has
anticipated. Forward-looking statements involve a number of risks,
uncertainties (some of which are beyond the Company’s control) or
other assumptions. You should carefully consider the risks and
uncertainties described in the “Risk Factors” section of the
Company’s 2022 Annual Report on Form 20-F, filed by the Company on
June 26, 2023, and other documents filed by the Company from
time to time with the Securities and Exchange Commission. Should
one or more of these risks or uncertainties materialize, or should
any of the Company’s assumptions prove incorrect, actual results
may vary in material respects from those projected in these
forward-looking statements. Forward-looking statements speak only
as of the date they are made. Readers are cautioned not to put
undue reliance on forward-looking statements, and the Company
undertakes no obligation to update or revise any forward-looking
statements, whether as a result of new information, future events
or otherwise, except as may be required under applicable securities
laws.
[4] Starting from the second quarter of 2022 the “FSU” category
was merged with “Other” category due to the substantial decrease of
its share in the total bookings and lower strategic importance as a
result of user acquisition investment suspension since February
2022.
Presentation of Non-IFRS Financial
Measures
In addition to the results provided in
accordance with IFRS throughout this press release, the Company has
provided the non-IFRS financial measure “Adjusted EBITDA” (the
“Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA
as the total comprehensive income/(loss) as presented in the
Company's financial statements in accordance with IFRS, adjusted to
exclude (i) other comprehensive income/loss, (ii) goodwill and
investments in equity accounted associates' impairment, (iii) loss
on disposal of subsidiaries, (iv) income tax expense, (v) net
finance income/expense, (vi) change in fair value of share warrant
obligations and other financial instruments, (vii) share of loss of
equity-accounted associates, (viii) depreciation and amortization,
(ix) share-based payments and (x) certain non-cash or other special
items that we do not consider indicative of our ongoing operating
performance. The Company uses this Non-IFRS Financial Measure for
business planning purposes and in measuring its performance
relative to that of its competitors. The Company believes that this
Non-IFRS Financial Measure is a useful financial metric to assess
its operating performance from period-to-period by excluding
certain items that the Company believes are not representative of
its core business. This Non-IFRS Financial Measure is not intended
to replace, and should not be considered superior to, the
presentation of the Company’s financial results in accordance with
IFRS. The use of the Non-IFRS Financial Measure terms may differ
from similar measures reported by other companies and may not be
comparable to other similarly titled measures.
Reconciliation of the total comprehensive
income/(loss) to the Adjusted EBITDA
(US$ million) |
Q4 2022 |
Q4 2021 |
FY 2022 |
FY 2021 |
Total comprehensive income/(loss) for the year, net of tax |
(76) |
18 |
11 |
(117) |
Add back: |
|
|
|
|
Other comprehensive (income)/loss |
(1) |
(0.4) |
(3) |
(0) |
Goodwilland investments in equity accounted
associates'impairment |
63 |
— |
63 |
— |
Loss on disposal of subsidiaries |
— |
— |
5 |
— |
Tax expense |
(0.7) |
0.3 |
4 |
1 |
Finance (income)/expense, net |
(2) |
1 |
0.3 |
3 |
Change in fair value of sharewarrant obligations and other
financial instruments |
(0.3) |
4 |
(3) |
(10) |
Share of loss of equity-accounted associates |
4 |
— |
10 |
— |
Listing expense |
— |
— |
— |
125 |
D&A |
2 |
0.8 |
7 |
3 |
Share-based payments |
0.7 |
3 |
4 |
4 |
Impairment of intangible assets |
0.1 |
— |
0.5 |
— |
Adjusted EBITDA |
(10) |
27 |
98 |
8 |
Contacts:
Investor Relations
Roman Safiyulin | Chief Corporate Development Officer
investor(at)gdev.com
https://gdev.inc/
GDEV (NASDAQ:GDEV)
過去 株価チャート
から 11 2024 まで 12 2024
GDEV (NASDAQ:GDEV)
過去 株価チャート
から 12 2023 まで 12 2024