77Port
2年前
Finally, a professional looking, slick website.
I'm assuming this explains today's pop. Have we made it to the adult's table?
https://fandifi.com/
Assuming this new site can stand up to heavy use while maintaining fast speeds, Fandifi will have a chance to earn its right to be seated with the adult's.
Now what?
How will Fandifi pry the audience from Twitch--and other platforms--over to Fandifi?
Or, at least to get the multiple audiences to use the Fandifi platform on Twitch, and others, to watch Fandifi gamers.
This is all still quite confusing. And it could be Fandifi is waiting for patterns, and new audiences to organically develop.
I've said this before, but I'm not at all clear what's being planned. But I think Fandifi is bringing something new to the table. And I am looking forward to seeing how Fandifi's new creativity can enter into a world of games and sports which have become more popular and more cynical at the same time.
77Port
2年前
I think Fandifi is still too early, not too late. Seems they recognized the problem and attempted to create a platform providing the fans something fun to do because the creativity was going into collecting NFTs, and not the game itself. According to this article, the game makers forgot fun was the goal, not NFTs.
https://cointelegraph.com/news/2023-will-see-the-death-of-play-to-earn-gaming
The problem now is the token world collapsed. There is no more air in the room. What is Fandifi to do?
Will the gaming companies build games people love playing? Will fans want to watch and play along? Can audience participation effect the game outcome? The play?
Where is the mechanism of making money?
According to this article, the games became a get-rich-quick scheme and stopped being fun.
77Port
2年前
This latest press release is a big deal.
Fandifi Teams Up with Esports Awards
https://fandomesports.com/api/preview?type=press&name=fandifi_-_november_28_-_lvl_up.pdf&utm_campaign=Fandom&utm_medium=email&_hsmi=235822074&utm_content=235822074&utm_source=hs_email
Fandifi Teams Up with Esports Awards
Vancouver, British Columbia – November 28, 2022 – Fandifi Technology Corp. (CSE: FDM) (OTC:
FDMSF) (FRANKFURT: TQ4) ("Fandifi" or the "Company"), is pleased to announce that Fandifi and
Esports Awards are teaming up to present day #1 of LVL Up Las Vegas. LVL Up Las Vegas is taking
place December 11-13 coinciding with the 2022 Esports Awards (www.esportsawards.com)
Check out the Esports Awards site: (www.esportsawards.com)
I spent some time looking around the Esports Awards link shown above and it is the real deal. These are the academy awards for all of Esports.
Fandifi is not a competitor in the gaming category and the Esports Awards are all about fast-action gaming and loud booms. The competing teams are a different type of athletic competition, a blending of high stress and fast brains in real-time action.
So, why is it significant the Fandifi team received an invitation to attend? What gives?
If you read the release you realize Fandifi is not a player in regards to the "gaming" component. No, Fandifi is a business model which runs in conjunction with the audience of these massively popular Esports events. Look at the Esports Awards link and click on each year of videos. Watch the crowds and their reactions. Fandifi wants to give the massive esports audiences a chance to participate in games alongside, while watching the main games.
Fandifi receiving an invitation to this is not just interesting, but also telling. This is the top award in the Esports world. Being invited seems to mean Fandifi's model is being seen as a new development, as the future of this gaming world and one worth knowing about. This invitation seems to be suggesting the Fandifi company/team is important enough to be put in front of the best gaming innovators, companies and gaming teams in the world.
The Esports Awards are being held in Las Vegas, Dec 11-13. In prior years it was streamed live on Twitch. Since the awards were negatively effected the last two years due to covid, this year is being set up to be a total blowout. If you click through the Esports Awards link above, you will find videos from the beginning of the event: 2016. The entire industry is only 6 years old! It's this massive opportunity of this excitement that Fandifi is tapping into. Again, the Esports Awards link shows compilation videos from all prior years. Watch the audiences as they watch these gamers play. Let's hope the Fandifi software can allow the audiences to play alongside, connecting to some of the overall excitement.
77Port
2年前
I opened a Fandifi beta account and was able to do so, although, when I logged out it didn't remember me so I could sign back in again. Looks like I'll have to create an account again to get back in
Once I was in, though, it looked interesting. It was a busy screen, but I didn't see any fast action games with fast activity. I opened a few sports and games, but none I saw were frantically busy, which is all fine. This is a learning curve.
I'm not a video gamer, but I can understand the potential draw, allowing fans watching games/sports to interact and bet on while watching. This is truly intriguing, allowing audiences to become actively involved instead of passively watching.
Truly, I hope Fandifi gets such a foothold that they open their own home gym where people can workout together while watching events. Imagine watching sports while on a treadmill while interacting on a stream.
Watching screens are passive. If Fandifi can get us up and moving in our rooms, I'm all in. If we get up and interact, all the better.
Gambling can be for micro or macro amounts. I play on PokerStars using free chips since live poker is still illegal in USA, due to early internet pieces-of-shit companies which stole from their own customers. PokerStars also has games for pennies as well as big dollar amounts.
So, I was pleased Fandifi had links to live poker. If you don't know, live poker has huge audiences on YouTube and sites like Twitch, which streams poker with active chat rooms during live games. Betting on poker players is going be as large as many other sports.
Hopefully, Fandifi can tap into all the audiences. The CA poker room "Live at the Bike" and the Vegas room, "Hustler live poker" are remarkable to watch. And they have active streams, too. If Fandifi taps into them, this horse will run.
If Fandidfi can develop interactive audiences viewing live events simultaneously, it will be quite interesting. Soccer, football, basketball, hockey, etc, all have huge audiences.
Yesterday, I began wondering if Fandifi would be streaming politics and news, letting people interact? That would be amazing. I'd watch that all the time.
What's really great is that Fandifi allows watching live events from the Fandifi platform itself. No need to be on two or more channels. That itself is a game changer.
For anybody, like myself, who cut the cord and who only has an internet connection, I don't have channels. I watch clips, videos, news, lectures, discussions, movies, some but not that much streaming. I can imagine myself changing my behavior if I could watch a film or other show while interacting through a chat source.
That said, the Fandifi window seemed busy: top, bottom and sides. But I havent spent much time getting used to it.
A couple of times the action seemed to freeze, but this was likely my bandwidth provider. Good broadband is clearly essential.
I also hope Fandifi allows a "free" option, which will allow a person to figure out how to do this. The screen is busy with activity and nobody will bet until figuring it all out and that will take time. In one streaming area, I saw this repeated post: "How do I do this?"
I didn't see a help program to walk somebody through the steps to figure it out. It might be there. I just didn't see it.
I also hope they follow PokerStars and provide a "free chips" section.
I'll log in again, or add account again, to see if I can learn more.
77Port
2年前
Awesome. Caution: long post.
This is about to get serious.
Fandifi BETA has accomplished what it set out to accomplish: locating a benchmark for what is now possible within an online universe, not a metaverse. A better platform is not for cartoon people, but a place where real people interact. Competition is a form of human interaction. It's normal and good and is what real people do.
Both Facebook and Twitter attempted to create interactive platforms but were delusional. Both FB and Twitter thought people would "automatically play nice and fairly."
Instead, people interacted like real people: competitively and sometimes brutally toward others.
Online needs to be a place people remain themselves. They don't need to pretend to being perfect, as FB often requires. Nor do they need to pretend to being angry and superior to all others, as Twitter often requires.
Both FB and Twitter failed because both attempted to manipulate people into being something other than what they are: real people.
But here comes Fandifi and they want people to be themselves while interacting around sports-like activities.
The post-BETA date of Nov 10 has been announced as the date the new platform begins.
I'm truly looking forward to seeing how gaming changes once fans can interact in ways other than just playing the game.
Fandifi seems to want people to just be themselves.
What's going to happen?
As I've written before, if this works it will be a big deal.
Could Fandifi grow to be a next iteration of FB or Twitter? Well, that's an ambitious thought. But it is how competition works.
Tik-Tok came out of nowhere and took over the online world, making it new again. The online world is begging for more ways to help people become real: more real people doing real things.
F the politics. Politics will eventually kill FB, deservedly so. We will see if Twitter survives politics.
Fandifi needs to escape politics and let people breathe again, but online.
Has Fandifi discovered the next new online experience? Something new, exciting, thrilling because it's real, not pretend?
If so, then we--this board--are in for some fun.
Has Fandifi put together a platform/program which can capture a sizable piece of this new, post-covid generation?
This new generation doesn't interact face2face. They specialize in non-F2F but intense online interactivity.
Does Fandifi have its finger on this pulse?
Can Fandifi respond to them in ways which meaningfully engages them?
History is short, exciting and painful. Facebook/Meta had their online interactive moments, their proverbial 15 minutes in the sun.
People interacted meaningfully on both FB and Twitter (and the others: Instagram, whatsapp, etc.). But now these platforms have lost their edge, their cache coolness. They lost because they tried to manipulate people into becoming robotic creatures.
Can Fandifi swoop in and capture imaginations?
Both FB and Twitter attempted to create a friendly interactive environment only to discover their customers seemingly incapable of remaining friendly.
On both platforms, FB and TWTR customers turned combative.
This is critical: has Fandifi created something which allows people to have a "real" experience which genuinely excites people, as happened in the early years of both FB and Twitter?
Has Fandifi discovered a new way for people to interact, allowing both genuine emotion as well as a way to allow their competitive personalities to join the interaction?
Fandifi doesn't need to pretend. Competition, even combative non-F2F interaction, might be interesting. This might be the next wave of online interaction.
Again, if Fandifi has created something new, we might be in for a great ride.
So far, online experiences have been mostly BS, packaged manure being sold as sweet. And sure, some of the experiences were genuinely sweet. Seeing real-time online photos seen thousands of miles away was extraordinary.
But now what? Is that all there is?
Was this all pretend, a way to get our data and nothing more?
No chance of that. The next new thing is out here, waiting to be found. And it is how to allow people to be more human online. The current ways of this are in the process of failing.
Perhaps Fandifi has discovered the next ride, the next platform to get us to be more human.
If Fandifi has found a way, if the Fandifi customer experiences real life, real emotion, and a sense of real satisfaction, even to fight for something real, then this board will have a fun year.
Nov 10: I'll be watching.
Go Fandifi. GLTA
77Port
2年前
This clip posted the other day by Mr Elliot starts with a German-speaking interviewer, but is answered in English by CEO, David Vinokurov.
In it, Vinokurov twice gives examples of the weird kind of bets people are able to do. He says people can bet "...whether I'm going to scratch my nose or touch my head."
I've paraphrased, but it's similar to this type of off-the-wall bet.
It seems odd to me that his examples are not "regular," but odd and quirky. Is he saying "regular" betting is not allowed or that "regular" betting won't be happening? I hope not.
I hope Fandifi allows traditional bets in addition to new, even ridiculous new betting styles.
Part of the excitement here is that the Fandifi platform is unlike all other platforms. One can, hopefully, bet on a college game, or a college esports competition, while simultaneously be able to bet on which day Tiger Woods wears his typical red shirt.
The coolness is this possibility of quirkiness.
Will Rory hit a ball in the water? Or any other atypical bet an individual can imagine?
Seems like the Fandifi platform is trying something new, but is actually quite old.
This could be a slow start, but seems to me Fandifi is attempting to bring back a new (but actually old) playful type of tradition called the "bar bet."