UNITED
STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON,
D.C. 20549
-----------------------------------------
FORM
10-K
-----------------------------------------
x
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ANNUAL REPORT PURSUANT TO
SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF
1934
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For
Fiscal Year Ended March 31, 2009
£
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TRANSITION REPORT PURSUANT TO
SECTION 13 OR 15 (d) OF THE SECURITIES
EXCHANGE ACT OF
1934
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Commission
File No. 000-51055
RED
MILE ENTERTAINMENT, INC.
(Exact
name of registrant as specified in its charter)
Delaware
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20-4441647
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(State
or other jurisdiction of incorporation
or
organization)
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(IRS
Employer Identification
Number)
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223
San Anselmo Way, #3
San
Anselmo, CA 94960
(ADDRESS OF PRINCIPAL
EXECUTIVE OFFICES)
(415)
339-4240
(ISSUER
TELEPHONE NUMBER)
Securities
registered pursuant to Section 12(b) of the
Act: None
Securities
registered pursuant to Section 12(g) of the Act:
Common
Stock, $0.01 par value
(Title of
class)
Indicate
by check mark if the registrant is a well-known seasoned issuer, as defined in
Rule 405 of the Securities Act.
Yes
o
No
þ
Indicate
by check mark if the registrant is not required to file reports pursuant to
Section 13 or Section 15(d) of the Act.
Yes
o
No
þ
Indicate
by check mark whether the registrant (1) has filed all reports required to
be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934
during the preceding 12 months (or for such shorter period that the issuer
was required to file such reports), and (2) has been subject to such filing
requirements for the past 90 days. Yes
o
No
þ
Indicate
by check mark whether the registrant has submitted electronically and posted on
its corporate Web site, if any, every Interactive Data File required to be
submitted and posted pursuant to Rule 405 of Regulation S-T ( § 232.405 of this
chapter) during the preceding 12 months (or for such shorter period that the
registrant was required to submit and post such files). Yes
þ
No
o
Indicate
by check mark if disclosure of delinquent filers pursuant to Item 405 of
Regulation S-K is not contained herein, and will not be contained, to the
best of registrant’s knowledge, in definitive proxy or information statements
incorporated by reference in Part III of this Form 10-K or any amendment to
this Form 10-K.
o
Indicate
by check mark whether the registrant is a large accelerated filer, an
accelerated filer, a non-accelerated filer or a smaller reporting
company. See the definitions of “large accelerated filer,”
“accelerated filer” and “smaller reporting company” in Rule 12b-3 of the
Exchange Act. (Check one):
Large
accelerated
filer
|
¨
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Accelerated
filer
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¨
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Non-accelerated
filer
|
¨
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Smaller
reporting company
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þ
|
(Do
not check if a smaller reporting company)
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The
aggregate market value of voting stock held by non-affiliates computed by
reference to the price at which the common equity was last sold as of the last
business day of the registrant’s most recently completed fiscal year, September
30, 2008, was $418,576. For purposes of this computation, it
has been assumed that the shares beneficially held by directors and officers of
registrant were “held by affiliates”; this assumption is not to be deemed to be
an admission by such persons that they are affiliates of
registrant.
Indicate
by check mark whether the registrant is a shell company (as defined in Rule
12b-2 of the Exchange Act).
Number of
shares of the registrant's common stock outstanding as of July 31, 2009 is:
16,233,021
Documents
incorporated by reference: None
Transitional
Small Business Disclosure Format: Yes
o
No
þ
Table
of Contents
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PART
I
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1
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8
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12
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12
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13
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13
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PART
II
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13
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14
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14
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21
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21
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21
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21
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23
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PART
III
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23
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24
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27
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28
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29
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PART
IV
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29
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30
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FORWARD-LOOKING
STATEMENTS
Most of
the matters discussed within this annual report include forward-looking
statements within the meaning of Section 27A of the Securities Act of 1933 and
Section 21E of the Securities Exchange Act of 1934. In some cases you
can identify forward-looking statements by terminology such as “may,” “should,”
“potential,” “continue,” “expects,” “anticipates,” “intends,” “plans,”
“believes,” “estimates,” and similar expressions. These statements are based on
our current beliefs, expectations, and assumptions and are subject to a number
of risks and uncertainties, many of which are set forth in this prospectus.
Actual results and events may vary significantly from those discussed in the
forward-looking statements.
These
forward-looking statements may include, among other things, statements relating
to the following matters:
·
|
our
ability to realize significant cost savings by outsourcing much of the
capital-intensive aspects of our business to
others
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·
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the
likelihood that our management team will increase our profile in the
industry and create new video games for
us
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·
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our
ability to compete against companies with much greater resources than
us
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·
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our
ability to obtain various licenses and approvals from the third party
hardware manufacturers
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These
forward-looking statements are made as of the date of this annual report, and we
assume no obligation to update these forward-looking statements other than as
required by law. In light of these assumptions, risks, and uncertainties, the
forward-looking events discussed in this annual report might not
occur.
ITEM 1.
DESCRIPTION OF
BUSINESS
CORPORATE
HISTORY
We are a
Delaware organized corporation that develops and publishes interactive
entertainment software. Originally, Red Mile Entertainment, Inc. was organized
in the State of Florida on December 21, 2004 (“Red Mile Florida”). On October
20, 2005, Red Mile Florida then purchased all the outstanding stock of Edmonds 1
Inc., a publicly-reporting Delaware corporation. On April 28, 2006, Edmonds 1,
Inc. changed its name to Red Mile Entertainment, Inc. (“Red Mile-Edmonds”). On
May 3, 2006, Red Mile Florida entered into and closed upon a Merger Agreement
among Red Mile Florida and Red Mile-Edmonds, a wholly owned subsidiary, whereby
Red Mile-Edmonds merged with and into Red Mile Florida, with Red Mile-Edmonds as
the surviving legal entity and Red Mile Florida as the surviving accounting
entity (the “merger”). In connection with the merger, each existing holder of
Red Mile Florida common stock received one share of Red Mile-Edmonds common
stock for every share of Red Mile Florida common stock held by them, each holder
of Red Mile Florida Series A, B and C preferred stock received one share of Red
Mile-Edmonds Series A, B or C preferred stock for every share of Red Mile
Florida Series A, B or C preferred stock held by them, and all then outstanding
shares of Red Mile-Edmonds held by Red Mile Florida, as its sole stockholder,
were cancelled. In addition, each existing holder of Red Mile Florida warrants
and stock options received one warrant and stock option of Red Mile-Edmonds for
every warrant and stock option of Red Mile Florida held by them. Unless
otherwise indicated, the terms “we”, “us”, “our” or the like, refer to Red
Mile-Edmonds as the combined entity following the merger.
Red
Mile-Edmonds was incorporated in Delaware in August 2004 with the purpose of
engaging in selected mergers and acquisitions. Prior to the merger, Red
Mile-Edmonds was in the development stage and had no operations other than
issuing shares to its original stockholders. Upon the merger, we thereby became
a fully reporting public company. In February 2007, we affected a one
for three reverse stock split of our common stock. All figures, including
historical comparatives and also including preferred shares, have been adjusted
to take into account this reverse stock split.
In March
and May 2006, Red Mile raised $3,545,000 through the issuance of Series B and
Series C Convertible Preferred stock and related warrants.
On May
15, 2006, all Series A Preferred Shares, were converted to shares of our common
stock pursuant to their terms when we filed our Form SB-2 registration
statement. On December 13, 2006, all our outstanding Preferred B and
C shares, were converted to shares of our common stock pursuant to their terms
when our common shares were approved for trading on the OTC Bulletin
Board.
In
October and November 2006, we issued an aggregate of $8,224,000 in senior
secured convertible debentures. On July 18, 2007, holders of more than 66 2/3%
of the senior secured convertible debentures voted by way of extraordinary
resolution to cancel such debentures and convert the principal and accrued
interest amounts of their debentures into shares of the Company’s
stock With the conversion, the Company recorded a non-cash debt
inducement conversion charge of $4,318,286.
In
January 2007, we acquired all of the assets of Roveractive, Inc., a worldwide
distributor and publisher of downloadable PC and PDA-based casual games, in
exchange for 33,000 shares of common stock in Red Mile.
On June
25 through June 27, 2007, Red Mile issued an aggregate of $2,400,000 of
Convertible Promissory Notes. These notes later converted into 960,000 Units of
the company with one unit consisting of one share of the Company’s common stock,
and 0.2 of one warrant.
On July
18, 2007, the Company issued 1,872,600 units at $2.50 per Unit with each Unit
consisting of one share of common stock and 0.2 of one warrant for an aggregate
amount of $4,681,500. Each whole warrant entitled the holder of the warrant to
acquire, for no additional consideration, one share of the Common Stock in the
event that the Registrant did not complete by March 18, 2008 a liquidity
transaction.
The
Company recorded a contingent liability charge of $190,080 in March 2008,
related to the value of the Company’s common shares to be delivered upon
exercise of the aforementioned warrants.
RECENT
EVENTS
·
|
On
February 11, 2008, the Company entered into an uncommitted revolving line
of credit agreement with Tiger Paw Capital Corporation, a corporation
owned and operated by Mr. Kenny Cheung, a member of the Company’s Board of
Directors, in the amount of $1,000,000. The Line is available for working
capital requirements. Any amounts drawn on the line are payable on demand
but in no event later than 90 days from the date each respective draw is
made. The line is an uncommitted obligation where the lender may decline
to make advances under the Line, or terminate the line, at any time and
for any reason without prior notice to the Company. The line
bears interest at the rate of 10% per annum and is payable to lender on
demand. Advances under the line may be pre-paid without penalty. The line
is secured by all present and future assets of the Company and carries no
financial or operating covenants but is subordinate to The Facility
(defined below) until the facility is repaid. In connection with the The
Facility, Tiger Paw also agreed, pursuant to a Forbearance Agreement with
Red Mile on May 7, 2008 (as amended on November 5, 2008, the “Forbearance
Agreement”), not to exercise any demand or enforcement rights under the
Credit Agreement or the Note issued by Red Mile in connection with Credit
Agreement until November 7, 2008. On June 19, 2009 (the “Effective
Date”), Red Mile and Tiger Paw entered into a Second Amendment to
Revolving Line of Credit Agreement and Promissory Note (the “Second
Amendment”) pursuant to which all outstanding principal and accrued
interest under the Credit Agreement, and all future advances and accrued
interest will be due and payable on demand by Tiger Paw but in no event
later than the first anniversary of the Effective Date. In addition, Tiger
Paw is entitled, at its option, any time after the Effective Date, to
convert all or part of the then-outstanding principal and accrued interest
into shares of Red Mile’s common stock at a conversion price for each
share of common stock equal to the average closing bid price for the
common stock for the three trading days before the conversion
date. As of March 31, 2009, the Company had drawn $500,000 and
owed accrued interest of $51,111.
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·
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On
May 7, 2008, we entered into a secured credit agreement with Silverbirch
Inc, a Canadian publicly traded corporation in the amount of $750,000
Canadian Dollars ("The Facility"). The Facility was made available for
development and production of our “Heroes Over Europe” video game and
general and administrative purposes. Amounts drawn on the Facility were
payable no later than November 7, 2008. The Facility required
interest at the rate of 10% per annum and was payable to Lender quarterly
in arrears. Advances under the Facility could be pre-paid without penalty.
The Facility carried a first priority security interest in all of our
present and future assets in addition to the securities in the capital of
our three wholly owned subsidiaries. The Facility carried no financial or
operating covenants. The Facility contained customary terms and conditions
for credit facilities of this type, including restrictions on the
Company’s ability to incur or guaranty additional indebtedness, create
liens, make loans or investments, sell assets, pay dividends or make
distributions on, or repurchase, its
stock.
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·
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On
October 7, 2008, Red Mile Entertainment, Inc. (“Red Mile”) entered into an
Agreement and Plan of Merger (the “Merger Agreement”) with SilverBirch
Inc., an Ontario (Canada) corporation (“SilverBirch”), RME Merger Sub
Corp., a Delaware corporation and wholly owned subsidiary of SilverBirch
(“Merger Sub”), and Kenny Cheung, as stockholder representative (the
“Representative”). Concurrently, we amended the secured credit
agreement whereby SilverBirch, Inc. agreed not to exercise any demand or
enforcement rights under such agreement until the closing of our merger
into their subsidiary. On December 3, 2008, we terminated the
Merger Agreement with SilverBirch based on a material breach by
SilverBirch Inc. of the Merger
Agreement.
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·
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On
December 30, 2008, we entered into a Standstill Agreement (the “Standstill
Agreement”) with SilverBirch whereby both parties agreed to forbear and
standstill from exercising their respective rights and remedies against
each other during the “Standstill Period”. Such period commenced on
December 30, 2008 and ended on the “Standstill Termination Date”, the date
which is the earlier of: (i) the date of the payment of the Final
Settlement Payment (as such term is defined below); (ii) July 31, 2009; or
(iii) the date that SilverBirch gave written notice to us of SilverBirch’s
election to terminate the Standstill Period in the event we breached or
failed to comply with any of the terms of the Standstill Agreement “Early
Termination”.Under the Standstill Agreement, we agreed to repay
SilverBirch $600,000 Canadian in four payments in connection with the
secured credit loan and SilverBirch agreed to forgive $150,000 Canadian of
such loan. The final payment on this loan was made in June
2009.
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·
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As
previously reported on May 10, 2006 on Current Report Form 8-K filed with
the Securities and Exchange Commission, Red Mile and Transmission entered
into a Software Development and Licensing Agreement (the “Development
Agreement”) on March 3, 2006 for the development of “Heroes Over Europe”
(the “Title”), which was amended by a Variation and Settlement Agreement
dated March 28, 2008. Under the Development Agreement, Red Mile
agreed to make periodic payments to Transmission on achievement of certain
development milestones. As previously reported on June 26, 2008 on Current
Report Form 8-K filed with the Securities and Exchange Commission, Red
Mile and Atari, Inc. entered into a Publishing Agreement on June 20, 2008
(the “Publishing Agreement”) pursuant to which Red Mile granted Atari an
exclusive worldwide license to publish, sell and distribute the Title for
certain entertainment platforms. As previously reported on
February 18, 2009, Atari sent the Company a termination notice on February
11, 2009, with respect to a Publishing Agreement for Heroes Over Europe,
claiming that the Company breached the Publishing
Agreement. The Company disputed the grounds for
termination. Atari ceased making milestone payments to the
Company, which had a material and adverse effect on the Company’s ability
to continue operations. As previously reported on February 18, 2009,
Transmission sent Red Mile a termination notice on February 11, 2009 with
respect to the Development Agreement alleging that Red Mile had failed to
make one of its periodic payments to Transmission. As previously reported
on March 2, 2009, Red Mile and Atari entered into a Buyout
Agreement on February 24, 2009, (the “Buyout Agreement”) pursuant to which
Atari would release to the Company the rights to the Title in exchange for
certain payments from the Company. The Company was unable to make the
required payment.
|
·
|
On
April 30, 2009, Red Mile entered into a Settlement Agreement (the “
Settlement
Agreement
”) with Atari
Interactive, Inc. (“
Atari
”) and IR Gurus
Pty Ltd., dba Transmission Games (“
Transmission
”) to
settle certain claims among the parties and to facilitate the transfer of
rights in the interactive game with the working title “Heroes over Europe”
(the “
Title
”) to
a third-party publisher (the “
New Publisher
”). Under
the Settlement Agreement, Atari has the irrevocable right to enter into a
rights buyout agreement (the “Rights Buyout Agreement”) with the New
Publisher to transfer to the New Publisher all rights that were granted or
were purported to have been granted to Atari under the Publishing
Agreement (the “Transferred Rights”). In the Settlement Agreement,
Transmission granted to Atari a fully paid, irrevocable, worldwide license
to the Transferred Rights and Red Mile acknowledged and affirmed the
rights granted by Transmission. Red Mile also expressly waived and
released all rights in the Transferred Rights. Upon the effectiveness of
the Settlement Agreement, the Development Agreement, the Publishing
Agreement, and the Buyout Agreement will be terminated and of no further
force or effect. Each party released the other parties from all known
claims, including those arising under the Publishing Agreement,
Development Agreement, or Buyout Agreement. Each party also makes
customary representations and warranties in the Settlement Agreement and
agreed to indemnify, defend and hold the other parties harmless from all
third-party claims in connection with any breach or alleged breach of
their respective representations and warranties in the Settlement
Agreement. In exchange for the grant of rights and the release
in the Settlement Agreement, Atari agreed to pay Red Mile $400,000 within
fourteen days after the mutual execution of the Rights Buyout Agreement
with the New Publisher. On April 30, 2009, Red Mile and Transmission
entered into a letter agreement pertaining to certain sequel rights in the
Title (the “Sequel Side Letter”). Under the Sequel Side Letter, if
Transmission and the New Publisher determine that the New Publisher will
not publish the first sequel, then Red Mile will have the right to bid on
the sequel. Red Mile’s right to bid on the first sequel will expire on
March 3, 2016. Similarly, if Red Mile submits a bid for the first sequel,
Red Mile will have the same right to bid on the second sequel. Each party
made customary representations and warranties in the Sequel Side Letter
and each party agreed to indemnify, defend and hold the other harmless
from claims arising out of such party’s breach of the Sequel Side Letter.
The mutual execution of the Rights Buyout Agreement between Atari and the
New Publisher was a condition precedent to the effectiveness of the
Settlement Agreement and the Sequel Side
Letter.
|
·
|
The
Company and Frank Miller, Inc., a New York corporation (“FMI”),
entered into a multi-year world-wide license agreement on May 18, 2007
(the “Licensing Agreement”) pursuant to which the Company was granted the
exclusive rights for the multi-platform development, manufacturing, and
publishing of all current and future games under the title “Sin City” (the
“Title”) and all comic books and collections, graphic novels, and other
books owned or controlled by FMI related to the Title, including all
storylines of those comic books and graphic novels. Pursuant to the
Licensing Agreement, the Company agreed to make scheduled payments to
FMI. On May 12, 2009, the Company received from FMI a notice of
breach with respect to the Licensing Agreement, claiming that the Company
failed to make a payment under the Licensing Agreement in the amount of
$125,000 and demanding payment by May 25, 2009. The Company is
currently in discussions with FMI regarding future participation in Sin
City Games.
|
OUR
BUSINESS
Game
development
In the
past, we have developed and published interactive entertainment software games
that are playable by consumers on home video game consoles (“Consoles”),
personal computers (“PCs”) and handheld video game players (“Handhelds”).
Examples of Consoles include Sony PlayStation 2 ® (“PS2”) and Sony PlayStation 3
® (“PS3”), Microsoft Xbox® and Xbox 360
TM
and
Nintendo Wii
TM
, and examples of
Handhelds include Sony PlayStation ® Portable (“PSP”), Nintendo Game Boy ®
Advance and Nintendo DS
TM
. We
have developed and/or published for the Sony PS2, PS3, PSP, Microsoft Xbox and
Xbox 360, the Nintendo DS, and for PCs. We spent approximately $1,798,000 in
fiscal year ended 2008 and $1,576,000 in fiscal year ended 2009 on
our research and development activities. At the current time we are
not actively developing or publishing any titles due to a lack of sufficient
funds, but we intend to resume development and publishing activities should we
be successful in obtaining the necessary funding.
Except
for games already completed which we may acquire from other developers, we have
usually outsourced the day-to-day development of all our games to independent
third party development studios.
In 2009,
due to a lack of games in active development, we ceased to employ internal
development staff to supervise the development of our games at third party
development studios. Should we obtain sufficient finance to initiate development
of new games at third party studios, we will need to employ internal development
staff again. In addition, our internal development and marketing staff have
contributed, and would in the future contribute, to game play concepts and
assist with the design and control of review and approval processes with
platform manufacturers.
When we
develop and publish games, we fund all product development costs, both of our
internal development staff and of the third party developers, including their
overhead and a profit factor. Once a game has been developed by the third party
development studios under our supervision, we directly sell or license the
publishing and distribution rights to these games (see
Game sales, distribution and
licensing
).
The
financial terms of our development arrangements typically will include a cash
payment due to the developer upon execution of the agreement, milestone payments
to be paid to the developer during the development of the game and royalties to
be paid to the developer based on actual performance from sales of the
game.
In some
cases, the fees paid during the development process are treated as advances
against future royalties to be earned once the game is marketed. In other cases,
these fees are purely development fees and are not recoverable from future
royalties. These fees, whether upon signing, during development, or advances on
royalties, will vary from game to game and from developer to
developer.
The games
that we develop to be played on Consoles and Handhelds are subject to
non-exclusive, non-transferable licenses from the manufacturers of these
platforms. These licenses provide us with the specifications needed to develop
software for these platforms. The licenses require us to pay a license fee and
enable us to use the proprietary information and technology that is necessary to
develop our games. These platform licensors set the royalty rates that we must
pay in order to publish games for their platforms. These royalty rates will vary
depending on the expected wholesale price point of the game. We do not require
licenses for publishing games for PCs.
In
general, a product goes through multiple levels of design, production, approvals
and authorizations before it may be shipped.
These
approvals and authorizations include multi stage concept approvals from the
platform licensors of the game concept and product content, approvals from the
licensor of the intellectual property of the game design and game play if the
game includes licensed intellectual property, and approvals from the platform
licensors that the game is free of all material bugs and defects. In addition,
all games are rated by the Entertainment Software Rating Board (ESRB) and or the
equivalent European rating agencies for their content. Once these approvals and
ratings have been obtained, the game can be placed into manufacturing at a
manufacturer that must also be approved by the platform licensor. Once a product
is manufactured and inspected, it is ready to be shipped.
The funds
required to develop a new game depend on several factors including; the target
release platform, the scope and genre of the game design, the cost of any
underlying intellectual property licenses, the length of the development
schedule and size of the development team, the complexity of the game, the skill
and experience of the development team, the location of the development studio,
whether the game being developed has an underlying game engine and is a sequel
to an already developed game, and any specialized software or hardware necessary
to develop a game. Based on the type and caliber of games we plan on producing,
as well as the development studios we plan on utilizing, we estimate the
following range of direct costs to complete a game based on platform type: next
generation platform (PS3 and Xbox 360) - $10.0 million to $20.0 million; PSP -
$1.0 million to $3.0 million; PC: $0.5 million to $5.0 million; Wii - $3.0
million to $5.0 million. We do not plan to develop or publish titles for PS2 or
Xbox in the future.
We focus
on the development and publishing of games that we believe have the potential to
become franchise games. These can take the form of licensed intellectual
properties or original intellectual properties. Franchise games are those games
that have sustainable consumer appeal and brand recognition. These games can
serve as the basis for sequels, prequels, and related new titles which can be
released over an extended period of time, similar to the film industry. We
believe that the publishing and distribution of products based in large part on
franchise properties will improve the predictability of our
revenues.
Under our
licensing agreements, when we license the publishing rights for a product from a
licensor, these rights will usually entitle us to an exclusive right and
license, for a certain duration and territory specified, for certain defined
media types, to market, promote, advertise, manufacture, publicly display,
distribute, sell and provide customer service and technical support for the
product, and to use and display the licensor’s trademarks, and the right to use
audio and visual material in connection with the product.
In fiscal
2006, we completed development of and shipped three games; Heroes of the Pacific
(PS2, Xbox and PC), GripShift (PSP) and Disney’s Aladdin Chess Adventure (PC).
Both Heroes of the Pacific and GripShift were developed by third parties under
contract for us, while we purchased the rights to the chess game after its
development was completed.
In fiscal
2007, we completed development of and shipped two games, Lucinda Green’s
Equestrian Challenge (PS2 and PC) and Crusty Demons of Dirt (PS2 and Xbox). We
also acquired the rights to and shipped four PC only games.
In fiscal
2008, we completed development and shipped Jackass: the Game (PS2, PSP, and
DS).
In fiscal
2009, we ceased to be involved in the development and publishing of Heroes over
Europe, a sequel to our Heroes of the Pacific game playable on the Sony PS3,
Microsoft Xbox 360 and PC.
We were
recently notified by Frank Miller Inc. (FMI), the licensor of Sin City: the Game
(working title) that we are in breach of our licensing obligations. We are in
negotiations with FMI regarding our future participation in Sin City
games.
Games
sales, distribution and licensing - North America
Prior to
fiscal 2007, once one of our games had completed development, we entered into
co-publishing arrangements with other publishers whereby the sales,
manufacturing, distribution and marketing were subcontracted to larger more
established video game publishers. These co-publishing partners assumed the cost
and effort of retail marketing, sales, and distribution. The co-publishing
partner became responsible for selling the product to the distributor, retailers
and consumers and paid us a royalty based on net receipts from products shipped
under license. In some cases, our co-publishing partner(s) paid us a fee for
developing the product. On our GripShift game, we recognized development revenue
for developing the product in addition to royalty revenue received from net
receipts of our co-publisher. On our Heroes of the Pacific game, we recognized
royalty revenue from net receipts at our co-publishers.
The
financial terms of our co-publishing arrangements typically included a cash
payment due to us upon execution of the agreement, a cash payment due to us when
the development of the game had been completed and was ready to be marketed, or
when the game first shipped. In addition, we received royalty payments, usually
based on net receipts of the co-publisher, once the product began shipping. In
some instances, we received guaranteed non-refundable advances against future
royalties. Factors which affect the amounts and timing of the fees received from
our co-publishers include the stage and progression of development of the games,
whether the game has an underlying IP license (movie, TV, book, comic, etc.)
attached to it, the platform(s) on which the game is being developed, and the
territories being licensed.
In
general, the lower the up-front cash advances or minimum guarantees we received
from co-publishers, the higher the royalty rates we received once the product
began shipping. In addition, when we received an advance fee from a co-publisher
which was not recoverable by the co-publisher, the royalty rate we would receive
once the product was marketed was significantly lower. Each agreement with each
co-publisher also defined the measurement base on which the royalty percentage
was applied differently. In most cases, the royalty was based on net cash
received by the co-publishers from retailers/wholesalers or direct consumer
sales, with deductions from net cash received which can include the cost of
sales (including hardware manufacturer’s royalty), a reserve for future returns
and price protection, a portion of the marketing costs of the game, and
distribution costs.
Co-publishing
partners were selected on a game by game basis by evaluating several criteria,
including the following; (i) the strength of the co-publisher’s sales and
distribution infrastructure; (ii) the quality and quantity of advertising the
co-publisher was able to dedicate; (iii) the overall fit of the game genre to
the portfolio of the co-publisher and whether the game would compete with
currently shipping products of the co-publisher; (iv) the number of games the
co-publisher was releasing in the launch window our game would be released; (v)
the advance payment, if any, the co-publisher would pay us; and (vi) the royalty
the co-publisher would pay us.
As part
of our long-term strategy, in fiscal 2007 and fiscal 2008, we expanded our
business so that we can directly market and distribute our games to the
distributor, retailer, and consumer. This expansion allows us to recognize
revenue from direct product shipments in place of royalty revenue. This strategy
requires additional working capital to fund inventory, accounts receivable and
marketing costs.
This
strategy, while potentially yielding significantly higher revenues and gross
margins, also has greater risk of product failure as we give up the guaranteed
minimum royalties received with the licensing model. In the fourth
quarter of fiscal 2008, the Company decided it would seek co-publishing partners
for its Heroes Over Europe title and not directly market and distribute our
games to the distributor, retailer, and consumer, and in June 2008 signed a
publishing agreement with Atari Interactive, which agreed to publish the game
worldwide. Subsequently, in May 2009, we signed a settlement agreement with
Atari and with IR Gurus Interactive Pty. Ltd., the developer of Heroes Over
Europe, under which Red Mile ceased to be involved in the publication of the
title. Red Mile retains certain rights to publish sequels to Heroes over Europe,
which are subordinate to the sequel rights of the game’s current
publisher.
We have
shipped the following Console or Handheld games: (i) Heroes of the Pacific for
the PS2, Xbox and PC platforms which first began shipping in September, 2005;
(ii) GripShift for the PSP platform which first began shipping in September
2005; (iii) Crusty Demons for the PS2 and Xbox platforms which first began
shipping in July 2006; (iv) Lucinda Green’s Equestrian Challenge for the PS2 and
PC which first began shipping in November 2006; (v) Jackass for the PS2 and PSP
which first began shipping in September 2007 and for the DS platform which first
began shipping in January 2008. On the PC, we have shipped: (i)
Disney’s Aladdin Chess Adventures which first began shipping in February 2006;
(ii) El Matador, which first began shipping in October 2006; (iii) Dual Sudoku,
which first began shipping in September 2006; (iv) Timothy and Titus, which
first began shipping in November 2006; (v) Aircraft Power Pack, which first
began shipping in December 2006; (vi) Lucinda Green’s
Equestrian Challenge, which we first began shipping in November 2006; and (vii)
Ouba, Pantheon and 10 Talismans which first began shipping in May 2007. Until
May 2009, we were involved in the development of a sequel to Heroes of the
Pacific, “Heroes Over Europe” for the Xbox 360, PS3, and PC. In fiscal 2009 we
were also involved in the development of Sin City: The Game (working title) for
the PS3 and Xbox 360.
We use
third parties to manufacture and warehouse our games. For products other than PC
games, the platform manufacturers either perform the manufacturing or have
licensed manufacturing rights to a limited number of manufacturers. We then sell
the finished products directly to retailers, consign the finished goods to a
major distributor(s) who sells to the retailers, or license the product(s) to a
co-publishing partner(s). We have retained a major sales representative group to
assist in the sales process. For games which we do not license to co-publishing
partners, we are responsible for the marketing of the games.
Should we
be successful in negotiating ongoing rights to Sin City, we would expect to
license Sin City to one or more co-publishing partners in North America whereby
our co-publishing partners will be responsible for the costs of marketing,
sales, distribution, and manufacturing.
Games
sales, distribution and licensing – rest of world
Given the
varying requirements (languages, approvals, different channels of distribution,
etc.), we believe it is most profitable for us to sub-license the publishing and
or distribution rights to larger, better capitalized, third party publishers or
distributors with local operations in these territories for a set minimum
guaranteed royalty advance and royalties based on actual sales. These
sub-licensing arrangements are very similar to those described for North
America.
Under
most of our co-publishing or distribution agreements outside of North America,
our co-publishing partner(s) or distribution partners(s) are responsible for the
costs of marketing, sales, distribution and in some instances, hardware
manufacturer approval. In some cases, our co-publishing partners or distribution
partners may use sub-distributors in smaller territories to perform all or a
portion of these functions in which case the sub-distributor would be
responsible for a portion of these costs.
Co-publishing
partners and distribution partners are located and selected on a game by game
basis by evaluating the strength of the sales and distribution infrastructure in
the particular territories.
Our
Games
We
currently have five games in distribution although we expect future revenues
from these games to be minimal.
Our
Games Under Development
The
lifespan of any of our games is relatively short, in many cases less than one
year. It is therefore important for us to be able to continually develop games
that are popular with the consumers.
We
currently have no games in development.
Manufacturing
and Suppliers
The
suppliers we use to manufacture our games can be characterized in three
types:
|
•
|
Manufacturers
that press our game disks,
|
|
|
|
|
•
|
Companies
that print our game instruction booklets, and
|
|
|
|
|
•
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Companies
that package the disks and printed game instruction booklets into the
jewel cases and boxes for shipping to
customers.
|
In most
instances, there are multiple potential sources of supply for most materials,
except for the disc component of our PS2 and PSP disk products which Sony
provides.
To date,
neither we, nor our co-publishers have experienced any material difficulties or
delays in production of our software and related documentation and packaging.
However, a shortage of components, manufacturing delays by Sony, Microsoft, or
Nintendo, or other factors beyond our control could impair our ability to
manufacture, or have manufactured, our products.
Intellectual
Property
Intellectual
property is essential to our business. Some of this intellectual property is in
the form of software code, patented technology, and other technology and trade
secrets that we use to develop our games and to make them run properly on the
platforms. Other intellectual property is in the form of audio-visual elements
that consumers can see, hear and interact with when they are playing our games -
we call this form of intellectual property “content.”
Each of
our products embodies a number of separate forms of intellectual property
protection: the software and the content of our products are copyrighted; our
product brands and names may be trademarks of ours or others; our products may
contain voices and likenesses of actors, athletes and/or commentators and often
contain musical compositions and performances that are also copyrighted. Our
products may also contain other content licensed from others, such as
trademarks, fictional characters, storylines and software code. We acquire the
rights to include these kinds of intellectual property in our products through
license agreements that are typically limited to use of the licensed rights in
products for specific time periods.
We own
the trademark to the name “Red Mile Entertainment”. This trademark was issued in
June 2006.
Publication
Rights
·
|
Equestrian
Challenge – We have the exclusive right to publish the game on PS2,
Personal computers and Xbox worldwide through April 22,
2010.
|
·
|
Sin
City – We have a multi-year exclusive right to use on video games for any
gaming platform, worldwide, however, on May 12, 2009, the Company received
a notice of breach with respect to the Licensing Agreement, claiming that
the Company failed to make a payment under the Licensing Agreement in the
amount of $125,000 and demanding payment by May 25, 2009. We are currently
in discussions with the license holder concerning this
license.
|
Competition
Our
products compete with motion pictures, television, music and other forms of
entertainment for the leisure time and money of consumers.
We
currently compete with Sony, Microsoft, and Nintendo, each of which develop and
publish software for their respective console platforms. We also compete with
numerous companies which are, like us, licensed by the console manufacturers to
develop and publish software games that operate on their consoles. These
competitors include Activision, Atari, Capcom, Disney, Eidos, Electronic Arts,
Koei, Konami, LucasArts, Midway, Namco, Sega, Take-Two Interactive, Time Warner,
THQ, Ubisoft, Viacom and Vivendi Universal Games, among others.
Our
competitors vary in size from very small companies with limited resources to
very large, diversified corporations with greater financial and marketing
resources than ours. Our business requires the continuous introduction of
popular games, which require ever-increasing budgets for development and
marketing. As a result, the availability of significant financial resources has
become a major competitive factor in developing and marketing of software
games.
In
addition to competing for product sales, we face heavy competition from other
software game companies to obtain license agreements granting us the right to
use intellectual property included in our products. Some of these content
licenses are controlled by the diversified media companies, which intend to
expand their software game publishing divisions.
Finally,
the market for our products is characterized by significant price competition
and we regularly face pricing pressures from our competitors and customers.
These pressures may, from time to time, require us to reduce our prices on
certain products. Our experience has been that software game prices tend to
decline once a generation of consoles has been in the market for a significant
period of time due to the increasing number of software titles competing for
acceptance by consumers and the anticipation of the next-generation of
consoles.
Seasonality
Our
business is highly seasonal. We typically experience our highest revenue and
profits in the calendar year-end holiday season (October through December) and a
seasonal low in revenue and profits in our first fiscal quarter (April through
June). This seasonal pattern is due to the increased demand for software games
during the year-end holiday season and the reduced demand for the games during
the summer.
Locations
.Our
corporate offices are in leased space in San Anselmo, California of
approximately 1,300 square feet at $2.03 per square foot per month. We believe
that if we lost this lease, we could promptly relocate within ten miles on
similar terms. Rent expense for the years ended March 31, 2009 and 2008 was
$29,060 and $78,382, respectively.
Major
Customers
One
customer accounted for 67.9% of consolidated revenues during Fiscal
2009. This revenue was the result of selling virtually all our rights
in the game underdevelopment titled Heroes Over Europe. At March 31,
2009, two customers accounted for 63.1% and 26.1% of accounts
receivable.
Three
customers accounted for 90.1% of consolidated revenues during Fiscal
2008. Navarre Corporation, a major distributor of video games
accounted for 54.8% of consolidated revenues, Empire Interactive, a European
publisher and distributor accounted for 27.5% of our consolidated revenues, and
Funtastic Corporation, an Australian publisher and distributor accounted for
7.9% of our consolidated revenues. At March 31, 2008, our accounts
receivable were an immaterial balance. We record revenues net of Navarre’s
distribution fees.
Costs
and Effects of Compliance with Environmental Laws and Regulations
We are
not in a business that involves the use of materials in a manufacturing stage
where such materials are likely to result in the violation of any existing
environmental rules and/or regulations. Further, we do not own any
real property that could lead to liability as a landowner. Therefore,
we do not anticipate that there will be any substantial costs associated with
the compliance of environmental laws and regulations.
Employees
We
currently have two full time employees. We also utilize two full-time
consultants and one part-time consultant to assist us. We use a third
party sales representative organization to help solicit sales for
us.
We
currently do not plan to hire additional employees in the next 12
months.
Acquisitions
In
January 2007, Red Mile acquired the assets of an existing casual game
distribution portal, Roverinteractive.com. In connection with the acquisition of
assets, Red Mile issued a total of 33,333 shares of its common stock valued at
$3.75 per common shares to the sellers of the assets. In the fourth quarter of
fiscal 2008, we took an impairment charge impairing the full balance in
unamortized intangible assets purchased.
ITEM 1A
RISK FACTORS
Our
business involves a high degree of risk. Therefore, in evaluating us and our
business you should carefully consider the risks set forth below.
Our
business is heavily dependent on our licenses with third party, some of material
licenses are either the subject of disputes or in negotiations.
As
further discussed in this Annual Report, the only active license we currently
have is for sin City and we are in discussions with the property owner to retain
this license. We cannot give any assurance that these discussions will be
successful.
If
we are unable to raise additional financing, sign new licensing arrangements or
receive advances from co-publishing partners, we will be unable to fund our
product development and continue our business operations and investors may not
receive any portion of their investment back.
We have
never achieved positive cash flow from operations and there can be no assurance
that we will do so in the future. We have no products under development. We need
additional financing or advances from co-publishing partners to fund our product
license acquisition, product development costs and our operating costs that we
anticipate incurring over the next several quarters. Our current cash on hand of
$70,000 together with our expected advances from co-publishing partners and
expected draws on our revolving line of credit is insufficient to enable us to
continue operating until the end of fiscal 2010. We anticipate
needing an additional $10,000,000 to 15,000,000 to bring acquire new products
and bring them to market and to finance our day to day operations. If
we are unable to make draws on our line of credit, receive advances from
co-publishing partners, or raise additional capital, we will be unable to
continue our business operations and investors may not receive any portion of
their investment back.
Because
we have significant accumulated deficit and negative cash flows from operations,
our independent registered accounting firm has qualified its opinion regarding
our ability to continue as a going concern.
We have a
significant accumulated deficit and have sustained negative cash flows from
operations since our inception. The opinion of our independent registered
accounting firm for the years ended March 31, 2009 and 2008 is qualified subject
to uncertainty regarding our ability to continue as a going concern. In fact,
the opinion states that these factors raise substantial doubt as to our ability
to continue as a going concern. In order for us to operate and not go out of
business, we must generate and/or raise capital to stay operational. The
continuity as a going concern is dependent upon the continued financial support
of our current shareholders, current line of credit lenders, and new investors.
There can be no assurance that we will be able to generate income or raise
additional capital.
Because
we are still in the early stage of business operations, it is difficult to
evaluate our prospects and we face a high risk of business failure.
We were
incorporated in August 2004 and shipped our first two games in our second fiscal
quarter of 2006 and an additional six games in fiscal 2007. During the year
ended March 31, 2008, we shipped Jackass: The Game for the Sony PS2, Sony PSP,
and Nintendo DS platforms and an additional three PC games from our
Roveractive, Ltd. casual games subsidiary. In fiscal 2009 we shipped
no new games. We therefore face the risks and problems associated with
businesses in their early stages in a competitive environment and have a limited
operating history on which an evaluation of our prospects can be made. Until we
develop our business further by publishing and developing more games, it will be
difficult for an investor to evaluate our chances for success. Our prospects
should be considered in light of the risks, expenses and difficulties frequently
encountered in the establishment of any business in a competitive environment
and in the video game and publishing spaces.
The
company has not yet generated any net income and may never become
profitable.
During
the years ended March 31, 2009 and 2008, we incurred net losses of $10,800,971
and $15,711,149, respectively. Our ability to generate revenues and to become
profitable depends on many factors, including the market acceptance of our
products and services, our ability to control costs and our ability to implement
our business strategy. There can be no assurance that we will become or remain
profitable.
If
our business plan fails, our company will dissolve and investors may not receive
any portion of their investment back.
If we are
unable to receive co-publishing advances on our games under development or raise
sufficient capital, we will be unable to implement our business strategy.
Co-publishing our titles will make it more difficult to achieve profitability
and positive cash flow. In such circumstances, it is likely that we
will dissolve and, we would likely not be able to return any funds back to
investors.
If
we are unable to hire and retain key personnel, then we may not be able to
implement our business plan.
The
success and growth of our business will depend on the contributions of our
Chairman, Chester Aldridge, and our Chief Executive Officer, Simon Price, as
well as our ability to attract, motivate and retain other highly qualified
personnel. Competition for such personnel in the publishing and development
industry is intense. We do not have an employment agreement with Mr. Price or
any of our other employees. The loss of the services of any of our key
personnel, or our inability to hire or retain qualified personnel, could have a
material adverse effect on our business.
Our
business depends on the availability and installed base of current and
next generation video game platforms and will suffer if an insufficient
quantity of these platforms is sold.
Should we
receive additional funding to be able to re-initiate product development and
publishing, most of our anticipated revenues will be generated from the
development and publishing of games for play on video game platforms produced by
third parties.
Our
business will suffer if the third parties do not manufacture and sell an
adequate number of consoles (or other machines on which our games can be played)
to meet consumer demand or if the installed base of the platforms is
insufficient.
Our
financial performance will suffer if we do not meet our game development
schedules.
We expect
that many of our future games may be developed and published in connection with
the releases of related movie titles and other significant marketing events, or
more generally in connection with higher sales periods, including our third
quarter ending December 31. As such, we will establish game development
schedules tied to these periods. If we miss these schedules, we will incur the
costs of procuring licenses without obtaining the revenue from sales of the
related games.
Because
we have not internally developed any of the games that we have sold, our
business is dependent upon external sources over which we have very little
control.
We have
not yet internally developed any games that we sell and our business has been
derived from the sale of games developed by external development studios. If the
external developers of our current games under development were to discontinue
their relationship with us, we may not be able to find a replacement. If our
external developers were to increase the fees above amounts contractually agreed
to, we may be unable to pay the increased fees which could delay or even halt
development of our games.
There can
be no assurance that we would be able to find alternative developers, or even if
such developers are available, that they will be available on terms acceptable
to us.
Any
delays in development of our games could cause our financial projections to be
materially different from what was anticipated.
If
we do not continually develop and publish popular games, our business will
fail.
The
lifespan of any of our games is relatively short, in many cases less than one
year. It is therefore important for us to be able to continually develop games
that are popular with the consumers.
We
currently have no games under development and do not have the funds to acquire
new games of intellectual properties. If we are unable to continually
identify, develop and publish games that are popular with the consumers on a
regular basis, our business will suffer and we will ultimately cease our
operations. Our business will also suffer if we do not receive additional
financing to be used for research and development of new games.
We have
shipped the following Console or Handheld games: (i) Heroes of the Pacific for
the PS2, Xbox and PC platforms which first began shipping in September, 2005;
(ii) GripShift for the PSP platform which first began shipping in September
2005; (iii) Crusty Demons for the PS2 and Xbox platforms which first began
shipping in July 2006; (iv) Lucinda Green’s Equestrian Challenge for the PS2 and
PC which first began shipping in November 2006; and (v) Jackass for the PS2 and
PSP which first began shipping in September 2007 and for the DS platform which
first began shipping in January 2008. On the PC, we have shipped: (i)
Disney’s Aladdin Chess Adventures which first began shipping in February 2006;
(ii) El Matador, which first began shipping in October 2006; (iii) Dual Sudoku,
which first began shipping in September 2006; (iv) Timothy and Titus, which
first began shipping in November 2006; (v) Aircraft Power Pack, which first
began shipping in December 2006; (vi) Lucinda Green’s
Equestrian Challenge, which we first began shipping in November 2006; and (vii)
Ouba, Pantheon and 10 Talismans which first began shipping in May
2007.
In
addition, the Entertainment Software Rating Board (ESRB), a non-profit
self-regulatory body, assigns various ratings for our games as do the European
equivalent rating agencies. If any of our games receive a rating that is
different from the rating we anticipated, sales of our games could be adversely
effected which could ultimately cause our business to fail.
The
cyclical nature of video game platforms and the video game market may cause our
operating results to suffer, and make them more difficult to predict. We may not
be able to adapt our games to the next generation platforms.
Video
game platforms generally have a life cycle of approximately six to ten years,
which has caused the market for video games to also be cyclical. Sony’s
PlayStation 2 was introduced in 2000 and Microsoft’s Xbox and the Nintendo
GameCube were introduced in 2001. Microsoft introduced the Xbox 360 in 2005,
Sony introduced the PlayStation 3 in 2005 and Nintendo introduced the Wii in
2006. These introductions have created a new cycle for the video game industry
which will require us to make significant financial and time investments in
order to adapt our current games and develop and publish new games for these new
consoles. We cannot assure you that we will be able to accomplish this or that
we will have the funds or personnel to do this. Furthermore, we expect
development costs for each game on the new consoles to be significantly greater
than in the past. If the increased costs we incur due to next generation
consoles are not offset by greater sales, we will continue to incur
losses.
We
depend on our platform licensors for the license to publish games for their
platforms and to establish the royalty rates for the license.
We are
dependent on our platform licensors for the license to the specifications needed
to develop software for their platforms. These platform licensors set the
royalty rates that we must pay in order to publish games for their platforms.
These royalty rates will vary based on the expected wholesale price point of the
game. Certain of our platform licensors have retained the ability to change
their royalty rates. It is possible that a platform licensor may terminate or
not renew our license. Our gross margins and operating margins will
suffer if our platform licensors increase the royalty rates that we must pay,
terminate their licenses with us, do not renew their licenses with us, or do not
grant us a license to publish on the next generation consoles.
In
addition, if we are required to issue price protection credits to our customers
on slow moving inventory, we are not entitled to receive corresponding credits
on the royalty rates to the platform manufacturers for publishing the
games.
We are
also dependent on the platform licensors for multiple approvals on each game in
order to publish each game. There can be no assurance that such platform
licensors will approve any of our games. Accordingly, we may never be able to
ship our games that have completed development if they are not approved by the
platform manufacturers.
We have
the following platform licenses:
Platform
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Term
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Microsoft
Xbox 360
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|
On
August 14, 2008, Microsoft notified us of its non-renewal of our Xbox 360
Publisher License Agreement, effective November 22, 2008. This does not
affect our ability to develop for Xbox 360.
|
Microsoft
Xbox
|
|
Initial
term expired on November 15, 2007. Then automatic renewal unless noticed
60 days prior to expiration of non-renewal. Royalty may change on July 1st
of any year.
|
Sony
PS2 and PSP
|
|
Initial
term expired on March 31, 2007. Then automatic renewal unless noticed 60
days prior to expiration of non-renewal. Royalty rates are subject to
change with 60 days notice.
|
Sony
PS3
|
|
Initial
term expires on March 31, 2012. Automatic renewal for one-year terms,
unless noticed on or before January 31 of the year in which the term would
renew. Royalty rates are subject to change with 60 days
notice.
|
Nintendo
Wii and DS
|
|
Expires
June 12, 2010
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|
PC
|
|
There
are no platform licenses required for the PCs
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In
addition, each platform licensor has its own criteria for approving games for
its hardware platform. Each platform licensor also has different criteria
depending on the geographical territory of the game release. These criteria are
highly subjective. Without such approval, we would not be able to publish our
games nor have the games manufactured. Failure to obtain these approvals on the
games we are currently developing and any games that we develop in the future
will preclude any sales of such products and, as such, negatively affect our
margins and profits, and could ultimately cause our business to
fail.
It
may become more difficult or expensive for us to license intellectual property,
thereby causing us to publish fewer games.
Our
ability to compete and operate successfully depends in part on our acquiring and
controlling proprietary intellectual property. Our games embody trademarks,
trade names, logos, or copyrights licensed from third parties. If we cannot
maintain the licenses that we currently have, or obtain additional licenses for
the games that we plan to publish or co-publish, we will produce fewer games and
our business will suffer.
Furthermore,
some of our competitors have significantly greater resources than we do, and are
therefore better positioned to secure intellectual property licenses. We cannot
assure you that our licenses will be extended on reasonable terms or at all, or
that we will be successful in acquiring or renewing licenses to property rights
with significant commercial value.
Infringement
claims regarding our intellectual property may harm our business.
Our
business may be harmed by the costs involved in defending product infringement
claims. We can give no assurances that infringement or invalidity claims (or
claims for indemnification resulting from infringement claims) will not be
asserted or prosecuted against us or that any such assertions or prosecutions
will not materially adversely affect our business. The images and other content
in our games may unintentionally infringe upon the intellectual property rights
of others despite our best efforts to ensure that this does not occur. It is
therefore possible that others will bring lawsuits against us claiming that we
have infringed on their rights. Regardless of whether any such claims are valid
or can be successfully asserted, defending against such lawsuits could be
expensive and cause us to stop publishing certain games or require us to license
the proprietary rights of third parties. Such licenses may not be available upon
reasonable terms, or at all.
The
content of our games may become subject to increasing regulation and such
regulation may limit the markets for our games.
Legislation
is periodically introduced at the local, state and federal levels in the United
States and in foreign countries that is intended to restrict the content and
distribution of games similar to the ones that we develop and produce, and could
prohibit certain games similar to ours from being sold to minors. Additionally,
many foreign countries have laws that permit governmental entities to censor the
content and advertising of interactive entertainment software.
We
believe that similar legislation will be proposed in many countries that are
significant markets for our games, including the United States. If any of this
proposed legislation is passed, it could have the effect of limiting the market
for our games and/or require us to modify our games at an additional cost to
us.
If
we or others are not successful in combating the piracy of our games, our
business could suffer.
The games
that we develop and publish are often the subject of unauthorized copying and
distribution, which is referred to as pirating. The measures taken by the
manufacturers of the platforms on which our games are played to limit the
ability of others to pirate our games may not prove successful. Increased
pirating of our games throughout the world negatively impacts the sales of our
games.
If
any of our games are found to contain hidden, objectionable content, our
business may be subject to fines or otherwise be harmed.
Some game
developers and publishers include hidden content in their games that are
intended to improve the experience of customers that play their games.
Additionally, some games contain hidden content introduced into the game without
authorization by an employee or a non-employee developer. Some of this hidden
content has in the past included graphic violence or sexually explicit material.
In such instances, fines have been imposed on the publisher of the game and the
games have been pulled off the shelves by retailers. The measures we have taken
to reduce the possibility of hidden content in the games that we publish may not
be effective, and if not effective our future income will be negatively impacted
by increased costs associated with fines or decreased revenue resulting from
decreased sales volume because of ownership of games that cannot be
sold.
Our
business is subject to economic, political, and other risks associated with
international operations.
Because
we have distribution agreements with entities located in foreign countries, our
business is subject to risks associated with doing business
internationally.
Accordingly,
our future results could be harmed by a variety of factors, including less
effective protection of intellectual property, changes in foreign currency
exchange rates, changes in political or economic conditions, trade-protection
measures and import or export licensing requirements. Effective protection of
intellectual property rights is unavailable or limited in certain foreign
countries. There can be no assurance that the protection afforded our
proprietary rights in the United States will be adequate in foreign countries.
Furthermore, there can be no assurance that our business will not suffer from
any of these other risks associated with doing business in a foreign
country.
We
will incur increased costs as a result of being a public company, which could
adversely affect our operating results.
As a
public company, we will incur significant legal, accounting and other expenses
that we did not incur as a private company. In addition, the Sarbanes-Oxley Act
of 2002 and the new rules subsequently implemented by the Securities and
Exchange Commissions, the National Association of Securities Dealers, Inc., and
the Public Company Accounting Oversight Board have imposed various new
requirements on public companies, including requiring changes in corporate
governance practices. We expect these rules and regulations to increase our
legal and financial compliance costs and to make some activities more
time-consuming and costly. We also expect these new rules will require us to
incur substantial costs to obtain the same or similar insurance coverage. These
additional costs will have a negative impact on our income and make it more
difficult for us to achieve profitability.
ITEM 1B
. UNRESOLVED STAFF COMMENTS
Not
Applicable
ITEM 2.
DESCRIPTION OF PROPERTY
We do not
own any real property. Our corporate offices are in leased space in
San Anselmo, California of approximately 1,300 square feet at $2.03 per square
foot per month. We believe that if we lost this lease, we could promptly
relocate within ten miles on similar terms.
ITEM 3
. LEGAL PROCEEDINGS
There are
no material pending legal proceedings.
During
the fourth quarter of Fiscal 2008, MTVN issued us a termination notice
terminating the merchandise license agreement we had with them for
manufacturing, distributing, and marketing video games based on the “Jackass”
property (the “Game”). Red Mile and MTVN were also party to a Game Development
Agreement dated June 18, 2007 (the “Development Agreement”) to develop the
Game. A dispute later developed between Red Mile and MTVN regarding
the parties’ rights and obligations under the license agreement and the
Development Agreement. On March 23, 2009, Red Mile filed a complaint
against MTVN in the Supreme Court of New York, alleging breach of contract and
intentional interference with contract (the “Complaint”). To settle
all claims and disputes related to the license agreement, the Game, the
Development Agreement and the Complaint, Red Mile and MTVN entered into a
Settlement Agreement and General Release dated June 22, 2009 (the “Settlement
Agreement”). On June 29, 2009, Red Mile executed the Settlement
Agreement. On July 2, 2009, counsel for MTVN first delivered to Red
Mile a copy of the Settlement Agreement signed by MTVN and counsel. The
foregoing description of the terms of the Settlement Agreement does not purport
to be complete and is qualified in its entirety by reference to the Settlement
Agreement. The Settlement Agreement was attached as Exhibit 10.1 to
the Current Report on Form 8-K filed with the Securities and Exchange Commission
on July 9, 2009.
ITEM 4.
SUBMISSIONS OF MATTERS TO A VOTE OF SECURITY
HOLDERS
No
matters were submitted to a vote of stockholders during the last quarter of the
year ended March 31, 2009
PART
II
ITEM 5.
MARKET FOR REGISTRANT’S COMMON EQUITY AND RELATED
STOCKHOLDER MATTERS, AND ISSUER REPURCHASE OF EQUITY SECURITIES
Our
common stock has been traded on the Over-the-Counter Bulletin Board (“OTCBB”)
market since February 26, 2007. Prior to February 26, 2007, there was
no public market for our common stock and our stock had not traded on any
listing or exchange. The number of record holders of our common stock as of
March 31, 2009 was approximately 400.
The table
below represents the range of high and low bid quotations of our Common Stock as
reported during the reporting period herein. The following bid price market
quotations represent prices between dealers and do not include retail markup,
markdown, or commissions; hence, they may not represent actual transactions. For
the fiscal year ended March 31, 2009, the common stock was at a High bid price
of $.40 and a Low bid price of $.0008.
Fiscal
Year 2009
|
|
High
|
|
|
Low
|
|
First
Quarter
|
|
$
|
0.40
|
|
|
$
|
0.20
|
|
Second
Quarter
|
|
$
|
0.35
|
|
|
$
|
0.05
|
|
Third
Quarter
|
|
$
|
0.06
|
|
|
$
|
0.0008
|
|
Fourth
Quarter
|
|
$
|
0.009
|
|
|
$
|
0.0008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
High
|
|
|
Low
|
|
Fiscal
Year 2008
|
|
|
|
|
|
|
|
|
First
Quarter
|
|
$
|
4.00
|
|
|
$
|
3.50
|
|
Second
Quarter
|
|
$
|
3.50
|
|
|
$
|
1.50
|
|
Third
Quarter
|
|
$
|
2.20
|
|
|
$
|
0.25
|
|
Fourth
Quarter
|
|
$
|
1.00
|
|
|
$
|
0.25
|
|
Stockholders
As of
July 31, 2009, the approximate number of stockholders of record was 400, not
including beneficial owners whose shares are held by banks, brokers and other
nominees.
Dividends
There are
no restrictions in our articles of incorporation or by-laws that prevent us from
declaring dividends. The Delaware General Corporation Law does, however,
prohibit us from declaring dividends where, after giving effect to the
distribution of the dividend (1) we would not be able to pay our debts as
they become due in the usual course of business or (2) our total assets
would be less than the sum of our total liabilities plus the amount that would
be needed to satisfy the rights of stockholders who have preferential rights
superior to those receiving the distribution. We have not declared any
dividends, and we do not plan to declare any dividends in the foreseeable
future.
Securities
Authorized for Issuance under Equity Compensation Plans
As of
March 31, 2009, we had one equity compensation plan approved by our
stockholders: Red Mile Entertainment Amended 2005 Stock Option
Plan. . In addition to the equity compensation plan approved by our
stockholders, we have issued options and warrants to individuals pursuant to
individual compensation plans not approved by our stockholders. These
options and warrants have been issued in exchange for services of goods received
by us.
The
following table provides aggregate information as of March 31, 2009 with respect
to the compensation plans (including individual compensation arrangements) under
which equity securities are authorized for issuance
Plan
Category
|
Number
of securities
to
be
issued
upon
exercise
of
of
outstanding
options,
warrants
and
right
|
Weighted-average
exercise
price of
outstanding
options
warrants
and rights
|
Number
of securities
remaining
available for
future
issuance under
equity
compensation
plans
(excluding
securities
reflected
in
column (a))
|
|
Equity
Compensation Plans approved by security holders
|
596,067
|
$1.98
|
1,903,933
|
Equity
Compensation Plans not approved by security holders
|
-
|
-
|
-
|
Total
|
596,067
|
$1.98
|
1,903,933
|
Unregistered
Sales of Equity Securities During Fiscal 2009
In
September 2008, the Company issued 255,080 shares of common stock in exchange
for a like number of warrants. The warrants carried an exercise price
of $0. The shares were issued pursuant to an exemption under Section 4(2) of the
Securities Act of 1933, as amended.
ITEM 6.
SELECTED FINANCIAL DATA
Not
Applicable.
ITEM 7 .
MANAGEMENT’S
DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF
Most of the
matters discussed within this Form 10-K include forward-looking statements
within the meaning of Section 27A of the Securities Act of 1933 and Section 21E
of the Securities Exchange Act of 1934. In some cases you can identify
forward-looking statements by terminology such as "may," "should," "potential,"
"continue," "expects," "anticipates," "intends," "plans," "believes,"
"estimates," and similar expressions. These statements are based on our current
beliefs, expectations, and assumptions and are subject to a number of risks and
uncertainties, many of which are set forth in this Form 10-K. Actual results and
events may vary significantly from those discussed in the forward-looking
statements.
These
forward-looking statements may include, among other things, statements relating
to the following matters:
O
|
the
likelihood that our management team will increase our profile in the
industry and create new video games for us.
|
|
|
O
|
our
ability to compete against companies with much greater resources than
us.
|
|
|
O
|
our
ability to obtain various intellectual property licenses as well as
development and publishing licenses and approvals from the third party
hardware manufacturers.
|
These
forward-looking statements are made as of the date of this Form 10-K, and we
assume no obligation to explain the reason why actual results may differ. In
light of these assumptions, risks, and uncertainties, the forward-looking events
discussed in this Form 10-K might not occur.
Liquidity
and Capital Resources
During
our first quarter of fiscal 2009, we signed a publishing agreement with Atari
for our Heroes Over Europe titles under development. Our Agreement with Atari
provided us with minimum guaranteed payments from Atari in addition to back end
royalty payments. In February, Atari served us with a termination notice of the
publishing agreement for claims that we breached the publishing
agreement.
The
Company disputed the grounds for termination. Atari ceased making
milestone payments to the Company, which had a material and adverse effect on
the Company’s ability to continue operations. As previously reported on February
18, 2009, Transmission sent Red Mile a termination notice on February 11, 2009
with respect to the Development Agreement alleging that Red Mile had failed to
make one of its periodic payments to Transmission. As previously reported on
March 2, 2009, Red Mile and Atari entered into a Buyout Agreement on
February 24, 2009, (the “Buyout Agreement”) pursuant to which Atari would
release to the Company the rights to the Title in exchange for certain payments
from the Company. The Company was unable to make the required
payment.
On April
30, 2009, Red Mile entered into a Settlement Agreement (the “
Settlement
Agreement
”) with Atari
Interactive, Inc. (“
Atari
”) and IR Gurus Pty
Ltd., dba Transmission Games (“
Transmission
”) to settle
certain claims among the parties and to facilitate the transfer of rights in the
interactive game with the working title “Heroes over Europe” (the “
Title
”) to a third-party
publisher (the “
New
Publisher
”). Under the Settlement Agreement, Atari has the irrevocable
right to enter into a rights buyout agreement (the “Rights Buyout Agreement”)
with the New Publisher to transfer to the New Publisher all rights that were
granted or were purported to have been granted to Atari under the Publishing
Agreement (the “Transferred Rights”). In the Settlement Agreement, Transmission
granted to Atari a fully paid, irrevocable, worldwide license to the Transferred
Rights and Red Mile acknowledged and affirmed the rights granted by
Transmission. Red Mile also expressly waived and released all rights in the
Transferred Rights. Upon the effectiveness of the Settlement Agreement, the
Development Agreement, the Publishing Agreement, and the Buyout Agreement will
be terminated and of no further force or effect. Each party released the other
parties from all known claims, including those arising under the Publishing
Agreement, Development Agreement, or Buyout Agreement. Each party also makes
customary representations and warranties in the Settlement Agreement and agreed
to indemnify, defend and hold the other parties harmless from all third-party
claims in connection with any breach or alleged breach of their respective
representations and warranties in the Settlement Agreement. In
exchange for the grant of rights and the release in the Settlement Agreement,
Atari agreed to pay Red Mile $400,000 within fourteen days after the mutual
execution of the Rights Buyout Agreement with the New Publisher. On April 30,
2009, Red Mile and Transmission entered into a letter agreement pertaining to
certain sequel rights in the Title (the “Sequel Side Letter”). Under the Sequel
Side Letter, if Transmission and the New Publisher determine that the New
Publisher will not publish the first sequel, then Red Mile will have the right
to bid on the sequel. Red Mile’s right to bid on the first sequel will expire on
March 3, 2016. Similarly, if Red Mile submits a bid for the first sequel, Red
Mile will have the same right to bid on the second sequel. Each party made
customary representations and warranties in the Sequel Side Letter and each
party agreed to indemnify, defend and hold the other harmless from claims
arising out of such party’s breach of the Sequel Side Letter. The mutual
execution of the Rights Buyout Agreement between Atari and the New Publisher was
a condition precedent to the effectiveness of the Settlement Agreement and the
Sequel Side Letter.
On May 7,
2008, we entered into a secured credit agreement with Silverbirch Inc, a
Canadian publicly traded corporation in the amount of $750,000 Canadian Dollars
("The Facility"). The Facility was made available for development and production
of our “Heroes Over Europe” video game and general and administrative purposes.
Amounts drawn on the Facility were payable no later than November 7, 2008.
The Facility required interest at the rate of 10% per annum and was payable to
Lender quarterly in arrears. Advances under the Facility could be pre-paid
without penalty. The Facility carried a first priority security interest in all
of our present and future assets in addition to the securities in the capital of
our three wholly owned subsidiaries. The Facility carried no financial or
operating covenants. The Facility contained customary terms and conditions for
credit facilities of this type, including restrictions on the Company’s ability
to incur or guaranty additional indebtedness, create liens, make loans or
investments, sell assets, pay dividends or make distributions on, or repurchase,
its stock.
On
October 7, 2008, Red Mile Entertainment, Inc. (“Red Mile”) entered into an
Agreement and Plan of Merger (the “Merger Agreement”) with SilverBirch Inc., an
Ontario (Canada) corporation (“SilverBirch”), RME Merger Sub Corp., a Delaware
corporation and wholly owned subsidiary of SilverBirch (“Merger Sub”), and Kenny
Cheung, as stockholder representative (the
“Representative”). Concurrently, we amended the secured credit
agreement whereby SilverBirch, Inc. agreed not to exercise any demand or
enforcement rights under such agreement until the closing of our merger into
their subsidiary. On December 3, 2008, we terminated the Merger
Agreement with SilverBirch based on a material breach by SilverBirch Inc. of the
Merger Agreement.
On
December 30, 2008, we entered into a Standstill Agreement (the “Standstill
Agreement”) with SilverBirch whereby both parties agreed to forbear and
standstill from exercising their respective rights and remedies against each
other during the “Standstill Period”. Such period commenced on December 30, 2008
and ended on the “Standstill Termination Date”, the date which is the earlier
of: (i) the date of the payment of the Final Settlement Payment (as such term is
defined below); (ii) July 31, 2009; or (iii) the date that SilverBirch gave
written notice to us of SilverBirch’s election to terminate the Standstill
Period in the event we breached or failed to comply with any of the terms of the
Standstill Agreement “Early Termination”.Under the Standstill Agreement, we
agreed to repay SilverBirch $600,000 Canadian in four payments in connection
with the secured credit loan and SilverBirch agreed to forgive $150,000 Canadian
of such loan. The final payment on this loan was made in June 2009.
During
Fiscal 2008, we raised $7,081,500 million before agent’s commissions in cash
through private offerings. We used the proceeds from the offerings
for development and marketing of our interactive game franchises and ongoing
working capital requirements.
On
February 11, 2008, we entered into an uncommitted revolving line of credit
agreement with Tiger Paw Capital Corporation, a corporation owned and operated
by Mr. Kenny Cheung, at the time a member of the Company’s Board of Directors in
the amount of $1,000,000 ("The Line"). The Line is available for working capital
requirements. Any amounts drawn on the Line are payable on demand but in no
event later than 90 days from the date each respective draw is made. The Line is
an uncommitted obligation where Lender may decline to make advances under the
Line, or terminate the Line, at any time and for any reason without prior notice
to the Company. The Line bears interest at the rate of 10% per annum
and is payable to Lender on demand. Advances under the Line may be pre-paid
without penalty.
The line
has a subordinated security interest, to the secured credit agreement with
Silverbirch, Inc. to all present and future assets of the Company and
carries no financial or operating covenants. As of March 31, 2009, we have drawn
$500,000 on the Line.
We
currently need to raise additional capital in order to continue operating our
business. Our current cash on hand of approximately $70,000, and expected draws
on the Line will not allow us to develop new games and continue our business
operations until the end of Fiscal 2010.
We
anticipate needing an additional $10,000,000 to $15,000,000 to finance our
planned operations over the next 24 months. We will be unable to publish any
other additional games if we are unable to receive co-publishing advances or
raise additional capital.
Results
of Operations
The
results of operations for the fiscal years ending March 31, 2009 and 2008 were
as follows:
Summary
of Statements of Operations
|
|
2009
|
|
2008
|
|
|
%
Change
|
|
Revenue
|
|
$
|
223,392
|
|
$
|
10,244,395
|
|
|
|
(98)
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost
of revenues
|
|
|
124,019
|
|
|
12,624,297
|
|
|
|
|
|
Impairment
of software development and licensing costs
|
|
|
8,537,306
|
|
|
-
|
|
|
|
|
|
Gross
loss
|
|
|
(8,437,933
|
)
|
|
(2,379,902
|
)
|
|
|
(31)
|
%
|
Operating
expenses
|
|
|
2,543,197
|
|
|
7,714,250
|
|
|
|
(67)
|
%
|
Net
loss before interest and provision for income taxes
|
|
|
(10,981,130
|
)
|
|
(10,094,152
|
)
|
|
|
|
|
Debt
conversion inducement costs
|
|
|
-
|
|
|
(4,318,286
|
|
|
|
|
|
Beneficial
debt conversion costs
|
|
|
-
|
|
|
(662,902
|
)
|
|
|
|
|
Interest
income (expense), net
|
|
|
(100,442
|
)
|
|
(81,475
|
)
|
|
|
|
|
Amortization
of debt issuance costs
|
|
|
(4,056
|
)
|
|
(79,343
|
)
|
|
|
|
|
Other
income (expense), net
|
|
|
287,057
|
|
|
(474,191
|
)
|
|
|
|
|
Net
loss before income tax expense
|
|
|
(10,798,571
|
)
|
|
(15,710,349
|
)
|
|
|
|
|
Income
tax expense
|
|
|
2,400
|
|
|
800
|
|
|
|
200
|
%
|
Net
loss
|
|
$
|
(10,800,971
|
)
|
$
|
(15,711,149
|
)
|
|
|
(31)
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
Net
loss per common share - Basic and diluted
|
|
$
|
(0.67
|
)
|
$
|
(1.12
|
)
|
|
|
|
|
Shares
used in computing basic and diluted net loss per share (in
000’s)
|
|
|
16,107,927
|
|
|
14,006,955
|
|
|
|
|
|
Revenues
Revenues
were $223,392 and $10,244,395 for the fiscal years 2009 and 2008,
respectively. The decrease is primarily due to no new products being
shipped in fiscal 2009. In our license agreement for Jackass The Game, which
initially shipped in fiscal 2008 was terminated in March 2008, and accordingly,
there were no sales of Jackass in fiscal 2009.
For
fiscal 2008, substantially all of our revenues came from Jackass: The Game on
the PS2, PSP, and DS platforms. For fiscal 2007, our revenue
consisted primarily of sales from Aircraft Power Pack (PC), Crusty Demons
(Xbox), and Equestrian Challenge (PS2 and PC).
Our
revenues are subject to material seasonal fluctuations. In particular, revenues
in our third fiscal quarter will ordinarily be significantly higher than other
fiscal quarters. Revenues recorded in our third fiscal quarter are not
necessarily indicative of what our reported revenues will be for an entire
fiscal year.
We
currently have no games under development. We are seeking games to
publish, but unless we are successful raising additional capital, or merge with
a company with capital or games under development we do not expect significant
revenue in fiscal 2010.
Two
customers accounted for 86% of consolidated revenues during Fiscal
2009. Navarre Corporation, a major distributor of video games
accounted for 68% of consolidated revenues and Empire Interactive, a European
publisher and distributor accounted for 13% of our consolidated revenues. At
March 31, 2009, our accounts receivable were an immaterial balance.
Three
customers accounted for 90% of consolidated revenues during Fiscal
2008. Navarre Corporation accounted for 63% of consolidated revenues,
Empire Interactive, accounted for 26% of our consolidated revenues, and
Funtastic Corporation, an Australian publisher and distributor accounted for 8%
of our consolidated revenues. At March 31, 2008, our accounts
receivable were an immaterial balance. We record revenues net of Navarre’s
distribution fees.
We
currently expect minimal revenue in fiscal 2010 as we seek to raise
capital.
Red Mile
may be required to levy European Value Added Tax (“VAT”) and Australian Goods
and Services Tax (“GST”) on shipments of products within the EU
member countries, and Australia, respectively. Pursuant to EITF 06-03, “How
Taxes Collected from Customers and Remitted to Governmental Authorities Should
Be Presented in the Income Statement”, Red Mile has included the taxes assessed
by a governmental authority that is directly imposed on a revenue-producing
transaction on a gross basis (included in revenues and costs). For fiscal years
2009 and 2008, $0 and $176,510, respectively, in taxes assessed by a
governmental authority were included revenue and cost of sales.
Cost
of sales
Cost of
sales were approximately $8,661,325 and $12,624,297 for fiscal years 2009 and
2008, respectively. The decrease in cost of sales as compared to the
prior year is primarily the result of virtually no product sales in fiscal
2009. Cost of sales in fiscal 2009 were principally writing off the
previously capitalized costs incurred in development of Heroes Over Europe
before selling the rights.
For
fiscal 2008, cost of sales primarily include the following: (i) the amortization
of software development costs for Jackass: The Game; (ii)
manufacturing costs of Jackass: The Game; (iii) royalties payable on Jackass:
The Game; and (iv) impairment costs on Jackass: The
Game.
Cost of
sales for fiscal 2009 and 2008 consisted of:
|
|
2009
|
|
|
2008
|
|
Amortization
of capitalized software development costs and manufacturing and
distribution costs
|
|
$
|
107,274
|
|
|
$
|
9,309,414
|
|
Royalties
|
|
|
15,260
|
|
|
|
864,584
|
|
Write
down of inventory costs to net realizable value
|
|
|
1,485
|
|
|
|
454,434
|
|
Impairment
of software development costs and advanced royalties to net
realizable value
|
|
|
8,537,306
|
|
|
|
1,819,355
|
|
Taxes
Collected from Customers and Remitted to governmental
Authorities
|
|
|
-
|
|
|
|
176,510
|
|
Total
|
|
$
|
8,661,325
|
|
|
$
|
12,624,297
|
|
Operating
Expenses
Operating
expenses for the fiscal years ended March 31, 2009 and 2008, respectively, were
as follows:
|
|
Year
ended
March
31, 2009
|
|
Percent
of
total
|
|
|
Year
ended
March
31, 2008
|
Percent
of
total
|
Percent
Change
|
Research
and development costs
|
|
$
|
838,431
|
|
33.0
|
%
|
$
|
1,798,246
|
23.3
|
%
|
(53.4
|
)%
|
General
and administrative costs
|
|
|
1,626,537
|
|
64.0
|
%
|
|
3,374,131
|
43.7
|
%
|
(51.8
|
)%
|
Marketing,
sales and business development costs
|
|
|
78,229
|
|
3.1
|
%
|
|
2,541,873
|
33.0
|
%
|
(96.9
|
)%
|
Total
operating expenses
|
|
$
|
2,543,197
|
|
100.0
|
%
|
$
|
7,714,250
|
100.0
|
%
|
67.0
|
%
|
Research
and development
Our
research and development (R&D) expenses consist of the following: (i) costs
incurred at our third party developers for which the game has not yet reached
technological feasibility as described in FAS 86; and (ii) costs incurred in our
internal development group which are not capitalized into our games under
development. All direct game development during the year was performed by third
party developers. These external development costs are capitalized upon the
company determining that the game has passed the technological feasibility
standard of FAS 86 and commencing upon product release, capitalized software
development costs are amortized to cost of sales using the greater of the ratio
of actual cumulative revenues during the quarter to the total of actual
cumulative revenues during the quarter plus projected future revenues for each
game or straight-line over the estimated remaining life of the
product.
Certain
internal costs are capitalized as part of the development costs of a game. For
fiscal years 2009 and 2008, approximately $100,000 and $407,000, respectively,
of internal costs were capitalized. For fiscal years 2009 and 2008,
approximately $609,000 and $1,731,000, respectively, of external costs were
expensed as incurred as costs prior to the related game reaching technological
feasibility.
Research
and development expenses were approximately $838,000 in fiscal 2009 as compared
to approximately $1,798,000 in fiscal 2008, a decrease of approximately 53.4%.
This decrease was primarily the result of all research and development ceasing
in the fourth quarter of fiscal 2009 and internal staff laid off.
Virtually
all of the costs for R&D in fiscal 2009 related to costs incurred in the
development of Sin City: the Game prior to the related game development
ceasing. Virtually all of the costs for R&D in fiscal 2008
related to costs incurred in the development of Sin City: the Game (working
title) and Jackass: The Game for the Nintendo DS prior to the related game
reaching technological feasibility.
In
general, a product goes through multiple levels of design, production, approvals
and authorizations before it may be shipped.
These
approvals and authorizations include concept approvals from the platform
licensors of the game concept and product content, approvals from the licensor
of the intellectual property of the game design and game play, and approvals
from the platform licensors that the game is free of all material bugs and
defects. In addition, all games are required to be rated by the Entertainment
Software Rating Board (ESRB) and the European equivalent rating agencies for
their content.
Once the
aforementioned approvals have been satisfied, the game can be placed into
manufacturing at a manufacturer that must also be approved by the platform
licensor. Once a product is manufactured and inspected, it is ready to be
shipped.
No new
products were shipped in fiscal 2009.
Jackass:
The Game for the PSP and PS2 platforms shipped in North America in late
September 2007, and in Europe and Australia in November 2007. The Nintendo DS
version of the game shipped in January 2008.
In August
of 2006, we also began development of a sequel of Heroes of the Pacific set in
the European theatre on next generation consoles and PC (“Heroes Over
Europe”). In fiscal 2009, we sold virtually all the rights to the
game as part of a dispute settlement and ceased our development
efforts.
On May
18, 2007, we entered into a multi-year world-wide license agreement with Frank
Miller, Inc., a New York Corporation (“FMI”). This license grants us the
exclusive rights for the development, manufacturing, and publishing of games on
multiple platforms based on all current and future Sin City comic books and
collections, graphic novels, and other books owned or controlled by FMI,
including all storylines of those comic books and graphic novels. We are
currently in the process of renegotiating certain terms of the
license.
The funds
required to develop a new game depend on several factors, including: the target
release platform, the scope and genre of the game design, the cost of any
underlying intellectual property licenses, the length of the development
schedule, the size of the development team, the complexity of the game, the
skill and experience of the development team, the location of the development
studio, whether an underlying game engine is being licensed, and any specialized
software or hardware necessary to develop a game. At this time we are in
discussions with FMI concerning the license grant.
We cannot
perform any research and development in fiscal 2010 until we raise additional
working capital.
General
and administrative costs
General
and administrative costs were approximately $1,627,000 in fiscal 2009 and
$3,374,000 in fiscal 2008, a decrease of approximately 52%. General and
administrative (G&A) costs are comprised primarily of the costs of stock
options issued to
employees
and consultants, employee salaries and benefits, professional fees (legal,
accounting, investor relations, and consulting), facilities expenses,
amortization and depreciation expenses, insurance costs, and travel. During
fiscal 2008, we took a bad debt charge in the amount of approximately $380,000
related to one of our customers, Hollywood Video, who filed Chapter 11
protection during the quarter. Other causes of the decrease relate to a decrease
in the number of employees, decreased salaries and lower cost of stock option
expenses.
Marketing,
sales and business development costs
Sales,
marketing and business development costs were approximately $78,000 in fiscal
2009 as compared to $2,542,000 in fiscal 2008. Sales, marketing, and
business development costs consist primarily of employee salaries, stock option
expenses, employee benefits, consulting costs, public relations costs,
promotional costs, marketing research, sales commissions, and sales support
materials costs. As the Company had no new releases planned during fiscal 2009,
it terminated all sales, marketing and business development employees in fiscal
2008.
Sales,
marketing, and business development costs increased year over year in fiscal
2008 primarily due to the marketing campaign for Jackass: The Game and sales
commissions related to Jackass: The Game. Marketing costs for
Jackass: The Game included costs for print media, online media, TV media, and
for public relations and trade promotions.
Debt
Conversion Inducement Costs
In fiscal
2008, we took a non-cash debt inducement conversion charge of approximately
$4,318,000 related to converting $8,244,000 principal amount of senior secured
convertible debentures and approximately $155,000 in accrued interest on the
debentures into shares of our common stock at a lower conversion price than the
conversion price attached to the debentures.
Beneficial
Debt Conversion Costs
In fiscal
2008, we took a non-cash charge of approximately $663,000 on the conversion of
$2,400,000 in principal amount of convertible promissory notes into shares of
our common stock related to the beneficial value of warrants issued with the
common stock at the time of conversion.
Other
Income / (Expense)
Other
income (expense) in fiscal 2009 relates primarily to the principal foreign
currency revaluation of the Canadian dollar secured credit loan from Silverbirch
Inc and forgiveness of a portion of this loan.
On July
18, 2007, we issued 1,872,600 units at $2.50 per Unit with each Unit consisting
of one share of common stock and 0.2 of one warrant to a total of 69
accredited investors for an aggregate amount of $4,681,500. Each whole warrant
entitled the holder of the warrant to acquire, for no additional consideration,
one share of the Common Stock in the event that we did not complete by March 18,
2008 a liquidity transaction. We recorded a contingent liability charge of
$190,080 in March 2008, related to the value of our common shares to be
delivered upon exercise of the aforementioned warrants. In the fourth
fiscal quarter of 2008, this contingent liability was revalued based on the
Company’s closing stock price on March 31 which resulted in a credit to other
expenses of approximately $142,000.
Also in
fiscal 2008, other expense included approximately $426,000 in charges related to
the Company’s forfeiture of its 18% equity interest in IR Gurus PTY Ltd and the
write off of capitalized pre-acquisition costs as the Company determined it
would not acquire IR Gurus PTY Ltd during the fourth fiscal
quarter.
Indemnification
of Officers and Directors
Our
Certificate of Incorporation provides that we may indemnify our officers and/or
directors for liabilities, which can include liabilities arising under the
securities laws. Therefore, our assets could be used or attached to satisfy any
liabilities subject to such indemnification.
Critical
Accounting Policies
Red
Mile's financial statements and related public financial information are based
on the application of accounting principles generally accepted in the United
States ("GAAP"). GAAP requires the use of estimates; assumptions, judgments and
subjective interpretations of accounting principles that have an impact on the
assets, liabilities, revenues, expenses, and equity amounts
reported.
These
estimates can also affect supplemental information contained in our external
disclosures including information regarding contingencies, risk and financial
condition.
We
believe our use of estimates and underlying accounting assumptions adhere to
GAAP and are consistently applied. We base our estimates on historical
experience and on various other assumptions that we believe to be reasonable
under the circumstances. Actual results may differ materially from these
estimates under different assumptions or conditions. We continue to monitor
significant estimates made during the preparation of our financial
statements.
Our
significant accounting policies are summarized in Note 1 of our consolidated
financial statements. While all these significant accounting policies impact our
financial condition and results of operations, we view certain of these policies
as critical. Policies determined to be critical are those policies that have the
most significant impact on our consolidated financial statements and require
management to use a greater degree of judgment and estimates. Actual results may
differ from those estimates. Our management believes that given current facts
and circumstances, it is unlikely that applying any other reasonable judgments
or estimate methodologies would cause a material effect on our consolidated
results of operations, financial position or liquidity for the periods presented
in this report.
Revenue
Recognition
Our revenue
recognition policies are in accordance with the American Institute Of Certified
Public Accountants (“AICPA”) Statement of Position (“SOP”) 97-2 “Software
Revenue Recognition” as amended by SOP 98-9 ”Modification of SOP 97-2, Software
Revenue Recognition, With Respect to Certain Transactions” and SOP 81-1
“Accounting for Performance of Construction Type and Certain Production-Type
Contracts”.
In most
cases, we ship finished products to third party game distributors who will then
ship these products to retailers and charge us a distribution fee. Our internal
sales force, together with the distributors’ sales force and an outsourced
independent sales group we use, generate orders from the retailers.
In North America, shipments made to an exclusive distributor (Navarre
Corporation) are shipped under consignment, and accordingly we do not record any
revenue on these shipments until the distributor ships the games to the
retailers. Revenue is recorded net of the distribution fees levied by
the distributor. We also ship directly to a select few specialty
retailers and to video rental companies.
Red Mile
may receive minimum guaranteed amounts or development advances from its
distributors or co-publishers prior to and upon final delivery and acceptance of
a completed game.
Under
these agreements, such payments do not become non-refundable until such time as
the game is completed and accepted by the co-publisher(s). Pursuant to SOP 81-1,
the completed contract method of accounting is used and these cash receipts are
credited to deferred revenue when received.
In cases
where the contract with the co-publisher(s) is a development contract, revenue
is recognized once the product is completed and accepted by the co-publisher(s).
This acceptance by the co-publisher(s) is typically concurrent with approval
from the third party hardware manufacturer for those products where approval is
required from the third party hardware manufacturer.
In cases
where the agreement with the distributors or co-publishers calls for these
payments to be recouped from revenue share or royalties earned by us from sales
of the games, we do not recognize revenue from these payments until the game
begins selling. Accordingly, we recognize revenue as the games are sold by the
distributors or co-publishers using the stated revenue share or royalty rates
and definitions in the respective contract(s). Periodically, we review our
deferred revenue balances and if the product is no longer being sold or when our
current forecasts show that a portion of the revenue will not be earned out
through forecasted sales of the games, the excess balance in deferred revenue is
recognized as revenue.
Determining
when and the amount of revenue to be recognized often involves assumptions and
judgments that can have a significant impact on the timing and amount of revenue
we report. For example, in recognizing revenue, we must make assumptions as to
the potential returns and potential price protection of the product which could
result in credits to distributors or retailers for their unsold inventory.
Changes in any of these assumptions or judgments could cause a material increase
or decrease in the amount of net revenue we report in a particular
period.
Our
revenues are subject to material seasonal fluctuations.
In
particular, revenues in our third fiscal quarter will ordinarily be
significantly higher than other fiscal quarters. Revenues recorded in our third
fiscal quarter are not necessarily indicative of what our reported revenues will
be for an entire fiscal year.
We may be
required to levy European Value Added Tax (“VAT”) and Australian Goods and
Services Tax (“GST”) on shipments of products within the EU member
countries, and Australia, respectively. Pursuant to EITF 06-03, “How Taxes
Collected from Customers and Remitted to Governmental Authorities Should Be
Presented in the Income Statement”, Red Mile has included the taxes assessed by
a governmental authority that is directly imposed on a revenue-producing
transaction on a gross basis (included in revenues and costs).
Software
Development Costs and Advanced Royalties
Software
development costs and advanced royalties to developers include milestone
payments or advances on milestone payments made to software developers and other
third parties and direct labor costs. Advanced royalties also include
license payments made to licensors of intellectual property we
license.
Software
development costs and advanced royalty payments made to developers are accounted
for in accordance with Statement of Financial Standards No. 86, “Accounting for
the Costs of Computer Software to be Sold, Leased or Otherwise
Marketed”.
Software
development costs and advanced royalty payments to developers are capitalized
once technological feasibility of a product is established and such costs are
determined to be recoverable. For products where proven technology exists, this
may occur very early in the development cycle. Factors we consider in
determining when technological feasibility has been established include (i)
whether a proven technology exists; (ii) the quality and experience levels of
the development studio developing the game; (iii) whether the game is a sequel
to an already completed game which has used the same or similar technology; and
(iv) whether the game is being developed with a proven underlying game engine.
Technological feasibility is evaluated on a product-by-product basis.
Capitalized costs for those products that are cancelled or abandoned are charged
immediately to cost of sales. The recoverability of capitalized software
development costs and advanced royalty payments to developers are evaluated
based on the expected performance of the specific products for which the costs
relate.
Commencing
upon a product’s release, capitalized software development costs and advanced
royalty payments to developers are amortized to cost of sales using the greater
of the ratio of actual cumulative revenues during the quarter to the total of
actual cumulative revenues during the quarter plus projected future revenues for
each game or straight-line over the remaining estimated life of the
product. For products that have been released in prior periods, we
evaluate the future recoverability of capitalized amounts on a quarterly basis
or when events or circumstances indicate the capitalized costs may not be
recoverable. The primary evaluation criterion is actual title
performance.
Significant
management judgments and estimates are utilized in the assessment of when
technological feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized development costs and advanced royalty
payments to developers. In evaluating the recoverability of
capitalized software development costs and advanced royalty payments to
developers, the assessment of expected product performance utilizes forecasted
sales quantities and prices and estimates of additional costs to be incurred or
expensed.
If
revised forecasted or actual product sales are less than and/or revised
forecasted or actual costs are greater than the original forecasted amounts
utilized in the initial recoverability analysis, the net realizable value may be
lower than originally estimated in any given quarter, which could result in a
larger charge to cost of sales in future quarters or an impairment charge to
cost of sales.
Advanced
royalty payments made to licensors of intellectual property are capitalized and
evaluated for recoverability based on the expected performance of the underlying
games for which the intellectual property was licensed. Any royalty payments
made to licensors of intellectual property determined to be unrecoverable
through future sales of the underlying games are charged to cost of
sales.
ITEM 7A
.QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET
RISK
Not
Applicable.
ITEM 8
FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA
The
Financial Statements that constitute Item 8 are included at the end of this
report beginning on Page F-1.
ITEM 9.
CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON
ACCOUNTING AND FINANCIAL DISCLOSURES.
None.
ITEM 9A(T
). CONTROLS AND PROCEDURES
(a) Evaluation of disclosure controls
and procedures
.
Evaluation
of Disclosure Controls and Procedures. Our Chief Executive Officer, who is our
principal executive officer and principal financial officer, has evaluated the
effectiveness of our disclosure controls and procedures (as such term is defined
in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as
amended (the “Exchange Act”) as of the end of the period covered by this Annual
Report (the “Evaluation Date”).
We do not
expect that our disclosure controls or internal controls over financial
reporting will prevent all errors or all instances of fraud. A control
system, no matter how well designed and operated, can provide only reasonable,
not absolute, assurance that the control system's objectives will be met.
Further, the design of a control system must reflect the fact that there
are resource constraints, and the benefits of controls must be considered
relative to their costs. Management is required to apply its judgment in
evaluating the cost-benefit relationship of possible controls and procedures.
Because of the inherent limitations in all control systems, no evaluation of
controls can provide absolute assurance that all control issues and instances of
fraud, if any, within our company have been detected. These inherent
limitations include the realities that judgments in decision-making can be
faulty, and that breakdowns can occur because of simple error or mistake.
Because of the inherent limitation of a cost-effective control system,
misstatements due to error or fraud may occur and not be
detected. Additionally, controls can be circumvented by the
individual acts of some persons, by collusion of two or
more people or by management override of a control. A design of a control system
is also based upon certain assumptions about potential future conditions; over
time, controls may become inadequate because of changes in conditions, or the
degree of compliance with the policies or procedures may deteriorate. Because of
the inherent limitations in a cost-effective control system, misstatements due
to error or fraud may occur and may not be detected.
As of
March 31, 2009, we carried out an evaluation, under the supervision and with the
participation of the Company’s management, including the Company’s Chief
Executive Officer who is our principal executive officer and principal financial
officer, of the effectiveness of the design and operation of the Company’s
disclosure controls and procedures pursuant to Rule 13a-14 of the
Securities Exchange Act of 1934 (the “Exchange Act”). Based upon that
evaluation, our Chief Executive Officer concluded that as of March 31, 2009,
there were material weaknesses in the Company’s disclosure controls and
procedures. These items are described in the following paragraph.
The
Company does not have an adequate number of independent board members nor
therefore an independent audit committee. In addition, the lack of multiple
employees results in the Company’s inability to have a sufficient segregation of
duties within its accounting and financial activities. These absences constitute
material weaknesses in the Company’s internal controls over financial reporting
and corporate governance structure.
Management
is responsible for establishing and maintaining adequate internal control over
financial reporting. The company’s internal control system was designed to
provide reasonable assurance to the company’s management and board of directors
regarding the preparation and fair presentation of published financial
statements. The internal control system over financial reporting includes those
policies and procedures that:
|
•
|
|
pertain
to the maintenance of records that, in reasonable detail, accurately and
fairly reflect the transactions and dispositions of the assets of the
company;
|
|
|
|
|
|
•
|
|
provide
reasonable assurance that transactions are recorded as necessary to permit
preparation of financial statements in accordance with generally accepted
accounting principles, and that receipts and expenditures of the company
are being made only in accordance with authorization of management and
directors of the company; and
|
|
|
|
|
|
•
|
|
provide
reasonable assurance regarding prevention or timely detection of
unauthorized acquisition, use or disposition of the company’s assets that
could have a material effect on the financial
statements.
|
All
internal control systems, no matter how well designed, have inherent
limitations. Therefore, even those systems determined to be effective can
provide only reasonable assurance with respect to financial statement
preparation and presentation.
An
internal control material weakness is a significant deficiency, or aggregation
of deficiencies, that does not reduce to a relatively low level the risk that
material misstatements in financial statements will be prevented or detected on
a timely basis by employees in the normal course of their work. An internal
control significant deficiency, or aggregation of deficiencies, is one that
could result in a misstatement of the financial statements that is more than
inconsequential.
Management
assessed the effectiveness of the company’s internal control over financial
reporting as of March 31, 2009, and this assessment identified the following
material weakness in the company’s internal control over financial
reporting.
The
Company does not have an adequate number of independent board members nor
therefore an independent audit committee. In addition, the lack of multiple
employees results in the Company’s inability to have a sufficient segregation of
duties within its accounting and financial activities.
In making
its assessment of internal control over financial reporting management used the
criteria issued by the Committee of Sponsoring Organizations of the Treadway
Commission (COSO) in
Internal
Control—Integrated Framework.
Because of the material weakness
described in the preceding paragraph, management believes that, as
of March 31, 2009, the company’s internal control over financial
reporting was not effective based on those criteria.
This
Annual Report on Form 10-K does not include an attestation report of our
independent registered public accounting firm regarding internal control over
financial reporting. Management’s report was not subject to attestation by our
independent registered public accounting firm pursuant to temporary rules of the
SEC that permit us to provide only management’s report in this Annual Report on
Form 10-K.
(b) Changes in Internal Control Over
Financial Reporting
The
Company has made no changes in its internal controls during its fourth quarter
or in other factors that could significantly affect the Company’s
internal control over financial reporting.
ITEM 9B.
OTHER INFORMATION
None
PART
III
ITEM 10
. DIRECTORS, EXECUTIVE OFFICERS,
PROMOTERS AND CONTROL PERSONS: COMPLIANCE WITH SECTION 16(A) OF THE EXCHANGE
ACT
Our
directors and officers, as of July 31, 2009, are set forth below. The directors
hold office for their respective term and until their successors are duly
elected and qualified. Vacancies in the existing Board are filled by a majority
vote of the remaining directors. The officers serve at the will of the Board of
Directors. There is no arrangement or understanding between any
executive officer or director and any other person pursuant to which any person
was elected as an executive officer or director. There are no family
relationships between any of our directors, executive officers, director
nominees or significant employees.
The
directors, officers and key employees of the company are as
follows:
Name
|
|
Age
|
|
Position
|
Chester
Aldridge
|
|
37
|
|
Director,
Chairman
|
Geoffrey
Heath
|
|
65
|
|
Director
|
Simon
Price
|
|
36
|
|
Chief
Executive Officer
|
The
business experience, principal occupations and employment of each of the above
persons during at least the last five years are set forth below.
CHESTER
ALDRIDGE. IN March 2009, Mr. Aldrich resigned as Chief Executive
Officer. In May 2006, Mr. Aldridge became a member of our board of
directors and our Chairman, and former Chief Executive Officer. He was Red Mile
Florida’s chairman and chief executive officer since its formation in December
2004. Beginning in April 2000, Mr. Aldridge was employed by Fluent
Entertainment, Inc. (“Fluent”), a video game developer that assisted in
developing such titles as Sin City and Reader Rabbit. Fluent was placed into
receivership in mid-2005. From April 2000 until December 2003, Mr. Aldridge was
chief executive officer and chairman of Fluent. Mr. Aldridge resigned
as our Chief Executive Officer in March 2009.
From
January 2004 through December 2004, he was vice president business development
of Fluent. Mr. Aldridge is also the managing partner of The Etude Group, which
is primarily a family-owned investment vehicle.
GEOFFREY
HEATH. Mr. Heath joined Red Mile Florida’s board of directors in December 2005
and joined our board of directors in connection with the merger. Mr. Heath has
been the chief executive officer of NCsoft Europe since September 2004. Prior to
that, Mr. Heath was an independent consultant.
SIMON
PRICE. In March 2009, Mr. Price became Chief Executive Officer. In
March 2008, Mr. Price became our President. Mr. Price has served Red Mile in a
consulting role since the company's formation in 2004. He has assisted the
company in its efforts to identify and secure rights to key franchise titles,
and has provided support on product development strategy. Beginning in 2001, Mr.
Price was a market analyst with International Development Group, a video game
consulting company based in San Francisco, California, where he provided
research and advice to leading video game publishers, hardware manufacturers,
retailers and investment banks.
Directors’
Term of Office
Directors
will hold office until the next annual meeting of shareholders and the election
and qualification of their successors. Officers are elected annually by our
board of directors and serve at the discretion of the board of
directors.
AUDIT
COMMITTEE AND AUDIT COMMITTEE FINANCIAL EXPERT
Geoffrey
Heath serves on our audit committee. The audit committee is
responsible for recommending independent auditors and reviewing management
actions in matters relating to audit functions. The committee reviews, with
independent auditors, the scope and results of its audit engagement, the system
of internal controls and procedures and reviews the effectiveness of procedures
intended to prevent violations of laws. The audit committee, consistent with the
Sarbanes-Oxley Act of 2002 and the rules adopted thereunder, meets with
management and the auditors prior to filing of officers certifications with the
SEC to receive information concerning, among other things, significant
deficiencies in the design or operation of internal controls.
The board
has determined that no member of our audit committee is a “financial expert”.
Our board of directors concluded that the benefits of retaining an individual
who qualifies as an "audit committee financial expert" would be outweighed by
the costs of
retaining
such a person.
Governance
Committee and Nominations to the Board of Directors
There
were no material changes to the procedures by which security holders may
recommend nominees to our Board of Directors.
CODE
OF ETHICS
We have
adopted a written Code of Ethics that applies to our chief executive officer. A
copy of our Code of Ethics, is being re-filed as an exhibit to this Annual
Report. A copy of our Code of Ethics is available to any
shareholder by addressing a request to the attention of the Secretary of the
Company and mailing such request to the Company’s corporate offices. Any
amendment to the Code of Ethics or any waiver of the Code of Ethics will be
disclosed promptly following the date of such amendment or waiver pursuant to a
Form 8-K filing with the Securities and Exchange Commission.
COMPLIANCE
WITH SECTION 16(A) OF THE EXCHANGE ACT
Section
16(a) of the Exchange Act requires our executive officers and directors, and
persons who beneficially own more than 10% of our equity securities, to file
reports of ownership and changes in ownership with the Securities and Exchange
Commission. Officers, directors and greater than 10% shareholders are required
by SEC regulation to furnish us with copies of
all Section 16(a) forms they file. Simon Price, our President and
Chief Operating Officer, has not currently filed Form 3. Fluent Entertainment,
Inc. which is a more than ten percent owner of the Company's Common Stock, has
not currently filed a Form 3 stating such ownership percentage. Based on our
review of the copies of such forms we received, we believe that during the
fiscal year ended March 31, 2009 all other such filing requirements applicable
to our officers and directors were complied with.
ITEM 11.
EXECUTIVE
COMPENSATION
Summary
Compensation Table
The
Company currently has one executive officer. Simon Price serves as
our President and Chief Operating Officer. During fiscal
2008,two executive officers of the Company resigned their positions,
Glenn Wong, President and Chief Operating Officer and Ben Zadik, Chief Financial
Officer, Treasurer, and Corporate Secretary. In fiscal 2009, Chester Aldridge
resigned as our Chief Executive Officer. The following summary
compensation table sets forth information concerning compensation for services
rendered in all capacities during fiscals 2009 and 2008 awarded to, earned by or
paid to named executive officers.
SUMMARY
COMPENSATION TABLE
Name
and Principal Position
|
Fiscal Year
|
|
Salary
($)
|
|
|
Bonus
($)
|
|
|
Stock
Awards
($)
|
|
|
Option
Awards
($)
|
|
|
Non-Equity Incentive Plan
Compensation ($)
|
|
|
Non-Qualified
Deferred Compensation Earnings
($)
|
|
|
All
Other Compensation
($)
|
|
|
Totals
($)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chester
Aldridge,
|
2009
|
|
$
|
168,438
|
|
|
$
|
102,500
|
|
|
|
0
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
$
|
270,938
|
|
Chairman
(1)
|
2008
|
|
|
175,000
|
|
|
|
30,000
|
|
|
|
0
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
205,000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Simon Price,
(2)
|
2009
|
|
|
147,333
|
|
|
|
69,600
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
216,933
|
|
Chief
Executive
|
2008
|
|
|
120,000
|
|
|
|
6,000
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
126,000
|
|
Officer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Glenn
Wong,
(3)
|
2008
|
|
|
220,000
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
220,000
|
|
President,
Chief Operating Officer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ben Zadik,
(4)
|
2008
|
|
|
175,000
|
|
|
|
80,000
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0
|
|
|
|
255,000
|
|
Officer,
Treasurer, and Secretary
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1)
|
On
March 31, 2009, Mr. Aldridge resigned as Chief Executive
Officer.
|
|
|
(2)
|
On
March 31, 2009, Mr. Price was appointed Chief Executive
Officer.
|
|
|
(3)
|
On
February 29, 2008, Mr. Wong resigned his position as an officer with the
Company.
|
|
(4)
|
On
March 1, 2008, Mr. Zadik resigned his position as an officer with the
Company. He remained as a consultant until February
2009.
|
OUTSTANDING
EQUITY AWARDS AT FISCAL YEAR-END TABLE
The
following table sets forth information concerning unexercised options; stock
that has not vested; and equity incentive plan awards for each named executive
officer outstanding as of March 31, 2009:
|
|
Option
Awards
|
Stock
Awards
|
Name
(a)
|
|
Number
of
Securities
Underlying
Unexercised
Options
(#)
(Exercisable)
(b)
|
|
|
Number
of
Securities
Underlying
Unexercised
Options
(#)
(Unexercisable)
(c)
|
|
|
Equity
Incentive
Plan
Awards:
Number
of
Securities
Underlying
Unexercised
Unearned
Options
(#)
(d)
|
|
|
Option
Exercise
Price
($)
(e)
|
|
Option
Expiration
Date
(f)
|
Number
of
Shares
or
Units
of
Stock
That
Have
Not
Vested
(#)
(g)
|
Market
Value
of
Shares
or
Units
of
Stock
That
Have
Not
Vested
($)
(h)
|
Equity
Incentive
Plan
Awards:
Number
of
Unearned
Shares,
Units
or
Other
Rights
That
Have
Not
Vested
(#)
(i)
|
Equity
Incentive
Plan
Awards:
Market
or
Payout
Value
of
Unearned
Shares,
Units
or
Other
Rights
That
Have
Not
Vested
($)
(j)
|
Chester
Aldridge
|
|
|
24,400
|
|
|
|
0
|
|
|
|
0
|
|
|
$
|
0.66
|
|
03/27/2016
|
|
|
|
|
Chairman
|
|
|
105,000
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0.66
|
|
04/01/2016
|
|
|
|
|
|
|
|
40,000
|
|
|
|
160,000
|
|
|
|
0
|
|
|
|
4.00
|
|
04/06/2017
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Simon
Price,
|
|
|
66,667
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0.66
|
|
04/01/2016
|
|
|
|
|
Chief
Executive
|
|
|
10,000
|
|
|
|
0
|
|
|
|
0
|
|
|
|
0.90
|
|
01/05/2015
|
|
|
|
|
Officer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OPTION
GRANTS IN FISCAL 2009.
There
were no option grants to any of the named executive officers named in the
Compensation Tables above.
OPTION
EXERCISES IN FISCAL 2009
There
were no option exercises by any of the named executive officers named in the
Compensation Tables above.
Director
Compensation
Generally,
our directors do not receive any cash compensation, but are entitled to
reimbursement of their reasonable expenses incurred in attending directors’
meetings. However, at the discretion of our Board of Directors, we
may periodically issue stock options under our stock option plan to
directors.
The
following table sets forth information regarding all forms of compensation
received by all non-executive directors of the Company during the fiscal year
ended March 31, 2009:
DIRECTOR
COMPENSATION TABLE
Name
(a)
|
|
Fees
Earned
or
Paid
in
Cash
($)
(b)
|
|
|
Stock
Awards
($)
(c)
|
|
|
Option
Awards
($)
(d)
|
|
|
Non-Equity
Incentive
Plan
Compensation
($)
(e)
|
|
|
Change
in
Pension
Value
and
Nonqualified
Deferred
Compensation
Earnings
($)
(f)
|
|
|
All
Other
Compensation
($)
(g)
|
|
|
Total
($)
(h)
|
|
Kenny
Cheung (1)
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
Geoff
Heath
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
|
$
|
0
|
|
_______________________
(1)
|
Mr.
Cheung resigned from the Board of directors on March 1,
2009.
|
Employment
Agreements
The
Company has not entered into any employment agreements with its executive or any
other employees of the Company.
Restricted
Stock Agreements
The
Company has not entered into any restricted stock agreements with its executive
employees or directors.
Report
on Repricing of Options
None.
Long-Term
Incentive Plans-Awards in Last Fiscal Year
We do not
currently have any long-term incentive plans.
ITEM 12
. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS
AND MANAGEMENT AND RELATED STOCKHOLDER MATTERS
The
following table sets forth certain information regarding the beneficial
ownership of our common stock as of March 31, 2009 by the following
persons:
·
|
each
person who is known to be the beneficial owner of more than five percent
(5%) of our issued and outstanding shares of common
stock;
|
·
|
each
of our directors and executive officers;
and
|
·
|
all
of our directors and executive officers as a
group.
|
The
following table is computed based on 16,233,021 common shares issued. Except as
set forth in the footnotes to the table, the persons names in the table have
sole voting and investment power with respect to all shares of common stock
shown as beneficially owned by them, subject to community property laws where
applicable. A person is considered the beneficial owner of any securities as of
a given date that can be acquired within 60 days of such date through the
exercise of any option, warrant or right. Shares of common stock subject to
options, warrants or rights which are currently exercisable or exercisable
within 60 days are considered outstanding for computing the ownership percentage
of the person holding such options, warrants or rights, but are not considered
outstanding for computing the ownership percentage of any other
person.
Name of Beneficial Owner And
Address
(1)
|
|
Beneficially
Owned
|
|
|
Percentage
Owned
|
|
Chester
Aldridge, Chairman(2)
|
|
|
339,400
|
|
|
|
2.07
|
%
|
Simon
Price, Chief Executive Officer (3)
|
|
|
76,667
|
|
|
|
*
|
|
Geoff
Heath, Director (4)
|
|
|
28,334
|
|
|
|
*
|
|
All
current directors and executive officers as a group (3
persons)
|
|
|
444,401
|
|
|
|
2.71
|
|
|
|
|
|
|
|
|
|
|
5%
or Greater Stockholders
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fluent
Entertainment, Inc.
|
|
|
2,542,624
|
|
|
|
15.66
|
%
|
Kenny
Cheung (5)
|
|
|
5,062,864
|
|
|
|
31.18
|
%
|
*
represents less than 1% of the outstanding shares of common
stock.
(1)
|
Unless
otherwise noted, the address for each person is 223 San Anselmo Way #3,
San Anselmo, CA 94960
|
(2)
|
Includes
164,400 options to purchase shares of Common Stock of the
Company
|
(3)
|
Includes
76,667 options to purchase shares of Common Stock of the
Company
|
(4)
|
Includes
25,000 options to purchase shares of Common Stock of the
Company
|
(5)
|
Includes
securities owned by Tiger Paw Capital Corporation, of which Mr. Cheung is
the sole shareholder, as reported on Form 4 filed with the SEC on August
15, 2006.
|
Changes
in Control
None.
ITEM 13
. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS
AND DIRECTOR INDEPENDENCE
Related
Transactions
In fiscal
2008, we distributed our Jackass video games in Europe with Empire Interactive.
Geoffrey Heath, our Director, also sat on the Board of Directors of Empire
Interactive.
On
February 11, 2008, we entered into an uncommitted revolving line of credit
agreement (as amended on May 7, 2008, the “Credit Agreement”) with Tiger Paw
Capital Corporation, a corporation controlled by Mr. Kenny Cheung, our director
at the time, and the owner of approximately 10.07% of our outstanding common
stock (“Tiger Paw”), in the amount of $1,000,000 (“The Line”). The Line is
secured by all our present and future assets pursuant to a security agreement
between us and Tiger Paw (the “Security Agreement”). Concurrent with the closing
of the Line, we issued a promissory note to Tiger Paw obligating
us to pay Tiger Paw on demand the aggregate principal amount of the
advances made by Tiger Paw to us pursuant to the Line (the
“Note”). In connection with the secured credit agreement with
SilverBirch, Tiger Paw agreed to subordinate CDN$750,000 of the Line (the
“Subordination Agreement”). Tiger Paw also agreed, pursuant to a Forbearance
Agreement with Red Mile on May 7, 2008 (as amended on November 5, 2008, the
“Forbearance Agreement”), not to exercise any demand or enforcement rights under
the Credit Agreement or the Note issued by us in connection with
Credit Agreement until November 7, 2008. The Subordination Agreement and
Forbearance Agreement have now terminated according to their
terms. On June 19, 2009 (the “Effective Date”), Red Mile and Tiger
Paw entered into a Second Amendment to Revolving Line of Credit Agreement and
Promissory Note (the “Second Amendment”) pursuant to which all outstanding
principal and accrued interest under the Credit Agreement, and all future
advances and accrued interest will be due and payable on demand by Tiger Paw but
in no event later than the first anniversary of the Effective Date. In addition,
Tiger Paw is entitled, at its option, any time after the Effective Date, to
convert all or part of the then-outstanding principal and accrued interest into
shares of Red Mile’s common stock at a conversion price for each share of common
stock equal to the average closing bid price for the common stock for the three
trading days before the conversion date.
Other
than as described above, neither our directors and executive officers nor any
person who beneficially owns, directly or indirectly, shares carrying more than
5% of our common stock, nor any members of the immediate family (including
spouse, parents, children, siblings, and in-laws) of any of the foregoing
persons, has any material interest, direct or indirect, in any transaction that
we have entered into since our incorporation or any proposed
transaction.
Director
Independence
Our board
of directors has determined that Mr. Heath is independent. Our board follows
NASD Rule 4200(a)(14) in determining whether a director is
independent.
ITEM 14
. PRINCIPAL ACCOUNTANT FEES AND
SERVICES
Audit
Fees
For the
Company's fiscal years ended March 31, 2009, and 2008, we were billed
approximately $40,570 and $85,000, respectively, for professional services
rendered for the audit of our consolidated financial statements. We also were
billed approximately $51,000 and $42,000 for the review of financial statements
included in our periodic and other reports filed with the Securities and
Exchange Commission for our years ended March 31, 2009, and 2008,
respectively.
Audit
Related Fees
There
were no other fees for audit related services for the fiscal years ended March
31, 2009 and 2008.
Tax
Fees
For the
Company's fiscal years ended March 31, 2009, and 2008, we were billed $8,000 and
$12,000, respectively, for professional services rendered for tax compliance,
tax advice, and tax planning.
All
Other Fees
The
Company did not incur any other fees related to services rendered by our
principal accountant for the fiscal years ended March 31, 2009 and
2008.
The
Company’s Board of Directors serves as the Audit Committee and has unanimously
approved all audit and non-audit services provided by the independent auditors.
The independent accountants and management are required to periodically report
to the Board of Directors regarding the extent of services provided by the
independent accountants, and the fees for the services performed to
date.
ITEM 15
. EXHIBITS AND FINANCIAL STATEMENT SCHEDULES
(a)(1)
|
Financial Statements
.
Consolidated
balance sheet as of March 31, 2009 and March 31, 2008, and the related
consolidated statements of operations, stockholders’ equity, cash flows,
and comprehensive loss for each of the years in the 2 year period ended
March 31, 2009.
|
|
|
(a)(2)
|
Schedules
.
All
schedules have been omitted because they are not required, not applicable,
or the information is otherwise set forth in the consolidated financial
statements or the notes thereto.
|
|
|
(a)(3)
|
Exhibits
.
|
The
information required by this Item is set forth in the section of this Annual
Report entitled “EXHIBIT INDEX” and isincorporated herein by
reference.
SIGNATURES
Pursuant
to the requirements of Section 13 or 15(d) of the Securities Exchange Act of
1934, the Registrant has duly caused this report to be signed on its behalf by
the undersigned, there unto duly authorized.
|
RED
MILE ENTERTAINMENT, INC.
|
|
By:
/s/ Simon
Price
|
August
10, 2009
|
Simon
Price
Chief
Executive Officer (Principal Executive and Principal Financial
Officer)
|
Pursuant
to the requirements of the Securities Exchange Act of 1934, this report has been
signed below by the following persons on behalf of the registrant and in the
capacities and on the dates indicated.
NAME
|
|
TITLE
|
DATE
|
|
|
|
|
/
s/ Chester
Aldridge
|
|
Chairman
of Board of Directors
|
August
10, 2009
|
|
|
|
|
|
|
|
|
/s/
Geoffrey Heath
|
|
Director
|
Augus
10, 2009
|
Geoffrey
Heath
|
|
|
|
|
|
|
|
EXHIBITS
Exhibit
No.
|
Exhibit
Description
|
|
|
2.1
|
Agreement
and Plan of Merger among SilverBirch Inc., RME Merger Sub Corp., Red Mile
Entertainment, Inc. and Kenny Cheung, as Representative, dated October 7,
2008 (1)
|
3.1
|
Articles
of Incorporation (2)
|
3.2
|
By-Laws
(2)
|
3.3
|
Certificate
of Amendment to Certificate of Incorporation (3)
|
4.1
|
Articles
of Merger (
4
)
|
4.2
|
Certificate of
Merger (
4)
|
4.3
|
Certificate of
Amendment to Certificate of Incorporation (
5)
|
4.4
|
Fiscal
2007 Employee Incentive Bonus Plan (
6
)
|
10.1
|
Credit
Agreement between Red Mile Entertainment, Inc. and SilverBirch, Inc.
(7)
|
10.2
|
General
Security Agreement between Red Mile Entertainment Inc. and SilverBirch,
Inc. (United States) (7)
|
10.3
|
General
Security Agreement between Red Mile Entertainment Inc. and SilverBirch,
Inc. (Canada) (7)
|
10.4
|
Securities
Pledge Agreement (7)
|
10.5
|
Subordination
and Postponement Agreement between Red Mile Entertainment Inc. and Tiger
Paw Capital Corporation (7)
|
10.6
|
Forbearance
Agreement between Red Mile Entertainment Inc. and Tiger Paw Capital
Corporation (7)
|
10.7
|
Publishing
Agreement with Atari Interactive, Inc. dated June 20, 2008
(8)
|
10.8
|
Voting Agreement
among RME Merger Sub Corp., and certain stockholders of Red Mile
Entertainment, Inc., dated October 7, 2008 (
9)
|
10.9
|
Standstill
Agreement among SilverBirch Inc. and Red Mile Entertainment, Inc. dated
December 30, 2008 (10)
|
10.10
|
Buyout
Agreement between Atari, Inc. and Red Mile Entertainment,
Inc.*
|
10.11
|
Amendment
between SilverBirch Inc. and Red Mile Entertainment, Inc. dated March 19,
2009 (11)
|
10.12
|
Settlement Agreement
among Red Mile Entertainment, Inc., Atari Interactive, Inc. and IR Gurus
Pty, LTD., dated
April
30, 2009*
|
10.13
|
Side Sequel Letter
Agreement between Red Mile Entertainment, Inc., and IR Gurus Pty, LTD.,
dated April 30.
2000*
|
10.14
|
Second
Amendment to Revolving Line of Credit Agreement and Promissory Note dated
June 19, 2009 (12)
|
10.15
|
Settlement
Agreement and General Release (13)
|
14.1
|
Code
of Ethics*
|
22.1
|
List
of Subsidiaries*
|
31.1
|
Certification
pursuant to Section 302 of the Sarbanes-Oxley Act of 2002 *
|
32.1
|
Certification
pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
*
|
____
* Filed
Herewith
(1)
|
|
(2)
|
Incorporated
by reference to our Form 10-SB filed on December 1,
2004
|
(3)
|
Incorporated
by reference to our Form 8-K filed on May 2, 2006
|
(4)
|
Incorporated
by reference to our Form 8-K filed on May 10, 2006
|
(5)
|
Incorporated
by reference to our Form 8-K filed on February 6, 2007
|
(6)
|
Incorporated
by reference to our Form 8-K filed on October 30, 2006
|
(7)
|
Incorporated
by reference to our Form 8-K filed on May 12, 2008
|
(8)
|
Incorporated
by reference to our Form 10-Q filed on August 14, 2008
|
(9)
|
Incorporated
by reference to our Form 8-K filed on October 14, 2008
|
(10)
|
Incorporated
by reference to our Form 8-K filed on January 6,
2009
|
(11)
|
Incorporated
by reference to our Form 8-K filed on March 24, 2009
|
(12)
|
Incorporated
by reference to our Form 8-K filed on June 25, 2009
|
(13)
|
Incorporated
by reference to our Form 8-K filed on July 9,
2009.
|
CONSOLIDATED FINANCIAL
STATEMENTS
MARCH
31, 2009
Index
REPORT
OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
|
F-1
|
CONSOLIDATED
BALANCE SHEETS
|
F-2
|
CONSOLIDATED
STATEMENTS OF OPERATIONS
|
F-3
|
CONSOLIDATED
STATEMENT OF STOCKHOLDERS’ EQUITY (DEFICIT)
|
F-4
|
CONSOLIDATED
STATEMENTS OF CASH FLOWS
|
F-5
|
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
|
F-7
|
Report
of independent registered public accounting firm
To the
Board of Directors and
Stockholders
of Red Mile Entertainment, Inc.
We have
audited the accompanying balance sheets of Red Mile Entertainment, Inc and its
subsidiaries
(the “Company”) as of March 31, 2009 and 2008, and the related statements of
operations,
stockholders’ equity (deficit), and cash flows for the years then ended. These
consolidated
financial statements are the responsibility of the Company’s management. Our
responsibility
is to express an opinion on these financial statements based on our
audits.
We
conducted our audits in accordance with the standards of the Public Company
Accounting
Oversight
Board (United States). Those standards require that we plan and perform the
audit to
obtain
reasonable assurance about whether the financial statements are free of material
misstatement.
The company is not required to have, nor were we engaged to perform, an audit of
its
internal control over financial reporting. Our audits included consideration of
internal control
over
financial reporting as a basis for designing audit procedures that are
appropriate in the
circumstances,
but not for the purpose of expressing an opinion on the effectiveness of the
company’s
internal control over financial reporting. Accordingly, we express no such
opinion. An
audit
also includes examining, on a test basis, evidence supporting the amounts and
disclosures
in the
financial statements, assessing the accounting principles used and significant
estimates
made by
management, as well as evaluating the overall financial statement presentation.
We
believe
that our audits provide a reasonable basis for our opinion.
In our
opinion, the consolidated financial statements referred to above present fairly,
in all
material
respects, the financial position of Red Mile Entertainment, Inc. and its
subsidiaries as of
March 31,
2009 and 2008, and the results of their operations and their cash flows for the
years
then
ended in conformity with accounting principles generally accepted in the United
States of
America.
The
accompanying consolidated financial statements have been prepared assuming that
the
Company
will continue as a going concern. As discussed in Note 1 to the financial
statements,
the
Company’s significant operating losses and accumulated deficit of $43.7 million
at March 31,
2009
raise substantial doubt about its ability to continue as a going concern.
Management’s plans
regarding
those matters are also described in Note 1. The consolidated financial
statements do
not
include any adjustments that might result from the outcome of this
uncertainty.
/s/
Burr, Pilger & Mayer LLP
San
Francisco, CA
August
10, 2009
RED
MILE ENTERTAINMENT, INC. AND SUBSIDIARIES
|
|
|
Consolidated
Balance Sheets
|
|
|
March 31,
|
|
|
|
2009
|
|
|
2008
|
|
Assets
|
|
|
|
|
|
|
Current
assets:
|
|
|
|
|
|
|
Cash and cash
equivalents
|
|
$
|
72,286
|
|
|
$
|
335,147
|
|
Accounts
receivable, net of reserves of $125,370 and $574,090
|
|
|
77,933
|
|
|
|
340,182
|
|
Inventory,
net
|
|
|
21,723
|
|
|
|
31,406
|
|
Prepaid expenses
and other assets
|
|
|
62,439
|
|
|
|
34,027
|
|
Software
development costs and advanced royalties
|
|
|
-
|
|
|
|
5,942,921
|
|
Total current
assets
|
|
|
234,381
|
|
|
|
6,683,683
|
|
Property and
equipment, net
|
|
|
31,024
|
|
|
|
128,234
|
|
Other
assets
|
|
|
5,699
|
|
|
|
9,755
|
|
Total
assets
|
|
$
|
271,104
|
|
|
$
|
6,821,672
|
|
|
|
|
|
|
|
|
|
|
Liabilities
and stockholders’ equity (deficit)
|
|
|
|
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
|
|
|
|
Accounts
payable
|
|
$
|
907,311
|
|
|
$
|
1,551,785
|
|
Revolving line of
credit - related party
|
|
|
500,000
|
|
|
|
500,000
|
|
Secured credit
loan
|
|
|
188,165
|
|
|
|
-
|
|
Accrued
liabilities
|
|
|
1,249,095
|
|
|
|
1,211,934
|
|
Deferred
revenue
|
|
|
4,750,000
|
|
|
|
40,892
|
|
Other current
liabilities
|
|
|
-
|
|
|
|
48,000
|
|
Total current
liabilities
|
|
|
7,594,571
|
|
|
|
3,352,611
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stockholders’
equity (deficit):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Common stock, $0.01
par value, authorized 100,000,000 shares; 16,233,021 and 15,977,941 shares
outstanding, respectively
|
|
|
162,330
|
|
|
|
159,779
|
|
Additional paid-in
capital
|
|
|
36,242,427
|
|
|
|
36,235,106
|
|
Accumulated
deficit
|
|
|
(43,730,310)
|
|
|
|
(32,929,339)
|
|
Accumulated other
comprehensive income
|
|
|
2,086
|
|
|
|
3,515
|
|
Total stockholders’
equity (deficit)
|
|
|
(7,323,467)
|
|
|
|
3,469,061
|
|
Total liabilities
and stockholders’ equity (deficit)
|
|
$
|
271,104
|
|
|
$
|
6,821,672
|
|
|
|
|
|
|
|
|
|
|
The
accompanying notes are an integral part of these consolidated financial
statements.
|
RED
MILE ENTERTAINMENT, INC. AND SUBSIDIARIES
|
|
Consolidated
Statements of Operations
|
|
|
|
For
the years ending March 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
|
|
|
|
|
|
Revenues,
net
|
|
$
|
223,392
|
|
|
$
|
10,244,395
|
|
|
|
|
|
|
|
|
|
|
Cost
of revenues
|
|
|
124,019
|
|
|
|
12,624,297
|
|
Impairment
of software development and licensing costs
|
|
|
8,537,306
|
|
|
|
-
|
|
|
|
|
|
|
|
|
|
|
Gross
loss
|
|
|
(8,437,933)
|
|
|
|
(2,379,902
|
)
|
|
|
|
|
|
|
|
|
|
Operating
expenses
|
|
|
|
|
|
|
|
|
Research and
development costs
|
|
|
838,431
|
|
|
|
1,798,246
|
|
General and
administrative costs
|
|
|
1,626,537
|
|
|
|
3,374,131
|
|
Sales, marketing
and business development costs
|
|
|
78,229
|
|
|
|
2,541,873
|
|
Total operating
expenses
|
|
|
2,543,197
|
|
|
|
7,714,250
|
|
|
|
|
|
|
|
|
|
|
Net
loss before other income (expense) and provision for income
taxes
|
|
|
(10,981,130)
|
|
|
|
(10,094,152
|
)
|
Other
income (expense)
|
|
|
|
|
|
|
|
|
Debt conversion
inducement costs
|
|
|
-
|
|
|
|
(4,318,286
|
)
|
Beneficial debt
conversion costs
|
|
|
-
|
|
|
|
(662,900
|
)
|
Interest income
(expense), net
|
|
|
(100,442)
|
|
|
|
(81,475
|
)
|
Amortization of
debt issuance costs
|
|
|
(4,056)
|
|
|
|
(79,343
|
)
|
Other income
(expense), net
|
|
|
287,057
|
|
|
|
(474,193
|
)
|
Net
loss before income tax expense
|
|
|
(10,798,571)
|
|
|
|
(15,710,349
|
)
|
Income
tax expense
|
|
|
2,400
|
|
|
|
800
|
|
Net
loss attributable to common stockholders
|
|
$
|
(10,800,971)
|
|
|
$
|
(15,711,149
|
)
|
Net
loss per common share, basic and diluted
|
|
$
|
(0.67)
|
|
|
$
|
(1.12
|
)
|
Shares
used in computing basic and diluted loss per share
|
|
|
16,107,927
|
|
|
|
14,006,955
|
|
|
|
|
|
|
|
|
|
|
The
accompanying notes are an integral part of these consolidated financial
statements.
|
RED
MILE ENTERTAINMENT INC. AND SUBSIDIARIES
Consolidated
Statements of Changes in Stockholders’ Equity (Deficit)
|
|
Common
Stock
|
|
|
Additional
|
|
|
|
Cumulative
|
Total
|
|
|
|
Number
of
|
|
|
|
|
|
Paid-
in
|
|
Accumulated
|
|
Translation
|
Stockholders'
|
|
|
|
Shares
|
|
|
Amount
|
|
|
Capital
|
|
(Deficit)
|
|
Adjustment
|
Equity
(Deficit)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance
March 31, 2007
|
|
|
9,661,740
|
|
|
$
|
96,617
|
|
|
$
|
16,518,164
|
|
$
|
(17,218,190
|
)
|
$
|
1,885
|
$
|
(601,524
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Common
stock issued on conversion of debentures and accrued interest, net of
unamortized issuance costs of $405,240
|
|
|
3,359,713
|
|
|
|
33,597
|
|
|
|
7,960,446
|
|
|
-
|
|
|
-
|
|
7,994,043
|
|
Non-cash
debt inducement conversion charge
|
|
|
-
|
|
|
|
-
|
|
|
|
4,318,286
|
|
|
-
|
|
|
-
|
|
4,318,286
|
|
Common
stock issued on conversion of promissory note, net of unamortized issuance
costs of $123,000
|
|
|
960,000
|
|
|
|
9,600
|
|
|
|
2,267,400
|
|
|
-
|
|
|
-
|
|
2,277,000
|
|
Beneficial
feature of convertible promissory notes
|
|
|
-
|
|
|
|
-
|
|
|
|
662,900
|
|
|
-
|
|
|
-
|
|
662,900
|
|
Common
stock issued to investors, net of issuance costs of
$385,974
|
|
|
1,872,600
|
|
|
|
18,726
|
|
|
|
4,276,801
|
|
|
-
|
|
|
-
|
|
4,295,527
|
|
Stock-based
compensation
|
|
|
-
|
|
|
|
-
|
|
|
|
216,286
|
|
|
-
|
|
|
-
|
|
216,286
|
|
Exercise
of cashless employee options
|
|
|
97,952
|
|
|
|
979
|
|
|
|
(979
|
)
|
|
-
|
|
|
-
|
|
|
|
Common
stock issued for services
|
|
|
25,936
|
|
|
|
260
|
|
|
|
15,802
|
|
|
-
|
|
|
-
|
|
16,062
|
|
Translation
adjustment
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
-
|
|
|
1,630
|
|
1,630
|
|
Net
loss
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
(15,711,149
|
)
|
|
-
|
|
(15,711,149
|
)
|
Balance
March 31, 2008
|
|
|
15,977,941
|
|
|
|
159,779
|
|
|
|
36,235,106
|
|
|
(32,929,339
|
)
|
|
3,515
|
|
3,469,061
|
|
Common
stock issued on conversion of cashless warrants
|
|
|
255,080
|
|
|
|
2,551
|
|
|
|
(2,551
|
)
|
|
-
|
|
|
-
|
|
-
|
|
Stock
based compensation
|
|
|
-
|
|
|
|
-
|
|
|
|
9,872
|
|
|
-
|
|
|
-
|
|
9,872
|
|
Translation
adjustment
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
-
|
|
|
(1,429
|
)
|
(1,429
|
)
|
Net
loss
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
(10,800,971
|
)
|
|
-
|
|
(10,800,971
|
)
|
Balance
March 31, 2009
|
|
|
16,233,021
|
|
|
$
|
162,330
|
|
|
$
|
36,242,427
|
|
$
|
(43,730,310
|
)
|
$
|
2,086
|
$
|
(7,323,467
|
)
|
The
accompanying notes are an integral part of these consolidated financial
statements.
RED
MILE ENTERTAINMENT INC. AND SUBSIDIARIES
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Consolidated
Statements of Cash Flows
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
March
31,
|
|
|
|
2009
|
|
|
2008
|
|
Cash
flows from operating activities:
|
|
|
|
|
|
|
Net
loss
|
|
$
|
(10,800,971)
|
|
|
$
|
(15,711,149
|
)
|
Adjustments
to reconcile net loss to net cash used in operating
activities:
|
|
|
|
|
|
|
|
|
Depreciation
|
|
|
109,486
|
|
|
|
211,374
|
|
Amortization
of software development costs
|
|
|
69,690
|
|
|
|
4,836,398
|
|
Amortization
of senior secured convertible debenture issuance costs
|
|
|
4,056
|
|
|
|
76,308
|
|
Impairment
and amortization of intangibles
|
|
|
-
|
|
|
|
114,240
|
|
Loss
on disposal of assets
|
|
|
-
|
|
|
|
6,667
|
|
Impairment
of inventory
|
|
|
1,286
|
|
|
|
448,094
|
|
Impairment
of software development and licensing costs
|
|
|
8,537,306
|
|
|
|
1,819,355
|
|
Stock-based
compensation
|
|
|
9,872
|
|
|
|
232,348
|
|
Reserve
for bad debts
|
|
|
(457,720)
|
|
|
|
565,095
|
|
Foreign
currency transaction gain
|
|
|
(138,672)
|
|
|
|
-
|
|
Debt
forgiveness
|
|
|
(122,745)
|
|
|
|
-
|
|
Beneficial
debt conversion costs
|
|
|
-
|
|
|
|
662,900
|
|
Debt
conversion inducement costs
|
|
|
-
|
|
|
|
4,318,286
|
|
Liquidated
damage charges
|
|
|
-
|
|
|
|
190,080
|
|
Revaluation
of liquidated damage charges
|
|
|
-
|
|
|
|
(142,080
|
)
|
Changes
in current assets and liabilities
|
|
|
|
|
|
|
|
|
Accounts
receivable
|
|
|
719,968
|
|
|
|
(387,356
|
)
|
Inventory
|
|
|
8,397
|
|
|
|
(402,268
|
)
|
Prepaid
expenses and other current assets
|
|
|
(28,412)
|
|
|
|
267,594
|
|
Software
development costs and advanced royalties
|
|
|
(2,664,074)
|
|
|
|
(6,525,825
|
)
|
Other
assets
|
|
|
-
|
|
|
|
425,492
|
|
Accounts
payable
|
|
|
(644,474)
|
|
|
|
285,841
|
|
Accrued
liabilities
|
|
|
37,161
|
|
|
|
242,817
|
|
Deferred
revenue
|
|
|
4,709,108
|
|
|
|
40,892
|
|
Other
current liabilities
|
|
|
(48,000)
|
|
|
|
-
|
|
Net cash used in operating
activities
|
|
|
(698,738)
|
|
|
|
(8,424,897
|
)
|
|
|
|
|
|
|
|
|
|
Cash
flows from investing activities:
|
|
|
|
|
|
|
Acquisition
of property and equipment
|
|
|
(12,277)
|
|
|
|
(104,624
|
)
|
Cash
paid for other investment
|
|
|
-
|
|
|
|
(117,947
|
)
|
Net cash flows used in
investing activities
|
|
|
(12,277)
|
|
|
|
(222,571
|
)
|
|
|
|
|
|
|
|
|
|
Cash
flows from financing activities:
|
|
|
|
|
|
|
|
|
Proceeds
from secured credit loan
|
|
|
746,410
|
|
|
|
-
|
|
Payments
on secured credit loan
|
|
|
(296,827)
|
|
|
|
-
|
|
Proceeds
from sales of common stock, net of costs
|
|
|
-
|
|
|
|
4,295,527
|
|
Proceeds
from line of credit, net of costs
|
|
|
-
|
|
|
|
495,944
|
|
Proceeds
from issuance of convertible promissory notes, net of unamortized
issuance costs
|
|
|
-
|
|
|
|
2,277,000
|
|
|
|
|
|
|
|
|
|
|
Net
cash provided by financing activities
|
|
|
449,583
|
|
|
|
7,068,471
|
|
Effect
of exchange rate changes on cash and cash equivalents
|
|
|
(1,429)
|
|
|
|
1,152
|
|
|
|
|
|
|
|
|
|
|
Net
decrease in cash and cash equivalents
|
|
|
(262,861)
|
|
|
|
(1,577,845
|
)
|
|
|
|
|
|
|
|
|
|
Cash
and cash equivalents, beginning of year
|
|
|
335,147
|
|
|
|
1,912,992
|
|
|
|
|
|
|
|
|
|
|
Cash
and cash equivalents, ending of year
|
|
$
|
72,286
|
|
|
$
|
335,147
|
|
|
|
|
|
|
|
|
|
|
Supplementary
Cash Flow Information:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash
paid for interest expense
|
|
$
|
-
|
|
|
$
|
-
|
|
Cash
paid for taxes
|
|
$
|
2,400
|
|
|
$
|
800
|
|
|
|
|
|
|
|
|
|
|
Supplemental
Disclosure of Non-Cash Financing Transactions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Conversion
of senior secured convertible debentures
|
|
$
|
-
|
|
|
$
|
8,244,000
|
|
Accrued
interest on senior secured convertible debentures
|
|
$
|
-
|
|
|
$
|
155,281
|
|
Conversion
of convertible promissory notes
|
|
$
|
-
|
|
|
$
|
405,240
|
|
Net
share settlement on exercise of warrants
|
|
$
|
255,080
|
|
|
|
|
|
Shares
issued – Rover Acquisitions
|
|
$
|
-
|
|
|
$
|
123,000
|
|
|
|
$
|
-
|
|
|
$
|
2,400,000
|
|
Relative
fair value of warrants issued for conversion of promissory
notes
|
|
$
|
-
|
|
|
$
|
662,900
|
|
|
|
|
|
|
|
|
|
|
The
accompanying notes are an integral part of these consolidated financial
statements.
|
RED
MILE ENTERTAINMENT, INC.
Notes
to Consolidated Financial Statements
March
31, 2009 and March 31, 2008
NOTE
1 — ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
Business
— Red Mile
Entertainment, Inc. (“Red Mile” or “the Company”) was incorporated in Delaware
in August of 2004. The Company has been a developer and publisher of interactive
entertainment software across multiple hardware platforms, with a focus on
creating or licensing intellectual properties. The Company sells its
games directly to distributors and retailers in North America and may also
co-publish its games. Historically, in Europe and Australia, the Company
licenses its games with major international game distributors or co-publishers
in exchange for payment to the Company of either development fees or guaranteed
minimum royalties. The guaranteed minimum royalties are recoupable by the
partner against royalties computed under the various agreements. Once the
partner recoups the guaranteed minimum royalties, the Company is entitled to
additional royalties as computed under the agreements. The Company operates in
one business segment, interactive software publishing. As of March 31, 2009 the
Company had no games under development. The Company is talking to a
number of game developers about potential merger or acquisition in order to
obtain new games.
The
Company shipped its first products in August and September of 2005 generating
its initial revenue.
The
accompanying consolidated financial statements do not include any adjustments
relating to the recoverability and classification of recorded asset amounts or
the amounts and classifications of liabilities or any other adjustment that
might result from these uncertainties.
On
January 30, 2007 the company amended its Certificate of Incorporation to affect
a 1 for 3 reverse stock split of the company’s common stock. The consolidated
financial statements for the current and prior periods have been adjusted to
reflect the change in the number of shares.
Going Concern
— The
accompanying consolidated financial statements have been prepared in conformity
with accounting principles generally accepted in the United States of America,
which contemplates continuation of the Company as a going concern. However, the
Company has sustained substantial operating losses since inception of
approximately $ 43,730,000 at March 31, 2009, and has incurred negative cash
flows from operations. The continuation of the Company as a going concern
is dependent upon the continued financial support of current shareholders,
current debenture holders, and new investors, of which management cannot make
any assurances.
The
Company has undertaken a restructuring program to reduce its operating costs
while it examines its strategic options. These include an acquisition of, or
merger with, a company or companies active in the game development and
publishing business. The Company is in discussions with prospective partners,
but management cannot make any assurances that it will be successful in
achieving these objectives.
The
Company has renegotiated several of its liabilities and plans to continue to
renegotiate both the amount and timing for payment of many of its current
payables and accrued obligations.
Principals of Consolidation
—
The consolidated financial statements of Red Mile Entertainment, Inc. include
the accounts of the Company, and its wholly-owned subsidiaries, 2WG Media, Inc.,
Roveractive Ltd., and Red Mile Australia Pty Ltd. All inter-company accounts and
transactions have been eliminated in consolidation. All shares of the
Company’s wholly owned subsidiaries are pledged as collateral for both the
secured credit agreement with Silverbirch, Inc. and the revolving line of credit
agreement with Tiger Paw Capital Corporation. In June 2009, a
settlement was reached with Silverbirch, Inc. and the outstanding debt
repaid.
Use of Estimates
– The preparation of financial statements in conformity with
accounting principles generally accepted in the United States of America (GAAP)
requires management to make estimates and assumptions that affect the reported
amounts of assets and liabilities and disclosures of contingent assets and
liabilities at the date of the financial statements and the reported amounts of
revenues and expenses during the reporting period. Such estimates include sales
returns and allowances, price protection estimates, retail sell through
estimates, provisions for doubtful accounts, accrued liabilities, estimates
regarding the recoverability of advanced royalties, inventories, software
development costs, long lived assets, estimates of when a game in development
has reached technological feasibility, and deferred tax assets. These estimates
generally involve complex issues and require us to make judgments, involve
analysis of historical and future trends, can require extended periods of time
to resolve, and are subject to change from period to period. Actual results
could differ materially from our estimates.
Cash and Cash Equivalents
—
The Company considers all highly liquid investments purchased with an original
maturity of three months or less and money market funds to be cash
equivalents.
Concentration of Credit Risk
—
Financial instruments which potentially subject us to concentration of credit
risk consist of temporary cash investments and accounts receivable. At March 31,
2009, the Company had no uninsured cash investments. During the period ended
March 31, 2008, we had deposits in excess of the Federal Deposit Insurance
Corporation (“FDIC”) limit at one U.S. based financial institution.
Receivable Allowances
–
Receivables are stated net of allowances for price protection, returns,
discounts, doubtful accounts, allowances for value added services by retailers,
and deductions for cooperative marketing costs.
We may
grant price protection to, and sometimes allow product returns from our
customers and customers of our distributors under certain
conditions. Therefore, we record a reserve for potential price
protection and returns at each balance sheet date. The provision
related to this allowance is reported in net revenues. Price
protection means credits relating to retail price markdowns on our products
previously sold by us to customers or customers of our
distributors. We base these allowances on expected trends and
estimates of future retail sell through of our games. Actual price
protection and product returns may materially differ from our estimates as our
products are subject to changes in consumer preferences, technological
obsolescence due to new platforms or competing products. At March 31,
2009 and March 31, 2008, Red Mile had price protection and returns reserves of
$142,000 and $271,269, respectively. These reserves are included in accounts
payable. Changes in these factors could change our judgments and estimates and
result in variances in the amount of reserve required. If customers
request price protection in amounts exceeding the rate expected and if
management agrees to grant it, then we may incur additional charges against our
net revenues, but we are not required to grant price protection to retailers who
purchase our products from distributors and the decision to grant price
protection is discretionary. At March 31, 2009 and March 31, 2008, Red Mile had
allowance reserves for doubtful accounts of $125,370 and $574,090, respectively.
We may also incur cooperative marketing costs for our products owed to our
customers, or to customers of our distributors. These costs are deducted from
accounts receivable due to us from our customers. At March 31, 2009 and March
31, 2008, Red Mile had cooperative marketing deductions of $0 and $9,000,
respectively, recorded as deductions from accounts receivable. All receivables
are pledged as collateral for our revolving line of credit agreement with Tiger
Paw Capital Corporation.
Inventories
— Inventories
consist of materials (including manufacturing royalties paid to console
manufacturers), labor charges from third parties, and freight-in. Inventories
are stated at the lower of cost or market, using the first-in, first-out
method. The Company performs periodic assessments to determine the
existence of obsolete, slow moving and non-saleable inventories, and records
necessary provisions to reduce such inventories to net realizable
value. We recognize all inventory reserves as a component of cost of
goods sold. During our fiscal years ending March 31, 2009 and
2008, we had write-downs to estimated net realizable value of $1,286 and
$448,094, respectively, all charged to cost of goods sold. All
inventories are produced by third party manufacturers, and substantially all
inventories are located at third party warehouses on consignment. All
inventories are pledged as collateral for our revolving line of credit agreement
with Tiger Paw Capital Corporation.
Software Development Costs and
Advanced Royalties
— Software development costs and advanced royalties to
developers include milestone payments or advances on milestone payments made to
software developers and other third parties and direct labor
costs. Advanced royalties also include license payments made to
licensors of intellectual property we license.
Software
development costs and advanced royalty payments made to developers are accounted
for in accordance with Statement of Financial Standards No. 86, “Accounting for
the Costs of Computer Software to be Sold, Leased or Otherwise
Marketed”.
Software
development costs and advanced royalty payments to developers are capitalized
once technological feasibility of a product is established and such costs are
determined to be recoverable. For products where proven technology exists, this
may occur very early in the development cycle. Factors we consider in
determining when technological feasibility has been established include (i)
whether a proven technology exists; (ii) the quality and experience levels of
the development studio developing the game; (iii) whether the game is a sequel
to an already completed game which has used the same or similar technology; and
(iv) whether the game is being developed with a proven underlying game engine.
Technological feasibility is evaluated on a product-by-product basis.
Capitalized costs for those products that are cancelled or abandoned are charged
immediately to cost of sales. The recoverability of capitalized software
development costs and advanced royalty payments to developers are evaluated
based on the expected performance of the specific products for which the costs
relate.
Commencing
upon a product’s release, capitalized software development costs and advanced
royalty payments to developers are amortized to cost of sales using the greater
of the ratio of actual cumulative revenues during the quarter to the total of
actual cumulative revenues during the quarter plus projected future revenues for
each game or straight-line over the remaining estimated life of the
product.
For
products that have been released in prior periods, we evaluate the future
recoverability of capitalized amounts on a quarterly basis or when events or
circumstances indicate the capitalized costs may not be recoverable. The primary
evaluation criterion is actual title performance.
Significant
management judgments and estimates are utilized in the assessment of when
technological feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized development costs and advanced royalty
payments to developers. In evaluating the recoverability of
capitalized software development costs and advanced royalty payments to
developers, the assessment of expected product performance utilizes forecasted
sales quantities and prices and estimates of additional costs to be incurred or
expensed.
If
revised forecasted or actual product sales are less than and/or revised
forecasted or actual costs are greater than the original forecasted amounts
utilized in the initial recoverability analysis, the net realizable value may be
lower than originally estimated in any given quarter, which could result in a
larger charge to cost of sales in future quarters or an impairment charge to
cost of sales.
Advanced
royalty payments made to licensors of intellectual property are capitalized and
evaluated for recoverability based on the expected performance of the underlying
games for which the intellectual property was licensed. Any royalty payments
made to licensors of intellectual property determined to be unrecoverable
through future sales of the underlying games are charged to cost of
sales.
During
the fourth quarter of fiscal 2009, we stopped development on both Heroes Over
Europe and Sin City and took an impairment charge of approximately
$8,537,000.
Property and Equipment
—
Property and equipment are stated at cost. Depreciation is computed using the
straight-line method over the estimated useful life of the respective assets
ranging from one to three years. Salvage values of these assets are not
considered material. Repairs and maintenance costs that do not increase the
useful lives and/or enhance the value of the assets are charged to operations as
incurred. All property and equipment are pledged as collateral for our revolving
line of credit agreement with Tiger Paw Capital Corporation.
Intangible Assets
— Intangible
assets primarily consisted of a website and customer list in conjunction with
the acquisition of the assets of Rover Interactive. These intangibles
assets were determined to be fully impaired in fiscal 2008 and accordingly we
wrote off the remaining balance in intangible assets to amortization of
intangibles which totaled $114,240 in fiscal 2008.
Other Assets
— We had a
capital investment and held a minority interest in a third party developer, IR
Gurus Pty. Ltd, an Australian corporation, in connection with entertainment
software products to be developed by the developer for us. We accounted for this
capital investment using the cost method as we did not have the ability to
exercise significant influence over the developers overall operation. In fiscal
2008, we forfeited our minority interest and recorded a $200,000 charge to other
expenses. In addition, we wrote off approximately $226,000 in capitalized costs
related to costs incurred attempting to consummate the acquisition.
Revenue Recognition
—
Our revenue
recognition policies are in accordance with the American Institute Of Certified
Public Accountants (“AICPA”) Statement of Position (“SOP”) 97-2 “Software
Revenue Recognition” as amended by SOP 98-9 “Modification of SOP 97-2, Software
Revenue Recognition, With Respect to Certain Transactions”. SOP 81-1
“Accounting for Performance of Construction Type and Certain Production-Type
Contracts”. Staff Accounting Bulletin (“SAB”) No. 101, “Revenue
Recognition in Financial Statements”, as revised by SAB No. 104, “Revenue
Recognition”. EITF 01-09 “Accounting for Consideration
Given by a Vendor to a Customer”, and FASB Interpretation No. 39 “Offsetting of
amounts related to certain contracts an interpretation of APB No. 10 and FASB
Statement No. 105, and EITF 06-03, “How Taxes Collected from
Customers and Remitted to Governmental Authorities Should Be Presented in the
Income Statement”.
We
evaluate revenue recognition using the following basic criteria and recognize
revenue when all four criteria are met:
(i)
Evidence of an arrangement: Evidence of an arrangement with the customer that
reflects the terms and conditions to deliver products must be present in order
to recognize revenue.
(ii)
Delivery: Delivery is considered to occur when the products are shipped and the
risk of loss and reward has been transferred to the customer. At times for us,
this means when the product has shipped to the retailer from the distributor
that we sold to on consignment.
(iii)
Fixed or determinable fee: If a portion of the arrangement fee is not fixed or
determinable, we recognize that amount as revenue when the amount becomes fixed
or determinable.
(iv)
Collection is deemed probable: We conduct a credit review of each customer
involved in a significant transaction to determine the creditworthiness of the
customer. Collection is deemed probable if we expect the customer to be able to
pay amounts under the arrangement as those amounts become due. If we determine
that collection is not probable, we recognize revenue when collection becomes
probable (generally upon cash collection).
Product
revenue, including sales to distributors, retailers, co-publishers, and video
rental companies is recognized when the above criteria are met. We reduce
product revenue for estimated future returns and price protection, which may
occur with our distributors, retailers, retailers of our distributors, and
co-publishers. In the future, we may decide to issue price protection credits
for either our PC or console products.
When
evaluating the adequacy of sales returns and price protection reserve
allowances, we analyze our historical returns on similar products, current
sell-through of distributor and retailer inventory, current trends in the video
game market and the overall economy, changes in customer demand , acceptance of
our products, and other factors.
In North
America, we primarily sell our games to distributors who in turn sell to
retailers that both our internal sales force, our outsourced independent sales
group, and distributors’ sales force generate orders from. These
distributors will charge us a distribution fee based on a percentage of the
prevailing wholesale price of the product. We record revenues net of these
distribution fees. We will likely co-publish our current titles under
development and net sell directly to distributors.
Red Mile
may receive minimum guaranteed amounts or other up front cash amounts from a
co-publisher or distributor prior to delivery of the products. Pursuant to SOP
81-1, the completed contract method of accounting is used as these minimum
guarantee amounts usually do not become non-refundable until the co-publisher or
distributor accepts the completed product. These receipts are credited to
deferred revenue when received. Revenues are recognized as the product is
shipped and actual amounts are earned. In the case of distributors who hold our
inventory on consignment, revenues are recognized once the product leaves the
distributor warehouse.
Periodically,
we review the deferred revenue balances and, when the product is no longer being
actively sold by the co-publisher or distributor, or when our forecasts show
that a portion of the revenue will not be earned out, this excess is taken into
revenue.
Red Mile
may be required to levy European Value Added Tax (“VAT”) and Australian Goods
and Services Tax (“GST”) on shipments of our products within the EU member
countries, and Australia, respectively. Pursuant to EITF 06-03, “How Taxes
Collected from Customers and Remitted to Governmental Authorities Should Be
Presented in the Income Statement”, Red Mile has included the taxes assessed by
a governmental authority that is directly imposed on a revenue-producing
transaction on a gross basis (included in revenues and costs). In fiscal 2008,
$176,510 in taxes assessed by a governmental authority were included revenue and
cost of sales. No taxes were assessed in fiscal 2009.
Our
revenues are subject to material seasonal fluctuations. In particular, revenues
in our third fiscal quarter will ordinarily be significantly higher than other
fiscal quarters. Revenues recorded in our third fiscal quarter are not
necessarily indicative of what our reported revenues will be for an entire
fiscal year.
Distribution Costs
—
Distribution costs, including shipping and handling costs of video games sold to
customers, are included in cost of sales.
Advertising Expenses
— We
expense advertising costs as incurred which are included in Sales, Marketing and
Busines