Interplay Announces Second Quarter 2004 Earnings, Remains NASDAQ Compliant
2004年10月15日 - 4:28AM
PRニュース・ワイアー (英語)
Interplay Announces Second Quarter 2004 Earnings, Remains NASDAQ
Compliant IRVINE, Calif., Oct. 14 /PRNewswire-FirstCall/ --
Interplay Entertainment Corp. (OTC:IPLY) (BULLETIN BOARD: IPLY)
reported today it has received notice from NASDAQ that the company
will remain listed on the NASDAQ Bulletin Board. The company
yesterday announced operating results for the second quarter of
2004. For the second quarter ended June 30, 2004, the Company
reported a net loss of $2.0 million, or $.02 per basic and diluted
share, compared to a net loss of $5.4 million, or $.06 per basic
and diluted share, in the same period last year. Commenting on the
announcements, Interplay Chairman and Chief Executive Officer Herve
Caen said, "This has been an incredibly challenging first half of
2004 for Interplay, its investors and employees. Although
significant hurdles remain, we are pleased to be back in compliance
with the OTC Bulletin Board, moved into our new corporate offices,
and moving forward with our plan to enter into Massively
Multiplayer Online Gaming." Net revenues for the second quarter
2004 were $3.1 million versus $1.3 million in the same period a
year ago, an increase of 147 percent. Operating loss decreased 78%
percent from the prior year to $1.183 million in the second quarter
2004 as compared to $5.378 million in the second quarter 2003. The
decrease in net loss, operating losses, and increase in net
revenues was mainly a result of continuing sales in the second
quarter from the first quarter releases of "Baldur's Gate: Dark
Alliance II" and "Fallout: Brotherhood of Steel" in Europe and
recording a $1.175 million gain on the sale of the rights to
develop "Fallout 3" on all platforms other than massive
multiplayer. The second quarter 2003 did not have comparable sales.
For the six-month period ended June 30, 2004, the Company reported
a net loss of $2.9 million, or $.03 per basic and diluted share,
compared to a net income of $.2 million, or $0 per basic and
diluted share, in the same period last year. Net revenues for the
six-month period ended June 30, 2004 were $11.6 million versus $20
million in the same period a year ago, a decrease of 42 percent.
For the six-month period ended June 30, 2004 the Company reported
an operating loss of $2 million compared to operating income of $.2
million from the prior year. The decrease in net income and net
revenues and increased operating loss for the six-month period
ended June 30, 2004 compared to 2003 is mainly a result of
including $15 million in revenue related to the sale of all future
interactive entertainment publishing rights to the "Hunter: The
Reckoning" franchise in 2003, offset by continuing sales in the
second quarter 2004 from the first quarter releases of "Baldur's
Gate: Dark Alliance II" and "Fallout: Brotherhood of Steel" in
Europe and recording a $1.175 million gain on the sale of the
rights to develop "Fallout 3" on all platforms other than massive
multiplayer. Gross profit margin for the second quarter 2004 was
57%, compared to 12% in the second quarter of 2003. Gross profit
margin was higher in the second quarter this year as compared to
last year mainly due to 2003 being negatively impacted by higher
amortization of prepaid royalties on externally developed products
including approximately $.6 million in fiscal 2003 in write-offs of
cancelled development projects or on titles that were not expected
to meet our desired profit requirements. 2004 did not have a
comparable write-off. 2004 had sale of the rights to develop
"Fallout 3" which yielded approximately 100% profit margin and 2003
did not have a comparable sale. Gross profit margin decreased to
44% for the six months ended June 30, 2004 period from 60% in the
comparable 2003 period. This was primarily due to the sale of the
"Hunter: The Reckoning" license, which yielded approximately an 80%
profit margin in 2003, partially offset by the sale of the rights
to develop "Fallout 3" in 2004. Net revenues by platform for the
second quarter of 2004 were 10 percent PC, 52% console, and 38
percent OEM, royalties and licensing. On a geographic basis, North
America accounted for 10% of total net revenues, International
represented 52% percent, and OEM, royalty and licensing accounted
for 38%. Net revenues by platform for the six-month period ended
June 30, 2004 were 9% PC, 79% console, and 12% OEM, royalties and
licensing. On a geographic basis, North America accounted for 6% of
total net revenues, International represented 82%, and OEM, royalty
and licensing accounted for 12%. About Interplay Entertainment
Corp. Interplay Entertainment is a leading developer, publisher and
distributor of interactive entertainment software for both core
gamers and the mass market. Interplay develops games for personal
computers as well as next generation video game consoles, many of
which have garnered industry accolades and awards. Interplay
releases products through Interplay, Black Isle Studios and its
distribution partners. Safe Harbor Statement under the Private
Securities Litigation Reform Act of 1995 Statements contained in
this release except for historical information are forward-looking
statements that are based on current expectations and involve risks
and uncertainties. Without limiting the generality of the
foregoing, words such as "may," "will," "expect," "believe,"
"anticipate," "intend," "could," "estimate," or "continue" or the
negative or other variations thereof or comparable terminology are
intended to identify forward-looking statements. The risks and
uncertainties inherent in such statements may cause actual future
events or results to differ materially and adversely from those
described in the forward-looking statements. Examples of such
forward-looking statements include, among other things, future
improvements in gross margin, operating expenditures, and product
sales. Important factors that may cause actual future events or
results to differ materially and adversely from those described in
the forward-looking statements include (a) the success of the
company's future adventure and role playing games, (b) consumer
reaction to the company's future games, (c) the company's ability
to consistently and timely release profitable products and its
ability to control costs, and (d) other factors discussed in the
company's filings from time to time with the Securities and
Exchange Commission, including but not limited to the company's
annual report on Form 10-K for the fiscal year ended December 31,
2003 and the company's subsequent quarterly filings on Form 10-Q.
The company disclaims any obligation to revise or update any
forward-looking statements that may be made from time to time by it
or on its behalf. DATASOURCE: Interplay Entertainment Corp.
CONTACT: Luke Haase, +1-231-932-0400, for Interplay Entertainment
Corp.
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