WOW! Unlimited Media Inc. (“WOW!” or the “Company”) (
TSX-V:
WOW; OTCQX: WOWMF) announced today its results for the
three and nine months ended September 30, 2021.
Michael Hirsh, Chairman and CEO commented: This
quarter’s continuing positive results substantiate the strong and
continuing growth of the WOW! business. Our Board and management
team are pleased with the results of our strategic review announced
April 29th culminating in the announcement of our merger with
Genius Brands. Together we are well positioned to grow the business
dynamically with a combination of great management, great staff,
great brands and solid financing.
KEY HIGHLIGHTS
- The Company
completed the third quarter of 2021 with operating EBITDA of $2.4
million for the three months ended September 30, 2021, as compared
to $0.6 million for the same period in 2020.
- For the third
quarter of 2021, the Company reported net income of $1.0 million as
compared to a net loss of $1.0 million for the same period in
2020.
- Both reporting
segments, Animation Production and Networks & Platforms,
reported segment profits for the third quarter of 2021.
- As at September
30, 2021, the Company’s production backlog was $70.0 million
representing animation work to be completed primarily over the next
24 months.
- On October 27,
2021, the Company announced it had entered into a definitive
arrangement agreement with Genius Brands International, Inc.
("Genius Brands") (NASDAQ: GNUS) whereby Genius Brands will acquire
all of the issued and outstanding shares of the Company for
approximately $66 million ($53 million USD) in cash and stock.
- The Company completed delivery of
the 60-minute animated movie titled Barbie: Big City, Big Dreams,
which premiered on Netflix on September 1, 2021.
- In August 2021, the Company
commenced production on Ukulele U, WOW!’s first live-action
preschool series for the Canadian Broadcasting Corporation (“CBC”)
in Canada. Renowned music producer Bob Ezrin (Alice Cooper, Pink
Floyd, U2, Peter Gabriel) and award-winning performer Melanie Doane
are spearheading the project. Deliveries will commence before the
end of the year. International broadcast and merchandising licenses
are under consideration.
- Additional production includes a
significant new project in partnership with Spin Master, a global
Canadian toy and entertainment company, a number of new and
exciting Barbie projects for its longstanding customer Mattel, a
new original IP 2d-animated series entitled The Guava Juice Show in
partnership with Studio71 and YouTube sensation Roi Fabito, Seasons
5 through 8 of the series Octonauts for Silvergate, Bee &
PuppyCat: Lazy in Space for Netflix, and a new, internally
developed, animated series which is being produced in partnership
with a leading US based studio.
- On August 16, 2021, the Company’s
Mainframe division announced the opening of a virtual studio in
Toronto. The studio will be virtually connected to Mainframe’s
Global Studio Pipeline. Mainframe’s commitment to a long-term work
from home strategy provides flexibility to its teams with a strong
focus on work-life balance and this approach will provide
opportunities for talent across Ontario.
FINANCIAL HIGHLIGHTS
-
Revenue for the quarter was $20.2 million
-
Operating EBITDA for the quarter was $2.4 million.
OVERVIEW OF RESULTS
|
|
For the
three months ended |
For the nine
months ended |
|
$000's, except per share amounts |
|
September 30, 2021 |
|
September 30, 2020 |
|
September 30, 2021 |
|
September 30, 2020 |
|
|
Revenue |
|
$ |
20,188 |
$ |
15,463 |
|
$ |
53,941 |
$ |
40,686 |
|
|
Operating
EBITDA1 |
|
|
2,419 |
|
594 |
|
|
6,142 |
|
38 |
|
|
Operating
profit (loss)1 |
|
|
1,108 |
|
(891 |
) |
|
2,460 |
|
(4,410 |
) |
|
Operating
profit (loss) per share |
|
|
|
|
|
|
-
basic |
|
$ |
0.03 |
$ |
(0.03 |
) |
$ |
0.08 |
$ |
(0.14 |
) |
|
-
diluted |
|
$ |
0.03 |
$ |
(0.03 |
) |
$ |
0.06 |
$ |
(0.14 |
) |
|
|
|
|
|
|
|
|
Net
income (loss) |
|
$ |
1,048 |
$ |
(1,001 |
) |
$ |
2,857 |
$ |
(5,838 |
) |
|
Earnings
(loss) per share |
|
|
|
|
|
|
-
basic |
|
$ |
0.03 |
$ |
(0.03 |
) |
$ |
0.09 |
$ |
(0.18 |
) |
|
- diluted |
|
$ |
0.03 |
$ |
(0.03 |
) |
$ |
0.08 |
$ |
(0.18 |
) |
|
Weighted average number of shares outstanding: |
|
|
|
|
|
-
basic |
|
|
32,024,314 |
|
32,024,314 |
|
|
32,024,314 |
|
32,024,314 |
|
|
- diluted |
|
|
40,932,042 |
|
32,024,314 |
|
|
40,770,654 |
|
32,024,314 |
|
|
|
|
|
|
|
|
|
1 Operating EBITDA and
operating profit (loss) include amortization of investment in film
and television programming. Refer to discussion under
Consolidated Results for a reconciliation of Operating EBITDA and
Operating profit (loss) to Net income (loss). |
|
|
|
- Revenue for the
three months ended September 30, 2021, was $20.2 million. This
included $12.6 million for the Animation Production segment and
$7.6 million generated by the Networks and Platforms segment for
the three months ended September 30, 2021.
- Operating EBITDA
was $2.4 million, and net income was $1.0 million, for the three
months ended September 30, 2021.
CONSOLIDATED RESULTS
|
|
For the
three months ended |
For the nine
months ended |
|
$000's |
|
September 30, 2021 |
|
September 30, 2020 |
|
|
September 30, 2021 |
|
|
September 30, 2020 |
|
|
Revenue |
|
$ |
20,188 |
$ |
15,463 |
|
$ |
53,941 |
|
$ |
40,686 |
|
|
Amortization of investment in film and television
programming |
|
$ |
2,989 |
$ |
1,742 |
|
$ |
7,984 |
|
$ |
2,866 |
|
|
|
|
|
|
|
|
|
Operating EBITDA |
|
$ |
2,419 |
$ |
594 |
|
$ |
6,142 |
|
$ |
38 |
|
|
Finance
costs |
|
|
458 |
|
497 |
|
|
1,316 |
|
|
1,498 |
|
|
Depreciation
and amortization1 |
|
|
853 |
|
988 |
|
|
2,366 |
|
|
2,950 |
|
|
Operating profit (loss) |
|
|
1,108 |
|
(891 |
) |
|
2,460 |
|
|
(4,410 |
) |
|
Items
affecting comparability: |
|
|
|
|
|
|
Share-based compensation expense |
|
|
60 |
|
110 |
|
|
188 |
|
|
403 |
|
|
Restructuring costs |
|
|
– |
|
– |
|
|
– |
|
|
1,100 |
|
|
Forgiveness of CRTC tangible benefits obligation |
|
– |
|
– |
|
|
(585 |
) |
|
– |
|
|
Deferred income tax expense (recovery) |
|
|
– |
|
– |
|
|
– |
|
|
(75 |
) |
|
|
|
|
60 |
|
110 |
|
|
(397 |
) |
|
1,428 |
|
|
Net income (loss) |
|
$ |
1,048 |
$ |
(1,001 |
) |
$ |
2,857 |
|
$ |
(5,838 |
) |
|
1 Excludes amortization of investment in film and television
programming |
|
|
|
|
|
|
|
|
|
Revenue and Operating
EBITDA
Revenue for the three and nine months ended
September 30, 2021, increased by $4.7 million and $13.3 million,
respectively, compared to the same periods in 2020. For the three
and nine months September 30, 2021, revenues for the Animation
Production segment increased by $3.7 million and $8.9 million,
respectively, and revenues for the Networks and Platforms segment
increased by $1.0 million and $4.4 million, respectively, in
comparison to the same periods in 2020. The growth in revenue for
the Animation Production segment for the three and nine months
ended September 30, 2021, was primarily driven by the delivery of
animation IP during the period. The increase in revenue for the
Networks and Platforms segment for the three and nine months ended
September 30, 2021, was primarily the result of an increase in
advertising revenue generated on YouTube in comparison to the same
periods in the prior year.
Operating EBITDA for the three and nine months ended September
30, 2021, increased by $1.8 million and $6.1 million, respectively,
compared to the same periods in 2020. The higher operating EBITDA
for the three months ended September 30, 2021, was driven primarily
by the delivery of animation IP during the period. The higher
operating EBITDA for the nine months ended September 30, 2021, was
primarily driven by the delivery of animation IP during the period,
in addition to the recognition of the US Paycheck Protection
Program loan forgiveness.
NON-IFRS FINANCIAL MEASURES
In addition to results reported in accordance
with International Financial Reporting Standards (“IFRS”), this
news release includes financial terms that the Company utilizes to
assess the financial performance of its business that are not
measures recognized under IFRS. These non-IFRS financial measures
include operating profit or loss, operating profit or loss per
share, operating EBITDA, and backlog. The Company believes these
supplemental financial measures reflect the Company's on-going
business in a manner that allows for meaningful period-to-period
comparisons and analysis of trends in its business. These non-IFRS
measures have been consistently calculated in all periods
presented.
The Company defines operating profit or loss as
net income or loss excluding the impact of specified items
affecting comparability, including, where applicable, share of gain
or loss of equity accounted investees, impairment of other
intangible assets and goodwill, other non-operational income and
expenses, deferred taxes and other gains or losses. The use of the
term "non-operational income and expenses" is defined by the
Company as those that do not impact operating decisions taken by
the Company's management and is based upon the way the Company's
management evaluates the performance of the Company's business for
use in the Company's internal management reports. Operating profit
or loss per share is calculated using diluted weighted average
shares outstanding and does not represent actual profit or loss per
share attributable to shareholders. The Company believes that the
disclosure of operating profit or loss and operating profit or loss
per share allows investors to evaluate the operational and
financial performance of the Company's ongoing business using the
same evaluation measures that management uses, and is therefore a
useful indicator of the Company's performance or expected
performance of recurring operations.
The Company defines operating EBITDA as profit
or loss net of amortization of investment in film and television
programming, but before interest, taxes, depreciation, and
amortization, adjusted for certain items affecting comparability as
specified in the calculation of operating profit or loss. Operating
EBITDA is presented on a basis consistent with the Company's
internal management reports. The Company discloses operating EBITDA
to capture the profitability of its business before the impact of
items not considered in management's evaluation of operating
performance. Unless otherwise stated, the Company includes the
amortization of investment in film and television programming in
the calculation of operating EBITDA.
The Company defines backlog as
the undiscounted value of signed agreements
for production services and intellectual property in relation
to licensing and distribution agreements for work that has not yet
been performed, but for which the Company expects to recognize
revenue in future periods. Backlog excludes estimates of variable
consideration for transactions involving sales or usage-based
royalties in exchange for licences of intellectual property. The
extent of eventual revenue recognized in future periods may
be materially higher or lower than this amount, depending
upon factors which include, but are not limited to the following:
(i) contract modifications, (ii) fluctuations in foreign exchange
rates for contracts not denominated in Canadian dollars, (iii)
changes to production and delivery schedules, or (iv) valuation
issues in connection with the collectability of fees.
Operating profit or loss, operating profit or
loss per share, operating EBITDA, and backlog do not have any
standardized meaning prescribed by IFRS and therefore may not be
comparable to similar measures presented by other companies. The
Company cautions readers to consider these non-IFRS financial
measures in addition to, and not as an alternative for, measures
calculated in accordance with IFRS.
For additional information regarding the
Company's use of non-IFRS measures, including the calculation of
these measures and a reconciliation of operating EBITDA and
operating profit (loss) to net income (loss), please refer to the
“Reconciliations” section of the Company's management's discussion
and analysis for the year ended December 31, 2020, available on the
Company's website at www.wowunlimited.co and on SEDAR at
www.sedar.com.
Forward-looking Statements
This news release contains certain
forward-looking statements and forward-looking information
(collectively referred to herein as "forward-looking statements")
within the meaning of applicable Canadian securities laws. All
statements other than statements of present or historical fact are
forward-looking statements. Forward-looking statements are often,
but not always, identified by the use of words such as
"anticipate", "achieve", "could", "believe", "plan", "intend",
"objective", "continuous", "ongoing", "estimate", "outlook",
"expect", "may", "will", "project", "should" or similar words,
including negatives thereof, suggesting future outcomes.
In particular, this news release contains
forward-looking statements relating to, among other things: (i)
general economic conditions; (ii) future revenues to be received by
WOW!; (iii) WOW!’s future business prospects and opportunities;
(iv) WOW!’s ability to complete any or all of its proposed
production work; (v) the impact of overhead and cost savings
initiatives at the Company’s Frederator operations; (vi)
Mainframe’s plans to adapt its work from home model; and (vii)
deliveries of Mainframe Studios’ production on a new animated
series.
Management of the Company believes the
expectations reflected in such forward-looking statements are
reasonable as of the date hereof but no assurance can be given that
these expectations will prove to be correct and such
forward-looking statements should not be unduly relied upon.
Various material factors and assumptions are typically applied in
drawing conclusions or making the forecasts or projections set out
in forward-looking statements. Specific material factors and
assumptions include, but are not limited to: (i) the performance of
WOW!'s business, including current business and economic trends;
(ii) capital expenditure programs and other expenditures by WOW!
and its customers; (iii) dependence on key personnel and the
ability of WOW! to retain and hire qualified personnel; (iv) the
ability of WOW! to market its content successfully to existing and
new customers; (v) the ability of WOW! to retain customers; (vi)
the ability of WOW! to obtain timely financing on acceptable terms;
(vii) a stable competitive environment; (viii) WOW!’s ability to
anticipate and adapt to changes in technology and product
consumption patterns; (ix) a stable industry regulatory
environment; (x) ongoing relationships with WOW!’s distributors and
business partners; and (xi) competitive forces within the
entertainment industry. Those material factors and assumptions are
based on information currently available to the Company, including
data from publicly available governmental sources as well as from
market research and industry analysis and on assumptions based on
data and knowledge of this industry which the Corporation believes
to be reasonable. However, although generally indicative of
relative market positions, market shares and performance
characteristics, such data is inherently imprecise.
Forward-looking statements are not a guarantee
of future performance and are subject to and involve a number of
known and unknown risks and uncertainties, many of which are beyond
the control of the Company, which may cause the Company's actual
performance and results to differ materially from any projections
of future performance or results expressed or implied by such
forward-looking statements. These risks and uncertainties include,
but are not limited to, the risks identified in the Company's
Management’s Discussion and Analysis for the year ended December
31, 2020, which has been filed with the Canadian Securities
Administrators and is available on www.sedar.com. Any
forward-looking statements are made as of the date hereof and,
except as required by law, the Company assumes no obligation to
publicly update or revise such statements to reflect new
information, subsequent or otherwise.
Neither TSX Venture Exchange nor its Regulation
Services Provider (as that term is defined in the policies of the
TSX Venture Exchange) accepts responsibility for the adequacy or
accuracy of this release.
About WOW!
WOW! is creating a leading animation-focused
entertainment company by producing top-end content and building
brands and audiences on the most engaging media platforms. The
Company produces animation in its two established studios:
Frederator Studios in the USA, which has a 20-year track record;
and one of Canada’s largest, multi-faceted animation production
studios, Mainframe Studios, which has a 25-year track record. The
Company also operates Channel Frederator Network on YouTube. The
common voting shares of the Company and variable voting shares of
the Company are listed on the TSX Venture Exchange (TSX-V: WOW) and
the OTCQX Best Market (OTCQX: WOWMF).
Neither the TSX Venture Exchange nor its
Regulation Services Provider (as that term is defined in the
policies of the TSX Venture Exchange) accepts responsibility for
the adequacy or accuracy of this release.
Further information available at:
Website: www.wowunlimited.co
Contact: Bill Mitoulas, Investor Relations
Tel: (416) 479-9547
Email: billm@wowunlimited.co
Wow Unlimited Media (TSXV:WOW)
過去 株価チャート
から 11 2024 まで 12 2024
Wow Unlimited Media (TSXV:WOW)
過去 株価チャート
から 12 2023 まで 12 2024