US Market News
2日前
Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Third Quarter of Fiscal 2026 Ended March 31, 2026June 8, 2026 6:00 AM
PR Newswire (US) SHANGHAI, June 8, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the third quarter of fiscal year 2026 ended March 31, 2026.Third Quarter of Fiscal Year 2026 Financial HighlightsTotal revenue was US$26.2 million, representing a 9.1% decrease from US$28.8 million in the third quarter of fiscal year 2025. In-app purchases contributed US$23.4 million, while advertising revenue reached US$2.8 million.Total operating costs and expenses were US$25.7 million, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.Net income was US$0.5 million, representing a 16.4% increase from US$0.4 million in the third quarter of fiscal year 2025.Third Quarter of Fiscal Year 2026 Operating Highlightsin thousands, except percentages
For the Three Months Ended March 31,
2026
2025
Average MAUs[1]
3,107
3,782
Average DAUs[2]
506
674
ARPDAU[3]
0.550
0.485
Average DPUs[4]
12
15
Average Daily Payer Conversion Rate[5]
2.4%
2.2%Average 7D Retention Rate[6]
8.5%
9.9% [1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.Mr. Feng Xie, founder and chairman of Gamehaus, commented: "Our third quarter results reflect the durability of the operating model we have built. Total revenue of $26.2 million exceeded the upper end of our guidance range, while our cumulative net income for the first nine months of fiscal 2026 grew approximately 40% year over year. These outcomes underscore the durable impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Importantly, our Direct-to-Consumer (DTC) penetration reached approximately 13.9% company-wide and 36.7% on our flagship title, with further margin benefit expected as we target 15% to 20% penetration by fiscal year-end. As we deepen the integration of AI across every layer of our publishing stack, we are also steadily advancing toward our longer-term goal of evolving Gamehaus into an AI-driven, integrated platform for content generation and distribution, a strategic positioning which we believe will define the next phase of competitive advantage in our industry. We will remain focused on disciplined execution and on building long-term value for our players, partners, and shareholders."Third Quarter of Fiscal Year 2026 Unaudited Financial ResultsRevenueTotal revenue was US$26.2 million in the third quarter of fiscal year 2026, decreasing 9.1% from US$28.8 million in the third quarter of fiscal year 2025. The decline primarily reflects the Company's strategic adjustments in marketing spend as it has been prioritizing investment in the expansion of game pipeline and the preparation of upcoming titles for commercial launch. This structured rebalancing of resources is designed to build a broader, more diversified product portfolio that supports durable revenue growth over time.Advertising costs decreased by 17.2% in the third quarter of fiscal year 2026 compared to the third quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 9.9% to US$23.4 million in the third quarter of fiscal year 2026 from US$26.0 million in the third quarter of fiscal year 2025, while advertising revenue was US$2.8 million in the third quarter of fiscal year 2026, compared to US$2.9 million in the third quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.The Company continues to advance a growing pipeline of titles across the Puzzle and RPG genres, with several projects progressing through development and testing. Dedicated marketing resources have been earmarked for these upcoming releases, and the Company plans to scale promotional efforts as titles reach commercial readiness.Operating Costs and ExpensesTotal operating costs and expenses were US$25.7 million in the third quarter of fiscal year 2026, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.Cost of revenue decreased by 12.7% to US$12.0 million in the third quarter of fiscal year 2026, from US$13.8 million in the third quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.Research and development expenses increased 24.1% to US$1.6 million in the third quarter of fiscal year 2026, from US$1.3 million in the third quarter of fiscal year 2025. The increase reflects the Company's expanded investment in its product pipeline, including ongoing collaboration with external development partners across multiple titles currently in active development and testing.Selling and marketing expenses decreased by 15.5% to US$10.3 million in the third quarter of fiscal year 2026, from US$12.2 million in the third quarter of fiscal year 2025. The decrease was largely attributable to a US$2.0 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.General and administrative expenses were US$1.8 million in the third quarter of fiscal year 2026, representing an increase of 33.1% from US$1.4 million in the third quarter of fiscal year 2025. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company's public company infrastructure, including corporate governance, financial reporting, and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company's expanding business.Operating IncomeOperating income was US$0.5 million in the third quarter of fiscal year 2026, compared to US$0.3 million in the third quarter of fiscal year 2025. Operating margin was 2.1% in the third quarter of fiscal year 2026, compared to 1.0% in the third quarter of fiscal year 2025.Other Income, NetOther income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.02 million in the third quarter of fiscal year 2026, compared to US$0.13 million in the third quarter of fiscal year 2025.Net IncomeNet income was US$0.5 million for the third quarter of fiscal year 2026, compared to US$0.4 million in the third quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.01 for the third quarter of fiscal year 2026, which remained stable compared to the third quarter of fiscal year 2025.Cash and Cash EquivalentsCash and cash equivalents were US$18.3 million as of March 31, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.Business OutlookFor the fourth quarter of fiscal year 2026 ending June 30, 2026, the Company expects its total revenue to be in the range of approximately US$23 million to US$26 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.Recent DevelopmentShare Repurchase Plan UpdateIn August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. As of March 31, 2026, the Company had repurchased approximately 392,000 of its Class A ordinary shares for approximately US$482,000.Conference Call InformationThe management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, June 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.Participant Online Registration: https://dpregister.com/sreg/10209253/10404aa4efcA live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.About GamehausGamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.Forward-Looking StatementsCertain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.comThe Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.coGAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS(Amount in USD dollars, except for number of shares or otherwise noted)
As of
March 31,2026
June 30,2025
(Unaudited)
(Audited)ASSETS
CURRENT ASSETS:
Cash and cash equivalents
$18,229,255
$15,234,745Short-term investments
2,121,337
1,345,154Accounts receivable
8,752,988
10,423,418Advanced to suppliers
12,006,339
9,442,382Prepaid expenses and other current assets
3,585,603
3,128,788TOTAL CURRENT ASSETS
44,695,522
39,574,487
NON-CURRENT ASSETS:
Plant and equipment, net
143,883
124,503Intangible assets, net
4,422,956
5,001,523Right-of-use assets, net
1,893,358
512,647Equity investments
1,976,938
1,995,021TOTAL NON-CURRENT ASSETS
8,437,135
7,633,694TOTAL ASSETS
$53,132,657
$47,208,181
LIABILITIES
CURRENT LIABILITIES:
Accounts payable
$11,906,828
$10,752,234Contract liabilities
1,535,651
1,871,120Accrued expenses and other current liabilities
607,328
903,252Lease liabilities
217,471
463,064Taxes payable
16,836
51,599TOTAL CURRENT LIABILITIES
14,284,114
14,041,269
NON-CURRENT LIABILITY:
Lease liabilities
1,642,169
58,517TOTAL NON-CURRENT LIABILITY
1,642,169
58,517TOTAL LIABILITIES
$15,926,283
$14,099,786
SHAREHOLDERS' EQUITY:
Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)
4,952
3,797Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)
780
1,560Additional paid-in capital
10,953,826
10,954,201Treasury stock
(481,549)
-Retained earnings
26,967,976
23,543,001Accumulated other comprehensive income (loss)
69,351
(1,276,222)TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS'
EQUITY
37,515,336
33,226,337Non-controlling interests
(308,962)
(117,942)TOTAL SHAREHOLDERS' EQUITY
37,206,374
33,108,395TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY
$53,132,657
$47,208,181 GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME(Amount in USD dollars, except for number of shares or otherwise noted)
For the Three Months Ended March 31,
For the
Nine Months Ended March 31,
2026
2025
2026
2025
(Unaudited)
(Unaudited)
(Unaudited)
(Unaudited)REVENUE
$26,216,845
28,839,765
$80,243,054
$87,390,942OPERATING COST AND EXPENSES
Cost of revenue
(12,018,392)
(13,761,522)
(37,459,806)
(41,358,663) Research and development expenses
(1,568,430)
(1,264,191)
(4,880,199)
(4,250,977) Selling and marketing expenses
(10,266,413)
(12,150,916)
(30,828,934)
(36,628,917) General and administrative expenses
(1,819,796)
(1,367,447)
(4,652,089)
(3,137,638)OPERATING INCOME
$543,814
$295,689
$2,422,026
$2,014,747
OTHER INCOME (EXPENSES):
Investment (loss) income, net
(89,727)
(12,885)
474,496
(7,800) Interest income
108,477
148,275
444,763
428,060 Other (expenses) income, net
(3,356)
(3,043)
37,483
48,904 Total other income, net
15,394
132,347
956,742
469,164
INCOME BEFORE INCOME TAXES
559,208
428,036
3,378,768
2,483,911
INCOME TAXES EXPENSES
(108,799)
(41,007)
(145,314)
(169,171)NET INCOME
450,409
387,029
3,233,454
2,314,740Less: net loss attributable to non-controlling interests
(64,961)
(32,702)
(191,521)
(62,407)NET INCOME ATTRIBUTABLE TO
GAMEHAUS HOLDINGS INC'S
SHAREHOLDERS
515,370
419,731
3,424,975
2,377,147
OTHER COMPREHENSIVE INCOME
Net income
450,409
387,029
3,233,454
2,314,740Foreign currency translation adjustment, net of tax
1,667,338
(361,187)
1,346,071
181,529TOTAL COMPREHENSIVE INCOME
$2,117,747
$25,842
$4,579,525
$2,496,269Less: total comprehensive loss attributable to non-
controlling interests
(117,750)
(31,197)
(191,020)
(62,469)TOTAL COMPREHENSIVE INCOME
ATTRIBUTABLE TO GAMEHAUS
HOLDINGS INC'S SHAREHOLDERS
2,235,497
57,039
4,770,545
2,558,738
BASIC AND DILUTED EARNINGS PER
SHARE:
Net income attributable to Gamehaus Holdings Inc's
shareholders per share
Basic and diluted
$0.01
$0.01
$0.06
$0.04
Weighted average shares outstanding used in
calculating basic and diluted income per share
Basic and diluted
$53,185,982
$52,646,954
$53,355,019
$53,569,377 View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-third-quarter-of-fiscal-2026-ended-march-31-2026-302793775.htmlSOURCE Gamehaus Holdings Inc. Original: Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Third Quarter of Fiscal 2026 Ended March 31, 2026
US Market News
3月前
Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025March 23, 2026 6:00 AM
PR Newswire (US)
SHANGHAI, March 23, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.Second Quarter of Fiscal Year 2026 Financial HighlightsTotal revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.Total operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.Net income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.Second Quarter of Fiscal Year 2026 Operating Highlightsin thousands, except percentages
For the Three Months Ended December 31,
2025
2024
Average MAUs[1]
2,760
3,832
Average DAUs[2]
499
716
ARPDAU[3]
0.566
0.440
Average DPUs[4]
13
15
Average Daily Payer Conversion Rate[5]
2.5%
2.1%Average 7D Retention Rate[6]
8.7%
10.2%
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.Mr. Feng Xie, founder and chairman of Gamehaus, commented: "We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in near the upper end of ourrevenue forecast for the second quarter, and more importantly, net income grew approximately 151% period-over-period while operating margin expanded to 3.3% from 0.8% in the year-ago period. These improvements reflect the cumulative impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Looking ahead, we are advancing a diversified product pipeline across both RPG and Puzzle genres, with multiple titles moving into active development and scheduled launches. We remain focused on strengthening our platform capabilities and leveraging AI-driven efficiencies to position us for our next phase of growth."Second Quarter of Fiscal Year 2026 Unaudited Financial ResultsRevenueTotal revenue was US$26.3 million in the second quarter of fiscal year 2026, decreasing 7.8% from US$28.5 million in the second quarter of fiscal year 2025. The decline primarily resulted from the Company's reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company's game portfolio and support sustainable long-term growth.Advertising costs decreased by 18.9% in the second quarter of fiscal year 2026 compared to the second quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.4% to US$23.9 million in the second quarter of fiscal year 2026 from US$25.5 million in the second quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the second quarter of fiscal year 2026, compared to US$3.0 million in the second quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company's existing player base.Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.Operating Costs and ExpensesTotal operating costs and expenses were US$25.4 million in the second quarter of fiscal year 2026, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.Cost of revenue decreased by 10.2% to US$12.2 million in the second quarter of fiscal year 2026, from US$13.5 million in the second quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.Research and development expenses increased 7.5% to US$2.1 million in the second quarter of fiscal year 2026, from US$2.0 million in the second quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.Selling and marketing expenses decreased by 18.4% to US$9.7 million in the second quarter of fiscal year 2026, from US$11.9 million in the second quarter of fiscal year 2025. The reduction was primarily driven by a US$2.1 million decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.General and administrative expenses were US$1.4 million in the second quarter of fiscal year 2026, representing an increase of 65.5% from US$0.9 million in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily associated with the Company's efforts to improvecorporate governance, financial reporting, and investor relations capabilities as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce planning to support business expansion and long-term growth.Operating IncomeOperating income was US$0.9 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025. Operating margin was 3.3% in the second quarter of fiscal year 2026, compared to 0.8% in the second quarter of fiscal year 2025.Other Income, NetOther income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.1 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025.Net IncomeNet income was US$0.9 million for the second quarter of fiscal year 2026, compared to US$0.4 million in the second quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.02 for the second quarter of fiscal year 2026, compared to US$0.01 in the second quarter of fiscal year 2025.Cash and Cash EquivalentsCash and cash equivalents were US$17.4 million as of December 31, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.Business Outlook
For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US$24 million to US$26 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.Recent DevelopmentShare Repurchase Plan UpdateIn August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately US$459,000.Conference Call InformationThe management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.Participant Online Registration: https://dpregister.com/sreg/10207119/10368ff0a4dA live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.About GamehausGamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.Forward-Looking StatementsCertain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.Investor Relations ContactGamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS(Amount in USD dollars, except for number of shares or otherwise noted)
As of
December 31,2025
June 30,2025
(Unaudited)
(Audited)
ASSETS
CURRENT ASSETS:
Cash and cash equivalents
$17,355,214
$15,234,745
Short-term investments
2,609,549
1,345,154
Accounts receivable
9,876,025
10,423,418
Advanced to suppliers
9,737,823
9,442,382
Prepaid expenses and other current assets
3,599,492
3,128,788
TOTAL CURRENT ASSETS
43,178,103
39,574,487
NON-CURRENT ASSETS:
Plant and equipment, net
142,139
124,503
Intangible assets, net
4,619,603
5,001,523
Right-of-use assets, net
332,610
512,647
Equity investments
1,951,542
1,995,021
TOTAL NON-CURRENT ASSETS
7,045,894
7,633,694
TOTAL ASSETS
$50,223,997
$47,208,181
LIABILITIES
CURRENT LIABILITIES:
Short-term borrowing
$286,000
$-
Accounts payable
10,112,213
10,752,234
Contract liabilities
1,711,540
1,871,120
Accrued expenses and other current liabilities
1,473,620
903,252
Lease liabilities
262,856
463,064
Taxes payable
75,570
51,599
TOTAL CURRENT LIABILITIES
13,921,799
14,041,269
NON-CURRENT LIABILITY:
Lease liabilities
33,090
58,517
TOTAL NON-CURRENT LIABILITY
33,090
58,517
TOTAL LIABILITIES
$13,954,889
$14,099,786
SHAREHOLDERS' EQUITY:
Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)
4,952
3,797
Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)
780
1,560
Additional paid-in capital
10,953,826
10,954,201
Treasury Stock
(458,738)
-
Retained earnings
26,435,808
23,543,001
Accumulated other comprehensive loss
(423,266)
(1,276,222)
TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS'
EQUITY
36,513,362
33,226,337
Non-controlling interests
(244,254)
(117,942)
TOTAL SHAREHOLDERS' EQUITY
36,269,108
33,108,395
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY
$50,223,997
$47,208,181
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME(Amount in USD dollars, except for number of shares or otherwise noted)
For the Three Months Ended December 31,
For the
Six Months Ended December 31,
2025
2024
2025
2024
(Unaudited)
(Unaudited)
(Unaudited)
(Unaudited)
REVENUE
$26,295,028
28,518,928
$54,033,904
$58,488,446
OPERATING COST AND EXPENSES
Cost of revenue
(12,155,827)
(13,542,268)
(25,438,752)
(27,565,976)
Research and development expenses
(2,131,820)
(1,983,658)
(3,311,498)
(2,985,550)
Selling and marketing expenses
(9,728,443)
(11,914,898)
(20,570,983)
(24,450,883)
General and administrative expenses
(1,408,092)
(850,824)
(2,841,247)
(1,763,336)
OPERATING INCOME
$870,846
$227,280
$1,871,424
$1,722,701
OTHER INCOME (EXPENSES):
Investment income (loss), net
(122,761)
24,668
557,325
5,225
Interest income
160,652
124,896
335,284
279,386
Other income, net
32,755
65,102
40,399
52,161
Total other income, net
70,646
214,666
933,008
336,772
INCOME BEFORE INCOME TAXES
941,492
441,946
2,804,432
2,059,473
INCOME TAXES EXPENSES
(25,792)
(77,406)
(38,270)
(128,236)
NET INCOME
915,700
364,540
2,766,162
1,931,237
Less: net loss attributable to non-controlling interests
(63,206)
(38,950)
(126,645)
(29,502)
NET INCOME ATTRIBUTABLE TO
GAMEHAUS HOLDINGS INC'S
SHAREHOLDERS
978,906
403,490
2,892,807
1,960,739
OTHER COMPREHENSIVE INCOME
Net income
915,700
364,540
2,766,162
1,931,237
Foreign currency translation adjustment, net of tax
1,172,520
1,428,152
853,289
(180,335)
TOTAL COMPREHENSIVE INCOME
$2,088,220
$1,792,692
$3,619,451
$1,750,902
Less: total comprehensive loss attributable to non-
controlling interests
(62,927)
(38,304)
(126,312)
(28,495)
TOTAL COMPREHENSIVE INCOME
ATTRIBUTABLE TO GAMEHAUS
HOLDINGS INC'S SHAREHOLDERS
2,151,147
1,830,996
3,745,763
1,779,397
BASIC AND DILUTED EARNINGS PER
SHARE:
Net income attributable to Gamehaus Holdings Inc's
shareholders per share
Basic and diluted
$0.02
$0.01
$0.05
$0.04
Weighted average shares outstanding used in
calculating basic and diluted income per share
Basic and diluted
$53,310,709
$50,000,000
$53,437,778
$50,000,000
* Presented on a retroactive basis to reflect the reverse recapitalization.
View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-second-quarter-of-fiscal-2026-ended-december-31-2025-302721908.htmlSOURCE Gamehaus Holdings Inc.
Original: Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025