US Market News
1月前
GameSquare Holdings Reports 2026 First Quarter Results with Revenue up 95.0% Year-over-YearMay 14, 2026 4:05 PM
ACCESS NewswireClient wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 salesFRISCO, TX / ACCESS Newswire / May 14, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the three months ended March 31, 2026.Justin Kenna, CEO of GameSquare stated, "GameSquare is off to a solid start in 2026, delivering first quarter results that were in line with our expectations during what is typically the seasonally slowest period of the year. Our performance reflects the increasing contribution of the integrated platform we have built, the expanding benefits of recent acquisitions, and the investments we are making in our go-to-market strategy. Importantly, recent sales activity reinforces the value of our solutions and our ability to connect brands, creators, and audiences across the global creator economy."Kenna continued, "We continue to evaluate opportunistic share repurchases, strategic M&A, and investments that can strengthen our platform, expand our creator ecosystem, and drive profitable growth. The recent additions of Justin Miclat and the popular creator "Steak" further enhance our ability to identify, recruit, monetize, and deploy influential creator talent with highly engaged audiences and meaningful brand appeal. These additions deepen our creator network, expand the commercial opportunities we can bring to brand partners, and reinforce the value of our integrated platform. One example has been our growing relationship with Capcom, where we supported the launch of their Resident Evil™ Requiem title in the first quarter of 2026 that became Capcom's most successful launch in the franchise to date. Another recent example is Hungryboy Hot Sauce, the viral hot-sauce brand from YouTube collective The Boys, which launched in November 2025 across H-E-B grocery stores and has since expanded to Spencer's and nearly 300 World Market stores. This success highlights our ability to convert creator influence into scalable consumer products, retail distribution, and incremental monetization opportunities. We expect to add additional commercially relevant creators to our platform during the second quarter, further expanding a talent ecosystem built to drive brand partnerships, consumer products, content, and experiential revenue.""Sales momentum has accelerated early in the second quarter, supported by expanded programs with several of the top video game publishers, recent creator additions, and growing opportunities across all aspects of our business. These wins leverage GameSquare's full platform, including talent, creative, media, data, and experiential production, and provide increased visibility into our expected second quarter performance and second half growth. Based on current expectations, recent creator additions, and the Company's current operating plan, we are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted EBITDA, subject to the risks and uncertainties described below," Kenna concluded.Reported results for the three months ended March 31, 2026, compared to March 31, 2025 (unaudited)Revenue of $14.5 million, compared to $7.4 millionGross profit of $5.6 million, compared to $3.2 millionGross margin of 38.4%, compared to 42.5%Net loss from continuing operations of $17.6 million (see following bullet), compared to $3.8 million.The $17.6 million net loss in the first quarter of 2026 included a $14.6 million change in fair value loss on digital assets and $1.1 million of one-time transaction costs related to the TubeBuddy acquisitionAdjusted EBITDA loss of $1.1 million, compared to an adjusted EBITDA loss of $2.6 millionAdjusted EBITDA was -7.6% of revenue, versus -34.7% of revenueProforma* results for the three months ended March 31, 2026 (unaudited)Revenue of $15.8 millionGross profit of $6.8 millionGross margin of 43.1%Adjusted EBITDA loss of $0.7 million, or -4.2% of proforma revenue* Proforma financial results include TubeBuddy for the 2026 first quarter. All quarterly financial information and proforma is unaudited.Stock RepurchasesDuring the first quarter, GameSquare repurchased 2.07 million shares of its common stock for $0.75 million, representing an average price of approximately $0.36 per share.As of May 13, 2026, GameSquare has repurchased 7.35 million shares of its common stock for $3.6 million, representing an average price of approximately $0.47 since the Company's repurchase program started in October 2025. The Company has approximately $11.4 million remaining under its current authorization.Strategic Talent AdditionsOn May 14, 2026, GameSquare announced the appointment of Justin Miclat as Chief Growth Officer of its wholly owned subsidiary Click and the addition of several major creators to Click's roster, including Steak, the second-largest Roblox creator, which further strengthens GameSquare's position as a scaled platform at the center of the creator economy.The newly added talent is expected to generate more than $5 million of incremental annualized revenue, while enhancing GameSquare's ability to connect leading creators with global brands through its integrated platform spanning talent management, data analytics, creative services, and experiential activations. These additions add the following benefits to GameSquare's platform:Expands creator reach: Adds Steak and other top creators across gaming's largest platforms.Adds proven leadership: Justin Miclat brings a track record of scaling and monetizing leading digital talent.Increases revenue visibility: Recently added talent is expected to generate over $5 million of incremental annualized revenue.Deepens brand opportunities: Creates more inventory and audience reach for creator-led campaigns.Supports scalable growth: Adds creator-driven revenue streams with attractive operating leverage.TubeBuddy AcquisitionOn February 20, 2026, GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.The addition of TubeBuddy enhances GameSquare's technology stack, expands direct relationships with creators, and creates new opportunities for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare's platform includes:An AI-enabled software platform with proven tools embedded into creator workflowsAnticipated increase to recurring software and subscription revenueFirst-party creator and channel data capabilitiesPowerful cross-platform brand and performance marketing solutionsExpands opportunities across GameSquare's media, esports, and creator networkAccording to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help creators grow faster, increase per-video views, and drive stronger subscriber growth. TubeBuddy also serves major media companies and global publishers.2026 OutlookOn a proforma basis, which takes into account the Company's plans with the TubeBuddy business as if it was acquired on January 1, 2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company's annual guidance for 2026 includes:Revenue of $85 million to $90 millionGross margin of 35% to 40%Adjusted EBITDA of over $5 millionAdjusted EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not provided due to forward-looking uncertainty and unreasonable efforts.GameSquare's Treasury Management Assets at March 31, 20261:Ethereum ("ETH") Assets: The Company held 15,502.70 ETH, 5,435.25 of which was in its onchain yield strategy with Dialectic.Altcoin Assets: The Company had $1.6 million of altcoins on its balance sheet at March 31, 2026, in $Anime and $Rekt Coin.Total Digital Asset Treasury Assets + Cash: The Company had $35.9 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.37 per share as of March 31, 2026. Cash at March 31, 2026, was $2.4 million, with an additional $1.8 million in restricted cash.1 Digital asset values are subject to significant volatility and are valued based on market prices as of the reporting date.Use of Non-GAAP Financial MeasuresThis release includes measures that are not in accordance with U.S. generally accepted accounting principles ("Non-GAAP measures"). These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company's reported GAAP results, and may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive set of accounting rules or principles. GameSquare's management uses these Non-GAAP measures for internal budgeting and forecasting purposes and to evaluate GameSquare's financial performance. GameSquare's management believes the presentation of these Non-GAAP measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S. GAAP results and the "Management's use of Non-GAAP Measures" that accompany this press release.Conference Call DetailsJustin Kenna, CEO, and Mike Munoz, CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:Date: May 14, 2026
Time: 5:00 pm ET
Webcast: https://event.choruscall.com/mediaframe/webcast.html?webcastid=lSzKJbOcInvestor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.comMedia Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com About GameSquare Holdings, Inc.GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.To learn more, visit www.gamesquare.com.Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, revenue, growth and profitability; and the Company's ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its business and being able to execute on its business plans, the success of Company's vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities, the Company continuing to attract qualified personnel to support its development requirements, the continued development, acceptance and adoption of digital assets; the availability, security and functionality of digital asset custody solutions and related infrastructure, the liquidity and stability of digital asset markets, the Company's ability to manage the significant price volatility associated with digital assets, and the ability of the Company and its service providers to maintain adequate cybersecurity protections and safeguard digital assets from theft, loss or unauthorized access. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law. GameSquare Holdings, Inc.
Consolidated Balance Sheets
(Unaudited) March 31, 2026 December 31, 2025 Assets Cash $2,357,661 $4,604,781 Restricted cash 1,837,998 1,769,552 Accounts receivable, net 10,692,528 8,733,159 Digital assets 22,836,912 5,987,720 Government remittances 317,364 343,488 Prepaid expenses and other current assets 798,193 771,902 Total current assets 38,840,656 22,210,602 Investments 137,023 383,503 Investment in ETH fund 10,680,541 41,374,063 Promissory note receivable, non-current 549,000 549,000 Property and equipment, net 113,073 114,054 Goodwill 8,619,295 5,912,230 Intangible assets, definite lived, net 7,980,779 5,414,452 Intangible assets, indefinite lived - 1,945,962 Right-of-use assets 1,294,152 1,398,515 Total assets $68,214,519 $79,302,381 Liabilities, Mezzanine Equity and Shareholders' Equity Accounts payable $20,625,627 $21,929,984 Accrued expenses and other current liabilities 7,012,480 6,788,876 Players liability account 47,535 47,535 Deferred revenue 5,770,860 3,952,295 Current portion of operating lease liability 449,749 441,485 Promissory notes payable, current 9,500,000 2,000,000 Warrant liability 967,429 1,626,832 Deferred purchase consideration 66,399 3,996,548 Arbitration reserve 65,249 93,041 Total current liabilities 44,505,328 40,876,596 Contingent purchase consideration, non-current 2,353,517 807,000 Deferred tax liability 810,704 810,704 Operating lease liability 1,041,033 1,154,341 Total liabilities 48,710,582 43,648,641 Commitments and contingencies (Note 17) Series A-2 redeemable convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 5,000,000 and 0 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively) 1,769,744 - Total Mezzanine equity 1,769,744 - Series A-1 convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 shares issued and outstanding as of March 31, 2026 and December 31, 2025) 3,924,296 3,924,296 Common stock ($0.0001 par value, 100,000,000 shares authorized, 95,761,215 and 98,066,751 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively) 9,577 9,807 Additional paid-in capital 194,335,860 195,158,882 Treasury stock - (580,715)Accumulated other comprehensive loss (559,029) (586,991)Non-controlling interest - - Accumulated deficit (179,976,511) (162,271,539)Total shareholders' equity 17,734,193 35,653,740 Total liabilities, mezzanine equity and shareholders' equity $68,214,519 $79,302,381 GameSquare Holdings, Inc.
Consolidated Statements of Operations and Comprehensive Loss
(Quarterly information unaudited) Three months ended March 31, 2026 2025 Revenue $14,503,721 $7,439,124 Cost of revenue 8,931,440 4,281,199 Gross profit 5,572,281 3,157,925 Operating expenses: General and administrative 4,439,647 3,707,625 Selling and marketing 2,143,014 1,335,761 Research and development 610,802 654,053 Depreciation and amortization 430,250 204,131 Contract exit costs 150,855 617,213 Other operating expenses 1,171,697 745,377 Total operating expenses 8,946,265 7,264,160 Loss from continuing operations (3,373,984) (4,106,235)Other income (expense), net: Interest income (expense) (329,101) 26,586 Change in fair value of convertible debt carried at fair value - 333,477 Change in fair value of warrant liability 659,383 5,347 Arbitration settlement reserve 27,792 55,583 Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund (14,592,149) - Other income (expense), net (2,593) (73,464)Total other income (expense), net (14,236,668) 347,529 Loss from continuing operations before income taxes (17,610,652) (3,758,706)Income tax expense - - Net income (loss) from continuing operations (17,610,652) (3,758,706)Net income (loss) from discontinued operations (94,320) (3,415,030)Net loss (17,704,972) (7,173,736)Net loss attributable to non-controlling interest - 2,018,132 Net loss attributable to GameSquare Holdings, Inc. $(17,704,972) $(5,155,604) Comprehensive loss, net of tax: Net loss $(17,704,972) $(7,173,736)Change in foreign currency translation adjustment 27,962 162,526 Comprehensive loss (17,677,010) (7,011,210)Comprehensive loss attributable to non-controlling interest - 2,018,132 Comprehensive loss $(17,677,010) $(4,993,078) Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution: From continuing operations $(0.18) $(0.10)From discontinued operations (0.00) (0.04)Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution $(0.18) $(0.14)Weighted average common shares outstanding - basic and diluted 97,334,103 36,719,712 Management's use of Non-GAAP MeasuresThis release contains certain financial performance measures, including "EBITDA" and "Adjusted EBITDA," that are not recognized under accounting principles generally accepted in the United States of America ("GAAP") and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled "Reconciliation of Non-GAAP Measures" below.We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "EBITDA" as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.Adjusted EBITDAWe believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "Adjusted EBITDA" as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.Reconciliation of Non-GAAP MeasuresA reconciliation of Adjusted EBITDA to the most directly comparable measure determined under U.S. GAAP is set out below. (Unaudited)
Three months ended March 31,
2026 2025 Net loss $(17,704,972) $(7,173,736)Interest (income) expense, net 329,101 (26,586)Income tax expense - - Amortization and depreciation 430,250 204,131 Share-based payments 527,686 28,998 Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund 14,592,149 - Transaction costs 1,090,845 745,377 Arbitration settlement reserve (27,792) (55,583)Contract exit costs 150,855 617,213 Change in fair value of contingent purchase consideration 80,852 - Change in fair value of warrant liability (659,383) (5,347)Change in fair value of convertible debt carried at fair value - (333,477)Loss (gain) on disposition of subsidiary - 298,382 Loss from discontinued operations 94,320 3,116,648 Adjusted EBITDA $(1,096,089) $(2,583,980)SOURCE: GameSquare Holdings, Inc.View the original press release on ACCESS NewswireOriginal: GameSquare Holdings Reports 2026 First Quarter Results with Revenue up 95.0% Year-over-Year
US Market News
3月前
GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating ProfitabilityApril 8, 2026 4:05 PM
ACCESS NewswireFourth quarter 2025 revenue up 142% to $18.5 million and net loss from continuing operations of $28.2 million; achieves positive adjusted EBITDA of $1.7 million, or 9.4% of reported fourth quarter revenueFourth quarter proforma adjusted EBITDA, including the acquisition of TubeBuddy was $2.3 million, highlighting accretive benefit of transactionFourth quarter gross margin increased 20.1 percentage points year-over-year to 45.9%FRISCO, TX / ACCESS Newswire / April 8, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the three- and twelve-months ended December 31, 2025."I am proud of the progress GameSquare delivered in 2025 as the platform we have been building reached an important inflection point during the fourth quarter," said Justin Kenna, CEO of GameSquare. "Our fourth quarter results demonstrate a meaningful step change in profitability, driven by the success of our strategic investments, improved profitability across the business, and the contribution from our recently acquired creator marketing platform, Click. As a result, we delivered positive adjusted EBITDA of $1.7 million for the fourth quarter, marking a key milestone for GameSquare and demonstrating the earnings power and scalability of our operating model. In fact, when considering the contribution from TubeBuddy, our adjusted EBITDA would have been even stronger, underscoring the immediate accretive benefit of the transaction."Kenna continued, "GameSquare has built a differentiated ecosystem that combines data and analytics, a scaled creator talent network, integrated agency services, and proprietary owned and operated IP to deliver end-to-end solutions for brands navigating the rapidly growing creator economy. As we move forward, we expect our platform to benefit further from the addition of the 2026 first quarter acquisition of TubeBuddy, which expands our capabilities in creator enablement, audience insights, and platform-driven revenue opportunities, and is expected to contribute high gross margin revenue to our business.""As we move into 2026, our focus remains on driving new client relationships, expanding partnerships with existing brands, and continuing to scale sustainable revenue streams across the platform. In addition, our strong balance sheet provides the flexibility to continue investing in growth initiatives, pursue strategic opportunities, and support the ongoing expansion of our platform. We believe GameSquare is uniquely positioned as a next-generation media company at the intersection of gaming, creators, and culture, and we are excited about the opportunities ahead as the creator economy continues to grow. Based on our current momentum, we believe 2026 is shaping up to be a strong year of revenue growth and profitable annual adjusted EBITDA," concluded Kenna.Reported results for the three months ended December 31, 2025, compared to December 31, 2024 (unaudited)Revenue of $18.5 million, compared to $7.6 millionGross profit of $8.5 million, compared to $2.0 millionGross margin of 45.9%, compared to 25.8%Net loss from continuing operations of $28.2 million, compared to $19.5 million. The net loss in the 2025 quarter included a $20.3 million change in fair value loss on digital assets, loss on change in fair value of non-consolidated investments of $1.9 million and $12.1 million impairment expense, offset partially by $7.4 million change in fair value of warrant liability gain.Adjusted EBITDA profit was $1.7 million, compared to an adjusted EBITDA loss of $3.1 millionAdjusted EBITDA was 9.4% of revenue, versus -40.1% of revenueProforma* results for the three months ended December 31, 2025 (unaudited)Revenue of $20.7 millionGross profit of $10.4 millionGross margin of 50.3%Adjusted EBITDA profit of $2.3 million, or 11.2% of proforma revenue* Proforma financial results include TubeBuddy for the 2025 fourth quarter. All quarterly financial information and proforma is unaudited.Reported results for the year ended December 31, 2025, compared to December 31, 2024Revenue of $45.0 million, compared to $27.5 millionGross profit of $19.5 million, compared to $9.5 millionGross margin of 43.4%, compared to 34.3%Net loss from continuing operations of $30.0 million, compared to $34.8 million. The net loss in the 2025 year included a $12.3 million change in fair value loss on digital assets, loss on change in fair value of non-consolidated investments of $1.9 million and $12.1 million impairment expense, offset partially by $7.4 million change in fair value of warrant liability gain.Adjusted EBITDA loss of $4.6 million, compared to a loss of $11.9 millionAdjusted EBITDA loss was -10.2% of revenue, versus -43.2% of revenueProforma** results for the twelve months ended December 31, 2025Revenue of $66.6 millionGross profit of $32.6 millionGross margin of 49.0%Net loss from continuing operations of $26.8 millionAdjusted EBITDA loss of $0.4 million, or -0.6% of proforma revenue** Proforma financial results include TubeBuddy for year ended December 31, 2025 and Click for the pre-acquisition period from January 1, 2025 to September 11, 2025. All proforma is unaudited.Stock RepurchasesDuring the fourth quarter, GameSquare repurchased 2.99 million shares of its common stock for $1.7 million, representing an average price of approximately $0.58 per share.As of March 6, 2026, GameSquare has repurchased 5.06 million shares of its common stock for $2.5 million, representing an average price of approximately $0.49 since the Company's repurchase program started in October 2025. The Company has approximately $2.5 million remaining under its current authorization.TubeBuddy AcquisitionOn February 20, 2026 GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.The addition of TubeBuddy enhances GameSquare's technology stack, expands direct relationships with creators, and creates new opportunities for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare's platform includes:An AI enabled software platform with proven tools embedded into creator workflowsAnticipated increase to recurring software and subscription revenueFirst-party creator and channel data capabilitiesPowerful cross-platform brand and performance marketing solutionsExpands opportunities across GameSquare's media, esports, and creator networkAccording to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help creators grow faster, with reported performance metrics including higher per-video views and stronger subscriber growth relative to competing solutions. TubeBuddy also serves major media companies, and global publishers.2026 OutlookOn a proforma basis, which takes into account the Company's plans with the TubeBuddy business as if it was acquired on January 1, 2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company's annual guidance for 2026 includes:Revenue of $85 million to $90 millionGross margin of 35% to 40%Adjusted EBITDA of over $5 millionAdjusted EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not provided due to forward-looking uncertainty and unreasonable efforts.GameSquare's Treasury Management Assets at December 31, 2025:Ethereum ("ETH") Assets: The Company held 15,287.88 ETH, 13,944.57 of which was in its onchain yield strategy with Dialectic.NFT Holdings: The Company held $1.9 million in NFTs. During the first quarter of 2026, the Company sold its Cowboy Ape NFT for cash proceeds of $1.515 million. The Company sold its remaining 7 crypto punk NFTs for ETH worth $431 thousand at time of sale.Altcoin Assets: The Company had $2.0 million of altcoins on its balance sheet at December 31, 2025, in $Anime and $Rekt Coin.Yield Strategy: GameSquare's onchain yield strategy with Dialectic achieved a yield of $1.1 million for the period from August 1, 2025 to December 31, 2025.Total Digital Asset Treasury Assets + Cash: The Company had $52.0 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.53 per share as of December 31, 2025. Cash at December 31, 2025, was $4.6 million, with an additional $1.8 million in restricted cash.Use of Non-GAAP Financial MeasuresThis release includes measures that are not in accordance with U.S. generally accepted accounting principles ("Non-GAAP measures"). These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company's reported GAAP results, and may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive set of accounting rules or principles. GameSquare's management uses these Non-GAAP measures for internal budgeting and forecasting purposes and to evaluate GameSquare's financial performance. GameSquare's management believes the presentation of these Non-GAAP measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S. GAAP results and the "Management's use of Non-GAAP Measures" that accompany this press release.Conference Call DetailsJustin Kenna, CEO, and Mike Munoz CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:Date: April 8, 2026
Time: 5:00 pm ET
Webcast: https://event.choruscall.com/mediaframe/webcast.html?webcastid=4tsUvi1iInvestor RelationsAndrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.comMedia RelationsChelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.comAbout GameSquare Holdings, Inc.GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.To learn more, visit www.gamesquare.com.Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, revenue, growth and profitability; and the Company's ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its business and being able to execute on its business plans, the success of Company's vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law. GameSquare Holdings, Inc.
Consolidated Balance Sheets December 31,
2025 December 31,
2024 Assets Cash $4,604,781 $12,094,950 Restricted cash 1,769,552 1,054,030 Accounts receivable, net 8,733,159 21,330,847 Digital assets 5,987,720 - Government remittances 343,488 119,721 Promissory note receivable, current - 379,405 Prepaid expenses and other current assets 771,902 1,493,619 Total current assets 22,210,602 36,472,572 Investments 383,503 2,199,909 Investment in ETH fund 41,374,063 - Promissory note receivable, non-current 549,000 9,212,785 Property and equipment, net 114,054 303,950 Goodwill 5,912,230 12,704,979 Intangible assets, definite lived, net 5,414,452 15,265,736 Intangible assets, indefinite lived 1,945,962 - Right-of-use assets 1,398,515 2,570,516 Total assets $79,302,381 $78,730,447 Liabilities and Shareholders' Equity Accounts payable $21,929,984 $27,349,372 Accrued expenses and other current liabilities 6,788,876 13,694,179 Players liability account 47,535 47,535 Deferred revenue 3,952,295 2,726,121 Current portion of operating lease liability 441,485 748,916 Line of credit - 3,501,457 Promissory notes payable, current 2,000,000 - Convertible debt carried at fair value, current - 6,481,704 Warrant liability 1,626,832 14,314 Deferred purchase consideration 3,996,548 - Arbitration reserve 93,041 199,374 Total current liabilities 40,876,596 54,762,972 Convertible debt carried at fair value, non-current - 9,908,784 Contingent purchase consideration, non-current 807,000 - Deferred tax liability 810,704 - Operating lease liability 1,154,341 2,054,443 Total liabilities 43,648,641 66,726,199 Commitments and contingencies (Note 20) Preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 and 0 shares issued and outstanding as of December 31, 2025 and December 31, 2024, respectively) 3,924,296 - Common stock ($0.0001 par value, 100,000,000 shares authorized, 98,066,751 and 32,635,995 shares issued and outstanding as of December 31, 2025 and December 31, 2024, respectively) 9,807 3,264 Additional paid-in capital 195,158,882 119,438,370 Treasury stock (580,715) - Accumulated other comprehensive loss (586,991) (208,617)Non-controlling interest - 14,942,287 Accumulated deficit (162,271,539) (122,171,056)Total shareholders' equity 35,653,740 12,004,248 Total liabilities and shareholders' equity $79,302,381 $78,730,447 GameSquare Holdings, Inc.
Consolidated Statements of Operations and Comprehensive Loss
(Quarterly information unaudited) Three months ended December 31, Year ended December 31, 2025 2024 2025 2024 Revenue $18,456,656 $7,613,497 $44,999,302 $27,543,856 Cost of revenue 9,983,230 5,650,471 25,483,725 18,089,950 Gross profit 8,473,426 1,963,026 19,515,577 9,453,906 Operating expenses: General and administrative 5,851,314 4,543,092 19,617,981 16,349,369 Selling and marketing 1,384,922 1,187,425 5,573,321 5,304,119 Research and development 499,565 441,670 2,049,943 1,889,624 Depreciation and amortization 394,670 342,019 1,122,459 1,367,023 Contract exit costs 2,207,463 (310,319) 1,393,086 19,848 Impairment expense 12,103,653 12,548,476 12,103,653 12,548,476 Other operating expenses 502,597 2,931,041 2,890,420 6,348,728 Total operating expenses 22,944,184 21,683,404 44,750,863 43,827,187 Loss from continuing operations (14,470,758) (19,720,378) (25,235,286) (34,373,281)Other income (expense), net: Interest income (expense) 276,419 174,058 586,152 156,986 Loss on debt extinguishment - - - (1,032,070)Change in fair value of convertible debt carried at fair value - 201,390 289,883 559,212 Change in fair value of investment (1,949,909) (473,563) (1,949,909) (473,563)Change in fair value of warrant liability 7,440,081 5,067 7,447,356 84,449 Arbitration settlement reserve 71,050 (22,958) 106,333 229,250 Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund (20,323,868) - (12,263,719) - Other income (expense), net 836,312 308,104 1,052,589 62,038 Total other income (expense), net (13,649,915) 192,098 (4,731,315) (413,698)Loss from continuing operations before income taxes (28,120,673) (19,528,280) (29,966,601) (34,786,979)Income tax expense (63,721) - (63,721) - Net income (loss) from continuing operations (28,184,394) (19,528,280) (30,030,322) (34,786,979)Net income (loss) from discontinued operations (2,933,696) (10,051,836) (12,088,293) (19,521,641)Net loss (31,118,090) (29,580,116) (42,118,615) (54,308,620)Net loss attributable to non-controlling interest - 3,188,180 2,018,132 5,557,713 Net loss attributable to attributable to GameSquare Holdings, Inc. $(31,118,090) $(26,391,936) $(40,100,483) $(48,750,907) Comprehensive loss, net of tax: Net loss $(31,118,090) $(29,580,116) $(42,118,615) $(54,308,620)Change in foreign currency translation adjustment (62,988) (449,723) (378,374) (76,536)Comprehensive loss (31,181,078) (30,029,839) (42,496,989) (54,385,156)Comprehensive loss attributable to non-controlling interest - 3,188,180 2,018,132 5,557,713 Comprehensive loss $(31,181,078) $(26,841,659) $(40,478,857) $(48,827,443) Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution: From continuing operations $(0.29) $(0.60) $(0.46) $(1.25)From discontinued operations (0.03) (0.21) (0.15) (0.50)Loss per common share attributable to GameSquare Holdings,
Inc. - basic and assuming dilution $(0.32) $(0.81) $(0.61) $(1.75)Weighted average common shares outstanding - basic and diluted 98,307,039 32,423,558 65,716,286 27,897,987 Management's use of Non-GAAP MeasuresThis release contains certain financial performance measures, including "EBITDA" and "Adjusted EBITDA," that are not recognized under accounting principles generally accepted in the United States of America ("GAAP") and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled "Reconciliation of Non-GAAP Measures" below.We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "EBITDA" as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.Adjusted EBITDAWe believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "Adjusted EBITDA" as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.Reconciliation of Non-GAAP MeasuresA reconciliation of Adjusted EBITDA to the most directly comparable measure determined under US GAAP is set out below. (Unaudited) Three months ended December 31, Year ended December 31, 2025 2024 2025 2024 Net loss $(31,118,090) $(29,580,116) $(42,118,615) $(54,308,620)Interest (income) expense, net (276,419) (174,058) (586,152) (156,986)Income tax expense 63,721 - 63,721 - Amortization and depreciation 394,670 342,019 1,122,459 1,367,023 Share-based payments 975,116 850,762 2,881,450 2,139,246 Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund 20,323,868 - 12,263,719 - Transaction costs 502,597 2,931,041 2,890,420 6,348,728 Arbitration settlement reserve (71,050) 22,958 (106,333) (229,250)Contract exit costs 2,207,463 (310,319) 1,393,086 19,848 Gain on shares issued for AP settlement (817,883) - (817,883) - Loss on extinguishment of debt - - - 1,032,070 Change in fair value of investment 1,949,909 473,563 1,949,909 473,563 Change in fair value of warrant liability (7,440,081) (5,067) (7,447,356) (84,449)Change in fair value of convertible debt carried at fair value - (201,390) (289,883) (559,212)Loss (gain) on disposition of subsidiary - - (2,721,953) (3,009,891)Impairment expense 12,103,653 12,548,476 12,103,653 12,548,476 Loss from discontinued operations 2,933,696 10,051,836 14,810,246 22,531,532 Adjusted EBITDA $1,731,170 $(3,050,295) $(4,609,512) $(11,887,922)SOURCE: GameSquare Holdings, Inc.View the original press release on ACCESS NewswireOriginal: GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating Profitability